I’m both busy and not emotionally ready too do the next turn.
Whack Allies WAW vs dawg Axis #17659283
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 3 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Elite and 5 Infantrys moved from Hamburg to 23 Sea Zone 3 Infantrys moved from Danzig to 24 Sea Zone 3 Infantrys moved from 24 Sea Zone to Lapland 1 Elite, 5 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Elite and 5 Infantrys moved from 24 Sea Zone to Latvia 1 Infantry moved from Lithuania to Latvia 1 Mech.Inf moved from Vinnytsia to Kiev Germans take Kiev from Russians 1 Mech.Inf moved from Kiev to Minsk Germans take Minsk from Russians 1 Mech.Inf moved from Minsk to Novgorod Germans take Novgorod from Russians 1 Artillery and 2 Infantrys moved from Vinnytsia to Odessa 1 Mech.Inf moved from Vinnytsia to Donetsk 1 Mech.Inf moved from Vinnytsia to Smolensk 5 Artillerys and 11 Infantrys moved from Brest to Kiev 2 ArmoredCars and 2 Tanks moved from Warsaw to Kiev 2 Infantrys moved from Krakow to E.Romania 5 Infantrys moved from Bohemia to Krakow 1 Tank moved from Vinnytsia to E.Romania 2 Artillerys, 3 Infantrys and 4 Tanks moved from Vinnytsia to Kiev 1 Infantry moved from Danzig to East Prussia 14 Infantrys moved from Berlin to Brandenburg 5 Infantrys moved from Paris to Picardy 4 Mech.Infs moved from Paris to Lorraine 3 Fighters, 4 Mech.Infs and 2 Stukas moved from Lorraine to Belgium 2 Artillerys moved from Paris to Picardy 6 ArmoredCars and 13 Tanks moved from Paris to Languedoc 4 Infantrys and 4 Tanks moved from El Agheila to Tobruk Purchase Units - Germans Germans buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 2 Carriers, 1 Elite, 1 HeavyTank, 26 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 2 Artillerys and 5 Infantrys French defend with 1 Bunker Germans roll dice for 2 Artillerys and 5 Infantrys in Picardy, round 2 : 3/7 hits, 1.83 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy Germans win, taking Picardy from French with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for French: 1 Bunker Battle in Odessa Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Odessa Germans win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Smolensk Germans attack with 1 Mech.Inf Russians defend with 1 Infantry Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Donetsk Germans attack with 1 Mech.Inf Russians defend with 1 Infantry Germans roll dice for 1 Mech.Inf in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Donetsk, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Belgium Germans attack with 3 Fighters, 4 Mech.Infs and 2 Stukas Neutral defend with 3 Infantrys Germans roll dice for 3 Fighters, 4 Mech.Infs and 2 Stukas in Belgium, round 2 : 2/9 hits, 3.33 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Belgium Germans roll dice for 3 Fighters, 3 Mech.Infs and 2 Stukas in Belgium, round 3 : 0/8 hits, 3.00 expected hits Neutral roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 Fighters, 3 Mech.Infs and 2 Stukas in Belgium, round 4 : 3/8 hits, 3.00 expected hits Neutral roll dice for 1 Infantry in Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 3 Fighters, 2 Mech.Infs and 2 Stukas remaining. Battle score for attacker is -6 Casualties for Germans: 2 Mech.Infs Casualties for Neutral: 3 Infantrys Battle in Latvia Germans attack with 1 Elite and 6 Infantrys Russians defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Elite and 6 Infantrys in Latvia, round 2 : 0/7 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 1 Elite and 5 Infantrys in Latvia, round 3 : 1/6 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Latvia Germans roll dice for 1 Elite and 5 Infantrys in Latvia, round 4 : 1/6 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 1 Elite and 4 Infantrys in Latvia, round 5 : 0/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Latvia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite and 4 Infantrys in Latvia, round 6 : 0/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Latvia, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 7 : 0/4 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 8 : 0/4 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Latvia, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 9 : 1/4 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Latvia, round 9 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 3 Infantrys Casualties for Russians: 1 Artillery and 3 Infantrys Non Combat Move - Germans 2 Stukas moved from Belgium to Rhine 3 Fighters moved from Belgium to Hamburg 2 Stukas moved from Rhine to Hamburg Place Units - Germans 2 Carriers placed in 23 Sea Zone 1 Adv.Fighter placed in 23 Sea Zone 3 Infantrys placed in Hamburg 2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw Germans undo move 3. 1 Artillery, 1 Elite and 1 Infantry placed in Hamburg 2 Artillerys and 3 Infantrys placed in Bohemia 1 Artillery and 3 Infantrys placed in Rhine 15 Infantrys placed in Berlin 3 Infantrys placed in Bavaria 1 Infantry placed in Paris Germans undo move 8. 3 Infantrys placed in Paris Turn Complete - Germans Germans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -7.17 Neutral : 0.33 French : 0.50 Russians : -3.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Infantry moved from Vyborg to Kotka Russians take Kotka from Finns 2 Artillerys and 2 Infantrys moved from Murmansk to Lapland 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 4 Infantrys moved from 6 Sea Zone to Lapland 1 Artillery moved from Kuybyshev to Penza 2 Mot.Infs moved from Sverdlovsk to Penza 2 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 1 Mot.Inf moved from Georgia to Rostov 10 Infantrys moved from Moscow to Tula 1 Infantry moved from Kursk to Minsk Russians take Minsk from Germans 10 Infantrys moved from Yaroslavl to Smolensk 2 Artillerys and 7 Infantrys moved from Kursk to Tula 1 Artillery and 2 Infantrys moved from Leningrad to Novgorod 1 Artillery and 4 Infantrys moved from Leningrad to Latvia 1 Infantry moved from Arkhangelsk to S.Karelia 4 Mot.Infs moved from Irkutsk to Ayan 2 Artillerys, 1 Bomber, 2 Fighters, 8 Infantrys, 6 Mech.Infs and 1 Tank moved from N.Buryat Mongolia to Ayan 2 Infantrys moved from Yakutsk to Ayan 2 Infantrys moved from Zhigansk to Yakutsk 1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia 1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia 4 Tanks moved from Khobdo to N.Buryat Mongolia 1 Artillery and 1 Infantry moved from Khobdo to Irkutsk 1 Infantry moved from Semipalatinsk to Krasnoyarsk 1 Infantry moved from Krasnoyarsk to Irkutsk 6 ArmoredCars moved from Sibirsky to Olyokminsk 2 Infantrys moved from Sverdlovsk to Perm 2 Infantrys moved from Salekhard to Komi Purchase Units - Russians Russians buy 2 Artillerys, 3 Bunkers, 18 Infantrys, 1 Mot.Inf and 8 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Mech.Inf Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Battle in Latvia Russians attack with 1 Artillery and 4 Infantrys Germans defend with 1 Elite and 3 Infantrys Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 Elite and 1 Infantry in Latvia, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 5 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 Elite and 1 Infantry in Latvia, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Elite and 3 Infantrys Battle in Lapland Russians attack with 2 Artillerys and 6 Infantrys Germans defend with 2 Artillerys, 1 Elite and 6 Infantrys Russians roll dice for 2 Artillerys and 6 Infantrys in Lapland, round 2 : 1/8 hits, 2.00 expected hits Finns roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Lapland, round 2 : 5/9 hits, 3.00 expected hits 5 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lapland Russians roll dice for 2 Artillerys and 1 Infantry in Lapland, round 3 : 2/3 hits, 1.00 expected hits Finns roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Lapland, round 3 : 3/8 hits, 2.67 expected hits 1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 2 Infantrys owned by the Germans lost in Lapland Finns win with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is -14 Casualties for Russians: 2 Artillerys and 6 Infantrys Casualties for Germans: 3 Infantrys Battle in Smolensk Russians attack with 10 Infantrys Germans defend with 1 Mech.Inf Russians roll dice for 10 Infantrys in Smolensk, round 2 : 4/10 hits, 1.67 expected hits Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 9 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Mech.Inf Battle in Ayan Russians attack with 2 Artillerys, 1 Bomber, 2 Fighters, 10 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 1 Tank Hisaichi defend with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 5 Tanks; Yamamoto defend with 3 Artillerys, 2 Infantrys and 2 Tanks Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 10 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 1 Tank in Ayan, round 2 : 11/26 hits, 8.17 expected hits Yamamoto roll dice for 2 ArmoredCars, 4 Artillerys, 4 Infantrys and 7 Tanks in Ayan, round 2 : 6/17 hits, 6.50 expected hits 2 ArmoredCars owned by the Hisaichi, 6 Infantrys owned by the Russians, 3 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 1 Tank in Ayan, round 3 : 11/20 hits, 6.50 expected hits Yamamoto roll dice for 6 Tanks in Ayan, round 3 : 3/6 hits, 3.00 expected hits 3 Infantrys owned by the Russians, 5 Tanks owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in Ayan Russians win, taking Ayan from Yamamoto with 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry, 6 Mech.Infs, 4 Mot.Infs and 1 Tank remaining. Battle score for attacker is 49 Casualties for Russians: 9 Infantrys Casualties for Hisaichi: 2 ArmoredCars, 1 Artillery, 2 Infantrys and 5 Tanks Casualties for Yamamoto: 3 Artillerys, 2 Infantrys and 2 Tanks Non Combat Move - Russians 1 Bomber and 2 Fighters moved from Ayan to N.Buryat Mongolia 1 AAGun moved from Novosibirsk to Ufa 1 AAGun moved from Kursk to Tula Place Units - Russians 1 Bunker placed in Yaroslavl 1 Bunker placed in Tula 1 Bunker placed in Rostov 10 Infantrys placed in Moscow 5 Tanks placed in Stalingrad 3 Tanks placed in Georgia 4 Infantrys placed in Leningrad 2 Artillerys and 2 Infantrys placed in Arkhangelsk 2 Infantrys and 1 Mot.Inf placed in Sverdlovsk Turn Complete - Russians Russians collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1.67 Yamamoto : -0.50 Finns : 2.33 Russians : 9.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 Infantry moved from Kufra to Mersa Matruh 2 Fighters moved from Kufra to 51 Sea Zone 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 1 Fighter moved from 48 Sea Zone to 51 Sea Zone 4 Infantrys moved from Kufra to Tobruk 2 ArmoredCars and 1 Tank moved from Hun to Tobruk 1 Infantry moved from N.Algeria to N.Tunisia 1 Artillery moved from Rome to 46 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 4 Transports moved from 48 Sea Zone to 46 Sea Zone 1 Transport moved from 48 Sea Zone to 46 Sea Zone 6 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys moved from Campania to 46 Sea Zone 1 Destroyer, 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 1 Artillery and 11 Infantrys moved from 48 Sea Zone to Tobruk 1 Artillery moved from Provence to Lombardy 1 Artillery moved from Aquitaine to Languedoc 1 Tank moved from Normandy to Languedoc Purchase Units - Italians Italians buy 2 Artillerys, 3 HeavyTanks, 13 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Italians Battle in 51 Sea Zone Italians attack with 3 Fighters and 1 Submarine British defend with 1 Destroyer Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 Fighters in 51 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone Italians win with 3 Fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 Submarine Casualties for British: 1 Destroyer Non Combat Move - Italians 2 Fighters moved from 51 Sea Zone to 48 Sea Zone 1 Fighter moved from 51 Sea Zone to Tobruk 1 Destroyer moved from 48 Sea Zone to 56 Sea Zone 2 ArmoredCars, 1 Artillery and 1 Elite moved from Tunis to N.Tunisia Place Units - Italians 3 HeavyTanks placed in Hun 1 S.Submarine placed in 44 Sea Zone 2 Artillerys and 2 Infantrys placed in Tunis 10 Infantrys placed in Rome 1 Infantry placed in Provence Turn Complete - Italians Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from W.Morocco to E.Morocco 1 Infantry moved from Greenland to 3 Sea Zone 1 Artillery moved from Iceland to 3 Sea Zone 1 Infantry moved from Greenland to 2 Sea Zone 1 Cruiser and 1 Infantry moved from 2 Sea Zone to 16 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 3 Sea Zone to 16 Sea Zone 1 Artillery and 2 Infantrys moved from 16 Sea Zone to Azores Purchase Units - French French buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Azores French attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry French roll dice for 1 Cruiser in Azores, round 2 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 1 Elite and 3 Tanks placed in E.Morocco 2 Tanks placed in Syria Turn Complete - French French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral : -0.33 French : 0.50
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Fighter moved from 102 Sea Zone to 108 Sea Zone 1 Artillery and 1 Tank moved from East And South Borneo to 111 Sea Zone 1 Artillery, 1 Tank and 2 Transports moved from 111 Sea Zone to 105 Sea Zone 1 Artillery and 1 Tank moved from 105 Sea Zone to Bangkok 1 Infantry moved from East And South Borneo to 110 Sea Zone 1 Infantry and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from 105 Sea Zone to Bangkok 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 4 Transports moved from 75 Sea Zone to 84 Sea Zone 4 Infantrys, 1 Marine and 3 Tanks moved from Tokyo to 84 Sea Zone 4 Infantrys, 1 Marine and 3 Tanks moved from 84 Sea Zone to Liaoning 1 Bomber moved from Davao to 108 Sea Zone 1 Submarine moved from 107 Sea Zone to 108 Sea Zone 1 Infantry moved from Shanghai to Anhwei 1 Infantry moved from Hunan to Hupeh 1 Artillery moved from Hunan to Anhwei 1 Artillery moved from Hunan to Hupeh 2 Tanks moved from Hunan to N.French Indochina 1 Destroyer moved from 102 Sea Zone to 95 Sea Zone 1 B.Transport moved from 75 Sea Zone to 85 Sea Zone 1 Infantry moved from Iwo Jima to 85 Sea Zone 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Liaoning 1 Cruiser moved from 75 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 4 ArmoredCars, 4 Artillerys, 1 Cruiser, 1 Destroyer, 4 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 1 Destroyer Americans defend with 1 Transport Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 108 Sea Zone Yamamoto attack with 1 Bomber, 1 Fighter and 1 Submarine Americans defend with 2 Transports Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber and 1 Fighter in 108 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 2 Transports in 108 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber and 1 Fighter in 108 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 Transports in 108 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 108 Sea Zone Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 108 Sea Zone Yamamoto win with 1 Bomber, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Americans: 2 Transports Battle in Hupeh Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh Yamamoto win, taking Hupeh from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Anhwei Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Anhwei Yamamoto win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 1 Battleship, 1 Carrier and 3 Destroyers moved from 102 Sea Zone to 101 Sea Zone 1 Fighter moved from 108 Sea Zone to 101 Sea Zone 1 Bomber moved from 108 Sea Zone to Davao 3 Submarines moved from 107 Sea Zone to 101 Sea Zone Place Units - Yamamoto 1 Cruiser, 1 Destroyer and 2 S.Submarines placed in 107 Sea Zone 4 ArmoredCars and 4 Infantrys placed in Tokyo 4 Artillerys placed in Chubu Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00 Americans : -1.00 Chinese : 1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Tank moved from Yunnan to N.Thailand Chinese take N.Thailand from Thai 1 Tank moved from N.Thailand to N.French Indochina 1 Tank moved from Yunnan to N.French Indochina 1 Infantry moved from Kweichow to N.French Indochina 1 Fighter moved from Shensi to N.French Indochina 3 Tanks moved from Gobi Altai to Suiyuan 1 Tank moved from Gobi Altai to Suiyuan 1 Artillery, 1 Infantry and 1 Tank moved from Shensi to Shansi 1 Artillery and 3 Infantrys moved from Szechwan to Hupeh 1 Artillery and 1 Infantry moved from Shensi to Shansi 2 ArmoredCars moved from Shensi to Shansi 2 Infantrys moved from Gobi Altai to Ningsia 1 Artillery and 1 Marine moved from E.Qinghai to Lanchow 1 Artillery and 1 Marine moved from E.Qinghai to Ningsia 1 Elite moved from E.Qinghai to Lanchow 1 Infantry moved from E.Qinghai to Ningsia 2 Artillerys, 2 Elites and 2 Marines moved from Hsining to E.Qinghai 4 ArmoredCars moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in N.French Indochina Chinese attack with 1 Fighter, 1 Infantry and 2 Tanks Yamamoto defend with 3 Tanks Chinese roll dice for 1 Fighter, 1 Infantry and 2 Tanks in N.French Indochina, round 2 : 1/4 hits, 1.50 expected hits Yamamoto roll dice for 3 Tanks in N.French Indochina, round 2 : 3/3 hits, 1.50 expected hits 1 Tank owned by the Chinese, 1 Fighter owned by the Chinese, 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French Indochina Chinese roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Tanks in N.French Indochina, round 3 : 2/2 hits, 1.00 expected hits 1 Tank owned by the Chinese lost in N.French Indochina Yamamoto win with 2 Tanks remaining. Battle score for attacker is -15 Casualties for Chinese: 1 Fighter, 1 Infantry and 2 Tanks Casualties for Yamamoto: 1 Tank Battle in Suiyuan Chinese attack with 4 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 4 Tanks in Suiyuan, round 2 : 3/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 3 Tanks remaining. Battle score for attacker is -3 Casualties for Chinese: 1 Tank Casualties for Hisaichi: 1 Infantry Battle in Hupeh Chinese attack with 1 Artillery and 3 Infantrys Yamamoto defend with 1 Artillery Chinese roll dice for 1 Artillery and 3 Infantrys in Hupeh, round 2 : 0/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 3 Infantrys in Hupeh, round 3 : 1/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Artillery Battle in Shansi Chinese attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank Hisaichi defend with 1 ArmoredCar Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank in Shansi, round 2 : 2/7 hits, 2.50 expected hits Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 1 AAGun moved from Shensi to Shansi Place Units - Chinese 4 ArmoredCars placed in Urumqi 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine placed in Hsining Turning on Edit Mode EDIT: Removing units owned by Chinese from Gobi Altai: 1 AAGun EDIT: Adding units owned by Chinese to Ningsia: 1 AAGun EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50 Yamamoto : 2.83 Chinese : -1.50
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Infantry moved from Heilungchiang to Khabarovsk 1 Tank moved from Heilungchiang to Hulunbuir 2 Infantrys moved from Heilungchiang to Hulunbuir 1 Infantry moved from Hunan to Kweichow Hisaichi take Kweichow from Chinese 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Kwangtung to Hunan 1 Artillery and 1 Infantry moved from Hunan to Shanghai 1 Artillery moved from Peking to Chahar 1 Artillery and 2 Marines moved from Peking to Shantung 4 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan 1 Elite, 5 Infantrys and 1 Marine moved from Kirin to Liaoning 6 Tanks moved from Changchun to Liaoning 2 ArmoredCars moved from Changchun to Liaoning 2 Artillerys moved from Banjarmasin to 110 Sea Zone 2 Marines moved from Banjarmasin to 110 Sea Zone 2 Artillerys and 2 Marines moved from 110 Sea Zone to Sumatra 1 Bomber moved from Bangkok to Sumatra 5 Transports moved from 110 Sea Zone to 92 Sea Zone Purchase Units - Hisaichi Hisaichi buy 12 ArmoredCars, 2 Artillerys and 2 Marines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sumatra Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Marines British defend with 1 Infantry; Anzac defend with 4 Infantrys; Dutch defend with 1 Bunker Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Marines in Sumatra, round 2 : 2/5 hits, 2.67 expected hits Dutch roll dice for 1 Bunker and 5 Infantrys in Sumatra, round 2 : 2/6 hits, 2.17 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the British, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Marine in Sumatra, round 3 : 1/3 hits, 1.67 expected hits Dutch roll dice for 1 Bunker and 3 Infantrys in Sumatra, round 3 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 1 Bomber and 1 Marine in Sumatra, round 4 : 2/2 hits, 1.17 expected hits Dutch roll dice for 1 Bunker and 2 Infantrys in Sumatra, round 4 : 1/3 hits, 1.17 expected hits 2 Infantrys owned by the Anzac and 1 Marine owned by the Hisaichi lost in Sumatra Dutch win with 1 Bunker remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Artillerys and 2 Marines Casualties for Anzac: 4 Infantrys Casualties for British: 1 Infantry 1 Bomber owned by the Hisaichi retreated Non Combat Move - Hisaichi 1 Bomber moved from Sumatra to Bangkok Place Units - Hisaichi 2 Artillerys and 2 Marines placed in Banjarmasin 3 ArmoredCars placed in Peking 6 ArmoredCars placed in Hong Kong 3 ArmoredCars placed in Changchun Hisaichi undo move 3. 3 ArmoredCars placed in Changchun 3 ArmoredCars placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17 Dutch : -0.83
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 5 Infantrys moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 1 Infantry moved from Hyderabad to Calcutta 4 Infantrys moved from Assam to Burma 2 Transports moved from 65 Sea Zone to 60 Sea Zone 4 Infantrys moved from Madras to 60 Sea Zone 2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys moved from 65 Sea Zone to Malaya 1 Infantry moved from Madras to Mysore 1 Bomber moved from Leningrad to Lapland 3 Fighters, 3 Infantrys and 2 Tanks moved from Finnmark to Lapland 1 Infantry moved from Scotland to 11 Sea Zone 1 Tank moved from Manchester to 11 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 5 Sea Zone 1 Infantry and 1 Tank moved from 5 Sea Zone to Finnmark 1 Fighter moved from Manchester to Finnmark 1 Infantry moved from W.Morocco to E.Morocco 1 Fighter moved from Gibraltar to E.Morocco 1 Infantry moved from Kenya to Equatoria 1 Infantry moved from Equatoria to Darfur 1 Artillery moved from New Valley to Mersa Matruh 1 Elite moved from Lower Egypt to Mersa Matruh 2 Fighters moved from Lower Egypt to Mersa Matruh 4 Infantrys moved from Lower Egypt to Palestine 1 Tank moved from New Valley to Darfur 10 Tanks moved from Lower Egypt to Syria 1 Artillery moved from Lower Egypt to Cairo 1 Destroyer and 1 Transport moved from 104 Sea Zone to 103 Sea Zone Purchase Units - British British buy 3 Adv.Fighters, 2 Bunkers, 1 Fighter, 14 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Mersa Matruh British attack with 1 Artillery, 1 Elite and 2 Fighters Italians defend with 1 Infantry British roll dice for 1 Artillery, 1 Elite and 2 Fighters in Mersa Matruh, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the British lost in Mersa Matruh British roll dice for 1 Artillery, 1 Elite and 1 Fighter in Mersa Matruh, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the British and 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is -9 Casualties for British: 1 Elite and 1 Fighter Casualties for Italians: 1 Infantry Turning on Edit Mode EDIT: Removing units owned by British from Mersa Matruh: 1 Artillery EDIT: Adding units owned by British to Mersa Matruh: 1 Elite EDIT: Turning off Edit Mode Battle in Lapland British attack with 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks Germans defend with 2 Artillerys, 1 Elite and 3 Infantrys British roll dice for 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks in Lapland, round 2 : 3/9 hits, 3.17 expected hits Finns roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Lapland, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Lapland British roll dice for 1 Bomber, 3 Fighters and 2 Tanks in Lapland, round 3 : 3/6 hits, 2.67 expected hits Finns roll dice for 2 Artillerys and 1 Elite in Lapland, round 3 : 0/3 hits, 1.00 expected hits 1 Elite owned by the Germans and 2 Artillerys owned by the Germans lost in Lapland British win, taking Lapland from Finns with 1 Bomber, 3 Fighters and 2 Tanks remaining. Battle score for attacker is 11 Casualties for British: 3 Infantrys Casualties for Germans: 2 Artillerys, 1 Elite and 3 Infantrys Non Combat Move - British 1 Bomber and 3 Fighters moved from Lapland to Leningrad 1 Infantry moved from London to Manchester 1 Fighter moved from Mersa Matruh to Palestine Place Units - British 2 Adv.Fighters and 1 Bunker placed in Palestine 1 Adv.Fighter, 1 Bunker and 5 Tanks placed in Cairo 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 1 Fighter and 3 Infantrys placed in Manchester 1 Infantry placed in Wales Turn Complete - British British collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
British : -0.50 Italians : 1.33 Finns : 0.00
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone 1 Infantry moved from South New Zealand to 122 Sea Zone 1 Infantry moved from North New Zealand to 122 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 66 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 1 Infantry moved from Milne Bay to West Papua 3 Infantrys moved from Townsville to Northern Territory 2 Transports moved from 66 Sea Zone to 67 Sea Zone 1 Tank moved from Western Australia to 67 Sea Zone 3 Elites moved from Broome to 67 Sea Zone 3 Elites, 1 Tank and 2 Transports moved from 67 Sea Zone to 66 Sea Zone 1 Artillery, 3 Elites, 3 Infantrys and 1 Tank moved from 66 Sea Zone to Sumatra 4 Fighters moved from Java to 105 Sea Zone Purchase Units - Anzac Anzac buy 3 Fighters and 6 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in 105 Sea Zone Anzac attack with 4 Fighters Yamamoto defend with 3 Transports; Thai defend with 1 T.Boat Anzac roll dice for 4 Fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 T.Boat and 3 Transports in 105 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits 2 Transports owned by the Yamamoto lost in 105 Sea Zone Anzac roll dice for 4 Fighters in 105 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Anzac roll dice for 4 Fighters in 105 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits Yamamoto roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 T.Boat owned by the Thai and 1 Transport owned by the Yamamoto lost in 105 Sea Zone Anzac win with 4 Fighters remaining. Battle score for attacker is 24 Casualties for Yamamoto: 3 Transports Casualties for Thai: 1 T.Boat Non Combat Move - Anzac 4 Fighters moved from 105 Sea Zone to Java Place Units - Anzac 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 3 Fighters placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto : -1.33 Anzac : 1.00
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 1 unit repaired. Purchase Units - Dutch Dutch buy 5 Bunkers; Remaining resources: 15 PUs; Place Units - Dutch 1 Bunker placed in Merauke 1 Bunker placed in Tanimbar 1 Bunker placed in Flores 1 Bunker placed in Lombok 1 Bunker placed in Java Turn Complete - Dutch Dutch collect 20 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 2 Infantrys moved from Oulu to Kotka 1 Infantry moved from N.Karelia to Murmansk Finns take Murmansk from Russians 1 Infantry moved from Oulu to N.Karelia 1 Elite moved from Tampere to Kotka 2 Artillerys and 3 Infantrys moved from Tampere to Oulu 1 Elite and 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Elite and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 4 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 4 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 5 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 5 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 6 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : -2.33 Russians : -1.67
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 2 Artillerys and 1 Infantry moved from Serbia to Greece 3 Tanks moved from Bulgaria to Greece 1 Adv.Fighter and 1 Fighter moved from Bucharest to Greece 2 Elites and 1 Tank moved from Bucharest to E.Romania 1 Elite and 1 Tank moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Greece Romanians attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank AA fire in Greece : 0/2 hits, 0.33 expected hits Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks in Greece, round 2 : 2/8 hits, 3.33 expected hits Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits, 2.67 expected hits 1 Artillery owned by the Romanians, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Greece Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Tanks in Greece, round 3 : 5/6 hits, 2.67 expected hits Neutral roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Greece, round 3 : 2/5 hits, 2.00 expected hits 1 Fighter owned by the Neutral, 1 Artillery owned by the Romanians, 1 Tank owned by the Romanians, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Greece Romanians loses 0 PUs for violating Greeces neutrality. Romanians win, taking Greece from Neutral with 1 Adv.Fighter, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Romanians: 2 Artillerys, 1 Infantry and 1 Tank Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Greece to Serbia Place Units - Romanians 3 Infantrys placed in Bucharest 1 Factory placed in Vinnytsia Turn Complete - Romanians Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians : 1.00 Neutral : -0.67 AA fire in Greece : : -0.33
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from S.Thailand to N.Thailand Thai take N.Thailand from Chinese 1 Destroyer and 1 Submarine moved from 111 Sea Zone to 110 Sea Zone 1 Tank moved from S.Thailand to Yunnan Thai take Yunnan from Chinese 1 Artillery and 2 Elites moved from S.Thailand to Bangkok Purchase Units - Thai Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 5 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to 108 Sea Zone 1 Submarine moved from 81 Sea Zone to 88 Sea Zone 1 Destroyer moved from 97 Sea Zone to 103 Sea Zone 1 Infantry and 1 Tank moved from Johnston to 97 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 97 Sea Zone to 103 Sea Zone 1 Infantry and 1 Tank moved from 103 Sea Zone to Nauru 2 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers and 1 Transport moved from 104 Sea Zone to 103 Sea Zone 1 Carrier, 2 Destroyers, 1 Submarine and 5 Transports moved from 98 Sea Zone to 97 Sea Zone 2 Adv.Fighters moved from San Francisco to 97 Sea Zone 6 Fighters moved from San Francisco to Johnston 1 Fighter moved from Greenland to Scotland Purchase Units - Americans Americans buy 2 B.Carriers, 1 Destroyer, 4 Infantrys and 4 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 108 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 108 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto lost in 108 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 103 Sea Zone Place Units - Americans 2 B.Carriers and 1 Destroyer placed in 98 Sea Zone 4 S.Submarines placed in 83 Sea Zone 4 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : 0.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 2 Mech.Infs moved from Belgium to Netherlands 1 Artillery and 3 Infantrys moved from Rhine to Netherlands 1 Carrier moved from 23 Sea Zone to 22 Sea Zone 1 Adv.Fighter moved from 23 Sea Zone to 22 Sea Zone 1 Carrier moved from 23 Sea Zone to 24 Sea Zone 1 Battleship moved from 24 Sea Zone to 22 Sea Zone 1 Fighter moved from Hamburg to 22 Sea Zone 2 Fighters moved from Hamburg to 24 Sea Zone 1 Submarine moved from 24 Sea Zone to 22 Sea Zone 2 Fighters moved from 24 Sea Zone to Lapland 2 Stukas moved from Hamburg to Lapland 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 Artillery, 1 Elite and 1 Infantry moved from Hamburg to 23 Sea Zone 1 Artillery, 1 Elite, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 24 Sea Zone to Lapland 2 Transports moved from 24 Sea Zone to 22 Sea Zone 2 Infantrys moved from Kiev to Minsk 2 Infantrys moved from Kiev to Kursk 1 ArmoredCar moved from Kiev to Kursk 1 ArmoredCar moved from Kiev to Minsk 1 Mech.Inf moved from Donetsk to Crimea Germans take Crimea from Russians 1 Mech.Inf moved from Crimea to Donetsk 1 Mech.Inf moved from Donetsk to Kiev 1 Infantry moved from Kiev to Donetsk 1 Artillery and 1 Infantry moved from Odessa to E.Romania 1 Tank moved from E.Romania to Kiev 2 Infantrys moved from E.Romania to Vinnytsia 5 Infantrys moved from Krakow to Vinnytsia 2 Artillerys and 3 Infantrys moved from Bohemia to Krakow 11 Infantrys moved from Brandenburg to Pomerania 3 Infantrys moved from Brandenburg to Bohemia 15 Infantrys moved from Berlin to Brandenburg 2 Artillerys and 4 Infantrys moved from Picardy to Belgium 4 Infantrys moved from Paris to Normandy 3 ArmoredCars moved from Languedoc to Aragon 3 ArmoredCars moved from Languedoc to Catalonia 7 Tanks moved from Languedoc to Aragon 6 Tanks moved from Languedoc to Catalonia 4 Infantrys moved from Tobruk to Mersa Matruh 4 Tanks moved from Tobruk to Darfur Purchase Units - Germans Germans buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Factory, 1 HeavyTank, 5 Infantrys, 5 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Darfur Germans attack with 4 Tanks British defend with 4 Infantrys and 1 Tank Germans roll dice for 4 Tanks in Darfur, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 4 Infantrys and 1 Tank in Darfur, round 2 : 2/5 hits, 1.83 expected hits 1 Infantry owned by the British and 2 Tanks owned by the Germans lost in Darfur Germans roll dice for 2 Tanks in Darfur, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 3 Infantrys and 1 Tank in Darfur, round 3 : 0/4 hits, 1.50 expected hits 2 Infantrys owned by the British lost in Darfur Germans roll dice for 2 Tanks in Darfur, round 4 : 0/2 hits, 1.00 expected hits British roll dice for 1 Infantry and 1 Tank in Darfur, round 4 : 2/2 hits, 0.83 expected hits 2 Tanks owned by the Germans lost in Darfur British win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -14 Casualties for Germans: 4 Tanks Casualties for British: 3 Infantrys Battle in Mersa Matruh Germans attack with 4 Infantrys British defend with 1 Elite Germans roll dice for 4 Infantrys in Mersa Matruh, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 Elite in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Mersa Matruh Germans win, taking Mersa Matruh from British with 4 Infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 Elite Battle in Lapland Germans attack with 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Stukas British defend with 2 Tanks Germans roll dice for 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Stukas in Lapland, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 2 Tanks in Lapland, round 2 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the British lost in Lapland Germans win, taking Lapland from British with 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 10 Casualties for British: 2 Tanks Battle in Aragon Germans attack with 3 ArmoredCars and 7 Tanks Neutral defend with 2 Bunkers and 3 Infantrys Germans roll dice for 3 ArmoredCars and 7 Tanks in Aragon, round 2 : 7/10 hits, 4.50 expected hits Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 0/5 hits, 2.00 expected hits 2 Bunkers owned by the Neutral and 3 Infantrys owned by the Neutral lost in Aragon Germans loses 0 PUs for violating Aragons neutrality. Germans win, taking Aragon from Neutral with 3 ArmoredCars and 7 Tanks remaining. Battle score for attacker is 18 Casualties for Neutral: 2 Bunkers and 3 Infantrys Battle in Kursk Germans attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Catalonia Germans attack with 3 ArmoredCars and 6 Tanks Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry Germans roll dice for 3 ArmoredCars and 6 Tanks in Catalonia, round 2 : 5/9 hits, 4.00 expected hits Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 2/3 hits, 1.33 expected hits 1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Germans, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia Germans loses 0 PUs for violating Catalonias neutrality. Germans win, taking Catalonia from Neutral with 1 ArmoredCar and 6 Tanks remaining. Battle score for attacker is 8 Casualties for Germans: 2 ArmoredCars Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry Battle in Netherlands Germans attack with 1 Artillery, 3 Infantrys and 2 Mech.Infs Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 3 Infantrys and 2 Mech.Infs in Netherlands, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands Germans roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Netherlands, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands Germans roll dice for 1 Artillery, 1 Infantry and 2 Mech.Infs in Netherlands, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Netherlands Germans roll dice for 1 Artillery, 1 Infantry and 2 Mech.Infs in Netherlands, round 5 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 1 Artillery, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 3 Infantrys Non Combat Move - Germans 2 Fighters moved from Lapland to 24 Sea Zone 2 Stukas moved from Lapland to Oulu 2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to East Prussia 1 Submarine moved from 27 Sea Zone to 29 Sea Zone 1 Submarine moved from 7 Sea Zone to 29 Sea Zone Place Units - Germans 1 Destroyer and 1 Submarine placed in 22 Sea Zone 2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw 5 Mech.Infs placed in Bohemia 1 Factory placed in Kiev 2 Artillerys and 2 Infantrys placed in Hamburg 3 Infantrys placed in Rhine Turn Complete - Germans Germans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 1.33 Neutral : -2.67 British : -1.50 Russians : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 6 ArmoredCars moved from Olyokminsk to Chita 1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia 2 Infantrys moved from Yakutsk to N.Buryat Mongolia 1 Artillery, 2 Infantrys and 4 Tanks moved from N.Buryat Mongolia to Chita 1 Bomber moved from N.Buryat Mongolia to Peking 2 Artillerys, 1 Infantry, 6 Mech.Infs, 4 Mot.Infs and 1 Tank moved from Ayan to Chita 1 Infantry moved from Kolyma to Okhotsk 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland 1 Infantry moved from Latvia to Lithuania Russians take Lithuania from Germans 1 Artillery and 1 Infantry moved from Latvia to Estonia 1 Artillery and 4 Infantrys moved from Vyborg to Kotka 1 Artillery and 2 Infantrys moved from Novgorod to Minsk 2 Infantrys moved from Smolensk to Minsk 1 Infantry moved from Leningrad to Latvia 7 Infantrys moved from Smolensk to Kursk 2 Artillerys and 17 Infantrys moved from Tula to Kursk 1 Artillery moved from Penza to Rostov 10 Infantrys moved from Moscow to Yaroslavl 3 Tanks moved from Georgia to Kursk 2 Mot.Infs moved from Penza to Kursk 5 Tanks moved from Stalingrad to Kursk 1 Infantry moved from Krasnoyarsk to Irkutsk 2 Infantrys moved from Komi to Arkhangelsk 2 Infantrys moved from Perm to Kirov 2 Infantrys moved from Sverdlovsk to Perm 1 Mot.Inf moved from Sverdlovsk to Gorky Purchase Units - Russians Russians buy 2 Bunkers, 1 Factory, 19 Infantrys and 6 Mot.Infs; Remaining resources: 1 PUs; Combat - Russians Strategic bombing raid in Peking Bombing raid in Peking rolls: 6 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Kursk Russians attack with 2 Artillerys, 24 Infantrys, 2 Mot.Infs and 8 Tanks Germans defend with 1 ArmoredCar and 2 Infantrys Russians roll dice for 2 Artillerys, 24 Infantrys, 2 Mot.Infs and 8 Tanks in Kursk, round 2 : 15/36 hits, 9.33 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 1/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 Artillerys, 23 Infantrys, 2 Mot.Infs and 8 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Germans: 1 ArmoredCar and 2 Infantrys Battle in Minsk Russians attack with 1 Artillery and 4 Infantrys Germans defend with 1 ArmoredCar and 2 Infantrys Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits 2 Infantrys owned by the Russians lost in Minsk Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 4 : 1/3 hits, 0.83 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 5 : 1/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Artillery in Minsk, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Minsk, round 6 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Russians lost in Minsk Germans win with 2 Infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 1 Artillery and 4 Infantrys Casualties for Germans: 1 ArmoredCar Battle in Kotka Russians attack with 1 Artillery and 4 Infantrys Finns defend with 1 Elite and 2 Infantrys Russians roll dice for 1 Artillery and 4 Infantrys in Kotka, round 2 : 2/5 hits, 1.17 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Finns lost in Kotka Russians roll dice for 1 Artillery and 4 Infantrys in Kotka, round 3 : 2/5 hits, 1.17 expected hits Finns roll dice for 1 Elite in Kotka, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Finns and 1 Infantry owned by the Russians lost in Kotka Russians win, taking Kotka from Finns with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Finns: 1 Elite and 2 Infantrys Casualties for Russians: 1 Infantry Battle in Lapland Russians attack with 2 Artillerys and 2 Infantrys Germans defend with 1 Artillery, 1 Elite and 1 Infantry Russians roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Lapland, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lapland Russians roll dice for 2 Artillerys and 1 Infantry in Lapland, round 3 : 1/3 hits, 1.00 expected hits Finns roll dice for 1 Artillery and 1 Elite in Lapland, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Lapland Russians roll dice for 2 Artillerys in Lapland, round 4 : 0/2 hits, 0.67 expected hits Finns roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Artillerys in Lapland, round 5 : 1/2 hits, 0.67 expected hits Finns roll dice for 1 Artillery in Lapland, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Lapland Russians win, taking Lapland from Finns with 2 Artillerys remaining. Battle score for attacker is 5 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry Battle in Estonia Russians attack with 1 Artillery and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Chita Russians attack with 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks Hisaichi defend with 1 Infantry Russians roll dice for 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks in Chita, round 2 : 10/27 hits, 9.17 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Peking to N.Buryat Mongolia 1 AAGun moved from N.Buryat Mongolia to Chita 1 AAGun moved from Vyborg to S.Karelia Place Units - Russians 1 Bunker and 2 Infantrys placed in S.Karelia 1 Bunker and 4 Infantrys placed in Leningrad 1 Factory placed in N.Buryat Mongolia 6 Mot.Infs placed in Sibirsky 10 Infantrys placed in Moscow 3 Infantrys placed in Arkhangelsk Turn Complete - Russians Russians collect 98 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.83 Hisaichi : -0.33 Finns : -0.67 Russians : 5.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 1 Infantry moved from Provence to 44 Sea Zone 5 Transports moved from 48 Sea Zone to 46 Sea Zone 10 Infantrys moved from Rome to 46 Sea Zone 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 10 Infantrys moved from 48 Sea Zone to Tobruk 1 ArmoredCar moved from Tobruk to Lower Egypt Italians take Lower Egypt from British 1 Infantry moved from Kufra to New Valley Italians take New Valley from British 3 ArmoredCars moved from Tobruk to Darfur 1 Fighter moved from Tobruk to Darfur 1 HeavyTank moved from Hun to Darfur 1 HeavyTank moved from Hun to Darfur 1 Infantry and 1 S.Submarine moved from 44 Sea Zone to 48 Sea Zone 1 Infantry moved from N.Tunisia to S.Algeria 1 Transport moved from 48 Sea Zone to 47 Sea Zone 1 Elite moved from N.Tunisia to 47 Sea Zone 1 Artillery moved from Tunis to 47 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 48 Sea Zone to Tobruk 1 HeavyTank moved from Hun to Tobruk 1 Artillery and 2 Infantrys moved from Tunis to N.Tunisia 1 Artillery moved from Lombardy to Tuscany 1 Tank moved from Languedoc to Lombardy 1 Artillery moved from Languedoc to Provence Purchase Units - Italians Italians buy 4 Artillerys, 1 Elite, 12 Infantrys, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 3 ArmoredCars, 1 Fighter and 2 HeavyTanks British defend with 1 Infantry and 1 Tank Italians roll dice for 3 ArmoredCars, 1 Fighter and 2 HeavyTanks in Darfur, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 1 Infantry and 1 Tank in Darfur, round 2 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Italians, 1 Tank owned by the British and 1 Infantry owned by the British lost in Darfur Italians win, taking Darfur from British with 2 ArmoredCars, 1 Fighter and 2 HeavyTanks remaining. Battle score for attacker is 3 Casualties for Italians: 1 ArmoredCar Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Italians 2 Artillerys, 19 Infantrys and 2 Tanks moved from Tobruk to Mersa Matruh 1 Fighter moved from Darfur to Mersa Matruh Place Units - Italians 2 Transports placed in 44 Sea Zone 1 Infantry placed in Provence 1 Infantry placed in Lombardy 1 Elite and 2 Tanks placed in Hun 2 Artillerys and 2 Infantrys placed in Tunis 2 Artillerys and 8 Infantrys placed in Rome Turn Complete - Italians Italians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : 0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 1 Tank moved from E.Morocco to N.Algeria French take N.Algeria from Italians 1 Tank moved from N.Algeria to E.Morocco 1 Adv.Fighter, 2 Fighters and 1 Infantry moved from E.Morocco to S.Algeria 1 Artillery and 2 Infantrys moved from Azores to 16 Sea Zone 1 Artillery, 1 Cruiser, 1 Destroyer, 2 Infantrys and 1 Transport moved from 16 Sea Zone to 18 Sea Zone 1 Artillery and 2 Infantrys moved from 18 Sea Zone to Dublin 1 Fighter moved from Scotland to Dublin Purchase Units - French French buy 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Dublin French attack with 1 Artillery, 1 Fighter and 2 Infantrys Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Cruiser in Dublin, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Dublin, round 2 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in Dublin French loses 0 PUs for violating Dublins neutrality. French win, taking Dublin from Neutral with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for French: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in S.Algeria French attack with 1 Adv.Fighter, 2 Fighters and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in S.Algeria, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in S.Algeria French win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Non Combat Move - French 1 Adv.Fighter and 2 Fighters moved from S.Algeria to E.Morocco 1 Fighter moved from Dublin to Scotland Place Units - French 1 Factory placed in W.Morocco 2 Infantrys placed in Syria 4 Infantrys placed in E.Morocco Turn Complete - French French collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Italians : 0.67 French : 2.00
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 5 Infantrys, 1 Marine and 3 Tanks moved from Liaoning to Hulunbuir 1 Cruiser, 1 Destroyer and 2 S.Submarines moved from 107 Sea Zone to 101 Sea Zone 1 Destroyer moved from 95 Sea Zone to 101 Sea Zone 1 Cruiser moved from 85 Sea Zone to 101 Sea Zone 3 Artillerys moved from Chubu to 84 Sea Zone 1 Artillery moved from Chubu to 84 Sea Zone 4 ArmoredCars and 4 Infantrys moved from Tokyo to 84 Sea Zone 4 ArmoredCars, 4 Artillerys and 4 Infantrys moved from 84 Sea Zone to Shantung Purchase Units - Yamamoto Yamamoto buy 8 Infantrys, 1 Marine and 7 Submarines; Remaining resources: 0 PUs; Non Combat Move - Yamamoto Place Units - Yamamoto 4 Submarines placed in 107 Sea Zone 3 Submarines placed in 85 Sea Zone 8 Infantrys placed in Tokyo 1 Marine placed in Chubu Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 2 ArmoredCars moved from Shansi to Anhwei 1 Infantry moved from Hupeh to Anhwei 1 Artillery and 1 Infantry moved from Hupeh to Kweichow 1 Artillery moved from Shansi to Hupeh 1 Artillery moved from Shansi to Chahar 1 Tank moved from Shansi to Chahar 4 ArmoredCars moved from Gobi Altai to Sikang 2 Artillerys, 2 Elites and 2 Marines moved from E.Qinghai to Sikang 1 Artillery, 3 Infantrys and 1 Marine moved from Ningsia to Suiyuan 1 Artillery, 1 Elite and 1 Marine moved from Lanchow to Shensi 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from Hsining to E.Qinghai 4 ArmoredCars moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 8 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Artillery and 1 Tank Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Tank in Chahar, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Chahar Chinese roll dice for 1 Tank in Chahar, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Chahar Hisaichi win with no units remaining. Battle score for attacker is -5 Casualties for Chinese: 1 Artillery and 1 Tank Casualties for Hisaichi: 1 Artillery Battle in Anhwei Chinese attack with 2 ArmoredCars and 1 Infantry Yamamoto defend with 1 Artillery Chinese roll dice for 2 ArmoredCars and 1 Infantry in Anhwei, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 2 ArmoredCars in Anhwei, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Casualties for Yamamoto: 1 Artillery Battle in Sikang Chinese attack with 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines Neutral defend with 4 Infantrys Chinese roll dice for 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines in Sikang, round 2 : 4/10 hits, 4.00 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits 2 ArmoredCars owned by the Chinese and 4 Infantrys owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines remaining. Battle score for attacker is 0 Casualties for Chinese: 2 ArmoredCars Casualties for Neutral: 4 Infantrys Battle in Kweichow Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 AAGun moved from Shansi to Shensi 1 AAGun moved from Ningsia to Suiyuan Place Units - Chinese 4 ArmoredCars, 1 Elite and 1 Infantry placed in Hsining 4 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Hisaichi : 0.67 Yamamoto : 1.33 Chinese : -1.33