Understand, it was a fun game. Best of luck in the rest of the tournament.
You can use the version you have probably but I don’t do that. I only do play by email.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from East US to West US
1 armour moved from East US to West US
2 battleships and 1 submarine moved from West US Sea Zone to Midway Sea Zone
1 fighter moved from West US to Midway Sea Zone
Combat - Americans
Battle in Midway Sea Zone
Americans attack with 2 battleships, 1 fighter and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 2 fighters and 1 transport
Americans roll dice for 1 submarine in Midway Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in Midway Sea Zone
Americans roll dice for 2 battleships and 1 fighter in Midway Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in Midway Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in Midway Sea Zone
1 battleship owned by the Americans retreated to West US Sea Zone
Japanese win with 2 battleships and 2 fighters remaining. Battle score for attacker is -18
Casualties for Japanese: 1 carrier and 1 transport
Casualties for Americans: 1 battleship, 1 fighter and 1 submarine
2 fighters owned by the Japanese forced to land in Midway
Non Combat Move - Americans
Place Units - Americans
1 carrier and 1 submarine placed in West US Sea Zone
1 fighter placed in West US
Turn Complete - Americans
Americans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Ukraine S.S.R.
5 infantry moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Karelia S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour
Germans defend with 1 armour
Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Karelia S.S.R.
Russians attack with 6 infantry
Germans defend with 1 aaGun, 2 armour and 1 factory
Russians roll dice for 6 infantry in Karelia S.S.R., round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 5 infantry in Karelia S.S.R., round 3 : 0/5 hits, 0.83 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 5 infantry in Karelia S.S.R., round 4 : 0/5 hits, 0.83 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 5 infantry in Karelia S.S.R., round 5 : 1/5 hits, 0.83 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 4 infantry in Karelia S.S.R., round 6 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 3 infantry in Karelia S.S.R., round 7 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 8 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 8 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 transport moved from North Sea Zone to East Canada Sea Zone
Place Units - Russians
2 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -2.67
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
3 infantry moved from East Europe to Karelia S.S.R.
2 fighters moved from Germany to Ukraine S.S.R.
2 armour moved from Germany to Karelia S.S.R.
4 infantry moved from Germany to East Europe
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 armour and 3 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
Germans roll dice for 2 armour and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 fighters moved from South Europe to Karelia S.S.R.
2 fighters moved from Ukraine S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to East Europe
1 fighter moved from Karelia S.S.R. to East Europe
1 armour moved from West Europe to Germany
Place Units - Germans
2 armour, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 bomber and 4 infantry; Remaining resources: 4 PUs;
Combat Move - British
1 infantry moved from East Canada to East Canada Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
1 infantry moved from North Sea Zone to Finland Norway
British take Finland Norway from Germans
2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
1 infantry moved from North Sea Zone to Finland Norway
2 bombers moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 bomber moved from United Kingdom to Germany
1 battleship moved from North Sea Zone to Karelia Sea Zone
1 fighter moved from Anglo Sudan Egypt to India
1 infantry moved from Libya to Anglo Sudan Egypt
1 armour moved from Algeria to Anglo Sudan Egypt
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in Karelia S.S.R.
British attack with 2 bombers, 1 fighter and 2 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
AA fire in Karelia S.S.R. : 0/3 hits, 0.50 expected hits
British roll dice for 1 battleship in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 bombers, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 2 bombers, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Germans: 2 armour and 1 infantry
Non Combat Move - British
2 bombers moved from Karelia S.S.R. to United Kingdom
1 fighter moved from Karelia S.S.R. to Russia
Place Units - British
1 armour and 2 infantry placed in India
1 bomber and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
AA fire in Karelia S.S.R. : : -0.50
AA fire in Germany : : 0.83
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from China to French Indo China
3 fighters moved from Manchuria to French Indo China
2 armour moved from Manchuria to French Indo China
1 bomber moved from Borneo Celebes to India
1 transport moved from French Indo China Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to New Guinea Sea Zone
1 infantry moved from New Guinea to New Guinea Sea Zone
1 transport moved from French Indo China Sea Zone to Caroline Islands Sea Zone
1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
2 fighters moved from Midway to Midway Sea Zone
2 battleships and 2 fighters moved from Midway Sea Zone to West US Sea Zone
1 submarine moved from West Panama Sea Zone to West US Sea Zone
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in West US Sea Zone
Japanese attack with 2 battleships, 2 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier and 1 submarine
Japanese roll dice for 1 submarine in West US Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships and 2 fighters in West US Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 submarine in West US Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 1 carrier in West US Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in West US Sea Zone
Japanese roll dice for 2 battleships and 1 fighter in West US Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 battleship in West US Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in West US Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 18
Casualties for Japanese: 2 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier and 1 submarine
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
Place Units - Japanese
1 transport placed in Japan Sea Zone
2 armour and 1 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans : 0.83
Japanese : 0.50
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from West US to West US Sea Zone
1 bomber moved from East US to West US Sea Zone
Combat - Americans
Battle in West US Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 2 battleships
Americans roll dice for 1 bomber and 2 fighters in West US Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 battleships in West US Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in West US Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 36
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 battleships
Non Combat Move - Americans
1 fighter moved from West US Sea Zone to West US
1 bomber moved from West US Sea Zone to East US
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in West US Sea Zone
Turn Complete - Americans
Americans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Russia to Karelia S.S.R.
1 infantry and 1 transport moved from East Canada Sea Zone to Karelia Sea Zone
1 infantry moved from Russia to Caucasus
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
Non Combat Move - Russians
Place Units - Russians
9 infantry placed in Karelia S.S.R.
Russians undo move 1.
8 infantry placed in Karelia S.S.R.
1 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Russia to Karelia S.S.R.
1 infantry and 1 transport moved from East Canada Sea Zone to Karelia Sea Zone
1 infantry moved from Russia to Caucasus
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
Non Combat Move - Russians
Place Units - Russians
9 infantry placed in Karelia S.S.R.
Russians undo move 1.
8 infantry placed in Karelia S.S.R.
1 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans discover Heavy Bomber
Activate Technology - Germans
Germans activating Heavy Bomber
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from East Europe to Caucasus
1 infantry moved from East Europe to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to South Europe
1 fighter moved from South Europe to West Europe
1 fighter moved from Germany to West Europe
1 fighter moved from Germany to South Europe
Combat - Germans
Battle in Caucasus
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to East Europe
1 armour moved from Germany to East Europe
1 armour moved from Germany to East Europe
3 infantry moved from Germany to East Europe
2 infantry moved from West Europe to Germany
1 fighter moved from Caucasus to East Europe
Place Units - Germans
2 transports placed in Central Mediteranean Sea Zone
2 armour and 1 infantry placed in South Europe
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.83
Germans rolls : : 1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Central Mediteranean Sea Zone
2 bombers moved from United Kingdom to Germany
2 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
3 infantry moved from Karelia Sea Zone to Karelia S.S.R.
2 infantry moved from Finland Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter moved from India to Caucasus
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Central Mediteranean Sea Zone
British attack with 1 bomber
Germans defend with 2 transports
British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 transports in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 transport owned by the Germans lost in Central Mediteranean Sea Zone
British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 transport in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 transport in Central Mediteranean Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in Central Mediteranean Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 transports
Battle in Caucasus
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Caucasus to India
1 fighter moved from Caucasus to Karelia S.S.R.
1 bomber moved from Central Mediteranean Sea Zone to Anglo Sudan Egypt
1 bomber moved from Germany to United Kingdom
1 infantry moved from Syria Jordan to Persia
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 armour moved from Anglo Sudan Egypt to Persia
Place Units - British
1 fighter and 2 infantry placed in India
1 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -0.17
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour and 1 factory; Remaining resources: 4 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Yakut S.S.R.
1 armour moved from Manchuria to Yakut S.S.R.
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
1 armour moved from Manchuria to Soviet Far East
2 infantry and 1 transport moved from New Guinea Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
2 infantry and 1 transport moved from Okinawa Sea Zone to Philippines Sea Zone
1 carrier moved from Japan Sea Zone to French Indo China Sea Zone
2 fighters moved from French Indo China to French Indo China Sea Zone
1 bomber moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Soviet Far East
Japanese attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China Sea Zone to French Indo China
1 infantry moved from Sinkiang to French Indo China
1 bomber moved from India to French Indo China
Place Units - Japanese
2 armour placed in Manchuria
1 factory placed in French Indo China
Turn Complete - Japanese
Japanese collect 32 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : -1.00
Japanese : 0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from West US to West US Sea Zone
2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
Americans take Hawaiian Islands from Japanese
1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
1 fighter moved from West US to Midway
1 carrier moved from West US Sea Zone to Midway Sea Zone
1 submarine moved from West US Sea Zone to Midway Sea Zone
1 bomber moved from East US to West US
Combat - Americans
Battle in Midway
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Midway to Midway Sea Zone
Place Units - Americans
1 fighter and 1 infantry placed in West US
1 submarine and 1 transport placed in West US Sea Zone
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from North Sea Zone to Karelia Sea Zone
2 armour and 14 infantry moved from Karelia S.S.R. to East Europe
Combat - Russians
Battle in East Europe
Russians attack with 2 armour and 14 infantry
Germans defend with 2 armour, 2 fighters and 6 infantry
Russians roll dice for 2 armour and 14 infantry in East Europe, round 2 : 3/16 hits, 3.33 expected hits
Germans roll dice for 2 armour, 2 fighters and 6 infantry in East Europe, round 2 : 4/10 hits, 4.00 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in East Europe
Russians roll dice for 2 armour and 10 infantry in East Europe, round 3 : 2/12 hits, 2.67 expected hits
Germans roll dice for 2 armour, 2 fighters and 3 infantry in East Europe, round 3 : 2/7 hits, 3.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Europe
Russians roll dice for 2 armour and 8 infantry in East Europe, round 4 : 1/10 hits, 2.33 expected hits
Germans roll dice for 2 armour, 2 fighters and 1 infantry in East Europe, round 4 : 3/5 hits, 2.33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Europe
Russians roll dice for 2 armour and 5 infantry in East Europe, round 5 : 3/7 hits, 1.83 expected hits
Germans roll dice for 2 armour and 2 fighters in East Europe, round 5 : 4/4 hits, 2.00 expected hits
4 infantry owned by the Russians, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in East Europe
Russians roll dice for 2 armour and 1 infantry in East Europe, round 6 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 fighter in East Europe, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in East Europe
Russians win, taking East Europe from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 13 infantry
Casualties for Germans: 2 armour, 2 fighters and 6 infantry
Non Combat Move - Russians
Place Units - Russians
7 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Russians undo move 2.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.33
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from South Europe to East Europe
1 armour moved from Ukraine S.S.R. to East Europe
1 infantry moved from Ukraine S.S.R. to East Europe
1 fighter moved from South Europe to East Europe
2 infantry moved from Germany to East Europe
1 infantry moved from South Europe to East Europe
2 fighters moved from West Europe to United Kingdom
Combat - Germans
Battle in East Europe
Germans attack with 3 armour, 1 fighter and 4 infantry
Russians defend with 2 armour and 1 infantry
Germans roll dice for 3 armour, 1 fighter and 4 infantry in East Europe, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 2 armour and 1 infantry in East Europe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Europe
Germans roll dice for 3 armour, 1 fighter and 3 infantry in East Europe, round 3 : 1/7 hits, 2.50 expected hits
Russians roll dice for 1 armour in East Europe, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in East Europe
Germans win, taking East Europe from Russians with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in United Kingdom
Germans attack with 2 fighters
British defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 4 infantry
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 fighters in United Kingdom, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 bomber and 4 infantry in United Kingdom, round 2 : 2/6 hits, 1.83 expected hits
2 fighters owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
British win with 1 bomber and 3 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 2 fighters
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
1 fighter moved from East Europe to West Europe
1 infantry moved from West Europe to Germany
Place Units - Germans
2 armour and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.17
Russians : -0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from Karelia Sea Zone to North Sea Zone
3 infantry moved from United Kingdom to North Sea Zone
3 infantry moved from North Sea Zone to West Europe
1 battleship moved from Karelia Sea Zone to North Sea Zone
1 fighter moved from Karelia S.S.R. to West Europe
1 bomber moved from Anglo Sudan Egypt to West Europe
1 bomber moved from United Kingdom to Germany
1 infantry moved from Caucasus to Ukraine S.S.R.
British take Ukraine S.S.R. from Germans
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in West Europe
British attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 fighter and 1 infantry
AA fire in West Europe : 0/2 hits, 0.33 expected hits
British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 bomber, 1 fighter and 3 infantry in West Europe, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 fighter and 1 infantry in West Europe, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in West Europe
British roll dice for 1 bomber, 1 fighter and 1 infantry in West Europe, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 fighter in West Europe, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in West Europe
British win, taking West Europe from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 fighter and 2 infantry
Casualties for Germans: 1 fighter and 1 infantry
Non Combat Move - British
1 bomber moved from West Europe to United Kingdom
1 bomber moved from Germany to United Kingdom
1 armour moved from Persia to India
1 infantry moved from Persia to India
1 infantry moved from Syria Jordan to Persia
Place Units - British
1 fighter and 2 infantry placed in India
3 infantry placed in United Kingdom
1 transport placed in North Sea Zone
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -1.67
AA fire in West Europe : : -0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Yakut S.S.R. to Kazakh S.S.R.
Japanese take Novosibirsk from Russians
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Soviet Far East to Soviet Far East Sea Zone
1 infantry and 1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Japan
1 armour moved from Soviet Far East to China
2 armour moved from Manchuria to French Indo China
2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Japan
1 carrier, 1 fighter and 1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 fighter moved from French Indo China to Japan Sea Zone
1 bomber moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
Place Units - Japanese
1 carrier and 1 submarine placed in Japan Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
1 infantry and 1 transport moved from Hawaii Sea Zone to Midway Sea Zone
1 infantry moved from Midway Sea Zone to Midway
Americans take Midway from Japanese
1 transport moved from West US Sea Zone to Midway Sea Zone
1 submarine moved from West US Sea Zone to Midway Sea Zone
1 fighter moved from West US to Midway Sea Zone
1 bomber moved from West US to Australia
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 battleship and 1 submarine placed in West US Sea Zone
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from Russia to Evenki National Okrug
3 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Caucasus
1 transport moved from Karelia Sea Zone to East Canada Sea Zone
1 submarine moved from Karelia Sea Zone to East Canada Sea Zone
Combat - Russians
Battle in Evenki National Okrug
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
Place Units - Russians
1 armour placed in Russia
6 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : 0.33
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to West Europe
1 armour moved from Germany to West Europe
2 infantry moved from East Europe to Ukraine S.S.R.
1 armour moved from East Europe to Ukraine S.S.R.
1 armour moved from East Europe to Ukraine S.S.R.
1 armour moved from Germany to East Europe
4 infantry moved from Germany to East Europe
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 armour and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in West Europe
Germans attack with 1 armour and 3 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 armour and 3 infantry in West Europe, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West Europe
Germans win, taking West Europe from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Place Units - Germans
1 bomber and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 0.00
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 5 PUs;
Combat Move - British
3 infantry moved from United Kingdom to North Sea Zone
1 battleship moved from North Sea Zone to Baltic Sea Zone
1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
1 transport moved from North Sea Zone to Baltic Sea Zone
3 infantry moved from Baltic Sea Zone to Germany
2 bombers moved from United Kingdom to Germany
1 armour moved from India to China
Americans take Sinkiang from Japanese
4 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
2 fighters moved from India to China
1 fighter moved from India to Ukraine S.S.R.
Combat - British
Battle in China
British attack with 1 armour and 2 fighters
Japanese defend with 1 armour
British roll dice for 1 armour and 2 fighters in China, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 fighters in China, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in China, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in China
British win, taking China from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Ukraine S.S.R.
British attack with 1 fighter and 4 infantry
Germans defend with 2 armour and 1 infantry
British roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 armour and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine S.S.R.
British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 armour in Ukraine S.S.R., round 3 : 0/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Ukraine S.S.R.
British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 5 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Ukraine S.S.R.
British roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Ukraine S.S.R.
British roll dice for 1 fighter in Ukraine S.S.R., round 7 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 7 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Ukraine S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -16
Casualties for British: 1 fighter and 4 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Germany
British attack with 2 bombers and 3 infantry
Germans defend with 1 aaGun, 1 bomber, 1 factory and 3 infantry
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber owned by the British lost in Germany
British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 bomber and 3 infantry in Germany, round 2 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 bomber and 3 infantry in Germany, round 2 : 1/4 hits, 1.17 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 1 bomber and 2 infantry in Germany, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber and 2 infantry in Germany, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 bomber and 2 infantry in Germany, round 4 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber and 2 infantry in Germany, round 4 : 0/3 hits, 0.83 expected hits
2 infantry owned by the Germans lost in Germany
British roll dice for 1 bomber and 2 infantry in Germany, round 5 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber in Germany, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber and 2 infantry in Germany, round 6 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber in Germany, round 6 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 28PUs while taking Germans capital
British win, taking Germany from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 bomber and 2 infantry
Casualties for Germans: 1 bomber and 3 infantry
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 infantry moved from Persia to India
2 fighters moved from China to India
Place Units - British
1 fighter and 2 infantry placed in India
1 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -4.67
Japanese : -0.67
AA fire in Germany : : 0.67