thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Ironfish and ally (Axis) vs erinmores (Allies)
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs; Germans buy 2 artilleries, 1 carrier, 1 cruiser, 4 mech_infantrys and 2 transports; Remaining resources: 6 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Norway 1 fighter moved from Novgorod to Norway 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Russia to Vologda Germans take Vologda from Russians Combat - Germans Air Battle in Norway Germans attacks with 3 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AA fire in Norway : 0/2 hits, 0.33 expected hits Bombing raid in Norway rolls: 7,8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 8,6 and causes: 6 damage to unit: factory_minor Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_minor = 6, airfield = 6 Battle in 125 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in 112 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber French defend with 1 destroyer; Americans defend with 2 transports Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 112 Sea Zone 1 submarine owned by the Germans Submerged 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for French: 1 destroyer Casualties for Americans: 2 transports Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Norway to Western Germany 3 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 aaGun moved from Eastern Poland to Baltic States 9 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Samara to Caucasus 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to France 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from France to Normandy Bordeaux Place Units - Germans 1 carrier, 1 cruiser and 2 transports placed in 113 Sea Zone 2 artilleries and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 51 PUs; end with 57 PUs Germans collect 1 PU from War Bonds; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.00 AA fire in Norway : : -0.33 Americans : -0.33 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shensi to Sikang 1 armour moved from Turkmenistan to Sikang 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 1 artillery, 5 fighters and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Amur to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship, 1 carrier, 2 cruisers, 10 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone 3 bombers moved from Japan to Siberia Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 10 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 10 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Siberia Japanese attack with 3 bombers and 3 infantry Americans defend with 2 infantry Japanese roll dice for 3 bombers and 3 infantry in Siberia, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 1 artillery, 5 fighters and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 5 fighters and 1 mech_infantry in Yunnan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 5 fighters moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 artillery and 2 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Shantung to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 3 bombers moved from Siberia to Japan 1 fighter and 2 tactical_bombers moved from 25 Sea Zone to Midway 1 artillery moved from Novosibirsk to Kazakhstan 1 bomber moved from 25 Sea Zone to Midway Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.33 Japanese : -1.00
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 1 carrier, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Germany 1 bomber moved from Norway to France Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 bomber moved from Novgorod to Norway 1 bomber moved from Germany to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Eastern United States to Quebec 2 infantry moved from 109 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from India to Burma 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Gibraltar to Norway 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 4 submarines moved from 26 Sea Zone to 10 Sea Zone 4 submarines moved from 26 Sea Zone to 29 Sea Zone 2 submarines moved from 26 Sea Zone to 48 Sea Zone 2 submarines moved from 26 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Norway 4 submarines placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 AA fire in Novgorod : : -0.17 AA fire in Germany : : -0.17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 1 carrier, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Germany 1 bomber moved from Norway to France Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 bomber moved from Novgorod to Norway 1 bomber moved from Germany to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Eastern United States to Quebec 2 infantry moved from 109 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from India to Burma 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Gibraltar to Norway 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 4 submarines moved from 26 Sea Zone to 10 Sea Zone 4 submarines moved from 26 Sea Zone to 29 Sea Zone 2 submarines moved from 26 Sea Zone to 48 Sea Zone 2 submarines moved from 26 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Norway 4 submarines placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British repair damage of 4x airfield, 4x factory_minor; Remaining resources: 27 PUs; British buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 3 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Burma to French Indo China 1 artillery and 1 infantry moved from India to West India 1 armour and 1 mech_infantry moved from India to Shan State 2 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 armour moved from Burma to French Indo China 1 mech_infantry moved from Burma to West India 1 artillery moved from Burma to Shan State 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 destroyer placed in 81 Sea Zone 1 armour and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,2,5,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0.67 AA fire in France : : -0.17 Japanese : -0.33 AA fire in Novgorod : : -0.17 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Persia Italians take Persia from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from Southern Italy to Sicily Combat - Italians Battle in Sicily Italians attack with 3 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 2 infantry in Sicily, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Sicily, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Sicily Italians win, taking Sicily from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 carrier moved from 97 Sea Zone to 95 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 3 submarines moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Sicily to 95 Sea Zone 1 fighter moved from Sicily to Southern Italy 1 infantry moved from Bulgaria to Yugoslavia 2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Rostov to Caucasus Place Units - Italians 1 fighter placed in Southern Italy 1 fighter and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : -0.67
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 3 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 3 fighters moved from Queensland to Hawaiian Islands 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 3 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 3 fighters moved from Queensland to Hawaiian Islands 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 109 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.33
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major, 5x factory_minor; Remaining resources: 70 PUs; Germans buy 1 battleship, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Karelia 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys moved from Novgorod to Karelia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to Norway 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 113 Sea Zone to Norway 1 bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in Norway
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major, 5x factory_minor; Remaining resources: 70 PUs; Germans buy 1 battleship, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Karelia 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys moved from Novgorod to Karelia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to Norway 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 113 Sea Zone to Norway 1 bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in Norway Germans attacks with 3 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AA fire in Norway : 0/2 hits, 0.33 expected hits Bombing raid in Norway rolls: 4,5 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in United Kingdom rolls: 4,4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 7 damage total. Damaged units is as follows: factory_minor = 3, airfield = 4 Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 112 Sea Zone Germans attack with 2 carriers, 1 cruiser, 1 destroyer and 3 submarines French defend with 1 cruiser Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 112 Sea Zone Germans win with 2 carriers, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in Karelia Germans attack with 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys in Karelia, round 2 : 5/12 hits, 3.33 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 mech_infantry moved from Vologda to Novgorod 1 aaGun moved from Baltic States to Novgorod 5 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Caucasus to Northwest Persia 1 aaGun moved from Rostov to Caucasus 4 infantry moved from Germany to Western Germany 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 3 bombers moved from United Kingdom to Western Germany 2 bombers moved from Norway to Western Germany 1 fighter moved from Norway to Novgorod 1 fighter moved from 113 Sea Zone to Western Germany 4 transports moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 battleship, 1 destroyer and 1 transport placed in 112 Sea Zone 1 fighter and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 51 PUs; end with 56 PUs Germans collect 5 PUs from War Bonds; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 1.50 French : -0.50 AA fire in Norway : : -0.33 Americans : -0.33 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Americans 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 armour moved from Sikang to Yunnan 2 artilleries and 2 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsi to Yunnan 3 bombers moved from Japan to 33 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 1 bomber moved from Midway to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi Combat - Japanese Battle in Aleutian Islands Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/8 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Aleutian Islands from Americans, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 33 Sea Zone Japanese attack with 4 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber ANZAC defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 3 transports Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits Units damaged: 1 carrier owned by the ANZAC and 1 battleship owned by the ANZAC ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 33 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone 2 submarines owned by the ANZAC Submerged Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/6 hits, 3.83 expected hits ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 33 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 3 bombers in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits ANZAC roll dice for 1 battleship, 2 fighters and 3 transports in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 2 fighters owned by the ANZAC and 2 bombers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 bomber in 33 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 battleship and 3 transports remaining. Battle score for attacker is -21 Casualties for Japanese: 4 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Non Combat Move - Japanese 1 battleship, 1 carrier, 2 cruisers, 10 destroyers and 4 submarines moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 artillery moved from Sikang to Szechwan 1 artillery moved from Kazakhstan to Sikang 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 armour and 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Midway to Kiangsu 1 fighter moved from Japan to Kiangsi Place Units - Japanese 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : -0.17 Japanese : -3.33
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to 112 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western United States to 8 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to 112 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western United States to 8 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 8 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports Americans roll dice for 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 2 : 7/13 hits, 6.83 expected hits 2 destroyers owned by the Germans, 3 submarines owned by the Germans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 7/11 hits, 6.50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 3 : 9/11 hits, 6.17 expected hits 2 fighters owned by the Germans, 3 tactical_bombers owned by the Americans, 2 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 2 bombers in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 battleship, 3 fighters and 5 transports in 112 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 2 fighters and 5 transports remaining. Battle score for attacker is -53 Casualties for Americans: 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 4 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone 8 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 11 Sea Zone to 26 Sea Zone 4 submarines moved from 29 Sea Zone to 26 Sea Zone 2 submarines moved from 48 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 2 fighters moved from Egypt to Iraq 1 fighter moved from Iraq to India 1 mech_infantry moved from Burma to French Indo China Place Units - Americans 2 armour and 1 fighter placed in Norway 2 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 1 infantry placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 3.83 Americans : 1.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to 112 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western United States to 8 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 8 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 5 transports Americans roll dice for 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 2 : 7/13 hits, 6.83 expected hits 2 destroyers owned by the Germans, 3 submarines owned by the Germans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 7/11 hits, 6.50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 3 : 9/11 hits, 6.17 expected hits 2 fighters owned by the Germans, 3 tactical_bombers owned by the Americans, 2 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 2 bombers in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 battleship, 3 fighters and 5 transports in 112 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 2 fighters and 5 transports remaining. Battle score for attacker is -53 Casualties for Americans: 3 bombers, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 4 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone 8 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 11 Sea Zone to 26 Sea Zone 4 submarines moved from 29 Sea Zone to 26 Sea Zone 2 submarines moved from 48 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 2 fighters moved from Egypt to Iraq 1 fighter moved from Iraq to India 1 mech_infantry moved from Burma to French Indo China Place Units - Americans 2 armour and 1 fighter placed in Norway 2 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 1 infantry placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British repair damage of 4x airfield, 3x factory_minor; Remaining resources: 28 PUs; British buy 3 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 battleship and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from India to Persia 1 mech_infantry moved from West India to Persia 1 infantry moved from Iraq to Persia 3 artilleries and 2 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 1 armour and 2 mech_infantrys moved from French Indo China to Kwangsi 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan Combat - British Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 battleship, 1 cruiser and 2 fighters Germans defend with 1 battleship, 2 fighters and 5 transports British roll dice for 1 battleship, 1 cruiser and 2 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 battleship, 2 fighters and 5 transports in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British 1 fighter owned by the Germans and 1 cruiser owned by the British lost in 112 Sea Zone British roll dice for 1 battleship and 2 fighters in 112 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 battleship, 1 fighter and 5 transports in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone British roll dice for 2 fighters in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship and 5 transports in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone 5 transports owned by the Germans lost in 112 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 33 Casualties for British: 1 battleship, 1 cruiser and 1 fighter Casualties for Germans: 1 battleship, 2 fighters and 5 transports Battle in 125 Sea Zone British attack with 1 destroyer and 1 fighter; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 125 Sea Zone retreated to 125 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Persia British attack with 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Persia British win, taking Persia from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry British roll dice for 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.17 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.50 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 3/6 hits, 2.17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Yunnan 1 artillery owned by the British retreated to Burma Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Kwangsi British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Yunnan to Burma 1 armour moved from French Indo China to Burma 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Burma to India 1 mech_infantry moved from India to Eastern Persia 3 infantry moved from India to Burma 1 artillery and 1 infantry moved from West India to Eastern Persia 1 fighter moved from Persia to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 125 Sea Zone to Norway Place Units - British 3 armour placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 4.67 British : -8.83 Italians : -0.33 Americans : 1.00 Japanese : -0.67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq Combat - Italians Battle in Iraq Italians attack with 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys British defend with 5 armour, 3 artilleries, 1 fighter and 5 infantry; Americans defend with 3 fighters; ANZAC defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Iraq, round 2 : 4/12 hits, 3.00 expected hits British roll dice for 5 armour, 3 artilleries, 4 fighters and 6 infantry in Iraq, round 2 : 11/18 hits, 8.17 expected hits 1 infantry owned by the ANZAC, 4 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq 1 armour owned by the Italians retreated to Northwest Persia British win with 5 armour, 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is -29 Casualties for Italians: 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Italians 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 aaGun moved from Northwest Persia to Caucasus 1 aaGun moved from Caucasus to Rostov 3 submarines moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 2 fighters moved from Southern Italy to Western Germany Place Units - Italians 3 mech_infantrys placed in Ukraine 1 destroyer and 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 2.83
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 unit repaired. 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 3 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 3 artilleries and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 3 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 battleship moved from 33 Sea Zone to 19 Sea Zone 2 submarines moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 3 submarines placed in 62 Sea Zone ANZAC undo move 1. 3 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 unit repaired. 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 3 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 3 artilleries and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 3 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 battleship moved from 33 Sea Zone to 19 Sea Zone 2 submarines moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 3 submarines placed in 62 Sea Zone ANZAC undo move 1. 3 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 cruiser moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.33
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 2 destroyers, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Karelia to Finland 3 mech_infantrys moved from Novgorod to Finland 2 fighters moved from Novgorod to Norway 3 bombers moved from Western Germany to Norway 10 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Iraq Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Norway
Combat Hit Differential Summary :