Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsAxis and Allies drengenes fog of war spil
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@scousemart jeg fik test dice server mail. I spam ;) Man får aaaaalt for mange til der er plads til det i inbox :p
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@Makalakalane Yeah, det er irritende. Jeg bruger Outlook Office og kan vidersend Dice Server mails til en sær mappe. :grin:
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undskyld den lange ventetid, men job og børn tager en ordentlig del af min tid:face_with_rolling_eyes:
Jeg tager fat på USA nu. -
Raimo spørger om han kan se nabofelter efter combat.
det er der ingen andre der har fået men begge dele kan gi mening.
det må være op til jer. -
@Bjergmose said in Axis and Allies drengenes fog of war spil:
Raimo spørger om han kan se nabofelter efter combat.
det er der ingen andre der har fået men begge dele kan gi mening.
det må være op til jer.Jeg synes det er i orden. Hvis man kan se nabofelter normalt, så det må være ok efter combat, ligesom man kan se efter non combat move. Kan vi ikke skriver nye regler så snart vi bliver enige om dem? Jeg tænker også om Sub regler. :grin:
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@scousemart sub regler var skrevet. jeg havde bare glemt dem
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1.0 Land-enheder kan se nabo-landes enheder. Efter al combat og al NCM afsløres nabofelter.
1.1 Fly på land kan se nabo søzone(r ). Efter al combat og al NCM afsløres nabofelter.
2.0 Sø-enheder kan se nabo-seazones enheder (dog undtaget subs). Efter al combat og al NCM afsløres nabofelter.
2.1 Fly på hangarskibe kan se ind på nabo-land(e).
2.2 Subs kan vælge at forsøge at se ind i nabo-søzone. På GM slag:1-2 bliver selv opdaget 3-4 ingenting 5-6 Ser nabo-søzonen. En sub der vælger at gemme sig kan kun ses af destroyer i samme søzone.
3.0 Efterretninger. Hver nation (%Kina) starter med 5 ipc counter-espionage som fordeles på l lande/søzoner som man vil beskytte imod spionage.
3.1 Inden tech-slag kan aktive nation spionere imod et eller flere felter (land/søzone). Dette koster 1 ipc/felt+1 fra nærmeste enhed. Dvs. 1.felt er gratis (det man alligevel kan se). Der kan betales xtra ipc for at give flere + på terningslaget.
3.2 Justeret terningslag giver flg. udfald:
Under 0= falsk info (efter GM´s hoved indenfor realistisk scenario).
1-2=ingen info
3-4=vag info
5-6=fuld info
3.3 Al spionage imod et felt vil tære på den counter-spionage der er i feltet. Så hvis der spioneres med 2 ipc imod et felt der er beskyttet med 4 er der 2 tilbage efter terning-rul.
4.0 Buddet er ikke kendt med mindre det er i synligt område.
5.0 Tech-terninger koster 6 og bliver liggende. Tech er hemmelig til den afsløres i kamp. -
Jeg kan ikke huske om vi bliver enige man kan købe counter-espionage ellers det er bare de 5 IPC man har i starten?
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du kan købe alle dem du vil
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Vil det ikke ødelægge flowet, hvis man skal se efter combat?
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lidt måske, men regelmæssigt gir det ok mening.
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Jeg syntes jo bare ikke at det giver mening at jeg ikke kan se hvor meget der står i feltet “bag” det jeg non combatter ind i. For f.eks. Kina kan det have stor betydning.
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Så lykkedes det at komme igennem UK.
Jeg tror det er fra nu af at det bliver svært at holde styr på hvor modstanderen har enheder stående:) -
Har givet David en ny tur med russerne.Han var ikke klar over at Rusland måtte erklære krig når London var faldet. Spillet ville ikke gi mening hvis Rusland ikke reagerer.
Klager adresseres til c/o Tough Luck, Tofthøjparken 1,1.c 4130 Viby sj. -
@Bjergmose Fint med mig. Vidste ikke at David har spillet fordi jeg ikke har modtaget terninger. Er det kunne dig (som GM) der modtager terninger fra nu? :grinning:
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Han havde jo ikke rullet nogen terninger.
Han kunne ikke erklære krig fordi jeg havde edited londons fald. -
Mens jeg venter på update fra GM, så vil jeg da lige melde, at jeg syns det er en ret sjov måde at spille på - også selvom jeg stadig tror min røv bliver taget indenfor de næste par ture :D Hvis folk har lyst til flere FOW spil fremadrettet, så melder jeg mig gerne under fanen, som GM - tænker ikke @Bjergmose gider være den der redigerer hver gang :) Eneste minus er, at jeg måske ikke har den store erfaring med at skulle vurdere hvad der er realistisk, at en spiller kan se, ved fejlslagen/dårlig spionage. Men jeg tænker at ta en sludder med den nuværende GM og så ellers lade det være lidt op til terninger.
Nu må vi se hvordan resten af dette spil forløber, men jeg melder mig i hvert fald gerne fremadrettet, hvis der stadig er interesse, så Bjergmose også ka få lov til at spille ;)
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Kan vi lige få en melding på hvad der stod tilbage i london efter slaget? Syntes ikke det giver mening at jeg skal sidde og tælle terninger…
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@Maxiheimer 2 armor
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@Makalakalane jeg synes det er i orden at du eller andre vil gerne som GM. 😁





