Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 3 fighters and 2 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery and 2 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
2 marines moved from 41 Sea Zone to Sumatra
1 artillery and 1 marine moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 marine moved from 38 Sea Zone to Burma
4 bombers, 8 fighters and 5 tactical_bombers moved from French Indo China to Szechwan
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 4 bombers, 8 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 4 bombers, 8 fighters, 1 infantry and 5 tactical_bombers in Szechwan, round 2 : 9/18 hits, 10.17 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 1/8 hits, 3.00 expected hits
1 infantry owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 4 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 3 marines and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 3/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 bombers, 8 fighters and 5 tactical_bombers moved from Szechwan to French Indo China
1 aaGun and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -3.00
UK_Pacific : 0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Morocco from Italians, taking Marshall Islands from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Morocco from Italians, taking Marshall Islands from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to Burma
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Iraq to Egypt
2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
Combat - British
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 marine
British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 marine in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - British
2 fighters moved from Burma to India
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 marine moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Ethiopia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Persia
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0,50
Americans : -0,67
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from Tobruk to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 marine
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Non Combat Move - Italians
1 bomber moved from Morocco to Tunisia
3 fighters moved from Tobruk to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Greece to Romania
Place Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : -0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
Combat - French
Battle in Alexandria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
French win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67
French : 0,83
ANZAC : -0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Baltic States to Belarus
Germans take Belarus from Russians
3 armour and 3 mech_infantrys moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Romania to Eastern Poland
2 artilleries and 10 infantry moved from Romania to Eastern Poland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 11 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 11 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 3/25 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Baltic States to Belarus
3 aaGuns, 1 armour, 13 artilleries, 11 infantry and 6 mech_infantrys moved from Baltic States to Eastern Poland
2 infantry moved from Germany to Poland
3 bombers, 3 fighters and 2 tactical_bombers moved from Algeria to Western Germany
3 infantry moved from Finland to Karelia
Place Units - Germans
6 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -2.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Bryansk
8 armour and 2 mech_infantrys moved from Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
6 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Bryansk to Russia
3 armour and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 3 marines moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 3 marines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 3 fighters, 3 infantry, 3 marines and 3 tactical_bombers moved from 39 Sea Zone to India
4 bombers, 8 fighters and 5 tactical_bombers moved from French Indo China to India
Combat - Japanese
Combat Hit Differential Summary :
scramble sz39?
@DizzKneeLand33 said in Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2:
scramble sz39?
one anzac fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 3 marines moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 3 marines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 3 fighters, 3 infantry, 3 marines and 3 tactical_bombers moved from 39 Sea Zone to India
4 bombers, 8 fighters and 5 tactical_bombers moved from French Indo China to India
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 3 transports
ANZAC defend with 1 fighter
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 39 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 3 transports remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Burma
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Burma, round 2 : 1/5 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Burma, round 3 : 2/5 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in India
Japanese attack with 1 artillery, 4 bombers, 11 fighters, 3 infantry, 3 marines and 8 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 19 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 4 bombers, 10 fighters, 3 infantry, 3 marines and 8 tactical_bombers in India, round 2 : 17/29 hits, 15.00 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 fighters, 19 infantry and 1 mech_infantry in India, round 2 : 10/22 hits, 8.00 expected hits
4 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 marines owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India
Japanese roll dice for 4 bombers, 6 fighters, 1 marine and 8 tactical_bombers in India, round 3 : 15/19 hits, 11.00 expected hits
UK_Pacific roll dice for 2 fighters, 5 infantry and 1 mech_infantry in India, round 3 : 3/8 hits, 3.33 expected hits
3 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the British, 5 infantry owned by the British and 2 fighters owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 bombers, 6 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery, 5 fighters, 3 infantry, 2 marines and 3 tactical_bombers
Casualties for British: 3 aaGuns, 2 fighters, 19 infantry and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
3 fighters and 2 tactical_bombers moved from India to Yunnan
4 bombers moved from India to French Indo China
1 infantry moved from Hunan to Yunnan
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
UK_Pacific : 0.67
AA fire in India : : -0.50
Japanese : 7.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Wake Island to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Philippines
Battle in Morocco
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Philippines from Japanese, taking Morocco from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Caroline Islands
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 3 fighters and 2 infantry in Caroline Islands, round 2 : 0/5 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 fighter in Caroline Islands, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win with 1 fighter remaining. Battle score for attacker is -25
Casualties for Americans: 3 fighters and 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Tunisia
Americans attack with 1 armour and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber in Tunisia, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 bomber moved from United Kingdom to French Equatorial Africa
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : 0,83
Americans : -2,17
AA fire in Caroline Islands : : 0,50
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Wake Island to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Philippines
Battle in Morocco
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Philippines from Japanese, taking Morocco from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Caroline Islands
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 3 fighters and 2 infantry in Caroline Islands, round 2 : 0/5 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 fighter in Caroline Islands, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win with 1 fighter remaining. Battle score for attacker is -25
Casualties for Americans: 3 fighters and 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Tunisia
Americans attack with 1 armour and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber in Tunisia, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 bomber moved from United Kingdom to French Equatorial Africa
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - British
4 artilleries moved from Egypt to Trans-Jordan
7 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 7 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 7 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/8 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Alexandria to Iraq
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 marine moved from Ethiopia to 76 Sea Zone
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0,50
British : -0,67
Americans : -2,17
AA fire in Caroline Islands : : 0,50
Japanese : 1,67
hey, your turn
Sorry, let me see if for some reason it didn’t post. The board notifications are driving me batty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Tobruk to Libya
1 fighter moved from 94 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Belarus
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
6 bombers moved from Western Germany to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Belarus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 6 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 6 bombers and 2 infantry in Western Ukraine, round 2 : 4/8 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 bombers moved from Western Ukraine to Belarus
4 aaGuns, 3 armour, 15 artilleries, 19 infantry and 16 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Belarus
4 fighters and 2 tactical_bombers moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Archangel to Karelia
2 infantry moved from Novgorod to Belarus
3 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Belarus
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33