TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Soviet Far East
Non Combat Move - Americans
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 8 Sea Zone to 4 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Algeria to Libya
Place Units - Americans
3 armour, 1 fighter and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 armour in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
Place Units - Chinese
3 infantry placed in Shensi
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -1,33
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Soviet Far East
Non Combat Move - Americans
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 8 Sea Zone to 4 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Algeria to Libya
Place Units - Americans
3 armour, 1 fighter and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 armour in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
Place Units - Chinese
3 infantry placed in Shensi
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 3 armour, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 armour moved from Greece to Albania
British take Albania from Italians
4 armour moved from Albania to Yugoslavia
2 artilleries moved from Greece to 99 Sea Zone
6 infantry moved from Greece to 99 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries moved from 97 Sea Zone to Yugoslavia
6 infantry moved from 97 Sea Zone to Yugoslavia
2 fighters moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Cyprus to Yugoslavia
1 bomber moved from Cyprus to Northern Italy
1 mech_infantry moved from Kiangsi to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Kiangsi to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kiangsi to Chahar
Chinese take Chahar from Japanese
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Yugoslavia
British attack with 4 armour, 2 artilleries, 3 fighters and 6 infantry
Germans defend with 2 armour and 1 mech_infantry; Italians defend with 4 infantry
British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 4 armour, 2 artilleries, 3 fighters and 6 infantry in Yugoslavia, round 2 : 5/15 hits, 5,50 expected hits
Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Yugoslavia, round 2 : 5/7 hits, 2,67 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 4 infantry owned by the Italians and 5 infantry owned by the British lost in Yugoslavia
British roll dice for 4 armour, 2 artilleries, 3 fighters and 1 infantry in Yugoslavia, round 3 : 3/10 hits, 4,50 expected hits
Germans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
British win, taking Yugoslavia from Germans with 4 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 10
Casualties for British: 6 infantry
Casualties for Italians: 4 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Yugoslavia to Greece
1 fighter moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to Greece
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
5 infantry moved from 99 Sea Zone to Greece
2 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 8 infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
Place Units - British
3 armour placed in Egypt
1 factory_minor placed in Greece
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in Kwangtung change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2,83
British : -1,67
Chinese : -1,33
AA fire in Northern Italy : : 0,83
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
2 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry
British defend with 4 armour and 2 artilleries
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 2 : 2/9 hits, 3,00 expected hits
British roll dice for 4 armour and 2 artilleries in Yugoslavia, round 2 : 0/6 hits, 2,67 expected hits
2 artilleries owned by the British lost in Yugoslavia
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 3 : 3/9 hits, 3,00 expected hits
British roll dice for 4 armour in Yugoslavia, round 3 : 3/4 hits, 2,00 expected hits
3 infantry owned by the Italians and 3 armour owned by the British lost in Yugoslavia
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Yugoslavia, round 4 : 3/6 hits, 2,50 expected hits
British roll dice for 1 armour in Yugoslavia, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 23
Casualties for British: 4 armour and 2 artilleries
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Yugoslavia to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,3,2,3
Italians collect 0 PUs (9 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour, 3 infantry and 2 transports moved from 25 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from Kwangtung to Kiangsi
Place Units - ANZAC
1 destroyer and 2 fighters placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour, 3 infantry and 2 transports moved from 25 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from Kwangtung to Kiangsi
Place Units - ANZAC
1 destroyer and 2 fighters placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Syria to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Vyborg to Finland
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
2 fighters moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 infantry moved from Denmark to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Western Germany to Germany
2 armour moved from Poland to Germany
2 armour moved from Poland to Germany
2 armour moved from Poland to Germany
1 armour moved from Poland to Western Germany
3 armour moved from Western Germany to Germany
2 armour moved from Western Germany to Germany
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/7 hits, 3,33 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Baltic States to Germany
1 fighter moved from Baltic States to Germany
2 fighters moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Western Germany
Place Units - Germans
1 infantry placed in Normandy Bordeaux
6 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 3.
2 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2,17
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 armour and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
4 armour moved from Karelia to Finland
2 infantry moved from Karelia to Finland
5 mech_infantrys moved from Novgorod to Finland
3 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Russia to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
Combat - Russians
Battle in Finland
Russians attack with 5 armour, 2 infantry and 5 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Finland, round 2 : 2/12 hits, 3,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers
Germans defend with 2 armour, 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers in Slovakia Hungary, round 2 : 3/11 hits, 3,83 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1,67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in Slovakia Hungary, round 3 : 4/8 hits, 3,33 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 4 infantry in Baltic States, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Romania
1 bomber moved from Slovakia Hungary to Romania
3 tactical_bombers moved from Slovakia Hungary to Romania
2 armour, 4 artilleries and 1 mech_infantry moved from Eastern Poland to Romania
6 armour moved from Novgorod to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
1 infantry moved from Bulgaria to Romania
1 fighter moved from Slovakia Hungary to Romania
1 infantry moved from Szechwan to Sikang
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
1 factory_minor placed in Romania
3 armour placed in Ukraine
3 armour placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,17
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 armour moved from Manchuria to Siberia
2 armour moved from Manchuria to Jehol
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
1 armour moved from Novosibirsk to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
6 fighters moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Jehol
3 fighters moved from Kiangsu to Jehol
4 fighters moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Japan
1 bomber moved from Japan to Anhwe
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 cruisers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 1 battleship and 2 destroyers in 36 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 bomber, 10 fighters and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 10 fighters and 3 infantry in Anhwe, round 2 : 8/14 hits, 6,17 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 10 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 bomber and 3 fighters
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 1 bomber and 3 fighters in Jehol, round 2 : 2/6 hits, 3,17 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Borneo
Japanese attack with 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
10 fighters moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 aaGun moved from Shantung to Kiangsu
3 fighters moved from Jehol to Kiangsu
1 bomber moved from Jehol to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
3 armour placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Americans : -0,17
Chinese : -0,33
UK_Pacific : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 armour moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 4 Sea Zone to Siberia
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 tactical_bomber moved from 4 Sea Zone to Siberia
1 bomber moved from Midway to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 1/2 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Japan
Air Battle is over, the attackers have all died
Battle in Siberia
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Normandy Bordeaux
Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 5,33 expected hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/12 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Germans: 4 infantry
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Siberia to Soviet Far East
3 fighters moved from Siberia to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 cruisers moved from 4 Sea Zone to 6 Sea Zone
3 submarines moved from 4 Sea Zone to 6 Sea Zone
2 carriers moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 4 Sea Zone to 6 Sea Zone
2 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 9 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from Libya to Alexandria
Place Units - Americans
3 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 armour and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1,33
Defenders Fire, : : 0,67
Americans : -2,17
Attackers Fire, : : -0,17
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 armour moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 4 Sea Zone to Siberia
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 tactical_bomber moved from 4 Sea Zone to Siberia
1 bomber moved from Midway to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 1/2 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Japan
Air Battle is over, the attackers have all died
Battle in Siberia
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Normandy Bordeaux
Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 5,33 expected hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/12 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Germans: 4 infantry
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Siberia to Soviet Far East
3 fighters moved from Siberia to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 cruisers moved from 4 Sea Zone to 6 Sea Zone
3 submarines moved from 4 Sea Zone to 6 Sea Zone
2 carriers moved from 4 Sea Zone to 6 Sea Zone
1 battleship moved from 4 Sea Zone to 6 Sea Zone
2 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 9 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 armour moved from 4 Sea Zone to Soviet Far East
3 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from Libya to Alexandria
Place Units - Americans
3 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 armour and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 8 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Hopei to Anhwe
1 artillery and 8 infantry moved from Kweichow to Anhwe
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
3 mech_infantrys moved from Kiangsi to Anhwe
2 fighters moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
Combat - British
Battle in Anhwe
British attack with 2 armour, 1 artillery, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 6/20 hits, 5,50 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour, 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Anhwe to Kiangsi
2 fighters moved from Anhwe to Kiangsi
2 mech_infantrys moved from Kwangtung to Yunnan
4 infantry moved from Kwangtung to Kiangsi
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour moved from Egypt to 98 Sea Zone
3 armour and 3 transports moved from 98 Sea Zone to 99 Sea Zone
3 armour moved from 99 Sea Zone to Greece
2 fighters moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Greece to Normandy Bordeaux
4 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 103 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 artilleries placed in Greece
5 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,5
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in Malaya change ownership: 3 infantry
Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1,33
Defenders Fire, : : 0,67
British : 0,50
Americans : -2,17
Attackers Fire, : : -0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 2 artilleries and 1 bomber
Russians defend with 3 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Slovakia Hungary, round 2 : 3/4 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Slovakia Hungary to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,6,3
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 1,17
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
Russians take Amur from Japanese
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from Soviet Far East to 4 Sea Zone
3 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Philippines
Battle in Korea
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 battleship and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
Russians take Amur from Japanese
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from Soviet Far East to 4 Sea Zone
3 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Philippines
Battle in Korea
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 battleship and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
12 armour moved from Germany to Poland
9 infantry moved from Germany to Poland
4 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 tactical_bomber moved from Germany to Poland
1 fighter moved from Germany to Poland
2 fighters moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 14 armour, 3 fighters, 9 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 14 armour, 3 fighters, 9 infantry and 2 tactical_bombers in Poland, round 2 : 15/28 hits, 11,33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 14 armour, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Poland to Western Germany
2 fighters moved from Poland to Western Germany
1 fighter moved from Poland to Germany
Place Units - Germans
6 infantry placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 34 PUs; end with 36 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 3,67
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Ukraine to Volgograd
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Finland to Norway
Russians take Norway from Germans
3 mech_infantrys moved from Finland to Norway
2 mech_infantrys moved from Finland to Norway
1 armour moved from Finland to Norway
4 infantry moved from Baltic States to Poland
6 armour and 3 infantry moved from Eastern Poland to Poland
3 armour moved from Romania to Poland
3 mech_infantrys moved from Romania to Poland
3 fighters moved from Romania to Poland
3 tactical_bombers moved from Romania to Poland
1 bomber moved from Romania to Poland
4 artilleries and 1 infantry moved from Romania to Slovakia Hungary
Combat - Russians
Battle in Poland
Russians attack with 9 armour, 1 bomber, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 14 armour and 8 infantry
Russians roll dice for 9 armour, 1 bomber, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers in Poland, round 2 : 9/26 hits, 10,33 expected hits
Germans roll dice for 14 armour and 8 infantry in Poland, round 2 : 9/22 hits, 9,67 expected hits
2 mech_infantrys owned by the Russians, 7 infantry owned by the Russians, 8 infantry owned by the Germans and 1 armour owned by the Germans lost in Poland
Russians roll dice for 9 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Poland, round 3 : 6/17 hits, 8,83 expected hits
Germans roll dice for 13 armour in Poland, round 3 : 7/13 hits, 6,50 expected hits
1 mech_infantry owned by the Russians, 6 armour owned by the Russians and 6 armour owned by the Germans lost in Poland
Russians roll dice for 3 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Poland, round 4 : 8/10 hits, 5,67 expected hits
Germans roll dice for 7 armour in Poland, round 4 : 6/7 hits, 3,50 expected hits
2 tactical_bombers owned by the Russians, 3 armour owned by the Russians, 1 bomber owned by the Russians and 7 armour owned by the Germans lost in Poland
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Russians: 9 armour, 1 bomber, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for Germans: 14 armour and 8 infantry
Battle in Volgograd
Russians attack with 3 armour
Japanese defend with 1 armour and 1 factory_minor
Russians roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour
Battle in Slovakia Hungary
Russians attack with 4 artilleries and 1 infantry
Italians defend with 1 armour and 2 artilleries
Russians roll dice for 4 artilleries and 1 infantry in Slovakia Hungary, round 2 : 4/5 hits, 1,67 expected hits
Germans roll dice for 1 armour and 2 artilleries in Slovakia Hungary, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 artilleries remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 artilleries
Non Combat Move - Russians
2 fighters moved from Poland to Novgorod
1 fighter moved from Poland to Romania
1 tactical_bomber moved from Poland to Romania
4 armour moved from Finland to Novgorod
3 infantry moved from Novgorod to Baltic States
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Romania
1 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2,17
Russians : -0,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 battleships moved from 43 Sea Zone to 44 Sea Zone
2 cruisers moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
2 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
2 armour moved from Jehol to Anhwe
5 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Japan
2 fighters moved from Japan to Korea
11 fighters moved from Kiangsu to Anhwe
1 armour moved from Timguska to Kansu
2 armour moved from Evenkiyskiy to Kansu
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Celebes
Japanese attack with 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Korea
Japanese attack with 3 armour and 2 fighters
ANZAC defend with 3 infantry
Japanese roll dice for 3 armour and 2 fighters in Korea, round 2 : 2/5 hits, 2,50 expected hits
ANZAC roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Korea
Japanese roll dice for 2 armour and 2 fighters in Korea, round 3 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Korea
Japanese win, taking Korea from ANZAC with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 3 infantry
Battle in Kansu
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Kansu, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 bombers, 11 fighters and 5 infantry
British defend with 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys
Japanese roll dice for 2 armour, 2 bombers, 11 fighters and 5 infantry in Anhwe, round 2 : 8/20 hits, 8,67 expected hits
Chinese roll dice for 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys in Anhwe, round 2 : 1/16 hits, 5,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 7 infantry owned by the British lost in Anhwe
Japanese roll dice for 2 armour, 2 bombers, 11 fighters and 4 infantry in Anhwe, round 3 : 5/19 hits, 8,50 expected hits
Chinese roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Anhwe, round 3 : 4/8 hits, 3,00 expected hits
4 infantry owned by the Japanese and 5 mech_infantrys owned by the British lost in Anhwe
Japanese roll dice for 2 armour, 2 bombers and 11 fighters in Anhwe, round 4 : 9/15 hits, 7,83 expected hits
Chinese roll dice for 2 armour and 1 artillery in Anhwe, round 4 : 0/3 hits, 1,33 expected hits
1 artillery owned by the British and 2 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 5 infantry
Casualties for British: 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys
Non Combat Move - Japanese
11 fighters moved from Anhwe to Kiangsu
2 bombers moved from Anhwe to Japan
2 fighters moved from Korea to Japan
Place Units - Japanese
1 factory_minor placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,2,6,4,2,3,4,4,2,4,6,6,5,4,6,6,6
Japanese collect 27 PUs (12 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,33
Chinese : -5,33
Japanese : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Southern France
Americans attack with 4 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 4 armour, 1 artillery, 4 fighters and 2 infantry in Southern France, round 2 : 6/11 hits, 4,83 expected hits
Germans roll dice for 4 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 4 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 107 Sea Zone
4 transports moved from 110 Sea Zone to 103 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 107 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
1 artillery moved from Siberia to Amur
1 tactical_bomber moved from Soviet Far East to Amur
3 armour moved from Soviet Far East to Amur
1 transport moved from 4 Sea Zone to 9 Sea Zone
3 infantry moved from Soviet Far East to 4 Sea Zone
3 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Amur
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 armour moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 9 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 103 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
3 armour, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
5 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 3 armour
Chinese roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 3 armour in Kansu, round 2 : 1/3 hits, 1,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 artillery and 5 infantry in Kansu, round 3 : 3/6 hits, 1,33 expected hits
Japanese roll dice for 2 armour in Kansu, round 3 : 0/2 hits, 1,00 expected hits
2 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 artillery and 5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -1,50