thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Ironfish and ally (Axis) vs erinmores (Allies)
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Anhwe to Kweichow 1 armour moved from Novosibirsk to Turkmenistan Japanese take Kazakhstan from Russians Japanese take Turkmenistan from Russians 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 fighter, 1 infantry and 1 tactical_bomber moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kwangsi to French Indo China Japanese take French Indo China from UK_Pacific Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Timguska to Novosibirsk 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from Hunan to Japan 1 bomber, 1 fighter and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.17
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 2 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Finland Americans attack with 1 bomber and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Finland to Norway 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 aaGun and 1 infantry moved from 125 Sea Zone to Norway 1 transport moved from 109 Sea Zone to 107 Sea Zone 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 107 Sea Zone to 106 Sea Zone 2 infantry moved from Eastern United States to Quebec 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 90 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 armour and 2 bombers placed in Norway 3 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 2 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Finland Americans attack with 1 bomber and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Finland to Norway 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 aaGun and 1 infantry moved from 125 Sea Zone to Norway 1 transport moved from 109 Sea Zone to 107 Sea Zone 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 107 Sea Zone to 106 Sea Zone 2 infantry moved from Eastern United States to Quebec 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 90 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 armour and 2 bombers placed in Norway 3 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Burma to French Indo China 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 mech_infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from French Indo China to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 2 artilleries and 3 infantry moved from India to Burma 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Norway 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 battleship moved from 91 Sea Zone to 109 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone Place Units - British 1 fighter and 1 infantry placed in United Kingdom 1 armour and 1 infantry placed in Union of South Africa 2 armour and 1 artillery placed in Egypt British undo move 3. British undo move 2. 3 armour placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,5,4,4 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 1.17 Americans : 0.00 Japanese : -0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 6 infantry moved from Caucasus to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 1 artillery and 6 infantry Russians defend with 2 mech_infantrys Italians roll dice for 1 artillery and 6 infantry in Northwest Persia, round 2 : 0/7 hits, 1.50 expected hits British roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 6 infantry in Northwest Persia, round 3 : 2/7 hits, 1.50 expected hits British roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Italians 2 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 aaGun moved from Caucasus to Northwest Persia 1 aaGun moved from Ukraine to Rostov Place Units - Italians 1 carrier placed in 97 Sea Zone 3 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -1.33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory 2 submarines moved from 39 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 carrier moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory 2 submarines moved from 39 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 carrier moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 109 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs; Germans buy 2 artilleries, 1 carrier, 1 cruiser, 4 mech_infantrys and 2 transports; Remaining resources: 6 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Norway 1 fighter moved from Novgorod to Norway 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Russia to Vologda Germans take Vologda from Russians Combat - Germans Air Battle in Norway
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs; Germans buy 2 artilleries, 1 carrier, 1 cruiser, 4 mech_infantrys and 2 transports; Remaining resources: 6 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Norway 1 fighter moved from Novgorod to Norway 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Russia to Vologda Germans take Vologda from Russians Combat - Germans Air Battle in Norway Germans attacks with 3 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AA fire in Norway : 0/2 hits, 0.33 expected hits Bombing raid in Norway rolls: 7,8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 8,6 and causes: 6 damage to unit: factory_minor Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_minor = 6, airfield = 6 Battle in 125 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in 112 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber French defend with 1 destroyer; Americans defend with 2 transports Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 112 Sea Zone 1 submarine owned by the Germans Submerged 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for French: 1 destroyer Casualties for Americans: 2 transports Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Norway to Western Germany 3 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 aaGun moved from Eastern Poland to Baltic States 9 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Samara to Caucasus 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to France 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from France to Normandy Bordeaux Place Units - Germans 1 carrier, 1 cruiser and 2 transports placed in 113 Sea Zone 2 artilleries and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 51 PUs; end with 57 PUs Germans collect 1 PU from War Bonds; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.00 AA fire in Norway : : -0.33 Americans : -0.33 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shensi to Sikang 1 armour moved from Turkmenistan to Sikang 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 1 artillery, 5 fighters and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Amur to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship, 1 carrier, 2 cruisers, 10 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone 3 bombers moved from Japan to Siberia Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 10 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 10 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Siberia Japanese attack with 3 bombers and 3 infantry Americans defend with 2 infantry Japanese roll dice for 3 bombers and 3 infantry in Siberia, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 1 artillery, 5 fighters and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 5 fighters and 1 mech_infantry in Yunnan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 5 fighters moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 artillery and 2 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Shantung to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 3 bombers moved from Siberia to Japan 1 fighter and 2 tactical_bombers moved from 25 Sea Zone to Midway 1 artillery moved from Novosibirsk to Kazakhstan 1 bomber moved from 25 Sea Zone to Midway Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.33 Japanese : -1.00
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 1 carrier, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Germany 1 bomber moved from Norway to France Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 bomber moved from Novgorod to Norway 1 bomber moved from Germany to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Eastern United States to Quebec 2 infantry moved from 109 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from India to Burma 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Gibraltar to Norway 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 4 submarines moved from 26 Sea Zone to 10 Sea Zone 4 submarines moved from 26 Sea Zone to 29 Sea Zone 2 submarines moved from 26 Sea Zone to 48 Sea Zone 2 submarines moved from 26 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Norway 4 submarines placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 AA fire in Novgorod : : -0.17 AA fire in Germany : : -0.17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 2 armour, 1 carrier, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 bomber moved from Norway to Novgorod 1 bomber moved from Norway to Germany 1 bomber moved from Norway to France Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 bomber moved from Novgorod to Norway 1 bomber moved from Germany to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Eastern United States to Quebec 2 infantry moved from 109 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from India to Burma 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Gibraltar to Norway 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 4 submarines moved from 26 Sea Zone to 10 Sea Zone 4 submarines moved from 26 Sea Zone to 29 Sea Zone 2 submarines moved from 26 Sea Zone to 48 Sea Zone 2 submarines moved from 26 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Norway 4 submarines placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British repair damage of 4x airfield, 4x factory_minor; Remaining resources: 27 PUs; British buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 3 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Burma to French Indo China 1 artillery and 1 infantry moved from India to West India 1 armour and 1 mech_infantry moved from India to Shan State 2 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 armour moved from Burma to French Indo China 1 mech_infantry moved from Burma to West India 1 artillery moved from Burma to Shan State 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 destroyer placed in 81 Sea Zone 1 armour and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,2,5,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0.67 AA fire in France : : -0.17 Japanese : -0.33 AA fire in Novgorod : : -0.17 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Persia Italians take Persia from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from Southern Italy to Sicily Combat - Italians Battle in Sicily Italians attack with 3 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 3 fighters and 2 infantry in Sicily, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Sicily, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Sicily Italians win, taking Sicily from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 carrier moved from 97 Sea Zone to 95 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 3 submarines moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Sicily to 95 Sea Zone 1 fighter moved from Sicily to Southern Italy 1 infantry moved from Bulgaria to Yugoslavia 2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Rostov to Caucasus Place Units - Italians 1 fighter placed in Southern Italy 1 fighter and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : -0.67
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 3 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 3 fighters moved from Queensland to Hawaiian Islands 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 3 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 3 fighters moved from Queensland to Hawaiian Islands 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 109 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.33
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major, 5x factory_minor; Remaining resources: 70 PUs; Germans buy 1 battleship, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Karelia 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys moved from Novgorod to Karelia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to Norway 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 113 Sea Zone to Norway 1 bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in Norway
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major, 5x factory_minor; Remaining resources: 70 PUs; Germans buy 1 battleship, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Karelia 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys moved from Novgorod to Karelia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to Norway 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 113 Sea Zone to Norway 1 bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in Norway Germans attacks with 3 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AA fire in Norway : 0/2 hits, 0.33 expected hits Bombing raid in Norway rolls: 4,5 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in United Kingdom rolls: 4,4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 7 damage total. Damaged units is as follows: factory_minor = 3, airfield = 4 Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 112 Sea Zone Germans attack with 2 carriers, 1 cruiser, 1 destroyer and 3 submarines French defend with 1 cruiser Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 112 Sea Zone Germans win with 2 carriers, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in Karelia Germans attack with 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys in Karelia, round 2 : 5/12 hits, 3.33 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 2 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 mech_infantry moved from Vologda to Novgorod 1 aaGun moved from Baltic States to Novgorod 5 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Caucasus to Northwest Persia 1 aaGun moved from Rostov to Caucasus 4 infantry moved from Germany to Western Germany 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 3 bombers moved from United Kingdom to Western Germany 2 bombers moved from Norway to Western Germany 1 fighter moved from Norway to Novgorod 1 fighter moved from 113 Sea Zone to Western Germany 4 transports moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 battleship, 1 destroyer and 1 transport placed in 112 Sea Zone 1 fighter and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 51 PUs; end with 56 PUs Germans collect 5 PUs from War Bonds; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 1.50 French : -0.50 AA fire in Norway : : -0.33 Americans : -0.33 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :