dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
DJ vs. JB - Game 1
-
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese Combat - Americans Battle in Morocco Non Combat Move - Americans 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 artillery placed in Western United States 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers moved from India to Burma 1 artillery moved from West India to India 1 infantry moved from West India to India 3 fighters moved from Eastern Persia to India -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese Combat - Americans Battle in Morocco Non Combat Move - Americans 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 artillery placed in Western United States 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers moved from India to Burma 1 artillery moved from West India to India 1 infantry moved from West India to India 3 fighters moved from Eastern Persia to India Combat - British Battle in Iraq British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers Japanese defend with 2 infantry British roll dice for 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers in Burma, round 2 : 9/32 hits, 8.50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma 4 fighters and 3 tactical_bombers moved from Burma to India 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Eastern Persia 1 fighter moved from Iraq to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 106 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 British collect 31 PUs; end with 34 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 armourCombat Hit Differential Summary :
British : 1.17 Neutral_Axis : 0.00 Japanese : -0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Ukraine 1 armour moved from Ukraine to Volgograd Combat - Italians Non Combat Move - Italians 1 artillery moved from Libya to Tunisia 2 transports moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Greece to 97 Sea Zone 3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone 3 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from Northern Italy to France 6 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 armour and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Italians undo move 3. Italians undo move 2. Italians undo move 1. 1 armour and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 submarine moved from 40 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from Western Australia to Java 1 fighter moved from Western Australia to Sumatra -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 submarine moved from 40 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from Western Australia to Java 1 fighter moved from Western Australia to Sumatra Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1 ANZAC collect 16 PUs (5 lost to blockades); end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - French 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 submarine moved from 40 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from Western Australia to Java 1 fighter moved from Western Australia to Sumatra Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1 ANZAC collect 16 PUs (5 lost to blockades); end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 11 armour; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd 2 artilleries and 6 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Baltic States to Belarus -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 11 armour; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd 2 artilleries and 6 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Baltic States to Belarus Combat - Germans Non Combat Move - Germans 2 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Karelia to Finland 2 artilleries and 6 infantry moved from Bessarabia to Ukraine 1 armour and 2 mech_infantrys moved from Romania to Ukraine 2 bombers moved from Romania to France 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Norway Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Romania 2 armour placed in Volgograd Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 15 infantry moved from Timguska to Novosibirsk -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 15 infantry moved from Timguska to Novosibirsk Combat - Russians Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians 2 aaGuns moved from Timguska to Novosibirsk Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.33 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour and 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Kazakhstan from Russians Japanese take Turkmenistan from Russians -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour and 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Kazakhstan from Russians Japanese take Turkmenistan from Russians Combat - Japanese Battle in Celebes Japanese attack with 3 artilleries and 4 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 2 fighters moved from 34 Sea Zone to 44 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Kweichow 2 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers moved from Yunnan to French Indo China 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China 1 aaGun moved from Amur to Siberia 1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone 2 bombers moved from Amur to Japan Place Units - Japanese 1 factory_minor placed in Malaya 1 factory_minor placed in French Indo China 1 submarine placed in 6 Sea Zone 2 artilleries and 1 fighter placed in Japan 1 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.67 -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 artillery and 24 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 3 destroyers and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 artillery and 24 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - British Non Combat Move - British 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 aaGun, 2 armour, 7 fighters and 3 tactical_bombers moved from India to Burma 1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma Place Units - British 1 fighter placed in United Kingdom 3 destroyers placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 0.67 Americans : -0.67 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Cyprus -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Southern Italy to France Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :





