TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
And here it is. The next game
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Carthage
1 spearman and 1 swordman moved from Gades to SZ 14
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
2 cavalrys, 4 spearmen and 3 swordmen moved from Corduba to Castulo
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
1 spearman moved from Gades to Hispatis
1 swordman moved from Acci to Hispatis
3 spearmen moved from Thapsus to SZ 36
1 spearman moved from Melita to SZ 36
1 bireme, 4 spearmen and 1 trireme moved from SZ 36 to SZ 33
1 warelephant moved from Carthago to SZ 32
1 hoplite and 2 spearmen moved from Carthago to SZ 32
2 biremes, 1 hoplite, 2 spearmen, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33
1 hoplite, 6 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum
Purchase Units - Carthage
Carthage buy 1 bireme, 2 citys and 1 trireme; Remaining resources: 4 PUs;
Combat - Carthage
Battle in Castulo
Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 2 : 2/14 hits, 3.50 expected hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 3/5 hits, 1.33 expected hits
2 cavalrys owned by the Neutral and 3 spearmen owned by the Carthage lost in Castulo
Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Castulo, round 3 : 1/11 hits, 3.00 expected hits
Neutral roll dice for 3 swordmen in Castulo, round 3 : 0/3 hits, 1.00 expected hits
1 swordman owned by the Neutral lost in Castulo
Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Castulo, round 4 : 4/11 hits, 3.00 expected hits
Neutral roll dice for 2 swordmen in Castulo, round 4 : 0/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral lost in Castulo
Carthage loses 0 PUs for violating Castulos neutrality.
Carthage win, taking Castulo from Neutral with 2 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 11
Casualties for Carthage: 3 spearmen
Casualties for Neutral: 2 cavalrys and 3 swordmen
Non Combat Move - Carthage
Place Units - Carthage
1 city placed in Lilybaeum
1 bireme and 1 trireme placed in SZ 32
1 city placed in Corduba
Turn Complete - Carthage
Carthage collect 55 PUs; end with 59 PUs
Combat Hit Differential Summary :
Carthage : -2.50
Neutral : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - RomanRepublic
4 legionaires and 5 velitess moved from Messana to Lilybaeum
1 ballista moved from Roma to SZ 28
3 legionaires moved from Capua to SZ 28
4 velitess moved from Roma to SZ 28
1 ballista, 2 biremes, 3 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34
1 ballista, 3 legionaires and 4 velitess moved from SZ 34 to Lilybaeum
1 bireme moved from SZ 44 to SZ 35
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
3 legionaires and 4 velitess moved from Arretium to Genua
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
2 legionaires and 3 velitess moved from Salapia to Ariminum
2 cavalrys moved from Roma to Ariminum
1 cavalry moved from Capua to Ariminum
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 1 trireme and 1 velites; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 7 legionaires and 9 velitess
Carthage defend with 1 city, 1 hoplite, 14 spearmen and 2 warelephants
RomanRepublic roll dice for 1 ballista, 7 legionaires and 9 velitess in Lilybaeum, round 2 : 4/17 hits, 4.67 expected hits
Units damaged: 2 warelephants owned by the Carthage
Carthage roll dice for 1 hoplite, 14 spearmen and 2 warelephants in Lilybaeum, round 2 : 4/17 hits, 6.50 expected hits
4 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista, 7 legionaires and 5 velitess in Lilybaeum, round 3 : 5/13 hits, 4.00 expected hits
Carthage roll dice for 1 hoplite, 12 spearmen and 2 warelephants in Lilybaeum, round 3 : 5/15 hits, 5.83 expected hits
5 velitess owned by the RomanRepublic and 5 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 1 ballista and 7 legionaires in Lilybaeum, round 4 : 1/8 hits, 3.17 expected hits
Carthage roll dice for 1 hoplite, 7 spearmen and 2 warelephants in Lilybaeum, round 4 : 3/10 hits, 4.17 expected hits
1 spearman owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Lilybaeum
RomanRepublic roll dice for 1 ballista and 4 legionaires in Lilybaeum, round 5 : 1/5 hits, 2.17 expected hits
Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Lilybaeum, round 5 : 4/9 hits, 3.83 expected hits
1 spearman owned by the Carthage and 4 legionaires owned by the RomanRepublic lost in Lilybaeum
RomanRepublic roll dice for 1 ballista in Lilybaeum, round 6 : 1/1 hits, 0.67 expected hits
Carthage roll dice for 1 hoplite, 5 spearmen and 2 warelephants in Lilybaeum, round 6 : 3/8 hits, 3.50 expected hits
1 ballista owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Lilybaeum
Carthage win with 1 hoplite, 4 spearmen and 2 warelephants remaining. Battle score for attacker is -30
Casualties for RomanRepublic: 1 ballista, 7 legionaires and 9 velitess
Casualties for Carthage: 10 spearmen
Battle in Genua
RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 6/13 hits, 3.67 expected hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 2/6 hits, 1.50 expected hits
3 cavalrys owned by the Neutral, 2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Genua
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 3 cavalrys and 3 swordmen
Non Combat Move - RomanRepublic
1 legionaire and 1 velites moved from Roma to Capua
1 legionaire and 3 velitess moved from Croton to Capua
2 legionaires and 1 velites moved from Tarentum to Capua
1 legionaire moved from Roma to Capua
Place Units - RomanRepublic
4 biremes and 1 trireme placed in SZ 28
1 velites placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Carthage : -4.83
Neutral : 0.50
RomanRepublic : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - GreekCityStates
2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to Lilybaeum
2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
6 hoplites and 3 slingerss moved from Sparta to Corinth
2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
3 biremes and 2 triremes moved from SZ 67 to SZ 68
1 hoplite and 1 slingers moved from Rhodos to SZ 68
1 hoplite and 1 slingers moved from SZ 68 to Sardis
2 hoplites moved from Delphi to Athens
1 archer moved from Delphi to Athens
3 slingerss moved from Delphi to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;
Combat - GreekCityStates
Battle in Lilybaeum
GreekCityStates attack with 2 cavalrys, 5 hoplites and 4 slingerss
Carthage defend with 1 city, 1 hoplite, 4 spearmen and 2 warelephants
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Lilybaeum, round 2 : 1/11 hits, 3.00 expected hits
Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Lilybaeum, round 2 : 4/7 hits, 3.17 expected hits
1 spearman owned by the Carthage and 4 slingerss owned by the GreekCityStates lost in Lilybaeum
GreekCityStates roll dice for 2 cavalrys and 5 hoplites in Lilybaeum, round 3 : 4/7 hits, 2.33 expected hits
Carthage roll dice for 1 hoplite, 3 spearmen and 2 warelephants in Lilybaeum, round 3 : 4/6 hits, 2.83 expected hits
2 hoplites owned by the GreekCityStates, 3 spearmen owned by the Carthage, 1 warelephant owned by the Carthage and 2 cavalrys owned by the GreekCityStates lost in Lilybaeum
GreekCityStates roll dice for 3 hoplites in Lilybaeum, round 4 : 1/3 hits, 1.00 expected hits
Carthage roll dice for 1 hoplite and 1 warelephant in Lilybaeum, round 4 : 2/2 hits, 1.00 expected hits
2 hoplites owned by the GreekCityStates and 1 warelephant owned by the Carthage lost in Lilybaeum
GreekCityStates roll dice for 1 hoplite in Lilybaeum, round 5 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 1 hoplite in Lilybaeum, round 5 : 0/1 hits, 0.50 expected hits
GreekCityStates roll dice for 1 hoplite in Lilybaeum, round 6 : 1/1 hits, 0.33 expected hits
Carthage roll dice for 1 hoplite in Lilybaeum, round 6 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Carthage lost in Lilybaeum
GreekCityStates win, taking Lilybaeum from Carthage with 1 hoplite remaining. Battle score for attacker is 9
Casualties for GreekCityStates: 2 cavalrys, 4 hoplites and 4 slingerss
Casualties for Carthage: 1 hoplite, 4 spearmen and 2 warelephants
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 6/20 hits, 5.33 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 5/13 hits, 4.17 expected hits
2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 1 slingers in Corinth, round 3 : 5/15 hits, 4.50 expected hits
Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 3 : 4/7 hits, 3.17 expected hits
2 swordmen owned by the Macedonia, 3 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates, 1 cavalry owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 11 hoplites in Corinth, round 4 : 3/11 hits, 3.67 expected hits
Macedonia roll dice for 2 hoplites in Corinth, round 4 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20
Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerss
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Battle in Sardis
GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss
Seleucid defend with 4 hoplites and 3 peltastss
GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 3/11 hits, 2.50 expected hits
Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 4/7 hits, 2.50 expected hits
3 peltastss owned by the Seleucid and 4 slingerss owned by the GreekCityStates lost in Sardis
GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Sardis, round 3 : 2/7 hits, 1.83 expected hits
Seleucid roll dice for 4 hoplites in Sardis, round 3 : 2/4 hits, 2.00 expected hits
2 hoplites owned by the Seleucid, 1 archer owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Sardis
GreekCityStates roll dice for 1 archer and 4 hoplites in Sardis, round 4 : 1/5 hits, 1.50 expected hits
Seleucid roll dice for 2 hoplites in Sardis, round 4 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis
GreekCityStates roll dice for 4 hoplites in Sardis, round 5 : 1/4 hits, 1.33 expected hits
Seleucid roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Sardis
GreekCityStates win, taking Sardis from Seleucid with 4 hoplites remaining. Battle score for attacker is 8
Casualties for GreekCityStates: 2 archers and 5 slingerss
Casualties for Seleucid: 4 hoplites and 3 peltastss
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 53 PUs; end with 57 PUs
Combat Hit Differential Summary :
Carthage : 2.00
Macedonia : 1.67
Seleucid : 1.00
GreekCityStates : 0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Macedonia
1 cavalry moved from Pella to Delphi
Macedonia take Delphi from GreekCityStates
2 hoplites and 4 peltastss moved from Dodona to Delphi
1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
2 cavalrys moved from Thessalonica to Athens
1 hoplite and 3 peltastss moved from Pella to Thessalonica
1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
3 hoplites moved from Thessalonica to SZ 70
2 swordmen moved from Thessalonica to SZ 70
3 hoplites and 2 swordmen moved from SZ 70 to Pergamum
Macedonia take Pergamum from GreekCityStates
1 cavalry and 4 peltastss moved from Thessalonica to Larissa
Purchase Units - Macedonia
Macedonia buy 1 bireme and 5 swordmen; Remaining resources: 2 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman
GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
Macedonia roll dice for 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman in Athens, round 2 : 2/11 hits, 2.83 expected hits
GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Athens, round 2 : 2/6 hits, 2.00 expected hits
2 slingerss owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 3 cavalrys, 2 hoplites, 3 peltastss and 1 swordman in Athens, round 3 : 2/9 hits, 2.50 expected hits
GreekCityStates roll dice for 1 archer, 2 hoplites and 1 slingers in Athens, round 3 : 3/4 hits, 1.67 expected hits
1 archer owned by the GreekCityStates, 1 slingers owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 3 cavalrys, 2 hoplites and 1 swordman in Athens, round 4 : 3/6 hits, 2.00 expected hits
GreekCityStates roll dice for 2 hoplites in Athens, round 4 : 2/2 hits, 1.00 expected hits
2 hoplites owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens
Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 2 hoplites and 1 swordman remaining. Battle score for attacker is 2
Casualties for Macedonia: 2 cavalrys and 5 peltastss
Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss
Non Combat Move - Macedonia
Place Units - Macedonia
5 swordmen placed in Thessalonica
1 bireme placed in SZ 70
Turn Complete - Macedonia
Macedonia collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Macedonia : -0.33
GreekCityStates : 2.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Egypt
1 chariot moved from Memphis to SZ 58
1 spearman moved from Memphis to SZ 58
1 chariot, 1 spearman and 1 trireme moved from SZ 58 to SZ 59
1 chariot and 1 spearman moved from SZ 59 to Jerusalem
2 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem
2 archers and 4 spearmen moved from Alexandria to SZ 57
2 archers, 3 biremes, 4 spearmen and 1 trireme moved from SZ 57 to SZ 58
2 archers and 4 spearmen moved from SZ 58 to Pharan
1 archer, 2 axemen and 4 spearmen moved from Memphis to Pharan
2 chariots moved from Alexandria to Pharan
3 axemen moved from Alexandria to Paraetonium
3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
Purchase Units - Egypt
Egypt buy 5 archers, 1 city and 4 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Paraetonium
Egypt attack with 3 archers, 7 axemen and 2 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 3 archers, 7 axemen and 2 spearmen in Paraetonium, round 2 : 4/12 hits, 3.17 expected hits
Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits, 1.00 expected hits
3 spearmen owned by the Neutral lost in Paraetonium
Egypt loses 0 PUs for violating Paraetoniums neutrality.
Egypt win, taking Paraetonium from Neutral with 3 archers, 7 axemen and 2 spearmen remaining. Battle score for attacker is 9
Casualties for Neutral: 3 spearmen
Non Combat Move - Egypt
Place Units - Egypt
1 city placed in Jerusalem
5 archers and 4 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Egypt : 0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Seleucid
1 cataphract and 1 cavalry moved from Hatra to Ctesiphon
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Ctesiphon
2 hoplites and 2 peltastss moved from Tarsus to SZ 61
2 hoplites and 2 peltastss moved from SZ 61 to Salamis
4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
2 cavalrys, 2 hoplites, 1 legionaire and 2 peltastss moved from Damascus to Sidon
1 cataphract moved from Antioch to Sidon
2 cavalrys moved from Antioch to Hatra
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Hatra
1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
Purchase Units - Seleucid
Seleucid buy 3 cataphracts and 8 cavalrys; Remaining resources: 2 PUs;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 2 spearmen
Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 0/4 hits, 1.00 expected hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 3 : 2/4 hits, 1.00 expected hits
Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits, 0.67 expected hits
2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
Seleucid win, taking Salamis from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
Casualties for Seleucid: 1 peltasts
Casualties for Egypt: 2 spearmen
Battle in Sidon
Seleucid attack with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss
Egypt defend with 1 axeman
Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 8/20 hits, 5.67 expected hits
Egypt roll dice for 1 axeman in Sidon, round 2 : 0/1 hits, 0.17 expected hits
1 axeman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Ctesiphon
Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss
Parthia defend with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss in Ctesiphon, round 2 : 8/17 hits, 5.83 expected hits
Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Ctesiphon, round 2 : 7/13 hits, 5.00 expected hits
3 cavalrys owned by the Seleucid, 7 spearmen owned by the Parthia, 4 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Ctesiphon
Seleucid roll dice for 3 cataphracts, 5 hoplites and 2 legionaires in Ctesiphon, round 3 : 4/10 hits, 4.17 expected hits
Parthia roll dice for 3 archers, 1 cataphract and 1 horsearcher in Ctesiphon, round 3 : 2/5 hits, 2.50 expected hits
1 horsearcher owned by the Parthia, 3 archers owned by the Parthia and 2 hoplites owned by the Seleucid lost in Ctesiphon
Seleucid roll dice for 3 cataphracts, 3 hoplites and 2 legionaires in Ctesiphon, round 4 : 2/8 hits, 3.50 expected hits
Parthia roll dice for 1 cataphract in Ctesiphon, round 4 : 0/1 hits, 0.50 expected hits
1 cataphract owned by the Parthia lost in Ctesiphon
Seleucid win, taking Ctesiphon from Parthia with 3 cataphracts, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 20
Casualties for Seleucid: 3 cavalrys, 2 hoplites and 4 peltastss
Casualties for Parthia: 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
Non Combat Move - Seleucid
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 cavalrys moved from Hatra to Emesa
Place Units - Seleucid
3 cataphracts and 8 cavalrys placed in Antioch
Turn Complete - Seleucid
Seleucid collect 70 PUs; end with 72 PUs
Combat Hit Differential Summary :
Egypt : -0.50
Parthia : 1.00
Seleucid : 2.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Parthia
1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Ctesiphon
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
1 horsearcher moved from Ecbatana to Ctesiphon
1 cataphract and 1 cavalry moved from Persepolis to Ctesiphon
2 archers and 4 spearmen moved from Persepolis to Susa
Purchase Units - Parthia
Parthia buy 2 cataphracts, 1 cavalry and 2 horsearchers; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Seleucia
Parthia attack with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Seleucia, round 2 : 0/13 hits, 2.83 expected hits
Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 1/1 hits, 0.17 expected hits
1 spearman owned by the Parthia lost in Seleucia
Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 6 spearmen in Seleucia, round 3 : 2/12 hits, 2.67 expected hits
Seleucid roll dice for 1 peltasts in Seleucia, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 6 spearmen remaining. Battle score for attacker is -1
Casualties for Parthia: 1 spearman
Casualties for Seleucid: 1 peltasts
Battle in Ctesiphon
Parthia attack with 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 7 spearmen
Seleucid defend with 3 cataphracts, 3 hoplites and 2 legionaires
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 7 spearmen in Ctesiphon, round 2 : 4/14 hits, 3.33 expected hits
Seleucid roll dice for 3 cataphracts, 3 hoplites and 2 legionaires in Ctesiphon, round 2 : 4/8 hits, 3.67 expected hits
2 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 4 spearmen owned by the Parthia lost in Ctesiphon
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 3 spearmen in Ctesiphon, round 3 : 1/10 hits, 2.67 expected hits
Seleucid roll dice for 3 cataphracts and 1 hoplite in Ctesiphon, round 3 : 1/4 hits, 2.00 expected hits
1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Ctesiphon
Parthia roll dice for 2 archers, 1 cataphract, 3 horsearchers and 3 spearmen in Ctesiphon, round 4 : 2/9 hits, 2.33 expected hits
Seleucid roll dice for 3 cataphracts in Ctesiphon, round 4 : 1/3 hits, 1.50 expected hits
2 cataphracts owned by the Seleucid and 1 spearman owned by the Parthia lost in Ctesiphon
Parthia roll dice for 2 archers, 1 cataphract, 3 horsearchers and 2 spearmen in Ctesiphon, round 5 : 2/8 hits, 2.17 expected hits
Seleucid roll dice for 1 cataphract in Ctesiphon, round 5 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid and 1 spearman owned by the Parthia lost in Ctesiphon
Parthia win, taking Ctesiphon from Seleucid with 2 archers, 1 cataphract, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 22
Casualties for Parthia: 1 cavalry and 6 spearmen
Casualties for Seleucid: 3 cataphracts, 3 hoplites and 2 legionaires
Non Combat Move - Parthia
Place Units - Parthia
2 cataphracts, 1 cavalry and 2 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Parthia : -5.00
Seleucid : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Numidia
2 cavalrys moved from Leptis Magna to Cyrene
1 cavalry and 1 spearman moved from Berenice to Cyrene
1 cavalry and 2 spearmen moved from Paliurus to Cyrene
3 spearmen moved from Leptis Magna to Berenice
2 archers and 4 spearmen moved from Siwa to Berenice
1 archer, 2 cavalrys, 5 spearmen and 3 swordmen moved from Cirta to Theveste
3 cavalrys and 2 spearmen moved from Theveste to Capsa
1 archer, 2 cavalrys and 1 spearman moved from Zama to Capsa
2 cavalrys and 1 spearman moved from Igilgili to Zama
1 archer, 2 cavalrys and 3 spearmen moved from Hippo Regius to Zama
4 cavalrys moved from Zama to Capsa
2 biremes moved from SZ 29 to SZ 30
Purchase Units - Numidia
Numidia buy 4 cavalrys; Remaining resources: 1 PUs;
Combat - Numidia
Battle in Cyrene
Numidia attack with 4 cavalrys and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits
2 spearmen owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene
Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 3 : 3/6 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 3 : 0/2 hits, 0.83 expected hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene
Numidia loses 0 PUs for violating Cyrenes neutrality.
Numidia win, taking Cyrene from Neutral with 4 cavalrys and 2 spearmen remaining. Battle score for attacker is 10
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer and 3 spearmen
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Neutral : -1.33
Numidia : 1.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Carthage
1 bireme and 1 trireme moved from SZ 32 to SZ 33
2 biremes moved from SZ 15 to SZ 16
3 spearmen and 2 swordmen moved from Hispatis to Salmantica
1 spearman and 1 swordman moved from Castulo to Salmantica
1 cavalry moved from Castulo to Salmantica
1 cavalry, 3 spearmen and 4 swordmen moved from Castulo to Toletum
1 spearman and 1 swordman moved from Carthago Nova to Castulo
Purchase Units - Carthage
Carthage buy 4 biremes, 1 spearman and 2 warelephants; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Toletum
Carthage attack with 1 cavalry, 3 spearmen and 4 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 2 : 0/8 hits, 2.17 expected hits
Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits
Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 3 : 2/8 hits, 2.17 expected hits
Neutral roll dice for 4 cavalrys in Toletum, round 3 : 0/4 hits, 0.67 expected hits
2 cavalrys owned by the Neutral lost in Toletum
Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 4 : 3/8 hits, 2.17 expected hits
Neutral roll dice for 2 cavalrys in Toletum, round 4 : 0/2 hits, 0.33 expected hits
2 cavalrys owned by the Neutral lost in Toletum
Carthage loses 0 PUs for violating Toletums neutrality.
Carthage win, taking Toletum from Neutral with 1 cavalry, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys
Battle in Salmantica
Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 1/8 hits, 2.00 expected hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits
1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Salmantica
Carthage roll dice for 1 cavalry, 2 spearmen and 3 swordmen in Salmantica, round 3 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 1/3 hits, 0.67 expected hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
Carthage roll dice for 1 cavalry, 1 spearman and 3 swordmen in Salmantica, round 4 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 4 : 0/2 hits, 0.50 expected hits
1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica
Carthage loses 0 PUs for violating Salmanticas neutrality.
Carthage win, taking Salmantica from Neutral with 1 cavalry, 1 spearman and 3 swordmen remaining. Battle score for attacker is 7
Casualties for Carthage: 3 spearmen
Casualties for Neutral: 3 cavalrys and 1 swordman
Non Combat Move - Carthage
Place Units - Carthage
2 warelephants placed in Corduba
1 spearman placed in Carthago
4 biremes placed in SZ 36
Turn Complete - Carthage
Carthage collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Carthage : -1.67
Neutral : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - RomanRepublic
2 legionaires and 1 velites moved from Roma to SZ 28
3 legionaires and 5 velitess moved from Capua to SZ 34
1 bireme moved from SZ 35 to SZ 34
4 biremes, 2 legionaires, 1 trireme and 1 velites moved from SZ 28 to SZ 34
2 legionaires and 3 velitess moved from Capua to SZ 34
7 legionaires and 9 velitess moved from SZ 34 to Lilybaeum
1 legionaire moved from Messana to Syracuse
1 ballista, 5 legionaires and 5 velitess moved from Genua to Verona
3 cavalrys, 2 legionaires and 3 velitess moved from Ariminum to Verona
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 city, 1 legionaire, 1 trireme and 3 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess in Verona, round 2 : 4/19 hits, 5.50 expected hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits
2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 2 swordmen owned by the Neutral lost in Verona
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Verona, round 3 : 6/17 hits, 5.17 expected hits
Neutral roll dice for 1 swordman in Verona, round 3 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Verona
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 2 axemen and 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Messana
1 legionaire and 3 velitess placed in Roma
1 bireme and 1 trireme placed in SZ 28
Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : 0.33
RomanRepublic : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - GreekCityStates
1 hoplite moved from Lilybaeum to Syracuse
10 hoplites moved from Corinth to Athens
6 hoplites moved from Sparta to Corinth
3 biremes and 2 triremes moved from SZ 68 to SZ 69
Purchase Units - GreekCityStates
GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 12 PUs;
Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 10 hoplites
Macedonia defend with 1 cavalry, 2 hoplites and 1 swordman
GreekCityStates roll dice for 10 hoplites in Athens, round 2 : 1/10 hits, 3.33 expected hits
Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Athens, round 2 : 2/4 hits, 1.50 expected hits
2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens
GreekCityStates roll dice for 8 hoplites in Athens, round 3 : 1/8 hits, 2.67 expected hits
Macedonia roll dice for 2 hoplites and 1 swordman in Athens, round 3 : 2/3 hits, 1.33 expected hits
1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 6 hoplites in Athens, round 4 : 1/6 hits, 2.00 expected hits
Macedonia roll dice for 2 hoplites in Athens, round 4 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 5 hoplites in Athens, round 5 : 2/5 hits, 1.67 expected hits
Macedonia roll dice for 1 hoplite in Athens, round 5 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 5 hoplites remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 5 hoplites
Casualties for Macedonia: 1 cavalry, 2 hoplites and 1 swordman
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
1 city placed in Corinth
Turn Complete - GreekCityStates
GreekCityStates collect 43 PUs; end with 55 PUs
Combat Hit Differential Summary :
Macedonia : 0.67
GreekCityStates : -4.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Macedonia
3 hoplites and 2 swordmen moved from Pergamum to Sardis
1 cavalry and 4 peltastss moved from Delphi to Athens
2 hoplites moved from Delphi to Athens
1 cavalry and 4 peltastss moved from Larissa to Athens
3 hoplites, 7 peltastss and 5 swordmen moved from Thessalonica to Byzantium
Purchase Units - Macedonia
Macedonia buy 3 biremes and 3 hoplites; Remaining resources: 5 PUs;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 3 hoplites, 7 peltastss and 5 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 3 hoplites, 7 peltastss and 5 swordmen in Byzantium, round 2 : 4/15 hits, 3.83 expected hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 3/9 hits, 3.17 expected hits
2 axemen owned by the Neutral, 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
Macedonia roll dice for 3 hoplites, 4 peltastss and 5 swordmen in Byzantium, round 3 : 2/12 hits, 3.33 expected hits
Neutral roll dice for 3 archers and 2 swordmen in Byzantium, round 3 : 3/5 hits, 2.17 expected hits
2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
Macedonia roll dice for 3 hoplites, 1 peltasts and 5 swordmen in Byzantium, round 4 : 5/9 hits, 2.83 expected hits
Neutral roll dice for 3 archers in Byzantium, round 4 : 0/3 hits, 1.50 expected hits
3 archers owned by the Neutral lost in Byzantium
Macedonia loses 0 PUs for violating Byzantiums neutrality.
Macedonia win, taking Byzantium from Neutral with 3 hoplites, 1 peltasts and 5 swordmen remaining. Battle score for attacker is 22
Casualties for Macedonia: 6 peltastss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Battle in Sardis
Macedonia attack with 3 hoplites and 2 swordmen
GreekCityStates defend with 4 hoplites
Macedonia roll dice for 3 hoplites and 2 swordmen in Sardis, round 2 : 0/5 hits, 1.67 expected hits
GreekCityStates roll dice for 4 hoplites in Sardis, round 2 : 1/4 hits, 2.00 expected hits
1 swordman owned by the Macedonia lost in Sardis
Macedonia roll dice for 3 hoplites and 1 swordman in Sardis, round 3 : 1/4 hits, 1.33 expected hits
GreekCityStates roll dice for 4 hoplites in Sardis, round 3 : 2/4 hits, 2.00 expected hits
1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
Macedonia roll dice for 2 hoplites in Sardis, round 4 : 0/2 hits, 0.67 expected hits
GreekCityStates roll dice for 3 hoplites in Sardis, round 4 : 1/3 hits, 1.50 expected hits
1 hoplite owned by the Macedonia lost in Sardis
Macedonia roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.33 expected hits
GreekCityStates roll dice for 3 hoplites in Sardis, round 5 : 1/3 hits, 1.50 expected hits
1 hoplite owned by the Macedonia lost in Sardis
GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -18
Casualties for Macedonia: 3 hoplites and 2 swordmen
Casualties for GreekCityStates: 1 hoplite
Battle in Athens
Macedonia attack with 2 cavalrys, 2 hoplites and 8 peltastss
GreekCityStates defend with 5 hoplites
Macedonia roll dice for 2 cavalrys, 2 hoplites and 8 peltastss in Athens, round 2 : 2/12 hits, 2.67 expected hits
GreekCityStates roll dice for 5 hoplites in Athens, round 2 : 0/5 hits, 2.50 expected hits
2 hoplites owned by the GreekCityStates lost in Athens
Macedonia roll dice for 2 cavalrys, 2 hoplites and 8 peltastss in Athens, round 3 : 2/12 hits, 2.67 expected hits
GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 2/3 hits, 1.50 expected hits
2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 2 cavalrys, 2 hoplites and 6 peltastss in Athens, round 4 : 4/10 hits, 2.33 expected hits
GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 2 hoplites and 6 peltastss remaining. Battle score for attacker is 21
Casualties for GreekCityStates: 5 hoplites
Casualties for Macedonia: 2 peltastss
Non Combat Move - Macedonia
Place Units - Macedonia
3 biremes placed in SZ 70
3 hoplites placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 46 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral : -0.83
Macedonia : -1.67
GreekCityStates : -4.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Egypt
2 axemen moved from Pharan to SZ 58
4 axemen, 4 chariots and 12 spearmen moved from Jerusalem to Sidon
3 archers moved from Pharan to SZ 59
4 spearmen moved from Pharan to SZ 58
2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 58 to SZ 59
3 archers, 2 axemen and 4 spearmen moved from SZ 59 to Sidon
2 chariots and 4 spearmen moved from Pharan to Jerusalem
2 chariots moved from Jerusalem to Damascus
1 spearman moved from Paraetonium to Paliurus
Egypt take Paliurus from Numidia
1 spearman moved from Paraetonium to Siwa
Egypt take Siwa from Numidia
5 archers and 4 spearmen moved from Alexandria to Memphis
Purchase Units - Egypt
Egypt buy 5 archers, 1 city and 4 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Sidon
Egypt attack with 3 archers, 6 axemen, 4 chariots and 16 spearmen
Seleucid defend with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss
Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 16 spearmen in Sidon, round 2 : 5/29 hits, 6.50 expected hits
Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 7/20 hits, 6.17 expected hits
5 peltastss owned by the Seleucid and 7 spearmen owned by the Egypt lost in Sidon
Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 9 spearmen in Sidon, round 3 : 7/22 hits, 5.33 expected hits
Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss in Sidon, round 3 : 5/15 hits, 5.33 expected hits
2 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 3 peltastss owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon
Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 4 spearmen in Sidon, round 4 : 2/17 hits, 4.50 expected hits
Seleucid roll dice for 1 cataphract, 6 hoplites and 1 legionaire in Sidon, round 4 : 4/8 hits, 3.83 expected hits
1 legionaire owned by the Seleucid, 1 hoplite owned by the Seleucid and 4 spearmen owned by the Egypt lost in Sidon
Egypt roll dice for 3 archers, 6 axemen and 4 chariots in Sidon, round 5 : 5/13 hits, 3.83 expected hits
Seleucid roll dice for 1 cataphract and 5 hoplites in Sidon, round 5 : 3/6 hits, 3.00 expected hits
5 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Sidon
Egypt roll dice for 6 axemen and 4 chariots in Sidon, round 6 : 3/10 hits, 3.33 expected hits
Seleucid roll dice for 1 cataphract in Sidon, round 6 : 1/1 hits, 0.50 expected hits
1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 5 axemen and 4 chariots remaining. Battle score for attacker is 10
Casualties for Egypt: 3 archers, 1 axeman and 16 spearmen
Casualties for Seleucid: 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss
Battle in Damascus
Egypt attack with 2 chariots
Seleucid defend with 1 peltasts
Egypt roll dice for 2 chariots in Damascus, round 2 : 2/2 hits, 0.33 expected hits
Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 2 chariots remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Egypt
Place Units - Egypt
5 archers and 3 spearmen placed in Jerusalem
1 city placed in Memphis
1 spearman placed in Alexandria
Turn Complete - Egypt
Egypt collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Egypt : 0.17
Seleucid : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Seleucid
2 hoplites and 1 peltasts moved from Salamis to SZ 61
2 hoplites and 1 peltasts moved from SZ 61 to Attalia
3 cataphracts and 8 cavalrys moved from Antioch to Sidon
2 cavalrys moved from Emesa to Sidon
4 hoplites, 3 legionaires and 6 peltastss moved from Hatra to Emesa
Purchase Units - Seleucid
Seleucid buy 1 city and 11 hoplites; Remaining resources: 2 PUs;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 3 cataphracts and 10 cavalrys
Egypt defend with 5 axemen and 4 chariots
Seleucid roll dice for 3 cataphracts and 10 cavalrys in Sidon, round 2 : 6/13 hits, 4.83 expected hits
Egypt roll dice for 5 axemen and 4 chariots in Sidon, round 2 : 5/9 hits, 3.50 expected hits
5 axemen owned by the Egypt, 1 chariot owned by the Egypt and 5 cavalrys owned by the Seleucid lost in Sidon
Seleucid roll dice for 3 cataphracts and 5 cavalrys in Sidon, round 3 : 3/8 hits, 3.17 expected hits
Egypt roll dice for 3 chariots in Sidon, round 3 : 1/3 hits, 2.00 expected hits
3 chariots owned by the Egypt and 1 cavalry owned by the Seleucid lost in Sidon
Seleucid win, taking Sidon from Egypt with 3 cataphracts and 4 cavalrys remaining. Battle score for attacker is 15
Casualties for Seleucid: 6 cavalrys
Casualties for Egypt: 5 axemen and 4 chariots
Non Combat Move - Seleucid
Place Units - Seleucid
11 hoplites placed in Antioch
1 city placed in Tarsus
Turn Complete - Seleucid
Seleucid collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Egypt : 0.50
Seleucid : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Parthia
1 cavalry moved from Persepolis to Babylon
2 cataphracts and 2 horsearchers moved from Persepolis to Babylon
2 archers and 4 spearmen moved from Susa to Babylon
2 archers moved from Ctesiphon to Seleucia
1 spearman moved from Ctesiphon to Seleucia
1 cataphract moved from Ctesiphon to Babylon
3 horsearchers moved from Ctesiphon to Babylon
1 cataphract moved from Seleucia to Babylon
1 spearman moved from Seleucia to Hatra
1 cavalry moved from Seleucia to Hatra
1 horsearcher moved from Seleucia to Babylon
Purchase Units - Parthia
Parthia buy 1 cataphract, 3 cavalrys, 1 city and 2 spearmen; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 1 cavalry and 1 spearman
Seleucid defend with 1 peltasts
Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 2 : 0/2 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 3 : 1/2 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Hatra, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 1 cavalry and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Babylon
Parthia attack with 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen in Babylon, round 2 : 8/17 hits, 5.33 expected hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 6/10 hits, 3.83 expected hits
2 archers owned by the Parthia, 4 spearmen owned by the Parthia, 1 archer owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon
Parthia roll dice for 4 cataphracts, 1 cavalry and 6 horsearchers in Babylon, round 3 : 8/11 hits, 4.33 expected hits
Neutral roll dice for 2 archers in Babylon, round 3 : 1/2 hits, 1.00 expected hits
2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Babylon
Parthia loses 0 PUs for violating Babylons neutrality.
Parthia win, taking Babylon from Neutral with 4 cataphracts and 6 horsearchers remaining. Battle score for attacker is 9
Casualties for Parthia: 2 archers, 1 cavalry and 4 spearmen
Casualties for Neutral: 3 archers and 7 spearmen
Non Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
1 cataphract, 3 cavalrys and 2 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral : 2.17
Parthia : 6.33
Seleucid : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Numidia
4 spearmen moved from Berenice to Siwa
2 spearmen moved from Berenice to Paliurus
2 spearmen moved from Cyrene to Paliurus
1 archer moved from Berenice to Paliurus
1 archer moved from Berenice to Siwa
1 spearman moved from Berenice to Siwa
2 cavalrys moved from Cyrene to Siwa
2 cavalrys moved from Leptis Magna to Siwa
2 cavalrys moved from Leptis Magna to Paliurus
2 cavalrys moved from Cyrene to Paliurus
1 archer, 9 cavalrys and 6 spearmen moved from Capsa to Thenae
1 archer, 5 spearmen and 3 swordmen moved from Theveste to Capsa
1 archer and 4 spearmen moved from Zama to Capsa
2 biremes moved from SZ 30 to SZ 31
Purchase Units - Numidia
Numidia buy 4 swordmen; Remaining resources: 6 PUs;
Combat - Numidia
Battle in Thenae
Numidia attack with 1 archer, 9 cavalrys and 6 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 1 archer, 9 cavalrys and 6 spearmen in Thenae, round 2 : 5/16 hits, 4.17 expected hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
Numidia loses 0 PUs for violating Thenaes neutrality.
Numidia win, taking Thenae from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 7
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer and 2 spearmen
Battle in Siwa
Numidia attack with 1 archer, 4 cavalrys and 5 spearmen
Egypt defend with 1 spearman
Numidia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Siwa, round 2 : 4/10 hits, 2.33 expected hits
Egypt roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Siwa
Numidia win, taking Siwa from Egypt with 1 archer, 4 cavalrys and 5 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Battle in Paliurus
Numidia attack with 1 archer, 4 cavalrys and 4 spearmen
Egypt defend with 1 spearman
Numidia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Paliurus, round 2 : 3/9 hits, 2.17 expected hits
Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Paliurus
Numidia win, taking Paliurus from Egypt with 1 archer, 4 cavalrys and 4 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 swordmen placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 23 PUs; end with 29 PUs
Combat Hit Differential Summary :
Neutral : -0.17
Numidia : 3.33
Egypt : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Carthage
1 spearman and 1 swordman moved from Castulo to Valentia
3 spearmen and 4 swordmen moved from Toletum to Valentia
2 warelephants moved from Corduba to Salmantica
1 cavalry moved from Toletum to Scallabis
1 cavalry, 1 spearman and 3 swordmen moved from Salmantica to Scallabis
4 biremes moved from SZ 36 to SZ 33
Purchase Units - Carthage
Carthage buy 4 biremes, 3 cavalrys and 1 warelephant; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Valentia
Carthage attack with 4 spearmen and 5 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 4 spearmen and 5 swordmen in Valentia, round 2 : 4/9 hits, 2.33 expected hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits
3 axemen owned by the Neutral, 3 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
Carthage roll dice for 1 spearman and 5 swordmen in Valentia, round 3 : 3/6 hits, 1.83 expected hits
Neutral roll dice for 2 archers in Valentia, round 3 : 1/2 hits, 1.00 expected hits
2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
Carthage loses 0 PUs for violating Valentias neutrality.
Carthage win, taking Valentia from Neutral with 5 swordmen remaining. Battle score for attacker is 9
Casualties for Carthage: 4 spearmen
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Battle in Scallabis
Carthage attack with 2 cavalrys, 1 spearman and 3 swordmen
Neutral defend with 1 axeman, 1 cavalry and 1 swordman
Carthage roll dice for 2 cavalrys, 1 spearman and 3 swordmen in Scallabis, round 2 : 2/6 hits, 1.83 expected hits
Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits, 0.67 expected hits
1 cavalry owned by the Neutral, 1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Scallabis
Carthage roll dice for 2 cavalrys and 3 swordmen in Scallabis, round 3 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 swordman in Scallabis, round 3 : 1/1 hits, 0.33 expected hits
1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis
Carthage loses 0 PUs for violating Scallabiss neutrality.
Carthage win, taking Scallabis from Neutral with 2 cavalrys and 2 swordmen remaining. Battle score for attacker is 4
Casualties for Carthage: 1 spearman and 1 swordman
Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman
Non Combat Move - Carthage
Place Units - Carthage
4 biremes placed in SZ 32
3 cavalrys and 1 warelephant placed in Corduba
Turn Complete - Carthage
Carthage collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Carthage : 3.33
Neutral : 2.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 28 to SZ 34
1 velites moved from Capua to Roma
1 legionaire and 3 velitess moved from Roma to Arretium
1 ballista, 3 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 1 city and 1 onager; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 6/17 hits, 5.17 expected hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits
6 velitess owned by the RomanRepublic, 2 cavalrys owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium
RomanRepublic roll dice for 1 ballista, 1 cavalry and 7 legionaires in Patavium, round 3 : 5/9 hits, 3.50 expected hits
Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 1/6 hits, 2.50 expected hits
1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium
RomanRepublic roll dice for 1 ballista and 7 legionaires in Patavium, round 4 : 4/8 hits, 3.17 expected hits
Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
RomanRepublic loses 0 PUs for violating Pataviums neutrality.
RomanRepublic win, taking Patavium from Neutral with 1 ballista and 6 legionaires remaining. Battle score for attacker is 9
Casualties for RomanRepublic: 3 cavalrys, 1 legionaire and 6 velitess
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Genua
4 biremes placed in SZ 34
1 onager placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Neutral : 3.33
RomanRepublic : 3.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - GreekCityStates
1 hoplite moved from Sardis to Pergamum
GreekCityStates take Pergamum from Macedonia
1 hoplite moved from Sardis to SZ 69
1 hoplite moved from SZ 69 to Larissa
GreekCityStates take Larissa from Macedonia
Purchase Units - GreekCityStates
GreekCityStates buy 7 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
6 hoplites moved from Sparta to Corinth
Place Units - GreekCityStates
1 cavalry, 5 hoplites and 1 slingers placed in Corinth
6 cavalrys placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :