Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 123 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Amur to Japan
1 submarine moved from 41 Sea Zone to 55 Sea Zone
Americans take 42 Sea Zone from Japanese
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in Normandy Bordeaux
Battle in 123 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win, taking 37 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 battleship
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from Japan to Siberia
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
3 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 123 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Hopei to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Hopei to Kweichow
2 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 bomber and 1 fighter moved from Egypt to Syria
2 artilleries, 2 fighters and 15 infantry moved from India to Burma
1 infantry moved from Alexandria to Egypt
Combat - British
Battle in Syria
British attack with 1 bomber and 1 fighter
Italians defend with 2 infantry
British roll dice for 1 bomber and 1 fighter in Syria, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 fighter owned by the British lost in Syria
British roll dice for 1 bomber in Syria, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Syria, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Syria, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the British lost in Syria
Italians win with 1 infantry remaining. Battle score for attacker is -19
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 artilleries, 2 fighters and 15 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 2 fighters and 15 infantry in Burma, round 2 : 4/19 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 2 fighters and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
British attack with 1 battleship and 1 destroyer
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 battleship and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Italians lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 marine moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Tanganyika Territory
3 infantry moved from West India to Eastern Persia
2 aaGuns moved from India to Burma
2 fighters moved from Burma to India
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : -2.00
Italians : 1.17
AA fire in Japan : : -0.33
Americans : 1.33
Chinese : -0.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Holland Belgium to France
3 infantry moved from Northern Italy to France
3 artilleries and 3 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
4 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
French take 97 Sea Zone from Italians
@majikforce are you done with the french?
it looks like your still in the middle of your turn.
@dawgoneit said in malikforce Allies+16 -VS- dawgoneit Axis BM3:
@majikforce are you done with the french?
it looks like your still in the middle of your turn.
I’m done. Sorry about that.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to France
3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 artillery and 2 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Combat Hit Differential Summary :
@majikforce said in malikforce Allies+16 -VS- dawgoneit Axis BM3:
@dawgoneit said in malikforce Allies+16 -VS- dawgoneit Axis BM3:
@majikforce are you done with the french?
it looks like your still in the middle of your turn.I’m done. Sorry about that.
all good.
any scramble?
@dawgoneit
full scramble. You’ve got a death wish in sz 110. Your gonna lose your air Force you know. Max D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to France
3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 artillery and 2 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
British defend with 2 fighters and 2 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Germans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/7 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 5 transports in 110 Sea Zone, round 2 : 2/8 hits, 4.50 expected hits
1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 5 fighters and 5 transports in 110 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
1 cruiser owned by the Americans, 1 fighter owned by the Germans, 3 bombers owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
Americans win with 3 fighters and 5 transports remaining. Battle score for attacker is -21
Casualties for Germans: 3 bombers, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
Casualties for British: 1 fighter
Casualties for French: 1 fighter
Battle in Ukraine
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 mech_infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
2 fighters owned by the Americans forced to land in Normandy Bordeaux
Non Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 16 infantry
EDIT: Adding units owned by Germans to Poland: 16 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 9 artilleries
EDIT: Adding units owned by Germans to Poland: 9 artilleries
EDIT: Removing units owned by Germans from Eastern Poland: 8 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 8 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 11 armour
EDIT: Adding units owned by Germans to Poland: 11 armour
EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns
EDIT: Adding units owned by Germans to Poland: 3 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
6 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 3.
2 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -3.50
Americans : -1.67
Russians : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Belarus
2 fighters moved from Western Ukraine to Bessarabia
4 armour, 19 artilleries, 30 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
1 artillery moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 4 armour, 19 artilleries, 30 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 19 artilleries, 30 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 28/59 hits, 17.50 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 4 armour, 19 artilleries, 30 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Bessarabia to Ukraine
3 artilleries moved from Russia to Bryansk
5 mech_infantrys moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Amur to Siberia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : 10.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 airfields, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Non Combat Move - Japanese
4 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 7 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from Jehol to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 cruiser, 4 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone
4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 marine moved from Kwangtung to Kwangsi
1 artillery moved from Anhwe to Kiangsi
5 infantry moved from Kiangsu to Kiangsi
2 bombers moved from Shantung to Hainan
3 fighters moved from Manchuria to Hainan
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Manchuria to Japan
Place Units - Japanese
1 airfield placed in Kwangsi
1 airfield placed in Hainan
3 infantry placed in Shantung
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4,6,6,1,5,2,6,5,5,5,1,6,2,4,4,3,3,2,2,3,3,5,3,1,5,6,4,3
Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Combat Hit Differential Summary :
@dawgoneit sorry i had a couple noncoms i forgot
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Siberia to Chahar
1 bomber moved from Siberia to Hopei
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
1 armour and 1 infantry moved from 125 Sea Zone to Norway
Combat - Americans
Battle in Shan State
Battle in Norway
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 aaGun and 1 infantry
AA fire in Norway : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Shan State from Japanese, taking Norway from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Iceland
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Iceland, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland
Americans win, taking Iceland from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Chahar to Kansu
2 bombers moved from 25 Sea Zone to Midway
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
3 destroyers and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 bomber moved from Norway to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 armour and 2 fighters placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
4 infantry moved from Kweichow to Hunan
4 infantry moved from Kweichow to Anhwe
5 infantry moved from Kweichow to Hopei
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 3/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 7 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 3 mech_infantrys moved from Egypt to Syria
British take Syria from Italians
1 infantry moved from Egypt to Trans-Jordan
1 battleship and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Eastern Persia to Persia
1 marine moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Normandy Bordeaux to Southern France
6 fighters moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Southern France
British attack with 6 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 2/8 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
6 fighters moved from Southern France to Normandy Bordeaux
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from India to Malaya
2 aaGuns, 2 artilleries and 15 infantry moved from Burma to Shan State
2 armour and 3 mech_infantrys moved from India to Shan State
Place Units - British
1 fighter placed in United Kingdom
2 artilleries and 2 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 airfield placed in Malaya
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.00
British : -1.33
AA fire in Norway : : -0.17
Americans : -0.67
Chinese : -0.50
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 7 infantry moved from France to Southern France
3 artilleries and 6 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 4 artilleries and 13 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 4 artilleries and 13 infantry in Southern France, round 2 : 6/17 hits, 4.17 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 4 artilleries and 13 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
4 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : -0.67
@majikforce man i screwed this game up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 marine moved from Malaya to 37 Sea Zone
1 infantry and 1 marine moved from 37 Sea Zone to Siam
2 fighters moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
ANZAC attack with 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Siam, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Siam to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.33
@dawgoneit said in malikforce Allies+16 -VS- dawgoneit Axis BM3:
@majikforce man i screwed this game up.
You did make some interesting choices this game. But it is always a learning experience.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Slovakia Hungary
1 armour, 6 infantry and 2 mech_infantrys moved from Germany to Poland
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
4 infantry moved from Greece to Bulgaria
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
3 artilleries placed in France
10 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 0.33
@majikforce said in malikforce Allies+16 -VS- dawgoneit Axis BM3:
@dawgoneit said in malikforce Allies+16 -VS- dawgoneit Axis BM3:
@majikforce man i screwed this game up.
You did make some interesting choices this game. But it is always a learning experience.
It started when i flew all my German planes to Alexandria. that allowed you to put a carrier in sz110. That was my demise. I didn’t no how to handle it.