Whack Allies WAW vs dawg Axis #17659283


  • @dawgoneit @Whackamatt sorry guys, but I am getting your Marti rolls. Could you cancel my email, please? pontevecchio1@googlemail.com

    Thank you and enjoy your game.

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Artillery, 3 Infantrys and 2 Tanks moved from Jaluit to 104 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to Woleai
            1 Artillery and 1 Infantry moved from Truk to Woleai
            1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Infantry moved from 108 Sea Zone to Yap
                  Americans take Yap from Yamamoto
            1 Infantry, 1 Tank and 1 Transport moved from 104 Sea Zone to 95 Sea Zone
            1 Infantry and 1 Tank moved from 95 Sea Zone to Minamitori
            1 Infantry, 1 Tank and 1 Transport moved from 104 Sea Zone to 108 Sea Zone
            1 Infantry and 1 Tank moved from 108 Sea Zone to Ulithi
                  Americans take Ulithi from Yamamoto
            1 Marine moved from Johnston to 98 Sea Zone
            2 Battleships, 1 Cruiser, 1 Destroyer and 1 Marine moved from 98 Sea Zone to 104 Sea Zone
            1 Marine moved from 104 Sea Zone to Jaluit
            1 Tank moved from Southwest USA to 83 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Tanks moved from W.Mexico to 83 Sea Zone
            2 Infantrys moved from Southwest USA to 83 Sea Zone
            2 Artillerys, 1 Carrier, 4 Infantrys, 3 Tanks and 5 Transports moved from 83 Sea Zone to 98 Sea Zone
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            2 Artillerys, 5 Infantrys and 3 Tanks moved from 98 Sea Zone to Johnston
            1 Fighter moved from Greenland to 7 Sea Zone
            1 Submarine moved from 74 Sea Zone to 81 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 81 Sea Zone to 89 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 89 Sea Zone to 97 Sea Zone
            1 Artillery and 1 Infantry moved from 97 Sea Zone to Johnston
            2 Carriers moved from 118 Sea Zone to 104 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Destroyers, 1 Elite, 6 Fighters and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Minamitori, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 7 Sea Zone
                Americans attack with 1 Fighter
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Fighter in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Germans Submerged
            Battle in Woleai
                Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Woleai, round 2 : 2/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Woleai, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Woleai
                Americans winAmericans win with 1 Fighter remaining, taking Woleai from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter and 1 Fighter moved from Woleai to 104 Sea Zone
            1 Fighter moved from 7 Sea Zone to Greenland
    
        Place Units - Americans
            2 Destroyers and 1 Submarine placed in 98 Sea Zone
            2 Adv.Fighters, 1 Elite and 6 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Americans : 0.50
    

    Savegame

  • '20 '18 '17 '15

    @Wittmann said in Whack Allies WAW vs dawg Axis #17659283:

    @dawgoneit @Whackamatt sorry guys, but I am getting your Marti rolls. Could you cancel my email, please? pontevecchio1@googlemail.com

    Thank you and enjoy your game.

    Done!


  • @Whackamatt thanks. I saw dice and got excited, only to realise it was not a game I was playing!


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Elite and 5 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from Danzig to 24 Sea Zone
            3 Infantrys moved from 24 Sea Zone to Lapland
            1 Elite, 5 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Elite and 5 Infantrys moved from 24 Sea Zone to Latvia
            1 Infantry moved from Lithuania to Latvia
            1 Mech.Inf moved from Vinnytsia to Kiev
                  Germans take Kiev from Russians
            1 Mech.Inf moved from Kiev to Minsk
                  Germans take Minsk from Russians
            1 Mech.Inf moved from Minsk to Novgorod
                  Germans take Novgorod from Russians
            1 Artillery and 2 Infantrys moved from Vinnytsia to Odessa
            1 Mech.Inf moved from Vinnytsia to Donetsk
            1 Mech.Inf moved from Vinnytsia to Smolensk
            5 Artillerys and 11 Infantrys moved from Brest to Kiev
            2 ArmoredCars and 2 Tanks moved from Warsaw to Kiev
            2 Infantrys moved from Krakow to E.Romania
            5 Infantrys moved from Bohemia to Krakow
            1 Tank moved from Vinnytsia to E.Romania
            2 Artillerys, 3 Infantrys and 4 Tanks moved from Vinnytsia to Kiev
            1 Infantry moved from Danzig to East Prussia
            14 Infantrys moved from Berlin to Brandenburg
            5 Infantrys moved from Paris to Picardy
            4 Mech.Infs moved from Paris to Lorraine
            3 Fighters, 4 Mech.Infs and 2 Stukas moved from Lorraine to Belgium
            2 Artillerys moved from Paris to Picardy
            6 ArmoredCars and 13 Tanks moved from Paris to Languedoc
            4 Infantrys and 4 Tanks moved from El Agheila to Tobruk
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 2 Carriers, 1 Elite, 1 HeavyTank, 26 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 2 Artillerys and 5 Infantrys
                French defend with 1 Bunker
                    Germans roll dice for 2 Artillerys and 5 Infantrys in Picardy, round 2 : 3/7 hits, 1.83 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
                Germans win, taking Picardy from French with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Bunker
            Battle in Odessa
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Odessa
                Germans win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Smolensk
                Germans attack with 1 Mech.Inf
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Germans attack with 1 Mech.Inf
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Mech.Inf in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Belgium
                Germans attack with 3 Fighters, 4 Mech.Infs and 2 Stukas
                Neutral defend with 3 Infantrys
                    Germans roll dice for 3 Fighters, 4 Mech.Infs and 2 Stukas in Belgium, round 2 : 2/9 hits, 3.33 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Belgium
                    Germans roll dice for 3 Fighters, 3 Mech.Infs and 2 Stukas in Belgium, round 3 : 0/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 Fighters, 3 Mech.Infs and 2 Stukas in Belgium, round 4 : 3/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Infantry in Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 3 Fighters, 2 Mech.Infs and 2 Stukas remaining. Battle score for attacker is -6
                Casualties for Germans: 2 Mech.Infs
                Casualties for Neutral: 3 Infantrys
            Battle in Latvia
                Germans attack with 1 Elite and 6 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Elite and 6 Infantrys in Latvia, round 2 : 0/7 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Germans roll dice for 1 Elite and 5 Infantrys in Latvia, round 3 : 1/6 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Germans roll dice for 1 Elite and 5 Infantrys in Latvia, round 4 : 1/6 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Germans roll dice for 1 Elite and 4 Infantrys in Latvia, round 5 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Elite and 4 Infantrys in Latvia, round 6 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 7 : 0/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 8 : 0/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 9 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 9 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Germans
            2 Stukas moved from Belgium to Rhine
            3 Fighters moved from Belgium to Hamburg
            2 Stukas moved from Rhine to Hamburg
    
        Place Units - Germans
            2 Carriers placed in 23 Sea Zone
            1 Adv.Fighter placed in 23 Sea Zone
            3 Infantrys placed in Hamburg
            2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
            Germans undo move 3.
            1 Artillery, 1 Elite and 1 Infantry placed in Hamburg
            2 Artillerys and 3 Infantrys placed in Bohemia
            1 Artillery and 3 Infantrys placed in Rhine
            15 Infantrys placed in Berlin
            3 Infantrys placed in Bavaria
            1 Infantry placed in Paris
            Germans undo move 8.
            3 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.17
    Neutral : 0.33
    French : 0.50
    Russians : -3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Infantry moved from Vyborg to Kotka
                  Russians take Kotka from Finns
            2 Artillerys and 2 Infantrys moved from Murmansk to Lapland
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Lapland
            1 Artillery moved from Kuybyshev to Penza
            2 Mot.Infs moved from Sverdlovsk to Penza
            2 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Mot.Inf moved from Georgia to Rostov
            10 Infantrys moved from Moscow to Tula
            1 Infantry moved from Kursk to Minsk
                  Russians take Minsk from Germans
            10 Infantrys moved from Yaroslavl to Smolensk
            2 Artillerys and 7 Infantrys moved from Kursk to Tula
            1 Artillery and 2 Infantrys moved from Leningrad to Novgorod
            1 Artillery and 4 Infantrys moved from Leningrad to Latvia
            1 Infantry moved from Arkhangelsk to S.Karelia
            4 Mot.Infs moved from Irkutsk to Ayan
            2 Artillerys, 1 Bomber, 2 Fighters, 8 Infantrys, 6 Mech.Infs and 1 Tank moved from N.Buryat Mongolia to Ayan
            2 Infantrys moved from Yakutsk to Ayan
            2 Infantrys moved from Zhigansk to Yakutsk
            1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia
            1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
            4 Tanks moved from Khobdo to N.Buryat Mongolia
            1 Artillery and 1 Infantry moved from Khobdo to Irkutsk
            1 Infantry moved from Semipalatinsk to Krasnoyarsk
            1 Infantry moved from Krasnoyarsk to Irkutsk
            6 ArmoredCars moved from Sibirsky to Olyokminsk
            2 Infantrys moved from Sverdlovsk to Perm
            2 Infantrys moved from Salekhard to Komi
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 3 Bunkers, 18 Infantrys, 1 Mot.Inf and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Mech.Inf in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Latvia
                Russians attack with 1 Artillery and 4 Infantrys
                Germans defend with 1 Elite and 3 Infantrys
                    Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 3 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
                    Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Elite and 1 Infantry in Latvia, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 5 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Elite and 1 Infantry in Latvia, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Elite and 3 Infantrys
            Battle in Lapland
                Russians attack with 2 Artillerys and 6 Infantrys
                Germans defend with 2 Artillerys, 1 Elite and 6 Infantrys
                    Russians roll dice for 2 Artillerys and 6 Infantrys in Lapland, round 2 : 1/8 hits, 2.00 expected hits
                    Finns roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Lapland, round 2 : 5/9 hits, 3.00 expected hits
                    5 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
                    Russians roll dice for 2 Artillerys and 1 Infantry in Lapland, round 3 : 2/3 hits, 1.00 expected hits
                    Finns roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Lapland, round 3 : 3/8 hits, 2.67 expected hits
                    1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 2 Infantrys owned by the Germans lost in Lapland
                Finns win with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is -14
                Casualties for Russians: 2 Artillerys and 6 Infantrys
                Casualties for Germans: 3 Infantrys
            Battle in Smolensk
                Russians attack with 10 Infantrys
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 10 Infantrys in Smolensk, round 2 : 4/10 hits, 1.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 9 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Mech.Inf
            Battle in Ayan
                Russians attack with 2 Artillerys, 1 Bomber, 2 Fighters, 10 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 1 Tank
                Hisaichi defend with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 5 Tanks; Yamamoto defend with 3 Artillerys, 2 Infantrys and 2 Tanks
                    Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 10 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 1 Tank in Ayan, round 2 : 11/26 hits, 8.17 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 4 Artillerys, 4 Infantrys and 7 Tanks in Ayan, round 2 : 6/17 hits, 6.50 expected hits
                    2 ArmoredCars owned by the Hisaichi, 6 Infantrys owned by the Russians, 3 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
                    Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 1 Tank in Ayan, round 3 : 11/20 hits, 6.50 expected hits
                    Yamamoto roll dice for 6 Tanks in Ayan, round 3 : 3/6 hits, 3.00 expected hits
                    3 Infantrys owned by the Russians, 5 Tanks owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in Ayan
                Russians win, taking Ayan from Yamamoto with 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry, 6 Mech.Infs, 4 Mot.Infs and 1 Tank remaining. Battle score for attacker is 49
                Casualties for Russians: 9 Infantrys
                Casualties for Hisaichi: 2 ArmoredCars, 1 Artillery, 2 Infantrys and 5 Tanks
                Casualties for Yamamoto: 3 Artillerys, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Russians
            1 Bomber and 2 Fighters moved from Ayan to N.Buryat Mongolia
            1 AAGun moved from Novosibirsk to Ufa
            1 AAGun moved from Kursk to Tula
    
        Place Units - Russians
            1 Bunker placed in Yaroslavl
            1 Bunker placed in Tula
            1 Bunker placed in Rostov
            10 Infantrys placed in Moscow
            5 Tanks placed in Stalingrad
            3 Tanks placed in Georgia
            4 Infantrys placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            2 Infantrys and 1 Mot.Inf placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Yamamoto : -0.50
    Finns : 2.33
    Russians : 9.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 Infantry moved from Kufra to Mersa Matruh
            2 Fighters moved from Kufra to 51 Sea Zone
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            1 Fighter moved from 48 Sea Zone to 51 Sea Zone
            4 Infantrys moved from Kufra to Tobruk
            2 ArmoredCars and 1 Tank moved from Hun to Tobruk
            1 Infantry moved from N.Algeria to N.Tunisia
            1 Artillery moved from Rome to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            4 Transports moved from 48 Sea Zone to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            6 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys moved from Campania to 46 Sea Zone
            1 Destroyer, 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery and 11 Infantrys moved from 48 Sea Zone to Tobruk
            1 Artillery moved from Provence to Lombardy
            1 Artillery moved from Aquitaine to Languedoc
            1 Tank moved from Normandy to Languedoc
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 3 HeavyTanks, 13 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 3 Fighters and 1 Submarine
                British defend with 1 Destroyer
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 Fighters in 51 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone
                Italians win with 3 Fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Submarine
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Italians
            2 Fighters moved from 51 Sea Zone to 48 Sea Zone
            1 Fighter moved from 51 Sea Zone to Tobruk
            1 Destroyer moved from 48 Sea Zone to 56 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 Elite moved from Tunis to N.Tunisia
    
        Place Units - Italians
            3 HeavyTanks placed in Hun
            1 S.Submarine placed in 44 Sea Zone
            2 Artillerys and 2 Infantrys placed in Tunis
            10 Infantrys placed in Rome
            1 Infantry placed in Provence
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from W.Morocco to E.Morocco
            1 Infantry moved from Greenland to 3 Sea Zone
            1 Artillery moved from Iceland to 3 Sea Zone
            1 Infantry moved from Greenland to 2 Sea Zone
            1 Cruiser and 1 Infantry moved from 2 Sea Zone to 16 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 3 Sea Zone to 16 Sea Zone
            1 Artillery and 2 Infantrys moved from 16 Sea Zone to Azores
    
        Purchase Units - French
            French buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Azores
                French attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    French roll dice for 1 Cruiser in Azores, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Elite and 3 Tanks placed in E.Morocco
            2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    French : 0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Fighter moved from 102 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Tank moved from East And South Borneo to 111 Sea Zone
            1 Artillery, 1 Tank and 2 Transports moved from 111 Sea Zone to 105 Sea Zone
            1 Artillery and 1 Tank moved from 105 Sea Zone to Bangkok
            1 Infantry moved from East And South Borneo to 110 Sea Zone
            1 Infantry and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from 105 Sea Zone to Bangkok
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            4 Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys, 1 Marine and 3 Tanks moved from Tokyo to 84 Sea Zone
            4 Infantrys, 1 Marine and 3 Tanks moved from 84 Sea Zone to Liaoning
            1 Bomber moved from Davao to 108 Sea Zone
            1 Submarine moved from 107 Sea Zone to 108 Sea Zone
            1 Infantry moved from Shanghai to Anhwei
            1 Infantry moved from Hunan to Hupeh
            1 Artillery moved from Hunan to Anhwei
            1 Artillery moved from Hunan to Hupeh
            2 Tanks moved from Hunan to N.French Indochina
            1 Destroyer moved from 102 Sea Zone to 95 Sea Zone
            1 B.Transport moved from 75 Sea Zone to 85 Sea Zone
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 B.Transport and 1 Infantry moved from 85 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Liaoning
            1 Cruiser moved from 75 Sea Zone to 85 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 ArmoredCars, 4 Artillerys, 1 Cruiser, 1 Destroyer, 4 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Bomber, 1 Fighter and 1 Submarine
                Americans defend with 2 Transports
                    Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 Fighter in 108 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 2 Transports in 108 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 Fighter in 108 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 2 Transports in 108 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 108 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 108 Sea Zone
                Yamamoto win with 1 Bomber, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Transports
            Battle in Hupeh
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Anhwei
                Yamamoto win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Battleship, 1 Carrier and 3 Destroyers moved from 102 Sea Zone to 101 Sea Zone
            1 Fighter moved from 108 Sea Zone to 101 Sea Zone
            1 Bomber moved from 108 Sea Zone to Davao
            3 Submarines moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            1 Cruiser, 1 Destroyer and 2 S.Submarines placed in 107 Sea Zone
            4 ArmoredCars and 4 Infantrys placed in Tokyo
            4 Artillerys placed in Chubu
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Americans : -1.00
    Chinese : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Tank moved from Yunnan to N.Thailand
                  Chinese take N.Thailand from Thai
            1 Tank moved from N.Thailand to N.French Indochina
            1 Tank moved from Yunnan to N.French Indochina
            1 Infantry moved from Kweichow to N.French Indochina
            1 Fighter moved from Shensi to N.French Indochina
            3 Tanks moved from Gobi Altai to Suiyuan
            1 Tank moved from Gobi Altai to Suiyuan
            1 Artillery, 1 Infantry and 1 Tank moved from Shensi to Shansi
            1 Artillery and 3 Infantrys moved from Szechwan to Hupeh
            1 Artillery and 1 Infantry moved from Shensi to Shansi
            2 ArmoredCars moved from Shensi to Shansi
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Artillery and 1 Marine moved from E.Qinghai to Lanchow
            1 Artillery and 1 Marine moved from E.Qinghai to Ningsia
            1 Elite moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Ningsia
            2 Artillerys, 2 Elites and 2 Marines moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.French Indochina
                Chinese attack with 1 Fighter, 1 Infantry and 2 Tanks
                Yamamoto defend with 3 Tanks
                    Chinese roll dice for 1 Fighter, 1 Infantry and 2 Tanks in N.French Indochina, round 2 : 1/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 3 Tanks in N.French Indochina, round 2 : 3/3 hits, 1.50 expected hits
                    1 Tank owned by the Chinese, 1 Fighter owned by the Chinese, 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French Indochina
                    Chinese roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Tanks in N.French Indochina, round 3 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Chinese lost in N.French Indochina
                Yamamoto win with 2 Tanks remaining. Battle score for attacker is -15
                Casualties for Chinese: 1 Fighter, 1 Infantry and 2 Tanks
                Casualties for Yamamoto: 1 Tank
            Battle in Suiyuan
                Chinese attack with 4 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 4 Tanks in Suiyuan, round 2 : 3/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 3 Tanks remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 Tank
                Casualties for Hisaichi: 1 Infantry
            Battle in Hupeh
                Chinese attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 3 Infantrys in Hupeh, round 2 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 3 Infantrys in Hupeh, round 3 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Shansi
                Chinese attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank in Shansi, round 2 : 2/7 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 AAGun moved from Shensi to Shansi
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 2 Elites, 1 Infantry and 1 Marine placed in Hsining
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Gobi Altai: 1 AAGun
            EDIT: Adding units owned by Chinese to Ningsia: 1 AAGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.50
    Yamamoto : 2.83
    Chinese : -1.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Heilungchiang to Khabarovsk
            1 Tank moved from Heilungchiang to Hulunbuir
            2 Infantrys moved from Heilungchiang to Hulunbuir
            1 Infantry moved from Hunan to Kweichow
                  Hisaichi take Kweichow from Chinese
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Kwangtung to Hunan
            1 Artillery and 1 Infantry moved from Hunan to Shanghai
            1 Artillery moved from Peking to Chahar
            1 Artillery and 2 Marines moved from Peking to Shantung
            4 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
            1 Elite, 5 Infantrys and 1 Marine moved from Kirin to Liaoning
            6 Tanks moved from Changchun to Liaoning
            2 ArmoredCars moved from Changchun to Liaoning
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 2 Marines moved from 110 Sea Zone to Sumatra
            1 Bomber moved from Bangkok to Sumatra
            5 Transports moved from 110 Sea Zone to 92 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 12 ArmoredCars, 2 Artillerys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sumatra
                Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Marines
                British defend with 1 Infantry; Anzac defend with 4 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Marines in Sumatra, round 2 : 2/5 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker and 5 Infantrys in Sumatra, round 2 : 2/6 hits, 2.17 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the British, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Marine in Sumatra, round 3 : 1/3 hits, 1.67 expected hits
                    Dutch roll dice for 1 Bunker and 3 Infantrys in Sumatra, round 3 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 1 Bomber and 1 Marine in Sumatra, round 4 : 2/2 hits, 1.17 expected hits
                    Dutch roll dice for 1 Bunker and 2 Infantrys in Sumatra, round 4 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Anzac and 1 Marine owned by the Hisaichi lost in Sumatra
                Dutch win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 Artillerys and 2 Marines
                Casualties for Anzac: 4 Infantrys
                Casualties for British: 1 Infantry
                1 Bomber owned by the Hisaichi retreated
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Sumatra to Bangkok
    
        Place Units - Hisaichi
            2 Artillerys and 2 Marines placed in Banjarmasin
            3 ArmoredCars placed in Peking
            6 ArmoredCars placed in Hong Kong
            3 ArmoredCars placed in Changchun
            Hisaichi undo move 3.
            3 ArmoredCars placed in Changchun
            3 ArmoredCars placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Dutch : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Hyderabad to Calcutta
            4 Infantrys moved from Assam to Burma
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            4 Infantrys moved from Madras to 60 Sea Zone
            2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Malaya
            1 Infantry moved from Madras to Mysore
            1 Bomber moved from Leningrad to Lapland
            3 Fighters, 3 Infantrys and 2 Tanks moved from Finnmark to Lapland
            1 Infantry moved from Scotland to 11 Sea Zone
            1 Tank moved from Manchester to 11 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 5 Sea Zone
            1 Infantry and 1 Tank moved from 5 Sea Zone to Finnmark
            1 Fighter moved from Manchester to Finnmark
            1 Infantry moved from W.Morocco to E.Morocco
            1 Fighter moved from Gibraltar to E.Morocco
            1 Infantry moved from Kenya to Equatoria
            1 Infantry moved from Equatoria to Darfur
            1 Artillery moved from New Valley to Mersa Matruh
            1 Elite moved from Lower Egypt to Mersa Matruh
            2 Fighters moved from Lower Egypt to Mersa Matruh
            4 Infantrys moved from Lower Egypt to Palestine
            1 Tank moved from New Valley to Darfur
            10 Tanks moved from Lower Egypt to Syria
            1 Artillery moved from Lower Egypt to Cairo
            1 Destroyer and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
    
        Purchase Units - British
            British buy 3 Adv.Fighters, 2 Bunkers, 1 Fighter, 14 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Mersa Matruh
                British attack with 1 Artillery, 1 Elite and 2 Fighters
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Elite and 2 Fighters in Mersa Matruh, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the British lost in Mersa Matruh
                    British roll dice for 1 Artillery, 1 Elite and 1 Fighter in Mersa Matruh, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is -9
                Casualties for British: 1 Elite and 1 Fighter
                Casualties for Italians: 1 Infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Mersa Matruh: 1 Artillery
                EDIT: Adding units owned by British to Mersa Matruh: 1 Elite
                EDIT: Turning off Edit Mode
            Battle in Lapland
                British attack with 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks
                Germans defend with 2 Artillerys, 1 Elite and 3 Infantrys
                    British roll dice for 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks in Lapland, round 2 : 3/9 hits, 3.17 expected hits
                    Finns roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Lapland, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Lapland
                    British roll dice for 1 Bomber, 3 Fighters and 2 Tanks in Lapland, round 3 : 3/6 hits, 2.67 expected hits
                    Finns roll dice for 2 Artillerys and 1 Elite in Lapland, round 3 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Germans and 2 Artillerys owned by the Germans lost in Lapland
                British win, taking Lapland from Finns with 1 Bomber, 3 Fighters and 2 Tanks remaining. Battle score for attacker is 11
                Casualties for British: 3 Infantrys
                Casualties for Germans: 2 Artillerys, 1 Elite and 3 Infantrys
    
        Non Combat Move - British
            1 Bomber and 3 Fighters moved from Lapland to Leningrad
            1 Infantry moved from London to Manchester
            1 Fighter moved from Mersa Matruh to Palestine
    
        Place Units - British
            2 Adv.Fighters and 1 Bunker placed in Palestine
            1 Adv.Fighter, 1 Bunker and 5 Tanks placed in Cairo
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            1 Fighter and 3 Infantrys placed in Manchester
            1 Infantry placed in Wales
    
        Turn Complete - British
            British collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Italians : 1.33
    Finns : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
            1 Infantry moved from South New Zealand to 122 Sea Zone
            1 Infantry moved from North New Zealand to 122 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 66 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            1 Infantry moved from Milne Bay to West Papua
            3 Infantrys moved from Townsville to Northern Territory
            2 Transports moved from 66 Sea Zone to 67 Sea Zone
            1 Tank moved from Western Australia to 67 Sea Zone
            3 Elites moved from Broome to 67 Sea Zone
            3 Elites, 1 Tank and 2 Transports moved from 67 Sea Zone to 66 Sea Zone
            1 Artillery, 3 Elites, 3 Infantrys and 1 Tank moved from 66 Sea Zone to Sumatra
            4 Fighters moved from Java to 105 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 3 Fighters and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in 105 Sea Zone
                Anzac attack with 4 Fighters
                Yamamoto defend with 3 Transports; Thai defend with 1 T.Boat
                    Anzac roll dice for 4 Fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 3 Transports in 105 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    2 Transports owned by the Yamamoto lost in 105 Sea Zone
                    Anzac roll dice for 4 Fighters in 105 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 4 Fighters in 105 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                1 T.Boat owned by the Thai and 1 Transport owned by the Yamamoto lost in 105 Sea Zone
                Anzac win with 4 Fighters remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 3 Transports
                Casualties for Thai: 1 T.Boat
    
        Non Combat Move - Anzac
            4 Fighters moved from 105 Sea Zone to Java
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            3 Fighters placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.33
    Anzac : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 unit repaired.
    
        Purchase Units - Dutch
            Dutch buy 5 Bunkers; Remaining resources: 15 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Merauke
            1 Bunker placed in Tanimbar
            1 Bunker placed in Flores
            1 Bunker placed in Lombok
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            2 Infantrys moved from Oulu to Kotka
            1 Infantry moved from N.Karelia to Murmansk
                  Finns take Murmansk from Russians
            1 Infantry moved from Oulu to N.Karelia
            1 Elite moved from Tampere to Kotka
            2 Artillerys and 3 Infantrys moved from Tampere to Oulu
            1 Elite and 5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 3 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 4 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 4 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 5 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 5 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 6 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns : -2.33
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            2 Artillerys and 1 Infantry moved from Serbia to Greece
            3 Tanks moved from Bulgaria to Greece
            1 Adv.Fighter and 1 Fighter moved from Bucharest to Greece
            2 Elites and 1 Tank moved from Bucharest to E.Romania
            1 Elite and 1 Tank moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Greece
                Romanians attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks
                Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                    AA fire in Greece : 0/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks in Greece, round 2 : 2/8 hits, 3.33 expected hits
                    Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits, 2.67 expected hits
                    1 Artillery owned by the Romanians, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Greece
                    Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Tanks in Greece, round 3 : 5/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Greece, round 3 : 2/5 hits, 2.00 expected hits
                    1 Fighter owned by the Neutral, 1 Artillery owned by the Romanians, 1 Tank owned by the Romanians, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Greece
                Romanians loses 0 PUs for violating Greeces neutrality.
                Romanians win, taking Greece from Neutral with 1 Adv.Fighter, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Romanians: 2 Artillerys, 1 Infantry and 1 Tank
                Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Greece to Serbia
    
        Place Units - Romanians
            3 Infantrys placed in Bucharest
            1 Factory placed in Vinnytsia
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.00
    Neutral : -0.67
    AA fire in Greece : : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to N.Thailand
                  Thai take N.Thailand from Chinese
            1 Destroyer and 1 Submarine moved from 111 Sea Zone to 110 Sea Zone
            1 Tank moved from S.Thailand to Yunnan
                  Thai take Yunnan from Chinese
            1 Artillery and 2 Elites moved from S.Thailand to Bangkok
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to 108 Sea Zone
            1 Submarine moved from 81 Sea Zone to 88 Sea Zone
            1 Destroyer moved from 97 Sea Zone to 103 Sea Zone
            1 Infantry and 1 Tank moved from Johnston to 97 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
            1 Infantry and 1 Tank moved from 103 Sea Zone to Nauru
            2 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
            1 Carrier, 2 Destroyers, 1 Submarine and 5 Transports moved from 98 Sea Zone to 97 Sea Zone
            2 Adv.Fighters moved from San Francisco to 97 Sea Zone
            6 Fighters moved from San Francisco to Johnston
            1 Fighter moved from Greenland to Scotland
    
        Purchase Units - Americans
            Americans buy 2 B.Carriers, 1 Destroyer, 4 Infantrys and 4 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 108 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Fighter
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Adv.Fighter and 1 Fighter in 108 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Submarine owned by the Yamamoto lost in 108 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            2 B.Carriers and 1 Destroyer placed in 98 Sea Zone
            4 S.Submarines placed in 83 Sea Zone
            4 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            2 Mech.Infs moved from Belgium to Netherlands
            1 Artillery and 3 Infantrys moved from Rhine to Netherlands
            1 Carrier moved from 23 Sea Zone to 22 Sea Zone
            1 Adv.Fighter moved from 23 Sea Zone to 22 Sea Zone
            1 Carrier moved from 23 Sea Zone to 24 Sea Zone
            1 Battleship moved from 24 Sea Zone to 22 Sea Zone
            1 Fighter moved from Hamburg to 22 Sea Zone
            2 Fighters moved from Hamburg to 24 Sea Zone
            1 Submarine moved from 24 Sea Zone to 22 Sea Zone
            2 Fighters moved from 24 Sea Zone to Lapland
            2 Stukas moved from Hamburg to Lapland
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 Artillery, 1 Elite and 1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Elite, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 24 Sea Zone to Lapland
            2 Transports moved from 24 Sea Zone to 22 Sea Zone
            2 Infantrys moved from Kiev to Minsk
            2 Infantrys moved from Kiev to Kursk
            1 ArmoredCar moved from Kiev to Kursk
            1 ArmoredCar moved from Kiev to Minsk
            1 Mech.Inf moved from Donetsk to Crimea
                  Germans take Crimea from Russians
            1 Mech.Inf moved from Crimea to Donetsk
            1 Mech.Inf moved from Donetsk to Kiev
            1 Infantry moved from Kiev to Donetsk
            1 Artillery and 1 Infantry moved from Odessa to E.Romania
            1 Tank moved from E.Romania to Kiev
            2 Infantrys moved from E.Romania to Vinnytsia
            5 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
            11 Infantrys moved from Brandenburg to Pomerania
            3 Infantrys moved from Brandenburg to Bohemia
            15 Infantrys moved from Berlin to Brandenburg
            2 Artillerys and 4 Infantrys moved from Picardy to Belgium
            4 Infantrys moved from Paris to Normandy
            3 ArmoredCars moved from Languedoc to Aragon
            3 ArmoredCars moved from Languedoc to Catalonia
            7 Tanks moved from Languedoc to Aragon
            6 Tanks moved from Languedoc to Catalonia
            4 Infantrys moved from Tobruk to Mersa Matruh
            4 Tanks moved from Tobruk to Darfur
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Factory, 1 HeavyTank, 5 Infantrys, 5 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Darfur
                Germans attack with 4 Tanks
                British defend with 4 Infantrys and 1 Tank
                    Germans roll dice for 4 Tanks in Darfur, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 4 Infantrys and 1 Tank in Darfur, round 2 : 2/5 hits, 1.83 expected hits
                    1 Infantry owned by the British and 2 Tanks owned by the Germans lost in Darfur
                    Germans roll dice for 2 Tanks in Darfur, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 3 Infantrys and 1 Tank in Darfur, round 3 : 0/4 hits, 1.50 expected hits
                    2 Infantrys owned by the British lost in Darfur
                    Germans roll dice for 2 Tanks in Darfur, round 4 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Darfur, round 4 : 2/2 hits, 0.83 expected hits
                    2 Tanks owned by the Germans lost in Darfur
                British win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -14
                Casualties for Germans: 4 Tanks
                Casualties for British: 3 Infantrys
            Battle in Mersa Matruh
                Germans attack with 4 Infantrys
                British defend with 1 Elite
                    Germans roll dice for 4 Infantrys in Mersa Matruh, round 2 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 Elite in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Mersa Matruh
                Germans win, taking Mersa Matruh from British with 4 Infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 Elite
            Battle in Lapland
                Germans attack with 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Stukas
                British defend with 2 Tanks
                    Germans roll dice for 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Stukas in Lapland, round 2 : 3/7 hits, 2.83 expected hits
                    British roll dice for 2 Tanks in Lapland, round 2 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the British lost in Lapland
                Germans win, taking Lapland from British with 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 10
                Casualties for British: 2 Tanks
            Battle in Aragon
                Germans attack with 3 ArmoredCars and 7 Tanks
                Neutral defend with 2 Bunkers and 3 Infantrys
                    Germans roll dice for 3 ArmoredCars and 7 Tanks in Aragon, round 2 : 7/10 hits, 4.50 expected hits
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 0/5 hits, 2.00 expected hits
                    2 Bunkers owned by the Neutral and 3 Infantrys owned by the Neutral lost in Aragon
                Germans loses 0 PUs for violating Aragons neutrality.
                Germans win, taking Aragon from Neutral with 3 ArmoredCars and 7 Tanks remaining. Battle score for attacker is 18
                Casualties for Neutral: 2 Bunkers and 3 Infantrys
            Battle in Kursk
                Germans attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Germans attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Catalonia
                Germans attack with 3 ArmoredCars and 6 Tanks
                Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry
                    Germans roll dice for 3 ArmoredCars and 6 Tanks in Catalonia, round 2 : 5/9 hits, 4.00 expected hits
                    Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 2/3 hits, 1.33 expected hits
                    1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Germans, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia
                Germans loses 0 PUs for violating Catalonias neutrality.
                Germans win, taking Catalonia from Neutral with 1 ArmoredCar and 6 Tanks remaining. Battle score for attacker is 8
                Casualties for Germans: 2 ArmoredCars
                Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry
            Battle in Netherlands
                Germans attack with 1 Artillery, 3 Infantrys and 2 Mech.Infs
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Artillery, 3 Infantrys and 2 Mech.Infs in Netherlands, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Netherlands, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 Artillery, 1 Infantry and 2 Mech.Infs in Netherlands, round 4 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 Artillery, 1 Infantry and 2 Mech.Infs in Netherlands, round 5 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 1 Artillery, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Germans
            2 Fighters moved from Lapland to 24 Sea Zone
            2 Stukas moved from Lapland to Oulu
            2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to East Prussia
            1 Submarine moved from 27 Sea Zone to 29 Sea Zone
            1 Submarine moved from 7 Sea Zone to 29 Sea Zone
    
        Place Units - Germans
            1 Destroyer and 1 Submarine placed in 22 Sea Zone
            2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
            5 Mech.Infs placed in Bohemia
            1 Factory placed in Kiev
            2 Artillerys and 2 Infantrys placed in Hamburg
            3 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Neutral : -2.67
    British : -1.50
    Russians : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            6 ArmoredCars moved from Olyokminsk to Chita
            1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia
            2 Infantrys moved from Yakutsk to N.Buryat Mongolia
            1 Artillery, 2 Infantrys and 4 Tanks moved from N.Buryat Mongolia to Chita
            1 Bomber moved from N.Buryat Mongolia to Peking
            2 Artillerys, 1 Infantry, 6 Mech.Infs, 4 Mot.Infs and 1 Tank moved from Ayan to Chita
            1 Infantry moved from Kolyma to Okhotsk
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
            1 Infantry moved from Latvia to Lithuania
                  Russians take Lithuania from Germans
            1 Artillery and 1 Infantry moved from Latvia to Estonia
            1 Artillery and 4 Infantrys moved from Vyborg to Kotka
            1 Artillery and 2 Infantrys moved from Novgorod to Minsk
            2 Infantrys moved from Smolensk to Minsk
            1 Infantry moved from Leningrad to Latvia
            7 Infantrys moved from Smolensk to Kursk
            2 Artillerys and 17 Infantrys moved from Tula to Kursk
            1 Artillery moved from Penza to Rostov
            10 Infantrys moved from Moscow to Yaroslavl
            3 Tanks moved from Georgia to Kursk
            2 Mot.Infs moved from Penza to Kursk
            5 Tanks moved from Stalingrad to Kursk
            1 Infantry moved from Krasnoyarsk to Irkutsk
            2 Infantrys moved from Komi to Arkhangelsk
            2 Infantrys moved from Perm to Kirov
            2 Infantrys moved from Sverdlovsk to Perm
            1 Mot.Inf moved from Sverdlovsk to Gorky
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 1 Factory, 19 Infantrys and 6 Mot.Infs; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Peking
                Bombing raid in Peking rolls: 6 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in Kursk
                Russians attack with 2 Artillerys, 24 Infantrys, 2 Mot.Infs and 8 Tanks
                Germans defend with 1 ArmoredCar and 2 Infantrys
                    Russians roll dice for 2 Artillerys, 24 Infantrys, 2 Mot.Infs and 8 Tanks in Kursk, round 2 : 15/36 hits, 9.33 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 Artillerys, 23 Infantrys, 2 Mot.Infs and 8 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 ArmoredCar and 2 Infantrys
            Battle in Minsk
                Russians attack with 1 Artillery and 4 Infantrys
                Germans defend with 1 ArmoredCar and 2 Infantrys
                    Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians lost in Minsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 4 : 1/3 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 5 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Artillery in Minsk, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Minsk, round 6 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Russians lost in Minsk
                Germans win with 2 Infantrys remaining. Battle score for attacker is -8
                Casualties for Russians: 1 Artillery and 4 Infantrys
                Casualties for Germans: 1 ArmoredCar
            Battle in Kotka
                Russians attack with 1 Artillery and 4 Infantrys
                Finns defend with 1 Elite and 2 Infantrys
                    Russians roll dice for 1 Artillery and 4 Infantrys in Kotka, round 2 : 2/5 hits, 1.17 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns lost in Kotka
                    Russians roll dice for 1 Artillery and 4 Infantrys in Kotka, round 3 : 2/5 hits, 1.17 expected hits
                    Finns roll dice for 1 Elite in Kotka, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Infantry owned by the Russians lost in Kotka
                Russians win, taking Kotka from Finns with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Finns: 1 Elite and 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Lapland
                Russians attack with 2 Artillerys and 2 Infantrys
                Germans defend with 1 Artillery, 1 Elite and 1 Infantry
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Lapland, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
                    Russians roll dice for 2 Artillerys and 1 Infantry in Lapland, round 3 : 1/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery and 1 Elite in Lapland, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Lapland
                    Russians roll dice for 2 Artillerys in Lapland, round 4 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Artillerys in Lapland, round 5 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Artillery in Lapland, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Lapland
                Russians win, taking Lapland from Finns with 2 Artillerys remaining. Battle score for attacker is 5
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
            Battle in Estonia
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Chita
                Russians attack with 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks in Chita, round 2 : 10/27 hits, 9.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Peking to N.Buryat Mongolia
            1 AAGun moved from N.Buryat Mongolia to Chita
            1 AAGun moved from Vyborg to S.Karelia
    
        Place Units - Russians
            1 Bunker and 2 Infantrys placed in S.Karelia
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Factory placed in N.Buryat Mongolia
            6 Mot.Infs placed in Sibirsky
            10 Infantrys placed in Moscow
            3 Infantrys placed in Arkhangelsk
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Hisaichi : -0.33
    Finns : -0.67
    Russians : 5.00
    

    Savegame

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