Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in Yunnan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to India
Combat - British
Battle in 106 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship
British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship
Non Combat Move - British
1 bomber moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Germans : 0.17
British : 2.50
Italians : 0.67
Chinese : -0.50
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Albania to Yugoslavia
4 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
4 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Albania to Yugoslavia
4 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
4 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour and 6 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 armour and 6 infantry in Yugoslavia, round 2 : 2/7 hits, 1.50 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians roll dice for 1 armour and 6 infantry in Yugoslavia, round 3 : 3/7 hits, 1.50 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 6 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 carrier, 2 cruisers and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
2 cruisers owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 96 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
British roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 transport owned by the British and 1 fighter owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 1 bomber, 2 cruisers and 2 fighters remaining. Battle score for attacker is 54
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 2.17
British : -0.67
French : 1.00
Neutral_Allies : -1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Queensland to Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Queensland to Malaya
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Queensland to Malaya
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer, 2 fighters and 2 transports
French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 97 Sea Zone
Italians win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -20
Casualties for French: 1 cruiser and 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33
French : -0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 15 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
3 fighters moved from Western Germany to Holland Belgium
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
4 armour and 3 artilleries moved from France to Holland Belgium
2 bombers moved from Western Germany to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 15 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
3 fighters moved from Western Germany to Holland Belgium
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
4 armour and 3 artilleries moved from France to Holland Belgium
2 bombers moved from Western Germany to Western Ukraine
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 armour, 3 artilleries and 3 fighters
French defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour, 3 artilleries and 3 fighters in Holland Belgium, round 2 : 2/10 hits, 4.50 expected hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 4 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Western Ukraine to Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
2 artilleries and 6 infantry moved from Romania to Bessarabia
1 armour moved from Bulgaria to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
4 infantry moved from Bulgaria to Romania
3 aaGuns moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 8 infantry moved from Poland to Eastern Poland
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Bessarabia
3 fighters moved from Holland Belgium to Western Germany
3 infantry moved from Germany to Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Romania
2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 39 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -2.33
French : 0.33
Russians : 0.67
I used the edit feature to do a non-combat I forgot about: 1 Inf and 1 art from Norway to Finland.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
12 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery, 1 fighter and 11 infantry moved from Belarus to Bryansk
1 fighter moved from Bryansk to Ukraine
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 infantry moved from Novgorod to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
12 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery, 1 fighter and 11 infantry moved from Belarus to Bryansk
1 fighter moved from Bryansk to Ukraine
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 infantry moved from Novgorod to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 8 infantry and 1 mech_infantry
Russians roll dice for 15 infantry in Amur, round 2 : 1/15 hits, 2.50 expected hits
Japanese roll dice for 8 infantry and 1 mech_infantry in Amur, round 2 : 3/9 hits, 3.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Russians roll dice for 12 infantry in Amur, round 3 : 3/12 hits, 2.00 expected hits
Japanese roll dice for 7 infantry and 1 mech_infantry in Amur, round 3 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Russians roll dice for 9 infantry in Amur, round 4 : 4/9 hits, 1.50 expected hits
Japanese roll dice for 4 infantry and 1 mech_infantry in Amur, round 4 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
8 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 7 infantry
Casualties for Japanese: 8 infantry
Non Combat Move - Russians
1 infantry moved from Dzavhan to Ulaanbaatar
6 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 aaGun moved from Buryatia to Ulaanbaatar
1 aaGun moved from Buryatia to Ulaanbaatar
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Volgograd
Russians undo move 2.
3 infantry placed in Novgorod
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians : 2.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour and 1 infantry moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour and 1 infantry moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/18 hits, 9.17 expected hits
Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 infantry
Casualties for Chinese: 10 infantry
Non Combat Move - Japanese
2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 artillery moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : 0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
Non Combat Move - Americans
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Combat Move - British
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
Non Combat Move - Americans
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from 123 Sea Zone to Iceland
1 armour moved from 123 Sea Zone to Iceland
Place Units - British
1 fighter, 1 infantry and 1 tactical_bomber placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 0.50
Italians : -0.33
Chinese : -3.00
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 3 infantry moved from Tobruk to Libya
4 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 armour moved from Yugoslavia to Greece
1 bomber and 2 fighters moved from Southern Italy to Greece