That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Russia to Karelia S.S.R.
1 infantry and 1 transport moved from East Canada Sea Zone to Karelia Sea Zone
1 infantry moved from Russia to Caucasus
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
Non Combat Move - Russians
Place Units - Russians
9 infantry placed in Karelia S.S.R.
Russians undo move 1.
8 infantry placed in Karelia S.S.R.
1 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Russia to Karelia S.S.R.
1 infantry and 1 transport moved from East Canada Sea Zone to Karelia Sea Zone
1 infantry moved from Russia to Caucasus
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
Non Combat Move - Russians
Place Units - Russians
9 infantry placed in Karelia S.S.R.
Russians undo move 1.
8 infantry placed in Karelia S.S.R.
1 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans discover Heavy Bomber
Activate Technology - Germans
Germans activating Heavy Bomber
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from East Europe to Caucasus
1 infantry moved from East Europe to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to South Europe
1 fighter moved from South Europe to West Europe
1 fighter moved from Germany to West Europe
1 fighter moved from Germany to South Europe
Combat - Germans
Battle in Caucasus
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to East Europe
1 armour moved from Germany to East Europe
1 armour moved from Germany to East Europe
3 infantry moved from Germany to East Europe
2 infantry moved from West Europe to Germany
1 fighter moved from Caucasus to East Europe
Place Units - Germans
2 transports placed in Central Mediteranean Sea Zone
2 armour and 1 infantry placed in South Europe
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.83
Germans rolls : : 1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Central Mediteranean Sea Zone
2 bombers moved from United Kingdom to Germany
2 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
3 infantry moved from Karelia Sea Zone to Karelia S.S.R.
2 infantry moved from Finland Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter moved from India to Caucasus
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Central Mediteranean Sea Zone
British attack with 1 bomber
Germans defend with 2 transports
British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 transports in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 transport owned by the Germans lost in Central Mediteranean Sea Zone
British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 transport in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 transport in Central Mediteranean Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in Central Mediteranean Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 transports
Battle in Caucasus
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Caucasus to India
1 fighter moved from Caucasus to Karelia S.S.R.
1 bomber moved from Central Mediteranean Sea Zone to Anglo Sudan Egypt
1 bomber moved from Germany to United Kingdom
1 infantry moved from Syria Jordan to Persia
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 armour moved from Anglo Sudan Egypt to Persia
Place Units - British
1 fighter and 2 infantry placed in India
1 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -0.17
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour and 1 factory; Remaining resources: 4 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Yakut S.S.R.
1 armour moved from Manchuria to Yakut S.S.R.
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
1 armour moved from Manchuria to Soviet Far East
2 infantry and 1 transport moved from New Guinea Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
2 infantry and 1 transport moved from Okinawa Sea Zone to Philippines Sea Zone
1 carrier moved from Japan Sea Zone to French Indo China Sea Zone
2 fighters moved from French Indo China to French Indo China Sea Zone
1 bomber moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Soviet Far East
Japanese attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China Sea Zone to French Indo China
1 infantry moved from Sinkiang to French Indo China
1 bomber moved from India to French Indo China
Place Units - Japanese
2 armour placed in Manchuria
1 factory placed in French Indo China
Turn Complete - Japanese
Japanese collect 32 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : -1.00
Japanese : 0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from West US to West US Sea Zone
2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
Americans take Hawaiian Islands from Japanese
1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
1 fighter moved from West US to Midway
1 carrier moved from West US Sea Zone to Midway Sea Zone
1 submarine moved from West US Sea Zone to Midway Sea Zone
1 bomber moved from East US to West US
Combat - Americans
Battle in Midway
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Midway to Midway Sea Zone
Place Units - Americans
1 fighter and 1 infantry placed in West US
1 submarine and 1 transport placed in West US Sea Zone
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from North Sea Zone to Karelia Sea Zone
2 armour and 14 infantry moved from Karelia S.S.R. to East Europe
Combat - Russians
Battle in East Europe
Russians attack with 2 armour and 14 infantry
Germans defend with 2 armour, 2 fighters and 6 infantry
Russians roll dice for 2 armour and 14 infantry in East Europe, round 2 : 3/16 hits, 3.33 expected hits
Germans roll dice for 2 armour, 2 fighters and 6 infantry in East Europe, round 2 : 4/10 hits, 4.00 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in East Europe
Russians roll dice for 2 armour and 10 infantry in East Europe, round 3 : 2/12 hits, 2.67 expected hits
Germans roll dice for 2 armour, 2 fighters and 3 infantry in East Europe, round 3 : 2/7 hits, 3.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Europe
Russians roll dice for 2 armour and 8 infantry in East Europe, round 4 : 1/10 hits, 2.33 expected hits
Germans roll dice for 2 armour, 2 fighters and 1 infantry in East Europe, round 4 : 3/5 hits, 2.33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Europe
Russians roll dice for 2 armour and 5 infantry in East Europe, round 5 : 3/7 hits, 1.83 expected hits
Germans roll dice for 2 armour and 2 fighters in East Europe, round 5 : 4/4 hits, 2.00 expected hits
4 infantry owned by the Russians, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in East Europe
Russians roll dice for 2 armour and 1 infantry in East Europe, round 6 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 fighter in East Europe, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in East Europe
Russians win, taking East Europe from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 13 infantry
Casualties for Germans: 2 armour, 2 fighters and 6 infantry
Non Combat Move - Russians
Place Units - Russians
7 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Russians undo move 2.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.33
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from South Europe to East Europe
1 armour moved from Ukraine S.S.R. to East Europe
1 infantry moved from Ukraine S.S.R. to East Europe
1 fighter moved from South Europe to East Europe
2 infantry moved from Germany to East Europe
1 infantry moved from South Europe to East Europe
2 fighters moved from West Europe to United Kingdom
Combat - Germans
Battle in East Europe
Germans attack with 3 armour, 1 fighter and 4 infantry
Russians defend with 2 armour and 1 infantry
Germans roll dice for 3 armour, 1 fighter and 4 infantry in East Europe, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 2 armour and 1 infantry in East Europe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Europe
Germans roll dice for 3 armour, 1 fighter and 3 infantry in East Europe, round 3 : 1/7 hits, 2.50 expected hits
Russians roll dice for 1 armour in East Europe, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in East Europe
Germans win, taking East Europe from Russians with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in United Kingdom
Germans attack with 2 fighters
British defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 4 infantry
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 fighters in United Kingdom, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 bomber and 4 infantry in United Kingdom, round 2 : 2/6 hits, 1.83 expected hits
2 fighters owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
British win with 1 bomber and 3 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 2 fighters
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
1 fighter moved from East Europe to West Europe
1 infantry moved from West Europe to Germany
Place Units - Germans
2 armour and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.17
Russians : -0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from Karelia Sea Zone to North Sea Zone
3 infantry moved from United Kingdom to North Sea Zone
3 infantry moved from North Sea Zone to West Europe
1 battleship moved from Karelia Sea Zone to North Sea Zone
1 fighter moved from Karelia S.S.R. to West Europe
1 bomber moved from Anglo Sudan Egypt to West Europe
1 bomber moved from United Kingdom to Germany
1 infantry moved from Caucasus to Ukraine S.S.R.
British take Ukraine S.S.R. from Germans
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in West Europe
British attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 fighter and 1 infantry
AA fire in West Europe : 0/2 hits, 0.33 expected hits
British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 bomber, 1 fighter and 3 infantry in West Europe, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 fighter and 1 infantry in West Europe, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in West Europe
British roll dice for 1 bomber, 1 fighter and 1 infantry in West Europe, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 fighter in West Europe, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in West Europe
British win, taking West Europe from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 fighter and 2 infantry
Casualties for Germans: 1 fighter and 1 infantry
Non Combat Move - British
1 bomber moved from West Europe to United Kingdom
1 bomber moved from Germany to United Kingdom
1 armour moved from Persia to India
1 infantry moved from Persia to India
1 infantry moved from Syria Jordan to Persia
Place Units - British
1 fighter and 2 infantry placed in India
3 infantry placed in United Kingdom
1 transport placed in North Sea Zone
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -1.67
AA fire in West Europe : : -0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Yakut S.S.R. to Kazakh S.S.R.
Japanese take Novosibirsk from Russians
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Soviet Far East to Soviet Far East Sea Zone
1 infantry and 1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Japan
1 armour moved from Soviet Far East to China
2 armour moved from Manchuria to French Indo China
2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Japan
1 carrier, 1 fighter and 1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 fighter moved from French Indo China to Japan Sea Zone
1 bomber moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
Place Units - Japanese
1 carrier and 1 submarine placed in Japan Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
1 infantry and 1 transport moved from Hawaii Sea Zone to Midway Sea Zone
1 infantry moved from Midway Sea Zone to Midway
Americans take Midway from Japanese
1 transport moved from West US Sea Zone to Midway Sea Zone
1 submarine moved from West US Sea Zone to Midway Sea Zone
1 fighter moved from West US to Midway Sea Zone
1 bomber moved from West US to Australia
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 battleship and 1 submarine placed in West US Sea Zone
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from Russia to Evenki National Okrug
3 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Caucasus
1 transport moved from Karelia Sea Zone to East Canada Sea Zone
1 submarine moved from Karelia Sea Zone to East Canada Sea Zone
Combat - Russians
Battle in Evenki National Okrug
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
Place Units - Russians
1 armour placed in Russia
6 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : 0.33
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to West Europe
1 armour moved from Germany to West Europe
2 infantry moved from East Europe to Ukraine S.S.R.
1 armour moved from East Europe to Ukraine S.S.R.
1 armour moved from East Europe to Ukraine S.S.R.
1 armour moved from Germany to East Europe
4 infantry moved from Germany to East Europe
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 armour and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in West Europe
Germans attack with 1 armour and 3 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 armour and 3 infantry in West Europe, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West Europe
Germans win, taking West Europe from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Place Units - Germans
1 bomber and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 0.00
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 5 PUs;
Combat Move - British
3 infantry moved from United Kingdom to North Sea Zone
1 battleship moved from North Sea Zone to Baltic Sea Zone
1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
1 transport moved from North Sea Zone to Baltic Sea Zone
3 infantry moved from Baltic Sea Zone to Germany
2 bombers moved from United Kingdom to Germany
1 armour moved from India to China
Americans take Sinkiang from Japanese
4 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
2 fighters moved from India to China
1 fighter moved from India to Ukraine S.S.R.
Combat - British
Battle in China
British attack with 1 armour and 2 fighters
Japanese defend with 1 armour
British roll dice for 1 armour and 2 fighters in China, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 fighters in China, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in China, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in China
British win, taking China from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Ukraine S.S.R.
British attack with 1 fighter and 4 infantry
Germans defend with 2 armour and 1 infantry
British roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 armour and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine S.S.R.
British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 armour in Ukraine S.S.R., round 3 : 0/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Ukraine S.S.R.
British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 5 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Ukraine S.S.R.
British roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Ukraine S.S.R.
British roll dice for 1 fighter in Ukraine S.S.R., round 7 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 7 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Ukraine S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -16
Casualties for British: 1 fighter and 4 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Germany
British attack with 2 bombers and 3 infantry
Germans defend with 1 aaGun, 1 bomber, 1 factory and 3 infantry
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber owned by the British lost in Germany
British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 bomber and 3 infantry in Germany, round 2 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 bomber and 3 infantry in Germany, round 2 : 1/4 hits, 1.17 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 1 bomber and 2 infantry in Germany, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber and 2 infantry in Germany, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 bomber and 2 infantry in Germany, round 4 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber and 2 infantry in Germany, round 4 : 0/3 hits, 0.83 expected hits
2 infantry owned by the Germans lost in Germany
British roll dice for 1 bomber and 2 infantry in Germany, round 5 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber in Germany, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber and 2 infantry in Germany, round 6 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber in Germany, round 6 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 28PUs while taking Germans capital
British win, taking Germany from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 bomber and 2 infantry
Casualties for Germans: 1 bomber and 3 infantry
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 infantry moved from Persia to India
2 fighters moved from China to India
Place Units - British
1 fighter and 2 infantry placed in India
1 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -4.67
Japanese : -0.67
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 transports moved from Japan Sea Zone to Kwangtung Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Kwangtung Sea Zone
2 infantry moved from Kwangtung Sea Zone to Kwangtung
2 fighters moved from Japan Sea Zone to China
1 submarine moved from Japan Sea Zone to Kwangtung Sea Zone
2 carriers moved from Japan Sea Zone to Kwangtung Sea Zone
1 armour moved from French Indo China to Novosibirsk
Japanese take Sinkiang from Americans
1 armour moved from French Indo China to Novosibirsk
3 armour moved from French Indo China to Kazakh S.S.R.
5 infantry moved from French Indo China to China
1 infantry moved from French Indo China to Sinkiang
1 fighter moved from French Indo China to Novosibirsk
1 bomber moved from French Indo China to Kazakh S.S.R.
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 1 bomber
Russians defend with 2 infantry
Japanese roll dice for 3 armour and 1 bomber in Kazakh S.S.R., round 2 : 1/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 2 armour and 1 bomber in Kazakh S.S.R., round 3 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Battle in China
Japanese attack with 2 fighters and 5 infantry
British defend with 1 armour
Japanese roll dice for 2 fighters and 5 infantry in China, round 2 : 1/7 hits, 1.83 expected hits
Americans roll dice for 1 armour in China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in China
Japanese win, taking China from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Novosibirsk
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Novosibirsk to Manchuria
1 bomber moved from Kazakh S.S.R. to Manchuria
2 fighters moved from China to Kwangtung Sea Zone
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.67
Russians : -0.33
Japanese : -2.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Midway to Midway Sea Zone
1 bomber moved from Australia to French Indo China
1 infantry moved from India to French Indo China
2 fighters moved from Midway Sea Zone to Wake Island
2 submarines moved from Midway Sea Zone to Wake Island Sea Zone
1 carrier moved from Midway Sea Zone to Wake Island Sea Zone
1 infantry and 1 transport moved from Midway Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island Sea Zone to Wake Island
1 transport moved from Midway Sea Zone to West US Sea Zone
1 battleship moved from West US Sea Zone to Wake Island Sea Zone
1 submarine moved from West US Sea Zone to Wake Island Sea Zone
1 infantry moved from West US to West US Sea Zone
1 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
Combat - Americans
Battle in Wake Island
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 factory and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from French Indo China to India
1 fighter moved from Wake Island to Wake Island Sea Zone
1 fighter moved from Wake Island to Wake Island Sea Zone
Place Units - Americans
1 carrier placed in West US Sea Zone
1 fighter placed in West US
Turn Complete - Americans
Americans collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Russia to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 1 infantry
Japanese defend with 2 armour
Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 armour in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Novosibirsk
Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour in Novosibirsk, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 6 : 0/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 armour and 1 infantry placed in Russia
4 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : -1.17
Japanese : -1.00
Game History
Round: 7
Combat Move - Germans
1 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from East Europe to Ukraine S.S.R.
3 infantry moved from East Europe to Germany
2 armour moved from East Europe to Germany
2 infantry moved from West Europe to Germany
1 armour moved from West Europe to Germany
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Germany
Germans attack with 3 armour and 5 infantry
British defend with 1 aaGun, 1 factory and 1 infantry
Germans roll dice for 3 armour and 5 infantry in Germany, round 2 : 5/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 3 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 3.17
British : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 4 armour, 2 fighters, 6 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
3 transports moved from Baltic Sea Zone to North Sea Zone
1 battleship moved from Baltic Sea Zone to North Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
1 armour moved from United Kingdom to North Sea Zone
4 infantry moved from North Sea Zone to West Europe
1 armour moved from North Sea Zone to West Europe
1 armour moved from India to Kazakh S.S.R.
3 fighters moved from India to Kazakh S.S.R.
1 infantry moved from India to Persia
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in West Europe
British attack with 1 armour and 4 infantry
Germans defend with 1 aaGun and 1 infantry
British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Europe
British win, taking West Europe from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 armour and 3 fighters
Japanese defend with 2 armour
British roll dice for 1 armour and 3 fighters in Kazakh S.S.R., round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 armour in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
2 armour owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R.
British win with 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Casualties for Japanese: 2 armour
Non Combat Move - British
1 fighter moved from Kazakh S.S.R. to Karelia S.S.R.
2 fighters moved from Kazakh S.S.R. to India
1 bomber moved from Germany to United Kingdom
Place Units - British
2 armour and 1 fighter placed in India
2 transports placed in North Sea Zone
2 armour, 1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
Japanese : 0.33
AA fire in Germany : : -0.17
Dice Statistics:
Total
1 was rolled 129 times
2 was rolled 132 times
3 was rolled 132 times
4 was rolled 117 times
5 was rolled 143 times
6 was rolled 119 times
Average roll : 3.479
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 772
Null / Other
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 12 times
Average roll : 3.614
Median : 4.000
Variance : 1.248
Standard Deviation : 1.117
Total rolls : 101
Germans Combat
1 was rolled 40 times
2 was rolled 36 times
3 was rolled 38 times
4 was rolled 31 times
5 was rolled 35 times
6 was rolled 42 times
Average roll : 3.500
Median : 3.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 222
British Combat
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 12 times
Average roll : 3.614
Median : 4.000
Variance : 1.248
Standard Deviation : 1.117
Total rolls : 101
Americans Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.086
Median : 2.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 35
Russians Combat
1 was rolled 29 times
2 was rolled 43 times
3 was rolled 33 times
4 was rolled 28 times
5 was rolled 40 times
6 was rolled 27 times
Average roll : 3.440
Median : 3.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 200
Japanese Combat
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 14 times
6 was rolled 20 times
Average roll : 3.389
Median : 3.000
Variance : 0.418
Standard Deviation : 0.647
Total rolls : 113
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Manchuria to Hawaii Sea Zone
2 carriers moved from Kwangtung Sea Zone to Japan Sea Zone
2 fighters moved from Kwangtung Sea Zone to Japan Sea Zone
1 submarine moved from Kwangtung Sea Zone to Japan Sea Zone
1 fighter moved from Manchuria to Japan Sea Zone
1 fighter moved from Japan to Japan Sea Zone
1 infantry moved from Kwangtung to Manchuria
1 infantry moved from Kwangtung to Manchuria
4 infantry moved from China to Manchuria
1 infantry moved from Sinkiang to China
3 transports moved from Kwangtung Sea Zone to Japan Sea Zone
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
Combat - Japanese
Battle in Hawaii Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 infantry and 1 transport
Japanese roll dice for 1 bomber in Hawaii Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in Hawaii Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 infantry owned by the Americans and 1 transport owned by the Americans lost in Hawaii Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry and 1 transport
Non Combat Move - Japanese
1 bomber moved from Hawaii Sea Zone to Japan
Place Units - Japanese
1 battleship and 1 submarine placed in Japan Sea Zone
1 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.33