1d6: 3
Makalakalane (ax) vs Enigma (al)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 armour, 1 cruiser, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 28 Sea Zone: 1 armour, 1 cruiser, 1 infantry and 1 transport EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 0,83 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 armour, 1 cruiser, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 28 Sea Zone: 1 armour, 1 cruiser, 1 infantry and 1 transport EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Shan State to Malaya 2 mech_infantrys moved from Yunnan to Malaya 1 armour moved from Yunnan to Malaya 2 fighters moved from Yunnan to Malaya 1 tactical_bomber moved from Yunnan to Malaya 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 bomber moved from Belgian Congo to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Malaya British attack with 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 4/7 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery Casualties for Japanese: 1 artillery and 1 infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 2,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/7 hits, 2,33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 2/6 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from French West Africa to French Equatorial Africa 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone 1 artillery moved from 83 Sea Zone to French West Africa 1 infantry moved from 83 Sea Zone to French West Africa 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from United Kingdom to French West Africa 1 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Malaya to Yunnan 2 fighters moved from Malaya to Yunnan 3 artilleries and 3 infantry moved from India to Burma 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Iraq to Egypt Place Units - British 1 artillery and 1 infantry placed in Quebec 1 factory_minor placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,2,3,3,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
British : -2,50 Chinese : 0,83 Neutral_Axis : 0,00 Japanese : 0,33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 artillery moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 fighter moved from Southern Italy to Morocco 1 bomber moved from Southern Italy to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 fighter moved from Southern Italy to Alexandria 1 fighter moved from Southern Italy to Alexandria Combat - Italians Battle in Bessarabia Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 artillery, 2 fighters and 2 infantry ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Alexandria, round 2 : 0/5 hits, 1,83 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Alexandria, round 3 : 0/5 hits, 1,83 expected hits British roll dice for 2 infantry in Alexandria, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery and 2 fighters in Alexandria, round 4 : 3/3 hits, 1,33 expected hits British roll dice for 2 infantry in Alexandria, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -20 Casualties for Italians: 2 fighters and 2 infantry Casualties for ANZAC: 2 infantry Battle in Morocco Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 1,17 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 fighter moved from Morocco to Algeria 1 aaGun moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 2 armour moved from Romania to Bessarabia 1 bomber moved from Eastern Poland to Western Germany Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -2,50 British : 2,00 French : 0,00 Russians : 1,33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in French Indo China, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in French Indo China retreated to French Indo China Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 3 fighters moved from French Indo China to Yunnan 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4 ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,67 -
@Enigma nå jamen indtil videre er der ingen af mine fly der rammer noget som helst. Det er helt sygt. Min Bomber ramte 1 ud af 3 gange i sidste runde og min tac bomber det samme mener jeg. Mit kinesiske fly har også misset i hvert fald 60-70% af dets terningekast. Sammenkoblet med Englands start i middelhavet, så ku det godt lugte af at det bare er permanent i det her game… :D Spændende om russiske og amerikanske fly kan ramme. Med den hit rate så kan du snildt ta Yunnan i næste tur :D
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in French Indo China, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in French Indo China retreated to French Indo China Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 3 fighters moved from French Indo China to Yunnan 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4 ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 fighter moved from French West Africa to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,67 -
@Makalakalane Tjah, det er tripleA… Italien har lige mistet 2 fightere i Alexandria og det gør det næsten op for briternes uheld ved Taranto. Vi må håbe det bliver ved med at gå nogenlunde lige op…
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@Enigma damn, gjorde de det? Mod de 2 Infantry der stod der??
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@Makalakalane Ja, de ramte 4 de to anzac-gutter. Jeg brændte hele første runde med 5 enheder inkl. 2 fightere.
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Karelia 1 infantry moved from 127 Sea Zone to Karelia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia 1 fighter moved from Poland to 127 Sea Zone 1 tactical_bomber moved from Poland to 127 Sea Zone 3 bombers, 1 fighter and 3 tactical_bombers moved from Poland to Karelia 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 6 armour, 11 artilleries, 19 infantry and 8 mech_infantrys moved from Poland to Baltic States 6 mech_infantrys moved from Germany to Baltic States 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone Germans take 97 Sea Zone from British 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Cyprus 3 armour moved from Romania to Baltic States 1 destroyer moved from 112 Sea Zone to 125 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Karelia 1 infantry moved from 127 Sea Zone to Karelia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia 1 fighter moved from Poland to 127 Sea Zone 1 tactical_bomber moved from Poland to 127 Sea Zone 3 bombers, 1 fighter and 3 tactical_bombers moved from Poland to Karelia 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 6 armour, 11 artilleries, 19 infantry and 8 mech_infantrys moved from Poland to Baltic States 6 mech_infantrys moved from Germany to Baltic States 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone Germans take 97 Sea Zone from British 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Cyprus 3 armour moved from Romania to Baltic States 1 destroyer moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in Cyprus Battle in Karelia Germans attack with 1 artillery, 3 bombers, 1 fighter, 7 infantry and 3 tactical_bombers Russians defend with 3 artilleries and 6 infantry Germans roll dice for 1 battleship and 1 cruiser in Karelia, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 7 infantry and 3 tactical_bombers in Karelia, round 2 : 5/15 hits, 5,83 expected hits Russians roll dice for 3 artilleries and 6 infantry in Karelia, round 2 : 4/9 hits, 3,00 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Karelia Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in Karelia, round 3 : 4/11 hits, 5,17 expected hits Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Karelia Germans win, taking Cyprus from British, taking Karelia from Russians with 1 artillery, 3 bombers, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 4 infantry Casualties for Russians: 3 artilleries and 6 infantry Battle in Baltic States Germans attack with 9 armour, 11 artilleries, 19 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 11 artilleries, 19 infantry and 14 mech_infantrys in Baltic States, round 2 : 16/53 hits, 15,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 9 armour, 11 artilleries, 18 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Poland to Baltic States 1 aaGun moved from Poland to Baltic States 1 infantry moved from Germany to Poland 3 bombers moved from Karelia to Finland 3 tactical_bombers moved from Karelia to Finland 1 fighter moved from Karelia to Finland 1 tactical_bomber moved from 127 Sea Zone to Finland 1 fighter moved from 127 Sea Zone to Finland 2 artilleries and 2 infantry moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Greece Place Units - Germans 1 fighter placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 1,00 -
@Enigma ser ud til alle fly i dette spil er amatører - også dine tyskere i første runde :D
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Karelia 3 infantry moved from Novgorod to Karelia 2 artilleries moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 armour moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 armour moved from Hunan to Yunnan Combat - Russians Battle in Karelia Russians attack with 2 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 4/10 hits, 3,83 expected hits Germans roll dice for 1 artillery and 3 infantry in Karelia, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns and 14 infantry moved from Bryansk to Smolensk 2 aaGuns, 4 artilleries and 13 infantry moved from Belarus to Smolensk 6 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Karelia to Russia 1 fighter moved from Karelia to Russia Place Units - Russians 1 infantry placed in Novgorod 5 armour placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 18 infantry EDIT: Removing units owned by Russians from Yakut S.S.R.: 18 infantry EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -1,00 Russians : -0,33 -
@Enigma glemte at rykke russerne i øst, så redigerede det til sidst. Håber det er ok.
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@Makalakalane Det er fint, den slags redigerer man bare.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 37 Sea Zone to Malaya 3 artilleries and 12 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Amur to Yakut S.S.R. Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Chahar to Kweichow 1 armour moved from Kiangsu to Kweichow 2 bombers moved from Kwangsi to Malaya 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter moved from Kwangsi to Malaya 5 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Battle in Borneo Battle in Celebes Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 5/8 hits, 4,33 expected hits UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 0/3 hits, 1,17 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Malaya Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Battle in Kweichow Japanese attack with 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 5/9 hits, 4,50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Malaya to Kwangsi 1 tactical_bomber moved from Malaya to Kwangsi 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 bombers moved from Malaya to Kwangsi 5 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi 1 aaGun moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Manchuria to Ulaanbaatar 1 fighter and 1 tactical_bomber moved from Amur to Kwangtung 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 1 destroyer moved from 19 Sea Zone to 34 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 16 Sea Zone to 19 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Amur to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone Place Units - Japanese 1 bomber placed in Japan 3 infantry placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Japanese undo move 4. Japanese undo move 3. 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese : 0,33 UK_Pacific : -1,17 Japanese : 1,00 -
@Enigma hold kæft hvor er det dumt. Jeg sad og tænkte på at evakuere Malaya. Jeg vidste jeg ville miste den alligevel. Hvor er det dumt. Nå, sådan kan det gå
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@Enigma ah hahaha nej, det var jo ruslands tur før… Er træt hehe. Ku ik ha nået at evakuere.
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@Makalakalane Jeg havde da ladet dem stå. Nu var jeg nødt til at bruge mange ressourcer på at tage den. Ellers kunne jeg have tage Sumatra også…





