TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Eastern United States
2 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 artilleries, 1 fighter and 11 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 3 artilleries, 1 fighter and 11 infantry
Japanese defend with 3 artilleries, 8 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Hopei, round 2 : 1/15 hits, 3.83 expected hits
Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hopei, round 2 : 4/12 hits, 4.00 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei
7 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Shensi
Japanese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -2.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Eastern United States
2 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 artilleries, 1 fighter and 11 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 3 artilleries, 1 fighter and 11 infantry
Japanese defend with 3 artilleries, 8 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Hopei, round 2 : 1/15 hits, 3.83 expected hits
Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hopei, round 2 : 4/12 hits, 4.00 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei
7 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Shensi
Japanese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/7 hits, 3.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 2.17 expected hits
3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 3/7 hits, 3.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
British collect 31 PUs (1 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -1.00
Italians : -3.33
Chinese : -2.83
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
@Desert_Admiral Scramble?
@Desert_Admiral YUP max
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
2 transports owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Non Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 bomber moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Tobruk to Libya
1 artillery moved from Greece to Bulgaria
2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 transports; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
@Desert_Admiral intercept?
@Desert_Admiral MAX!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 transports; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 2/6 hits, 1.33 expected hits
Defenders Fire, : 1/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
1 fighter owned by the French and 1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters could not land in 112 Sea Zone and were removed
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
6 armour, 2 artilleries and 13 infantry moved from Romania to Slovakia Hungary
3 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
6 aaGuns, 3 artilleries and 14 infantry moved from Poland to Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from France to Western Germany
Place Units - Germans
7 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.00
Attackers Fire, : : 0.67
AA fire in United Kingdom : : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
2 infantry moved from Novgorod to Karelia
2 fighters moved from Western Ukraine to Belarus
3 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 111 Sea Zone
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries, 6 infantry and 1 mech_infantry moved from Hopei to Shensi
2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Shensi
2 artilleries and 2 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 mech_infantrys moved from Shantung to Anhwe
Combat - Japanese
Battle in Hunan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 mech_infantry and 8 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 11 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 mech_infantry and 8 tactical_bombers in Shensi, round 2 : 12/29 hits, 13.83 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Shensi, round 2 : 7/15 hits, 5.33 expected hits
6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 1 mech_infantry and 8 tactical_bombers in Shensi, round 3 : 10/22 hits, 12.17 expected hits
Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 3 : 2/3 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers, 7 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery, 2 fighters and 6 infantry
Casualties for Chinese: 3 artilleries, 1 fighter and 11 infantry
Non Combat Move - Japanese
2 bombers moved from Shensi to Kwangsi
7 fighters and 8 tactical_bombers moved from Shensi to Yunnan
1 armour moved from Korea to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 bomber placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Chinese undo move 1.
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Chinese undo move 1.
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 32 PUs;
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
1 bomber moved from Egypt to 98 Sea Zone
1 bomber moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from India to Iraq
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 infantry moved from Shan State to Burma
2 infantry moved from Burma to India
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 infantry and 2 mech_infantrys in Kenya, round 2 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry and 2 mech_infantrys in Kenya, round 3 : 1/4 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 3/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in French West Africa
British attack with 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French West Africa
British roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French West Africa
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 bomber moved from 99 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Scotland to United Kingdom
Place Units - British
2 artilleries and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,5,3,3,3,2,3,5,4,1,1
UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -2.50
Italians : 0.33
Chinese : 0.33
Neutral_Axis : 0.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour, 1 bomber and 2 infantry moved from Syria to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Sumatra
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :