@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Misterblue (axis) vs 666 bm3 20L
-
@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
@666 That would have been closer to the expected TUV than what we got.
There aren’t many good options for me at this point
-
@666 Can’t disagree with that. :smiling_imp:
-
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 54 Sea Zone to Caroline Islands 1 transport moved from 41 Sea Zone to 74 Sea Zone -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 54 Sea Zone to Caroline Islands 1 transport moved from 41 Sea Zone to 74 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 5 fighters, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone 3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone 14 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - Americans 1 bomber and 6 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.33 AA fire in Caroline Islands : : 0.50 Japanese : 0.33Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines Borneo : 1 flag, 1 infantry Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 7 fighters, 6 submarines and 1 transport 6 Sea Zone : 2 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters and 1 harbour United Kingdom : 1 bomber, 3 fighters and 1 tactical_bomber 104 Sea Zone : 4 artilleries, 3 carriers, 3 destroyers, 6 fighters, 8 infantry and 6 transports 74 Sea Zone : 1 transport 101 Sea Zone : 1 destroyer Brazil : 1 flag 110 Sea Zone : 1 aaGun, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys, 17 submarines and 4 transportsProduction/PUs Summary :
Germans : 53 / 80 Russians : 20 / 29 Japanese : 66 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 31 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 13 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Iraq to Persia 1 bomber moved from Egypt to Persia -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 54 Sea Zone to Caroline Islands 1 transport moved from 41 Sea Zone to 74 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 5 fighters, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone 3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone 14 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - Americans 1 bomber and 6 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Iraq to Persia 1 bomber moved from Egypt to Persia Combat - British Battle in Persia British attack with 1 bomber and 2 infantry Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia British win, taking Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Persia to Egypt 1 infantry moved from Iraq to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 carrier, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa Place Units - British 1 carrier and 2 destroyers placed in 109 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,6,5 British collect 26 PUs (7 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1.00 Americans : 0.33 AA fire in Caroline Islands : : 0.50 Japanese : 0.83Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines Borneo : 1 infantry Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 7 fighters, 6 submarines and 1 transport 6 Sea Zone : 2 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters and 1 harbour Belgian Congo : 2 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor New Brunswick Nova Scotia : 1 harbour Egypt : 1 bomber, 1 factory_minor, 1 harbour and 4 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber Anglo Egyptian Sudan : 1 infantry French West Africa : 1 artillery and 1 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag 104 Sea Zone : 4 artilleries, 3 carriers, 4 destroyers, 6 fighters, 8 infantry and 6 transports 106 Sea Zone : 1 flag 74 Sea Zone : 1 transport Iraq : 1 flag, 1 aaGun, 1 artillery, 7 infantry and 6 mech_infantrys 101 Sea Zone : 1 destroyer 83 Sea Zone : 1 cruiser and 1 transport Brazil : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 factory_minor and 1 infantry 110 Sea Zone : 1 aaGun, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 marine, 3 mech_infantrys, 17 submarines and 7 transportsProduction/PUs Summary :
Germans : 53 / 80 Russians : 20 / 29 Japanese : 64 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 33 / 29 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 13 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
making a change to my uk buy, less the two inf and a dd and adding a fgt and art
-
TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 54 Sea Zone to Caroline Islands 1 transport moved from 41 Sea Zone to 74 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 5 fighters, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone 3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone 14 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - Americans 1 bomber and 6 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Iraq to Persia 1 bomber moved from Egypt to Persia Combat - British Battle in Persia British attack with 1 bomber and 2 infantry Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia British win, taking Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Persia to Egypt 1 infantry moved from Iraq to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 carrier, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa Place Units - British 1 carrier and 2 destroyers placed in 109 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,6,5 British collect 26 PUs (7 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1.00 Americans : 0.33 AA fire in Caroline Islands : : 0.50 Japanese : 0.83 -
TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 2 infantry in Rostov, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 mech_infantry moved from Ukraine to Western Ukraine 2 fighters moved from Southern Italy to Gibraltar 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux Place Units - Italians 3 infantry placed in Normandy Bordeaux 3 infantry placed in Ukraine 1 fighter placed in Southern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : -2,00 Russians : -1,00Territory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 7 fighters, 1 harbour, 3 infantry, 2 marines and 1 mech_infantry Cyprus : 1 flag Malta : 1 flag Morocco : 1 flag Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 11 infantry and 4 mech_infantrys Algeria : 1 flag, 1 airfield and 1 infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Tunisia : 1 flag Western Germany : 2 aaGuns and 1 mech_infantry Northern Italy : 1 factory_major Libya : 1 armour Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Rostov : 1 flag, 2 infantry Bessarabia : 1 flag Ukraine : 1 flag, 1 bomber, 1 factory_minor, 3 infantry and 1 mech_infantry Western Ukraine : 1 mech_infantry Crete : 1 flag Greece : 1 flag 92 Sea Zone : 1 transport 98 Sea Zone : 1 battleship, 2 cruisers and 1 submarine 91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 80 Russians : 18 / 29 Japanese : 64 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 33 / 29 UK_Pacific : 0 / 0 Italians : 23 / 38 ANZAC : 13 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters and 1 marine Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry New Guinea : 1 infantry Celebes : 1 flag, 1 infantry Dutch New Guinea : 1 flag, 1 infantry 33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines 62 Sea Zone : 1 destroyer Egypt : 3 infantry Tobruk : 1 flag, 1 infantry 110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 53 / 80 Russians : 18 / 29 Japanese : 64 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 33 / 29 UK_Pacific : 0 / 0 Italians : 23 / 38 ANZAC : 13 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 armour moved from Kansu to Kazakhstan 4 bombers moved from Ukraine to Kazakhstan -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 armour moved from Kansu to Kazakhstan 4 bombers moved from Ukraine to Kazakhstan Combat - Germans Battle in Kazakhstan Germans attack with 2 armour and 4 bombers Russians defend with 1 artillery Germans roll dice for 2 armour and 4 bombers in Kazakhstan, round 2 : 4/6 hits, 3,67 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour and 4 bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 4 bombers moved from Kazakhstan to Archangel 2 fighters moved from Ukraine to Germany 5 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 4 armour moved from Volgograd to Ukraine 2 armour moved from Caucasus to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 aaGun, 1 artillery and 4 infantry moved from Novgorod to Vyborg 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to Western Germany 4 fighters and 2 tactical_bombers moved from Gibraltar to Western Germany 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Germans 3 infantry placed in Volgograd 1 infantry and 2 mech_infantrys placed in Novgorod 6 fighters placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : -0,33Territory Summary for Germans :
Sikang : 1 flag Kazakhstan : 1 flag, 2 armour French Indo China : 1 bomber Gibraltar : 1 aaGun, 1 artillery and 6 infantry Normandy Bordeaux : 1 aaGun, 1 artillery and 14 infantry France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 airfield, 1 factory_major, 15 fighters, 1 harbour, 7 infantry and 2 tactical_bombers Germany : 1 factory_major, 2 fighters and 6 infantry Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Nenetsia : 1 flag Vyborg : 1 flag, 1 aaGun, 1 artillery and 4 infantry Archangel : 1 flag, 1 artillery, 4 bombers and 1 infantry Eastern Poland : 1 flag Tambov : 1 flag, 1 mech_infantry Ukraine : 2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 15 mech_infantrys Western Ukraine : 1 flag Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 1 factory_minor and 3 infantry Turkmenistan : 1 flag Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Caucasus : 1 flag Smolensk : 1 flag, 1 infantry Samara : 1 flag, 1 mech_infantry 125 Sea Zone : 1 flag 113 Sea Zone : 3 submarines Bulgaria : 1 flag 92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Eastern Persia : 1 flag 115 Sea Zone : 1 destroyer Yugoslavia : 1 flag Finland : 1 flag, 2 artilleries and 6 infantryProduction/PUs Summary :
Germans : 58 / 80 Russians : 13 / 29 Japanese : 64 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 33 / 29 UK_Pacific : 0 / 0 Italians : 23 / 38 ANZAC : 13 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@666 Sorry for the delay. Had some hectic days and a&a slipped completely out of mind. Should be back to normal for the next couple of days alas my ability to play between 04-09 -> 04-20 will be very limited to non existent.
-
@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
@666 Sorry for the delay. Had some hectic days and a&a slipped completely out of mind. Should be back to normal for the next couple of days alas my ability to play between 04-09 -> 04-20 will be very limited to non existent.
no worries, I understand
-
TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Russia to Samara 1 infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Evenkiyskiy to Vologda 2 infantry moved from Russia to Vologda -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Russia to Samara 1 infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Evenkiyskiy to Vologda 2 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 5 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 6 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 infantry and 1 mech_infantry in Vologda, round 7 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Vologda, round 8 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Vologda, round 9 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 9 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Timguska to Novosibirsk 2 infantry moved from Olgiy to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Yenisey 2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia Place Units - Russians 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : -2.00Territory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry Timguska : 3 infantry Olgiy : 1 flag Dzavhan : 1 flag Central Mongolia : 1 flag, 3 infantry Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Tsagaan Olom : 1 flag Bryansk : 2 aaGuns, 18 artilleries and 50 infantry Russia : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 9 infantry and 4 mech_infantrys Novosibirsk : 1 infantry Vologda : 1 infantry and 1 mech_infantry Samara : 3 infantryProduction/PUs Summary :
Germans : 56 / 80 Russians : 15 / 18 Japanese : 64 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 33 / 29 UK_Pacific : 0 / 0 Italians : 23 / 38 ANZAC : 13 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 8 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Central Mongolia 1 tactical_bomber moved from Chahar to Central Mongolia 1 infantry moved from Suiyuyan to Central Mongolia 1 mech_infantry moved from Shensi to Central Mongolia 1 bomber moved from India to Central Mongolia 1 bomber moved from India to 74 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 2 fighters moved from 42 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Borneo 1 artillery and 1 infantry moved from Tsinghai to Novosibirsk 1 bomber moved from Eastern Persia to Novosibirsk 4 bombers moved from Eastern Persia to Russia 1 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from West India to Persia 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from Eastern Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia -
@666 Intercept?
-
@Misterblue no thanks





