TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to 35 Sea Zone
1 artillery moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to 35 Sea Zone
1 artillery moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Denmark to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Denmark to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Germany to Western Germany
1 fighter moved from Germany to Holland Belgium
1 armour moved from Rostov to Kazakhstan
Germans take Caucasus from Russians
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
3 infantry moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 mech_infantrys moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 armour moved from Ukraine to Volgograd
1 artillery moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Romania to Slovakia Hungary
1 bomber moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Eastern Poland
Combat - Germans
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/3 hits, 0,50 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Holland Belgium
Germans attack with 4 armour, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 armour, 1 artillery and 3 infantry
Germans roll dice for 4 armour, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 8/13 hits, 6,67 expected hits
British roll dice for 2 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,33 expected hits
1 infantry owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British, 3 infantry owned by the British and 2 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 infantry
Casualties for British: 2 armour, 1 artillery and 3 infantry
Battle in Volgograd
Germans attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Volgograd, round 2 : 5/7 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Eastern Poland to Western Germany
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
1 armour and 2 infantry placed in Ukraine
4 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,83
Germans : 3,83
Defenders Fire, : : -0,50
British : 0,67
Attackers Fire, : : -0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Vologda to Samara
2 armour moved from Russia to Kazakhstan
4 infantry moved from Vologda to Russia
6 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Archangel to Belarus
2 infantry moved from Bryansk to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
5 armour moved from Bryansk to Eastern Poland
6 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
11 infantry moved from Bryansk to Ukraine
4 armour moved from Russia to Ukraine
2 artilleries moved from Bryansk to Ukraine
Combat - Russians
Battle in Eastern Poland
Russians attack with 11 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 7 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
Russians roll dice for 11 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 5/22 hits, 8,33 expected hits
Germans roll dice for 7 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 11/16 hits, 7,17 expected hits
2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 3 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 11 armour in Eastern Poland, round 3 : 7/11 hits, 5,50 expected hits
Germans roll dice for 7 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Eastern Poland, round 3 : 4/11 hits, 5,50 expected hits
4 armour owned by the Russians, 1 artillery owned by the Germans and 6 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 7 armour in Eastern Poland, round 4 : 5/7 hits, 3,50 expected hits
Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Eastern Poland, round 4 : 1/4 hits, 2,17 expected hits
1 armour owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 6 armour remaining. Battle score for attacker is 25
Casualties for Russians: 5 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Casualties for Germans: 7 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
Battle in Ukraine
Russians attack with 4 armour, 2 artilleries and 21 infantry
Germans defend with 2 armour, 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 4 armour, 2 artilleries and 21 infantry in Ukraine, round 2 : 5/27 hits, 6,50 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 2/5 hits, 2,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 armour, 2 artilleries and 19 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour
Germans defend with 1 armour
Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Tambov to Bryansk
Place Units - Russians
3 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 cruisers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
4 armour moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from Kweichow to Burma
1 armour moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea Zone
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea Zone
2 destroyers moved from 39 Sea Zone to 38 Sea Zone
2 bombers moved from Hunan to Kwangtung
2 artilleries moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Hopei
1 fighter moved from Shan State to Siam
2 tactical_bombers moved from Shan State to Siam
1 fighter moved from Shan State to 38 Sea Zone
1 tactical_bomber moved from Siam to 38 Sea Zone
3 fighters moved from Shan State to Siam
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 6 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 6 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 4/8 hits, 3,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to Siam
1 artillery moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 38 Sea Zone to Siam
1 fighter moved from 38 Sea Zone to Siam
Place Units - Japanese
2 armour and 1 fighter placed in Kiangsu
1 infantry placed in Japan
2 cruisers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
UK_Pacific : 0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 3 cruisers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Siam
1 armour moved from 37 Sea Zone to Siam
2 artilleries moved from 37 Sea Zone to Siam
5 fighters moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
3 armour moved from 110 Sea Zone to Holland Belgium
3 bombers moved from United Kingdom to Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 4,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Siam
Americans attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 6 fighters and 2 tactical_bombers
Americans roll dice for 2 battleships and 3 cruisers in Siam, round 2 : 2/5 hits, 2,83 expected hits
Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Siam, round 2 : 4/12 hits, 5,17 expected hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in Siam, round 2 : 5/8 hits, 5,00 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Siam
Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Siam, round 3 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 2 fighters in Siam, round 3 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Siam
Americans win, taking Siam from Japanese with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Americans: 2 artilleries, 1 fighter and 3 infantry
Casualties for Japanese: 6 fighters and 2 tactical_bombers
Battle in Holland Belgium
Americans attack with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 armour
Americans roll dice for 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 4,33 expected hits
Germans roll dice for 2 armour in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Cleaning up after air battles
Non Combat Move - Americans
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Germany to Western Ukraine
4 fighters moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Guam to 37 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1,00
Defenders Fire, : : -0,17
Americans : -1,00
Attackers Fire, : : -0,50
Japanese : -0,33
AA fire in Germany : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 3 cruisers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Siam
1 armour moved from 37 Sea Zone to Siam
2 artilleries moved from 37 Sea Zone to Siam
5 fighters moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
3 armour moved from 110 Sea Zone to Holland Belgium
3 bombers moved from United Kingdom to Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 4,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Siam
Americans attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 6 fighters and 2 tactical_bombers
Americans roll dice for 2 battleships and 3 cruisers in Siam, round 2 : 2/5 hits, 2,83 expected hits
Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Siam, round 2 : 4/12 hits, 5,17 expected hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in Siam, round 2 : 5/8 hits, 5,00 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Siam
Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Siam, round 3 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 2 fighters in Siam, round 3 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Siam
Americans win, taking Siam from Japanese with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Americans: 2 artilleries, 1 fighter and 3 infantry
Casualties for Japanese: 6 fighters and 2 tactical_bombers
Battle in Holland Belgium
Americans attack with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 armour
Americans roll dice for 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 4,33 expected hits
Germans roll dice for 2 armour in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Cleaning up after air battles
Non Combat Move - Americans
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Germany to Western Ukraine
4 fighters moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Guam to 37 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry moved from India to Burma
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
Combat - British
Battle in Burma
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry
Japanese defend with 6 armour
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry in Burma, round 2 : 2/13 hits, 3,67 expected hits
Japanese roll dice for 6 armour in Burma, round 2 : 2/6 hits, 3,00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Burma, round 3 : 5/11 hits, 3,33 expected hits
Japanese roll dice for 4 armour in Burma, round 3 : 2/4 hits, 2,00 expected hits
4 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for British: 4 infantry
Casualties for Japanese: 6 armour
Non Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Burma to India
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 108 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour placed in Union of South Africa
3 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -1,00
Defenders Fire, : : -0,17
British : 0,00
Americans : -1,00
Chinese : -1,00
Attackers Fire, : : -0,50
Japanese : -1,67
AA fire in Germany : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Southern France to Greater Southern Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Northern Italy
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 mech_infantry moved from Tobruk to Egypt
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Egypt
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 3 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Siam
2 fighters moved from 42 Sea Zone to Siam
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -1,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 3 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Siam
2 fighters moved from 42 Sea Zone to Siam
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 65 PUs;
Germans buy 9 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Germany to Western Germany
2 armour moved from Germany to France
1 infantry moved from Baltic States to Poland
2 armour moved from Germany to Poland
1 bomber moved from Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to Karelia
1 infantry moved from Novgorod to Baltic States
2 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
3 armour and 2 infantry moved from Volgograd to Rostov
4 fighters moved from Normandy Bordeaux to France
4 fighters moved from France to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Archangel
Germans attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 mech_infantrys in Archangel, round 2 : 3/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 2 infantry in Rostov, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
Place Units - Germans
9 armour and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 4,00
AA fire in Ukraine : : -0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Urals
2 armour moved from Russia to Volgograd
5 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
4 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Western Ukraine to Eastern Poland
10 infantry moved from Ukraine to Western Ukraine
4 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
3 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Eastern Poland to Bulgaria
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 armour moved from Eastern Poland to Belarus
1 fighter moved from Bryansk to Belarus
Combat - Russians
Battle in Volgograd
Russians attack with 3 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Volgograd, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits
2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Volgograd
Russians roll dice for 3 armour and 1 fighter in Volgograd, round 3 : 4/4 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 2 infantry
Casualties for Germans: 1 artillery, 1 bomber and 1 infantry
Battle in Rostov
Russians attack with 2 armour, 2 artilleries, 1 fighter and 5 infantry
Germans defend with 3 armour and 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in Rostov, round 2 : 3/10 hits, 3,33 expected hits
Germans roll dice for 3 armour and 1 infantry in Rostov, round 2 : 2/4 hits, 1,83 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in Rostov, round 3 : 4/8 hits, 3,00 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 2 infantry
Casualties for Germans: 3 armour and 1 infantry
Battle in Belarus
Russians attack with 1 armour and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 fighter in Belarus, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Rostov to Western Ukraine
1 fighter moved from Volgograd to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 armour placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,83
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 30 PUs;
Russians buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Yugoslavia
Russians take Romania from Germans
Russians take Yugoslavia from Germans
5 armour moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Russia to Belarus
1 infantry moved from Samara to Vologda
6 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
12 infantry moved from Ukraine to Western Ukraine
2 armour moved from Russia to Rostov
1 armour moved from Kazakhstan to Volgograd
2 artilleries moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Tambov to Volgograd
2 infantry moved from Ukraine to Rostov
1 fighter moved from Bryansk to Belarus
2 fighters moved from Bryansk to Volgograd
1 tactical_bomber moved from Yenisey to Sakha
2 infantry moved from Amur to Siberia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Siberia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Siberia, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Siberia, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Russians win, taking Siberia from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Volgograd, round 3 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery, 1 bomber and 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 armour, 2 artilleries and 2 infantry
Germans defend with 3 armour and 1 infantry
Russians roll dice for 3 armour, 2 artilleries and 2 infantry in Rostov, round 2 : 4/7 hits, 2,83 expected hits
Germans roll dice for 3 armour and 1 infantry in Rostov, round 2 : 2/4 hits, 1,83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 3 armour and 1 infantry
Battle in Belarus
Russians attack with 1 armour and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 fighter in Belarus, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 1 cruiser, 2 submarines and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
2 submarines owned by the Germans Submerged
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
2 fighters moved from Volgograd to Bryansk
Place Units - Russians
5 armour placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 bombers moved from Kwangtung to India
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 79 Sea Zone
1 carrier moved from 38 Sea Zone to 79 Sea Zone
1 battleship and 2 destroyers moved from 38 Sea Zone to 79 Sea Zone
1 armour moved from Hopei to Shensi
1 fighter moved from Kiangsu to Kwangtung
1 armour moved from Hopei to Suiyuyan
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 submarine moved from 18 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Malaya to Shan State
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits, 0,33 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
2 bombers moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
Place Units - Japanese
3 armour placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,3,1,2,6,3,5,4,4,6,1,6,1,3,5,1,1,3,3,2,1,1
Japanese collect 44 PUs (4 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17
Americans : 0,33
Chinese : -1,67
Attackers Fire, : : -0,33
AA fire in India : : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 cruiser, 8 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour and 3 infantry moved from Holland Belgium to France
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to France
1 tactical_bomber moved from 110 Sea Zone to France
3 bombers moved from Western Ukraine to Novgorod
1 tactical_bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to France
1 armour, 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
Combat - Americans
Air Battle in Novgorod
Americans attacks with 3 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Attackers Fire, : 0/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
AA fire in Novgorod : 0/2 hits, 0,33 expected hits
Bombing raid in Novgorod rolls: 7,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Novgorod causes 9 damage total. Damaged units is as follows: factory_minor = 6, airfield = 3
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in France
Americans attack with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 2 armour and 1 factory_minor; Italians defend with 1 infantry
Americans roll dice for 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers in France, round 2 : 5/10 hits, 4,33 expected hits
Germans roll dice for 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1,33 expected hits
2 armour owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
Americans win, taking Sumatra from Japanese, taking France from Germans with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour
Casualties for Italians: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 24PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Novgorod to Western Ukraine
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 tactical_bomber moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Place Units - Americans
4 armour, 1 artillery and 5 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 90 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 0,67
Defenders Fire, : : -0,17
Italians : -0,33
Americans : 1,67
Attackers Fire, : : -0,50
AA fire in Novgorod : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 cruiser, 8 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour and 3 infantry moved from Holland Belgium to France
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to France
1 tactical_bomber moved from 110 Sea Zone to France
3 bombers moved from Western Ukraine to Novgorod
1 tactical_bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to France
1 armour, 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
Combat - Americans
Air Battle in Novgorod
Americans attacks with 3 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Attackers Fire, : 0/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
AA fire in Novgorod : 0/2 hits, 0,33 expected hits
Bombing raid in Novgorod rolls: 7,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Novgorod causes 9 damage total. Damaged units is as follows: factory_minor = 6, airfield = 3
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in France
Americans attack with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 2 armour and 1 factory_minor; Italians defend with 1 infantry
Americans roll dice for 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers in France, round 2 : 5/10 hits, 4,33 expected hits
Germans roll dice for 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1,33 expected hits
2 armour owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
Americans win, taking Sumatra from Japanese, taking France from Germans with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour
Casualties for Italians: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 24PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Novgorod to Western Ukraine
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 tactical_bomber moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Place Units - Americans
4 armour, 1 artillery and 5 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 90 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 bomber moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Burma to India
1 infantry moved from India to Burma
1 transport moved from 108 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 4 artilleries, 3 fighters and 5 infantry
Germans defend with 4 fighters; Italians defend with 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 battleships and 5 cruisers in Normandy Bordeaux, round 2 : 4/7 hits, 3,83 expected hits
British roll dice for 1 armour, 4 artilleries, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/13 hits, 4,83 expected hits
Italians roll dice for 3 armour, 2 artilleries, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/11 hits, 5,50 expected hits
3 fighters owned by the Germans, 2 artilleries owned by the Italians, 2 infantry owned by the Italians, 5 infantry owned by the British and 3 armour owned by the Italians lost in Normandy Bordeaux
British roll dice for 1 armour, 4 artilleries and 3 fighters in Normandy Bordeaux, round 3 : 4/8 hits, 3,33 expected hits
Italians roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is 53
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 3 armour, 2 artilleries and 2 infantry
Casualties for Germans: 4 fighters
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Japanese defend with 2 bombers, 2 fighters and 2 tactical_bombers
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Yunnan, round 2 : 2/8 hits, 2,83 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
2 bombers owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yunnan, round 3 : 1/5 hits, 2,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 3/4 hits, 2,33 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 artillery and 4 infantry
Casualties for Japanese: 2 bombers and 1 tactical_bomber
Non Combat Move - British
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0,67
Defenders Fire, : : -0,17
Italians : -0,50
British : -0,17
Americans : 1,67
Chinese : 0,17
Attackers Fire, : : -0,50
Japanese : 1,50
AA fire in Novgorod : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Greater Southern Germany to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Yugoslavia
Italians attack with 3 armour
Russians defend with 1 armour
Italians roll dice for 3 armour in Yugoslavia, round 2 : 3/3 hits, 1,50 expected hits
Russians roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour
Battle in Southern Italy
Italians attack with 3 artilleries, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 3 artilleries, 5 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/9 hits, 2,83 expected hits
Americans roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 3 artilleries, 4 infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/8 hits, 2,67 expected hits
Americans roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
1 aaGun moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1,00
Americans : 0,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
5 fighters moved from Siam to Malaya
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Malaya, round 2 : 2/7 hits, 3,17 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Malaya to Siam
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 1,33