TripleA Manual Gamesave Post for game: The Rising Sun
Game History
Round: 1 Combat Move - YamamotoCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
2 Artillerys, 1 Infantry and 1 Tank moved from Croatia to Serbia
1 Tank moved from Serbia to Bulgaria
2 Tanks moved from Bucharest to Bulgaria
1 Fighter moved from Bucharest to E.Romania
2 Elites moved from Bucharest to E.Romania
1 Infantry moved from Vinnytsia to Kiev
Purchase Units - Romanians
Romanians buy 1 Adv.Fighter, 2 Elites and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Kiev
Romanians attack with 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Bulgaria
Romanians attack with 3 Tanks
Russians defend with 1 Artillery
Romanians roll dice for 3 Tanks in Bulgaria, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 Artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 3 Tanks remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery
Battle in E.Romania
Romanians attack with 2 Elites and 1 Fighter
Russians defend with 1 Artillery
Romanians roll dice for 2 Elites and 1 Fighter in E.Romania, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery in E.Romania, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Elite owned by the Romanians lost in E.Romania
Romanians win, taking E.Romania from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is 1
Casualties for Romanians: 1 Elite
Casualties for Russians: 1 Artillery
Non Combat Move - Romanians
1 Fighter moved from E.Romania to Bucharest
Place Units - Romanians
1 Adv.Fighter, 2 Elites and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Romanians : 1.33
Russians : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Artillery and 1 Tank moved from N.Thailand to S.Thailand
2 Elites, 1 Fighter and 4 Infantrys moved from Bangkok to S.Thailand
1 Infantry moved from West Borneo to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from 105 Sea Zone to S.Thailand
Purchase Units - Thai
Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery, 2 Elites, 1 Fighter, 5 Infantrys and 1 Tank
British defend with 1 Artillery, 2 Infantrys and 2 Tanks
Thai roll dice for 1 Artillery, 2 Elites, 1 Fighter, 5 Infantrys and 1 Tank in S.Thailand, round 2 : 2/10 hits, 2.83 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery, 2 Elites, 1 Fighter, 3 Infantrys and 1 Tank in S.Thailand, round 3 : 3/8 hits, 2.50 expected hits
British roll dice for 1 Artillery and 2 Tanks in S.Thailand, round 3 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Thai, 2 Tanks owned by the British and 1 Artillery owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Artillery, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 12
Casualties for Thai: 3 Infantrys
Casualties for British: 1 Artillery, 2 Infantrys and 2 Tanks
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
2 Artillerys and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : -0.33
Thai : -0.33
@dawgoneit @Whackamatt sorry guys, but I am getting your Marti rolls. Could you cancel my email, please? pontevecchio1@googlemail.com
Thank you and enjoy your game.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Artillery, 3 Infantrys and 2 Tanks moved from Jaluit to 104 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to Woleai
1 Artillery and 1 Infantry moved from Truk to Woleai
1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 108 Sea Zone
1 Artillery and 1 Infantry moved from 108 Sea Zone to Yap
Americans take Yap from Yamamoto
1 Infantry, 1 Tank and 1 Transport moved from 104 Sea Zone to 95 Sea Zone
1 Infantry and 1 Tank moved from 95 Sea Zone to Minamitori
1 Infantry, 1 Tank and 1 Transport moved from 104 Sea Zone to 108 Sea Zone
1 Infantry and 1 Tank moved from 108 Sea Zone to Ulithi
Americans take Ulithi from Yamamoto
1 Marine moved from Johnston to 98 Sea Zone
2 Battleships, 1 Cruiser, 1 Destroyer and 1 Marine moved from 98 Sea Zone to 104 Sea Zone
1 Marine moved from 104 Sea Zone to Jaluit
1 Tank moved from Southwest USA to 83 Sea Zone
2 Artillerys, 2 Infantrys and 2 Tanks moved from W.Mexico to 83 Sea Zone
2 Infantrys moved from Southwest USA to 83 Sea Zone
2 Artillerys, 1 Carrier, 4 Infantrys, 3 Tanks and 5 Transports moved from 83 Sea Zone to 98 Sea Zone
1 Infantry moved from Pearl Harbor to 98 Sea Zone
2 Artillerys, 5 Infantrys and 3 Tanks moved from 98 Sea Zone to Johnston
1 Fighter moved from Greenland to 7 Sea Zone
1 Submarine moved from 74 Sea Zone to 81 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 81 Sea Zone to 89 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 89 Sea Zone to 97 Sea Zone
1 Artillery and 1 Infantry moved from 97 Sea Zone to Johnston
2 Carriers moved from 118 Sea Zone to 104 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 Destroyers, 1 Elite, 6 Fighters and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Minamitori
Americans attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Tank in Minamitori, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
Americans win, taking Minamitori from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in 7 Sea Zone
Americans attack with 1 Fighter
Germans defend with 1 Submarine
Americans roll dice for 1 Fighter in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Germans Submerged
Battle in Woleai
Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
Yamamoto defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Woleai, round 2 : 2/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Woleai, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Woleai
Americans winAmericans win with 1 Fighter remaining, taking Woleai from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from Woleai to 104 Sea Zone
1 Fighter moved from 7 Sea Zone to Greenland
Place Units - Americans
2 Destroyers and 1 Submarine placed in 98 Sea Zone
2 Adv.Fighters, 1 Elite and 6 Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00
Americans : 0.50
@Wittmann said in Whack Allies WAW vs dawg Axis #17659283:
@dawgoneit @Whackamatt sorry guys, but I am getting your Marti rolls. Could you cancel my email, please? pontevecchio1@googlemail.com
Thank you and enjoy your game.
Done!
@Whackamatt thanks. I saw dice and got excited, only to realise it was not a game I was playing!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
3 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Elite and 5 Infantrys moved from Hamburg to 23 Sea Zone
3 Infantrys moved from Danzig to 24 Sea Zone
3 Infantrys moved from 24 Sea Zone to Lapland
1 Elite, 5 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Elite and 5 Infantrys moved from 24 Sea Zone to Latvia
1 Infantry moved from Lithuania to Latvia
1 Mech.Inf moved from Vinnytsia to Kiev
Germans take Kiev from Russians
1 Mech.Inf moved from Kiev to Minsk
Germans take Minsk from Russians
1 Mech.Inf moved from Minsk to Novgorod
Germans take Novgorod from Russians
1 Artillery and 2 Infantrys moved from Vinnytsia to Odessa
1 Mech.Inf moved from Vinnytsia to Donetsk
1 Mech.Inf moved from Vinnytsia to Smolensk
5 Artillerys and 11 Infantrys moved from Brest to Kiev
2 ArmoredCars and 2 Tanks moved from Warsaw to Kiev
2 Infantrys moved from Krakow to E.Romania
5 Infantrys moved from Bohemia to Krakow
1 Tank moved from Vinnytsia to E.Romania
2 Artillerys, 3 Infantrys and 4 Tanks moved from Vinnytsia to Kiev
1 Infantry moved from Danzig to East Prussia
14 Infantrys moved from Berlin to Brandenburg
5 Infantrys moved from Paris to Picardy
4 Mech.Infs moved from Paris to Lorraine
3 Fighters, 4 Mech.Infs and 2 Stukas moved from Lorraine to Belgium
2 Artillerys moved from Paris to Picardy
6 ArmoredCars and 13 Tanks moved from Paris to Languedoc
4 Infantrys and 4 Tanks moved from El Agheila to Tobruk
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 2 Carriers, 1 Elite, 1 HeavyTank, 26 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Picardy
Germans attack with 2 Artillerys and 5 Infantrys
French defend with 1 Bunker
Germans roll dice for 2 Artillerys and 5 Infantrys in Picardy, round 2 : 3/7 hits, 1.83 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker
Battle in Odessa
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Odessa
Germans win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Smolensk
Germans attack with 1 Mech.Inf
Russians defend with 1 Infantry
Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Donetsk
Germans attack with 1 Mech.Inf
Russians defend with 1 Infantry
Germans roll dice for 1 Mech.Inf in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Mech.Inf in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Mech.Inf in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Belgium
Germans attack with 3 Fighters, 4 Mech.Infs and 2 Stukas
Neutral defend with 3 Infantrys
Germans roll dice for 3 Fighters, 4 Mech.Infs and 2 Stukas in Belgium, round 2 : 2/9 hits, 3.33 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Belgium
Germans roll dice for 3 Fighters, 3 Mech.Infs and 2 Stukas in Belgium, round 3 : 0/8 hits, 3.00 expected hits
Neutral roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 Fighters, 3 Mech.Infs and 2 Stukas in Belgium, round 4 : 3/8 hits, 3.00 expected hits
Neutral roll dice for 1 Infantry in Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 3 Fighters, 2 Mech.Infs and 2 Stukas remaining. Battle score for attacker is -6
Casualties for Germans: 2 Mech.Infs
Casualties for Neutral: 3 Infantrys
Battle in Latvia
Germans attack with 1 Elite and 6 Infantrys
Russians defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 Elite and 6 Infantrys in Latvia, round 2 : 0/7 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 1 Elite and 5 Infantrys in Latvia, round 3 : 1/6 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans roll dice for 1 Elite and 5 Infantrys in Latvia, round 4 : 1/6 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 1 Elite and 4 Infantrys in Latvia, round 5 : 0/5 hits, 1.00 expected hits
Russians roll dice for 1 Artillery in Latvia, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Elite and 4 Infantrys in Latvia, round 6 : 0/5 hits, 1.00 expected hits
Russians roll dice for 1 Artillery in Latvia, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 7 : 0/4 hits, 0.83 expected hits
Russians roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 8 : 0/4 hits, 0.83 expected hits
Russians roll dice for 1 Artillery in Latvia, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 9 : 1/4 hits, 0.83 expected hits
Russians roll dice for 1 Artillery in Latvia, round 9 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 3 Infantrys
Casualties for Russians: 1 Artillery and 3 Infantrys
Non Combat Move - Germans
2 Stukas moved from Belgium to Rhine
3 Fighters moved from Belgium to Hamburg
2 Stukas moved from Rhine to Hamburg
Place Units - Germans
2 Carriers placed in 23 Sea Zone
1 Adv.Fighter placed in 23 Sea Zone
3 Infantrys placed in Hamburg
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
Germans undo move 3.
1 Artillery, 1 Elite and 1 Infantry placed in Hamburg
2 Artillerys and 3 Infantrys placed in Bohemia
1 Artillery and 3 Infantrys placed in Rhine
15 Infantrys placed in Berlin
3 Infantrys placed in Bavaria
1 Infantry placed in Paris
Germans undo move 8.
3 Infantrys placed in Paris
Turn Complete - Germans
Germans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -7.17
Neutral : 0.33
French : 0.50
Russians : -3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Infantry moved from Vyborg to Kotka
Russians take Kotka from Finns
2 Artillerys and 2 Infantrys moved from Murmansk to Lapland
4 Infantrys moved from Arkhangelsk to 6 Sea Zone
4 Infantrys moved from 6 Sea Zone to Lapland
1 Artillery moved from Kuybyshev to Penza
2 Mot.Infs moved from Sverdlovsk to Penza
2 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
1 Mot.Inf moved from Georgia to Rostov
10 Infantrys moved from Moscow to Tula
1 Infantry moved from Kursk to Minsk
Russians take Minsk from Germans
10 Infantrys moved from Yaroslavl to Smolensk
2 Artillerys and 7 Infantrys moved from Kursk to Tula
1 Artillery and 2 Infantrys moved from Leningrad to Novgorod
1 Artillery and 4 Infantrys moved from Leningrad to Latvia
1 Infantry moved from Arkhangelsk to S.Karelia
4 Mot.Infs moved from Irkutsk to Ayan
2 Artillerys, 1 Bomber, 2 Fighters, 8 Infantrys, 6 Mech.Infs and 1 Tank moved from N.Buryat Mongolia to Ayan
2 Infantrys moved from Yakutsk to Ayan
2 Infantrys moved from Zhigansk to Yakutsk
1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia
1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
4 Tanks moved from Khobdo to N.Buryat Mongolia
1 Artillery and 1 Infantry moved from Khobdo to Irkutsk
1 Infantry moved from Semipalatinsk to Krasnoyarsk
1 Infantry moved from Krasnoyarsk to Irkutsk
6 ArmoredCars moved from Sibirsky to Olyokminsk
2 Infantrys moved from Sverdlovsk to Perm
2 Infantrys moved from Salekhard to Komi
Purchase Units - Russians
Russians buy 2 Artillerys, 3 Bunkers, 18 Infantrys, 1 Mot.Inf and 8 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Mech.Inf
Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Mech.Inf in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Battle in Latvia
Russians attack with 1 Artillery and 4 Infantrys
Germans defend with 1 Elite and 3 Infantrys
Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 Elite and 3 Infantrys in Latvia, round 3 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 Elite and 1 Infantry in Latvia, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 5 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 Elite and 1 Infantry in Latvia, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 2 Infantrys
Casualties for Germans: 1 Elite and 3 Infantrys
Battle in Lapland
Russians attack with 2 Artillerys and 6 Infantrys
Germans defend with 2 Artillerys, 1 Elite and 6 Infantrys
Russians roll dice for 2 Artillerys and 6 Infantrys in Lapland, round 2 : 1/8 hits, 2.00 expected hits
Finns roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Lapland, round 2 : 5/9 hits, 3.00 expected hits
5 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
Russians roll dice for 2 Artillerys and 1 Infantry in Lapland, round 3 : 2/3 hits, 1.00 expected hits
Finns roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Lapland, round 3 : 3/8 hits, 2.67 expected hits
1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 2 Infantrys owned by the Germans lost in Lapland
Finns win with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is -14
Casualties for Russians: 2 Artillerys and 6 Infantrys
Casualties for Germans: 3 Infantrys
Battle in Smolensk
Russians attack with 10 Infantrys
Germans defend with 1 Mech.Inf
Russians roll dice for 10 Infantrys in Smolensk, round 2 : 4/10 hits, 1.67 expected hits
Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 9 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Mech.Inf
Battle in Ayan
Russians attack with 2 Artillerys, 1 Bomber, 2 Fighters, 10 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 1 Tank
Hisaichi defend with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 5 Tanks; Yamamoto defend with 3 Artillerys, 2 Infantrys and 2 Tanks
Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 10 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 1 Tank in Ayan, round 2 : 11/26 hits, 8.17 expected hits
Yamamoto roll dice for 2 ArmoredCars, 4 Artillerys, 4 Infantrys and 7 Tanks in Ayan, round 2 : 6/17 hits, 6.50 expected hits
2 ArmoredCars owned by the Hisaichi, 6 Infantrys owned by the Russians, 3 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Tank owned by the Yamamoto, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 1 Tank in Ayan, round 3 : 11/20 hits, 6.50 expected hits
Yamamoto roll dice for 6 Tanks in Ayan, round 3 : 3/6 hits, 3.00 expected hits
3 Infantrys owned by the Russians, 5 Tanks owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in Ayan
Russians win, taking Ayan from Yamamoto with 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry, 6 Mech.Infs, 4 Mot.Infs and 1 Tank remaining. Battle score for attacker is 49
Casualties for Russians: 9 Infantrys
Casualties for Hisaichi: 2 ArmoredCars, 1 Artillery, 2 Infantrys and 5 Tanks
Casualties for Yamamoto: 3 Artillerys, 2 Infantrys and 2 Tanks
Non Combat Move - Russians
1 Bomber and 2 Fighters moved from Ayan to N.Buryat Mongolia
1 AAGun moved from Novosibirsk to Ufa
1 AAGun moved from Kursk to Tula
Place Units - Russians
1 Bunker placed in Yaroslavl
1 Bunker placed in Tula
1 Bunker placed in Rostov
10 Infantrys placed in Moscow
5 Tanks placed in Stalingrad
3 Tanks placed in Georgia
4 Infantrys placed in Leningrad
2 Artillerys and 2 Infantrys placed in Arkhangelsk
2 Infantrys and 1 Mot.Inf placed in Sverdlovsk
Turn Complete - Russians
Russians collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1.67
Yamamoto : -0.50
Finns : 2.33
Russians : 9.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 Infantry moved from Kufra to Mersa Matruh
2 Fighters moved from Kufra to 51 Sea Zone
1 Submarine moved from 48 Sea Zone to 51 Sea Zone
1 Fighter moved from 48 Sea Zone to 51 Sea Zone
4 Infantrys moved from Kufra to Tobruk
2 ArmoredCars and 1 Tank moved from Hun to Tobruk
1 Infantry moved from N.Algeria to N.Tunisia
1 Artillery moved from Rome to 46 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
4 Transports moved from 48 Sea Zone to 46 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
6 Infantrys moved from Rome to 46 Sea Zone
4 Infantrys moved from Campania to 46 Sea Zone
1 Destroyer, 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Artillery and 11 Infantrys moved from 48 Sea Zone to Tobruk
1 Artillery moved from Provence to Lombardy
1 Artillery moved from Aquitaine to Languedoc
1 Tank moved from Normandy to Languedoc
Purchase Units - Italians
Italians buy 2 Artillerys, 3 HeavyTanks, 13 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in 51 Sea Zone
Italians attack with 3 Fighters and 1 Submarine
British defend with 1 Destroyer
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 Fighters in 51 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone
Italians win with 3 Fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 Submarine
Casualties for British: 1 Destroyer
Non Combat Move - Italians
2 Fighters moved from 51 Sea Zone to 48 Sea Zone
1 Fighter moved from 51 Sea Zone to Tobruk
1 Destroyer moved from 48 Sea Zone to 56 Sea Zone
2 ArmoredCars, 1 Artillery and 1 Elite moved from Tunis to N.Tunisia
Place Units - Italians
3 HeavyTanks placed in Hun
1 S.Submarine placed in 44 Sea Zone
2 Artillerys and 2 Infantrys placed in Tunis
10 Infantrys placed in Rome
1 Infantry placed in Provence
Turn Complete - Italians
Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Infantry moved from W.Morocco to E.Morocco
1 Infantry moved from Greenland to 3 Sea Zone
1 Artillery moved from Iceland to 3 Sea Zone
1 Infantry moved from Greenland to 2 Sea Zone
1 Cruiser and 1 Infantry moved from 2 Sea Zone to 16 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 3 Sea Zone to 16 Sea Zone
1 Artillery and 2 Infantrys moved from 16 Sea Zone to Azores
Purchase Units - French
French buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs;
Combat - French
Battle in Azores
French attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
French roll dice for 1 Cruiser in Azores, round 2 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Azores
French loses 0 PUs for violating Azoress neutrality.
French win, taking Azores from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - French
Place Units - French
1 Elite and 3 Tanks placed in E.Morocco
2 Tanks placed in Syria
Turn Complete - French
French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral : -0.33
French : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Fighter moved from 102 Sea Zone to 108 Sea Zone
1 Artillery and 1 Tank moved from East And South Borneo to 111 Sea Zone
1 Artillery, 1 Tank and 2 Transports moved from 111 Sea Zone to 105 Sea Zone
1 Artillery and 1 Tank moved from 105 Sea Zone to Bangkok
1 Infantry moved from East And South Borneo to 110 Sea Zone
1 Infantry and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from 105 Sea Zone to Bangkok
1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
4 Transports moved from 75 Sea Zone to 84 Sea Zone
4 Infantrys, 1 Marine and 3 Tanks moved from Tokyo to 84 Sea Zone
4 Infantrys, 1 Marine and 3 Tanks moved from 84 Sea Zone to Liaoning
1 Bomber moved from Davao to 108 Sea Zone
1 Submarine moved from 107 Sea Zone to 108 Sea Zone
1 Infantry moved from Shanghai to Anhwei
1 Infantry moved from Hunan to Hupeh
1 Artillery moved from Hunan to Anhwei
1 Artillery moved from Hunan to Hupeh
2 Tanks moved from Hunan to N.French Indochina
1 Destroyer moved from 102 Sea Zone to 95 Sea Zone
1 B.Transport moved from 75 Sea Zone to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
1 B.Transport and 1 Infantry moved from 85 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Liaoning
1 Cruiser moved from 75 Sea Zone to 85 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 4 ArmoredCars, 4 Artillerys, 1 Cruiser, 1 Destroyer, 4 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 95 Sea Zone
Yamamoto attack with 1 Destroyer
Americans defend with 1 Transport
Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Transport in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Americans lost in 95 Sea Zone
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 Transport
Battle in 108 Sea Zone
Yamamoto attack with 1 Bomber, 1 Fighter and 1 Submarine
Americans defend with 2 Transports
Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Bomber and 1 Fighter in 108 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 2 Transports in 108 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Bomber and 1 Fighter in 108 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 Transports in 108 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Americans lost in 108 Sea Zone
Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Americans lost in 108 Sea Zone
Yamamoto win with 1 Bomber, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 Transports
Battle in Hupeh
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
Yamamoto win, taking Hupeh from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Anhwei
Yamamoto win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 Battleship, 1 Carrier and 3 Destroyers moved from 102 Sea Zone to 101 Sea Zone
1 Fighter moved from 108 Sea Zone to 101 Sea Zone
1 Bomber moved from 108 Sea Zone to Davao
3 Submarines moved from 107 Sea Zone to 101 Sea Zone
Place Units - Yamamoto
1 Cruiser, 1 Destroyer and 2 S.Submarines placed in 107 Sea Zone
4 ArmoredCars and 4 Infantrys placed in Tokyo
4 Artillerys placed in Chubu
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00
Americans : -1.00
Chinese : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Tank moved from Yunnan to N.Thailand
Chinese take N.Thailand from Thai
1 Tank moved from N.Thailand to N.French Indochina
1 Tank moved from Yunnan to N.French Indochina
1 Infantry moved from Kweichow to N.French Indochina
1 Fighter moved from Shensi to N.French Indochina
3 Tanks moved from Gobi Altai to Suiyuan
1 Tank moved from Gobi Altai to Suiyuan
1 Artillery, 1 Infantry and 1 Tank moved from Shensi to Shansi
1 Artillery and 3 Infantrys moved from Szechwan to Hupeh
1 Artillery and 1 Infantry moved from Shensi to Shansi
2 ArmoredCars moved from Shensi to Shansi
2 Infantrys moved from Gobi Altai to Ningsia
1 Artillery and 1 Marine moved from E.Qinghai to Lanchow
1 Artillery and 1 Marine moved from E.Qinghai to Ningsia
1 Elite moved from E.Qinghai to Lanchow
1 Infantry moved from E.Qinghai to Ningsia
2 Artillerys, 2 Elites and 2 Marines moved from Hsining to E.Qinghai
4 ArmoredCars moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.French Indochina
Chinese attack with 1 Fighter, 1 Infantry and 2 Tanks
Yamamoto defend with 3 Tanks
Chinese roll dice for 1 Fighter, 1 Infantry and 2 Tanks in N.French Indochina, round 2 : 1/4 hits, 1.50 expected hits
Yamamoto roll dice for 3 Tanks in N.French Indochina, round 2 : 3/3 hits, 1.50 expected hits
1 Tank owned by the Chinese, 1 Fighter owned by the Chinese, 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French Indochina
Chinese roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Tanks in N.French Indochina, round 3 : 2/2 hits, 1.00 expected hits
1 Tank owned by the Chinese lost in N.French Indochina
Yamamoto win with 2 Tanks remaining. Battle score for attacker is -15
Casualties for Chinese: 1 Fighter, 1 Infantry and 2 Tanks
Casualties for Yamamoto: 1 Tank
Battle in Suiyuan
Chinese attack with 4 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 4 Tanks in Suiyuan, round 2 : 3/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 3 Tanks remaining. Battle score for attacker is -3
Casualties for Chinese: 1 Tank
Casualties for Hisaichi: 1 Infantry
Battle in Hupeh
Chinese attack with 1 Artillery and 3 Infantrys
Yamamoto defend with 1 Artillery
Chinese roll dice for 1 Artillery and 3 Infantrys in Hupeh, round 2 : 0/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 3 Infantrys in Hupeh, round 3 : 1/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Battle in Shansi
Chinese attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank in Shansi, round 2 : 2/7 hits, 2.50 expected hits
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Chinese
1 AAGun moved from Shensi to Shansi
Place Units - Chinese
4 ArmoredCars placed in Urumqi
2 Artillerys, 2 Elites, 1 Infantry and 1 Marine placed in Hsining
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Gobi Altai: 1 AAGun
EDIT: Adding units owned by Chinese to Ningsia: 1 AAGun
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50
Yamamoto : 2.83
Chinese : -1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Infantry moved from Heilungchiang to Khabarovsk
1 Tank moved from Heilungchiang to Hulunbuir
2 Infantrys moved from Heilungchiang to Hulunbuir
1 Infantry moved from Hunan to Kweichow
Hisaichi take Kweichow from Chinese
2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Kwangtung to Hunan
1 Artillery and 1 Infantry moved from Hunan to Shanghai
1 Artillery moved from Peking to Chahar
1 Artillery and 2 Marines moved from Peking to Shantung
4 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
1 Elite, 5 Infantrys and 1 Marine moved from Kirin to Liaoning
6 Tanks moved from Changchun to Liaoning
2 ArmoredCars moved from Changchun to Liaoning
2 Artillerys moved from Banjarmasin to 110 Sea Zone
2 Marines moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 2 Marines moved from 110 Sea Zone to Sumatra
1 Bomber moved from Bangkok to Sumatra
5 Transports moved from 110 Sea Zone to 92 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 12 ArmoredCars, 2 Artillerys and 2 Marines; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sumatra
Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Marines
British defend with 1 Infantry; Anzac defend with 4 Infantrys; Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Marines in Sumatra, round 2 : 2/5 hits, 2.67 expected hits
Dutch roll dice for 1 Bunker and 5 Infantrys in Sumatra, round 2 : 2/6 hits, 2.17 expected hits
1 Infantry owned by the Anzac, 1 Infantry owned by the British, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Marine in Sumatra, round 3 : 1/3 hits, 1.67 expected hits
Dutch roll dice for 1 Bunker and 3 Infantrys in Sumatra, round 3 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 1 Bomber and 1 Marine in Sumatra, round 4 : 2/2 hits, 1.17 expected hits
Dutch roll dice for 1 Bunker and 2 Infantrys in Sumatra, round 4 : 1/3 hits, 1.17 expected hits
2 Infantrys owned by the Anzac and 1 Marine owned by the Hisaichi lost in Sumatra
Dutch win with 1 Bunker remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 Artillerys and 2 Marines
Casualties for Anzac: 4 Infantrys
Casualties for British: 1 Infantry
1 Bomber owned by the Hisaichi retreated
Non Combat Move - Hisaichi
1 Bomber moved from Sumatra to Bangkok
Place Units - Hisaichi
2 Artillerys and 2 Marines placed in Banjarmasin
3 ArmoredCars placed in Peking
6 ArmoredCars placed in Hong Kong
3 ArmoredCars placed in Changchun
Hisaichi undo move 3.
3 ArmoredCars placed in Changchun
3 ArmoredCars placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17
Dutch : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
1 Infantry moved from Hyderabad to Calcutta
4 Infantrys moved from Assam to Burma
2 Transports moved from 65 Sea Zone to 60 Sea Zone
4 Infantrys moved from Madras to 60 Sea Zone
2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
4 Infantrys moved from 65 Sea Zone to Malaya
1 Infantry moved from Madras to Mysore
1 Bomber moved from Leningrad to Lapland
3 Fighters, 3 Infantrys and 2 Tanks moved from Finnmark to Lapland
1 Infantry moved from Scotland to 11 Sea Zone
1 Tank moved from Manchester to 11 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 5 Sea Zone
1 Infantry and 1 Tank moved from 5 Sea Zone to Finnmark
1 Fighter moved from Manchester to Finnmark
1 Infantry moved from W.Morocco to E.Morocco
1 Fighter moved from Gibraltar to E.Morocco
1 Infantry moved from Kenya to Equatoria
1 Infantry moved from Equatoria to Darfur
1 Artillery moved from New Valley to Mersa Matruh
1 Elite moved from Lower Egypt to Mersa Matruh
2 Fighters moved from Lower Egypt to Mersa Matruh
4 Infantrys moved from Lower Egypt to Palestine
1 Tank moved from New Valley to Darfur
10 Tanks moved from Lower Egypt to Syria
1 Artillery moved from Lower Egypt to Cairo
1 Destroyer and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
Purchase Units - British
British buy 3 Adv.Fighters, 2 Bunkers, 1 Fighter, 14 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Mersa Matruh
British attack with 1 Artillery, 1 Elite and 2 Fighters
Italians defend with 1 Infantry
British roll dice for 1 Artillery, 1 Elite and 2 Fighters in Mersa Matruh, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the British lost in Mersa Matruh
British roll dice for 1 Artillery, 1 Elite and 1 Fighter in Mersa Matruh, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the British and 1 Infantry owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is -9
Casualties for British: 1 Elite and 1 Fighter
Casualties for Italians: 1 Infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Mersa Matruh: 1 Artillery
EDIT: Adding units owned by British to Mersa Matruh: 1 Elite
EDIT: Turning off Edit Mode
Battle in Lapland
British attack with 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks
Germans defend with 2 Artillerys, 1 Elite and 3 Infantrys
British roll dice for 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks in Lapland, round 2 : 3/9 hits, 3.17 expected hits
Finns roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Lapland, round 2 : 3/6 hits, 2.00 expected hits
3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Lapland
British roll dice for 1 Bomber, 3 Fighters and 2 Tanks in Lapland, round 3 : 3/6 hits, 2.67 expected hits
Finns roll dice for 2 Artillerys and 1 Elite in Lapland, round 3 : 0/3 hits, 1.00 expected hits
1 Elite owned by the Germans and 2 Artillerys owned by the Germans lost in Lapland
British win, taking Lapland from Finns with 1 Bomber, 3 Fighters and 2 Tanks remaining. Battle score for attacker is 11
Casualties for British: 3 Infantrys
Casualties for Germans: 2 Artillerys, 1 Elite and 3 Infantrys
Non Combat Move - British
1 Bomber and 3 Fighters moved from Lapland to Leningrad
1 Infantry moved from London to Manchester
1 Fighter moved from Mersa Matruh to Palestine
Place Units - British
2 Adv.Fighters and 1 Bunker placed in Palestine
1 Adv.Fighter, 1 Bunker and 5 Tanks placed in Cairo
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
1 Fighter and 3 Infantrys placed in Manchester
1 Infantry placed in Wales
Turn Complete - British
British collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
British : -0.50
Italians : 1.33
Finns : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
1 Infantry moved from South New Zealand to 122 Sea Zone
1 Infantry moved from North New Zealand to 122 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 66 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
1 Infantry moved from Milne Bay to West Papua
3 Infantrys moved from Townsville to Northern Territory
2 Transports moved from 66 Sea Zone to 67 Sea Zone
1 Tank moved from Western Australia to 67 Sea Zone
3 Elites moved from Broome to 67 Sea Zone
3 Elites, 1 Tank and 2 Transports moved from 67 Sea Zone to 66 Sea Zone
1 Artillery, 3 Elites, 3 Infantrys and 1 Tank moved from 66 Sea Zone to Sumatra
4 Fighters moved from Java to 105 Sea Zone
Purchase Units - Anzac
Anzac buy 3 Fighters and 6 Infantrys; Remaining resources: 1 PUs;
Combat - Anzac
Battle in 105 Sea Zone
Anzac attack with 4 Fighters
Yamamoto defend with 3 Transports; Thai defend with 1 T.Boat
Anzac roll dice for 4 Fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 T.Boat and 3 Transports in 105 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
2 Transports owned by the Yamamoto lost in 105 Sea Zone
Anzac roll dice for 4 Fighters in 105 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 4 Fighters in 105 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 T.Boat owned by the Thai and 1 Transport owned by the Yamamoto lost in 105 Sea Zone
Anzac win with 4 Fighters remaining. Battle score for attacker is 24
Casualties for Yamamoto: 3 Transports
Casualties for Thai: 1 T.Boat
Non Combat Move - Anzac
4 Fighters moved from 105 Sea Zone to Java
Place Units - Anzac
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
3 Fighters placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto : -1.33
Anzac : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 unit repaired.
Purchase Units - Dutch
Dutch buy 5 Bunkers; Remaining resources: 15 PUs;
Place Units - Dutch
1 Bunker placed in Merauke
1 Bunker placed in Tanimbar
1 Bunker placed in Flores
1 Bunker placed in Lombok
1 Bunker placed in Java
Turn Complete - Dutch
Dutch collect 20 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
2 Infantrys moved from Oulu to Kotka
1 Infantry moved from N.Karelia to Murmansk
Finns take Murmansk from Russians
1 Infantry moved from Oulu to N.Karelia
1 Elite moved from Tampere to Kotka
2 Artillerys and 3 Infantrys moved from Tampere to Oulu
1 Elite and 5 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Kotka
Finns attack with 1 Elite and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 2 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 3 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 4 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 4 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 5 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 5 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 6 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
Place Units - Finns
1 Elite and 5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : -2.33
Russians : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 Artillerys and 1 Infantry moved from Serbia to Greece
3 Tanks moved from Bulgaria to Greece
1 Adv.Fighter and 1 Fighter moved from Bucharest to Greece
2 Elites and 1 Tank moved from Bucharest to E.Romania
1 Elite and 1 Tank moved from E.Romania to Odessa
Purchase Units - Romanians
Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Greece
Romanians attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
AA fire in Greece : 0/2 hits, 0.33 expected hits
Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks in Greece, round 2 : 2/8 hits, 3.33 expected hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits, 2.67 expected hits
1 Artillery owned by the Romanians, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Greece
Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Tanks in Greece, round 3 : 5/6 hits, 2.67 expected hits
Neutral roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Greece, round 3 : 2/5 hits, 2.00 expected hits
1 Fighter owned by the Neutral, 1 Artillery owned by the Romanians, 1 Tank owned by the Romanians, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Greece
Romanians loses 0 PUs for violating Greeces neutrality.
Romanians win, taking Greece from Neutral with 1 Adv.Fighter, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Romanians: 2 Artillerys, 1 Infantry and 1 Tank
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Non Combat Move - Romanians
1 Adv.Fighter and 1 Fighter moved from Greece to Serbia
Place Units - Romanians
3 Infantrys placed in Bucharest
1 Factory placed in Vinnytsia
Turn Complete - Romanians
Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians : 1.00
Neutral : -0.67
AA fire in Greece : : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from S.Thailand to N.Thailand
Thai take N.Thailand from Chinese
1 Destroyer and 1 Submarine moved from 111 Sea Zone to 110 Sea Zone
1 Tank moved from S.Thailand to Yunnan
Thai take Yunnan from Chinese
1 Artillery and 2 Elites moved from S.Thailand to Bangkok
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
5 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to 108 Sea Zone
1 Submarine moved from 81 Sea Zone to 88 Sea Zone
1 Destroyer moved from 97 Sea Zone to 103 Sea Zone
1 Infantry and 1 Tank moved from Johnston to 97 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
1 Infantry and 1 Tank moved from 103 Sea Zone to Nauru
2 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
1 Carrier, 2 Destroyers, 1 Submarine and 5 Transports moved from 98 Sea Zone to 97 Sea Zone
2 Adv.Fighters moved from San Francisco to 97 Sea Zone
6 Fighters moved from San Francisco to Johnston
1 Fighter moved from Greenland to Scotland
Purchase Units - Americans
Americans buy 2 B.Carriers, 1 Destroyer, 4 Infantrys and 4 S.Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 108 Sea Zone
Americans attack with 1 Adv.Fighter and 1 Fighter
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Adv.Fighter and 1 Fighter in 108 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 Submarine owned by the Yamamoto lost in 108 Sea Zone
Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 103 Sea Zone
Place Units - Americans
2 B.Carriers and 1 Destroyer placed in 98 Sea Zone
4 S.Submarines placed in 83 Sea Zone
4 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : 0.17