TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from Syria to Crete
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 artilleries and 5 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 destroyer and 2 submarines moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
4 fighters moved from 34 Sea Zone to 44 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Cyprus
Battle in Malta
Battle in Crete
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Crete
Americans win, taking Cyprus from Italians, taking Malta from Italians, taking Crete from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Philippines
Battle in Tunisia
Americans attack with 2 artilleries, 1 bomber and 5 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries, 1 bomber and 5 infantry in Tunisia, round 2 : 2/8 hits, 2.50 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Philippines from Japanese, taking Tunisia from Italians with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Crete to Syria
2 aaGuns, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 battleship, 3 carriers and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
4 fighters moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer, 4 submarines and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer, 4 submarines and 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Americans collect 57 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 10 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
3 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Eastern Persia to Syria
1 battleship moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 1 armour moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Syria to 91 Sea Zone
1 tactical_bomber moved from Syria to Gibraltar
1 fighter moved from Egypt to Syria
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Trans-Jordan
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
1 fighter and 1 marine placed in United Kingdom
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : -0.50
Chinese : -3.17
Japanese : -1.67
Savegame