@Jacob16 No scramble
Farmboy (X) vs Dizzkneeland33 (A+9) BM3
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Samara 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 artillery and 2 infantry moved from Smolensk to Belarus 2 fighters moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Tambov 3 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 aaGun and 1 infantry AA fire in Tambov : 0/3 hits, 0.50 expected hits Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Tambov, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Battle in Belarus Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Novosibirsk 2 fighters moved from Belarus to Novosibirsk 3 fighters moved from Tambov to Novosibirsk 5 armour and 8 mech_infantrys moved from Archangel to Novosibirsk 1 aaGun moved from Archangel to Vologda 1 aaGun and 12 infantry moved from Archangel to Novgorod 1 aaGun, 9 artilleries and 16 infantry moved from Smolensk to Vologda 3 aaGuns, 5 artilleries and 11 infantry moved from Russia to Vologda Place Units - Russians 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 AA fire in Tambov : : -0.50 Russians : 1.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 2 infantry moved from Hunan to Anhwe 1 bomber moved from French Indo China to Anhwe 1 fighter moved from French Indo China to Anhwe 1 tactical_bomber moved from 36 Sea Zone to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Yunnan to Hunan 1 aaGun moved from Yunnan to French Indo China 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi 1 bomber moved from Anhwe to French Indo China 1 carrier, 3 destroyers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from French Indo China to 36 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from Japan to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsi 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier placed in 20 Sea Zone 2 infantry placed in Kwangtung 3 infantry placed in French Indo China 1 artillery and 1 infantry placed in Manchuria 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 4 bombers moved from Queensland to Yunnan 4 bombers moved from India to Kweichow 3 bombers moved from India to Hunan Combat - Americans Battle in Kweichow Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Kweichow, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Hunan, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Yunnan, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Yunnan to Burma 4 bombers moved from Kweichow to India 3 bombers moved from Hunan to India 5 bombers moved from Western United States to Queensland 1 submarine moved from 47 Sea Zone to 54 Sea Zone 3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -1.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Kweichow 1 artillery and 4 infantry moved from Shensi to Hopei 1 fighter moved from Anhwe to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 4 bombers moved from Queensland to Yunnan 4 bombers moved from India to Kweichow 3 bombers moved from India to Hunan Combat - Americans Battle in Kweichow Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Kweichow, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Hunan, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Yunnan, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Yunnan to Burma 4 bombers moved from Kweichow to India 3 bombers moved from Hunan to India 5 bombers moved from Western United States to Queensland 1 submarine moved from 47 Sea Zone to 54 Sea Zone 3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Kweichow 1 artillery and 4 infantry moved from Shensi to Hopei 1 fighter moved from Anhwe to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Egypt to Alexandria 1 bomber and 3 fighters moved from Egypt to Alexandria 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 4 infantry moved from India to 39 Sea Zone 2 cruisers, 4 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 4 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra Combat - British Battle in Sumatra British attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 marine British roll dice for 2 cruisers in Sumatra, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 marine Battle in Alexandria British attack with 1 bomber, 3 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 bomber, 3 fighters and 2 infantry in Alexandria, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber and 3 fighters moved from Alexandria to Egypt 2 artilleries moved from Trans-Jordan to Egypt 3 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Union of South Africa to Egypt 2 aaGuns, 1 artillery and 13 infantry moved from Burma to Shan State 2 aaGuns, 3 infantry and 2 mech_infantrys moved from India to Burma 1 armour moved from India to Shan State 2 mech_infantrys moved from Burma to Shan State 1 carrier moved from 39 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Place Units - British 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 1 fighter placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 28 PUs (3 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.50 Italians : 0.33 Americans : -0.33 Chinese : 0.67 Japanese : -2.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Tobruk to Alexandria 2 fighters moved from 96 Sea Zone to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Southern Italy 2 fighters moved from Alexandria to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 3 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone 4 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tobruk 1 aaGun moved from Yugoslavia to Bulgaria Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy 3 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bryansk: 1 aaGun, 2 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Rostov: 1 aaGun EDIT: Adding units owned by Italians to Caucasus: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 2 fighters moved from Queensland to Solomon Islands Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Solomon Islands, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Solomon Islands to 49 Sea Zone 3 artilleries and 9 infantry moved from Eastern Persia to Persia 2 bombers moved from India to Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 12 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 2 fighters moved from Queensland to Solomon Islands Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Solomon Islands, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Solomon Islands to 49 Sea Zone 3 artilleries and 9 infantry moved from Eastern Persia to Persia 2 bombers moved from India to Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 12 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod 1 marine moved from Germany to 114 Sea Zone 1 marine and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Novgorod 2 infantry moved from Karelia to Novgorod 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 6 infantry moved from Bryansk to Russia 2 armour and 2 mech_infantrys moved from Bryansk to Belarus 2 armour and 2 mech_infantrys moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Rostov to Kazakhstan 3 mech_infantrys moved from Rostov to Samara 18 artilleries and 20 mech_infantrys moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 13 armour and 8 mech_infantrys moved from Rostov to Russia 2 bombers moved from Bryansk to Kazakhstan 3 bombers moved from Germany to Novgorod 2 tactical_bombers moved from Volgograd to Samara 2 fighters moved from Bryansk to Samara 2 tactical_bombers moved from Bryansk to Belarus 2 tactical_bombers moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 2 fighters moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod Combat - Germans Battle in Novgorod Germans attack with 5 armour, 3 bombers, 4 fighters, 2 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 13 infantry AA fire in Novgorod : 0/3 hits, 0.50 expected hits Germans roll dice for 5 armour, 3 bombers, 4 fighters, 2 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 9/22 hits, 9.33 expected hits Russians roll dice for 1 aaGun and 13 infantry in Novgorod, round 2 : 2/13 hits, 4.33 expected hits 8 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 5 armour, 3 bombers, 4 fighters, 1 marine, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 9/20 hits, 9.00 expected hits Russians roll dice for 5 infantry in Novgorod, round 3 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 5 armour, 3 bombers, 4 fighters, 1 marine, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 13 infantry Battle in Tambov Germans attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 2/6 hits, 2.17 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 2 armour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belarus Germans roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 2 armour, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 2 armour, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 6/9 hits, 3.17 expected hits Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Kazakhstan Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Russia Germans attack with 16 armour, 18 artilleries, 6 infantry and 28 mech_infantrys Russians defend with 1 airfield, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 16 armour, 18 artilleries, 6 infantry and 28 mech_infantrys in Russia, round 2 : 21/68 hits, 22.67 expected hits Russians roll dice for 1 fighter and 6 infantry in Russia, round 2 : 2/7 hits, 2.67 expected hits 6 infantry owned by the Russians, 1 fighter owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans captures 30PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour, 18 artilleries, 4 infantry and 28 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 infantry Casualties for Russians: 1 fighter and 6 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Bryansk to Russia 1 armour moved from Volgograd to Russia 1 aaGun moved from Volgograd to Caucasus 2 bombers moved from Kazakhstan to Ukraine 1 fighter and 1 tactical_bomber moved from Tambov to Greece 2 tactical_bombers moved from Samara to Ukraine 2 fighters moved from Samara to Rostov 2 tactical_bombers moved from Smolensk to Poland 2 tactical_bombers moved from Belarus to Germany 3 bombers moved from Novgorod to Germany 4 fighters and 2 tactical_bombers moved from Novgorod to Poland 1 aaGun moved from Karelia to Novgorod 1 destroyer moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 fighters placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Volgograd 3 artilleries and 4 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 101 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs
Combat Hit Differential Summary :
Germans : -0.00 Russians : -8.33 AA fire in Novgorod : : -0.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 artilleries and 3 infantry moved from Vologda to Samara 1 fighter moved from Novosibirsk to Samara 2 mech_infantrys moved from Novosibirsk to Kazakhstan 5 fighters and 1 tactical_bomber moved from Novosibirsk to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 4/8 hits, 3.50 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 1 fighter and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Samara Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 3 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 3 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 5 armour and 6 mech_infantrys moved from Novosibirsk to Turkmenistan 1 fighter moved from Samara to Turkmenistan 4 fighters and 1 tactical_bomber moved from Kazakhstan to Turkmenistan 2 infantry moved from Olgiy to Kansu 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Chahar 5 aaGuns, 12 artilleries and 23 infantry moved from Vologda to Novosibirsk Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33 Russians : 1.50
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 3 infantry moved from Manchuria to Jehol 1 armour moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 bomber moved from French Indo China to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 41 Sea Zone 1 tactical_bomber moved from Kiangsi to 41 Sea Zone 1 carrier, 3 destroyers and 2 submarines moved from 35 Sea Zone to 41 Sea Zone
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 3 infantry moved from Manchuria to Jehol 1 armour moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 bomber moved from French Indo China to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 41 Sea Zone 1 tactical_bomber moved from Kiangsi to 41 Sea Zone 1 carrier, 3 destroyers and 2 submarines moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; French defend with 1 destroyer Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.83
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My odds here are 99% so I’m assuming you are mostly going to go max D. Subs got 2 hits. I assumed that you would tilt the carrier and lose a destroyer. My remaining units got 3 hits. Do you want to keep a destroyer alive?
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Yes for 1 round. Kill it on the next, max defense otherwise. Thx!
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 3 infantry moved from Manchuria to Jehol 1 armour moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 bomber moved from French Indo China to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 41 Sea Zone 1 tactical_bomber moved from Kiangsi to 41 Sea Zone 1 carrier, 3 destroyers and 2 submarines moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; French defend with 1 destroyer Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 41 Sea Zone Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the French, 1 tactical_bomber owned by the British, 2 transports owned by the British and 1 fighter owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 bomber, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 80 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Casualties for French: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to French Indo China 1 carrier moved from 20 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to French Indo China 1 fighter moved from Philippines to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 1 transport moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to French Indo China 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Manchuria Japanese undo move 4. 1 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -3.67 Chinese : 0.67 Japanese : 1.83
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you had terrible rolls there this time but it worked in your favour. I was counting on you getting at least 2 hits so I wouldn’t have to move the second carrier down.
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lol – so maybe bad is good?? We’ll see hehehe
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@DizzKneeLand33 I’m assuming you will hit them all on the counter with your bombers and the destroyers and subs. My extra carrier and tac are unlikely to add much to my defense given the 16 bombers but maybe I’ll get a solid defensive roll here.
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Oh, they look so sad out there… if I had a heart I’d leave them for a turn. :P
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Yahtzee!!!