Will have to come to this later.
GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30)
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 35 PUs; British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 armour moved from Egypt to Iraq 1 bomber moved from Egypt to Volgograd 1 artillery and 4 infantry moved from Alexandria to Tobruk 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Suriname to 88 Sea Zone 1 armour and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 2 fighters moved from Gibraltar to Egypt Combat - British Battle in Algeria Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Algeria from Italians, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Volgograd British attack with 1 bomber Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Volgograd British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Volgograd to Russia 1 bomber moved from Russia to Iraq Place Units - British 1 transport placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Suriname: 1 infantry EDIT: Adding units owned by British to Brazil: 4 infantry EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Changing ownership of Brazil from Neutral_Allies to British EDIT: Turning off Edit Mode 3 infantry placed in Persia 3 infantry placed in Iraq 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 British collect 35 PUs (1 lost to blockades); end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 0.50 Japanese : -0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Ukraine to Bryansk 2 armour moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Italians attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov 1 fighter moved from Rostov to Caucasus 1 mech_infantry moved from Norway to Karelia 1 armour moved from Novgorod to Karelia 1 bomber moved from Rostov to Novgorod 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Combat Move - French 2 infantry moved from Morocco to Algeria 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Nenetsia to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 2 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Ukraine to Smolensk 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Ukraine to Tambov 1 bomber moved from Greece to Tambov 1 bomber moved from Ukraine to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 1 tactical_bomber moved from Ukraine to Belarus 1 infantry moved from Ukraine to Western Ukraine 4 artilleries moved from Ukraine to Western Ukraine 5 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Tambov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 4/10 hits, 3.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 artillery and 3 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 2.50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 4 artilleries and 6 infantry Russians defend with 2 infantry Germans roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 2 : 3/10 hits, 3.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 5 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Greece to Western Germany 12 armour and 12 mech_infantrys moved from Ukraine to Caucasus 5 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Smolensk to Rostov 1 tactical_bomber moved from Belarus to Rostov 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Tambov to Ukraine 1 bomber moved from Smolensk to Ukraine 2 aaGuns moved from Ukraine to Rostov 4 artilleries and 4 infantry moved from Ukraine to Rostov Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Novgorod 2 infantry placed in France 4 mech_infantrys placed in Germany 1 fighter, 1 infantry and 4 mech_infantrys placed in Western Germany Germans undo move 4. 1 mech_infantry placed in Germany 1 fighter, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,2,2 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 3.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Volgograd Russians take Volgograd from Japanese 1 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Samara Combat - Russians Battle in Smolensk Russians attack with 2 fighters and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits, 2.17 expected hits Italians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Smolensk to Russia Place Units - Russians 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 16 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 16 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -1.00 Russians : 1.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 9 infantry moved from Korea to Amur Japanese take Amur from Russians 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 fighter and 1 tactical_bomber moved from Szechwan to Novosibirsk 1 mech_infantry moved from Caucasus to Northwest Persia Japanese take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Shan State to Malaya 1 bomber moved from French Indo China to 41 Sea Zone 3 mech_infantrys moved from Kweichow to Burma 1 bomber moved from French Indo China to Malaya 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 tactical_bomber moved from French Indo China to Burma 1 fighter moved from French Indo China to Malaya 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Siberia 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Siberia from Russians with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 2 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Novosibirsk Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Novosibirsk to Timguska 1 infantry moved from Yenisey to Timguska 1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan 3 mech_infantrys moved from Kiangsu to Kweichow 1 armour and 1 mech_infantry moved from French Indo China to Szechwan 1 fighter moved from Malaya to French Indo China 2 fighters and 3 tactical_bombers moved from Burma to French Indo China 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from 41 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Malaya to French Indo China Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.17 UK_Pacific : -0.33 Russians : -0.33 Japanese : 1.00
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Shoot! I forgot to move my AA guns into Amur. Do you mind?
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 submarines moved from 92 Sea Zone to 99 Sea Zone 1 cruiser, 2 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to Algeria 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from India to Iraq 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 4 fighters and 3 infantry moved from 42 Sea Zone to Java Combat - Americans
Combat Hit Differential Summary :
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@StuckTojo any scramble in sz97?
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@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@StuckTojo any scramble in sz97?
No, thank you.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 submarines moved from 92 Sea Zone to 99 Sea Zone 1 cruiser, 2 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to Algeria 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from India to Iraq 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 4 fighters and 3 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 6 submarines Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Java Americans attack with 1 artillery, 4 fighters and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Java, round 2 : 6/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : -1.33 Italians : -0.33 Americans : 2.17 Japanese : -1.00
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@StuckTojo my planes were not suppose to go over java they were suppose to help with the navy battle. do i have to suffer the wraith or is there something i can do. (like restart my turn)
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No problem. Restart your turn. Stuff happens. :+1:
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 3 aaGuns EDIT: Adding units owned by Japanese to Amur: 3 aaGuns EDIT: Turning off Edit Mode 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 submarines moved from 92 Sea Zone to 99 Sea Zone 1 cruiser, 2 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to Algeria 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from India to Iraq 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 3 aaGuns EDIT: Adding units owned by Japanese to Amur: 3 aaGuns EDIT: Turning off Edit Mode 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 submarines moved from 92 Sea Zone to 99 Sea Zone 1 cruiser, 2 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to Algeria 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from India to Iraq 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 transports in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 6 submarines Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Java Americans attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Americans roll dice for 1 artillery and 3 infantry in Java, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 bomber moved from 45 Sea Zone to Queensland 4 fighters moved from 42 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 4. 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Americans : -0.50 Japanese : -1.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - British British buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 3 fighters moved from Egypt to Northwest Persia 1 bomber moved from Iraq to Northwest Persia 1 artillery and 4 infantry moved from Tobruk to Libya 1 armour moved from Algeria to Libya 1 tactical_bomber moved from 92 Sea Zone to Libya 4 infantry moved from Brazil to French Guiana 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Combat - British British creates battle in territory 106 Sea Zone Battle in Southern France Battle in Libya British attack with 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Libya, round 2 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Libya British roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Libya, round 3 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya British win, taking Southern France from Germans, taking Libya from Italians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Battle in Northwest Persia British attack with 1 bomber, 3 fighters and 4 infantry Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 1 bomber, 3 fighters and 4 infantry in Northwest Persia, round 2 : 2/8 hits, 2.83 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 bomber, 3 fighters and 3 infantry in Northwest Persia, round 3 : 2/7 hits, 2.67 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Northwest Persia British win, taking Northwest Persia from Japanese with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Non Combat Move - British 1 bomber and 3 fighters moved from Northwest Persia to Iraq 1 armour moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Libya to Tobruk Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 British collect 39 PUs (1 lost to blockades); end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
British : -1.67 Italians : -0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Caucasus to Northwest Persia 2 armour moved from Rostov to Northwest Persia 1 bomber moved from Novgorod to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 armour, 1 bomber and 1 fighter British defend with 1 armour and 3 infantry Italians roll dice for 2 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 armour and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits 3 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia Italians roll dice for 1 armour, 1 bomber and 1 fighter in Northwest Persia, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 9 Casualties for Italians: 1 armour Casualties for British: 1 armour and 3 infantry Non Combat Move - Italians 1 fighter moved from Northwest Persia to Rostov 1 aaGun moved from Rostov to Caucasus 2 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Romania to Baltic States 1 bomber moved from Northwest Persia to Rostov 1 armour moved from Southern Italy to Greater Southern Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,1,5,1,3,2,1,5,3,6,2,5,5 Italians collect 6 PUs (10 lost to blockades); end with 6 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -1.00