no scramble.
Wiz (X) vs Giallo (L+6) BM3 G1
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Belarus to Nenetsia Italians take Nenetsia from Russians 2 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Kenya Italians take Kenya from British 1 fighter moved from Egypt to Iraq 1 bomber moved from Greece to Iraq 1 submarine moved from 81 Sea Zone to 71 Sea Zone Combat - Italians Battle in Iraq Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 81 Sea Zone 2 armour, 4 infantry and 2 marines moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Iraq to 81 Sea Zone 1 bomber moved from Iraq to Egypt 1 fighter moved from Southern Italy to 81 Sea Zone 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 2 aaGuns moved from Belarus to Bryansk 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 carrier placed in 81 Sea Zone 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.33
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@Giallo I was hoping at least 1 of those dd/transport combos would live…poor rolling especially in Phil…slight consolation in that axis IPCs are nudging ahead of allies now…UK starting to feel hurt in particular
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from India to West India Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from India to West India Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@wizmark said in Wiz (X) vs Giallo (L+6) BM3 G1:
@Giallo I was hoping at least 1 of those dd/transport combos would live…poor rolling especially in Phil…slight consolation in that axis IPCs are nudging ahead of allies now…UK starting to feel hurt in particular
Overall you didn’t had bad dice round during the allies attack I think
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@Giallo I guess…would have been nice to have the 50/50 in the phils go my way…although i guess UK, ANZACs or french would have got it!
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 3 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Belarus to Ukraine 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 mech_infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 3 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Belarus to Ukraine 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 mech_infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians Combat - Germans Battle in 104 Sea Zone Germans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Ukraine Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 3 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk 3 aaGuns, 10 armour, 13 artilleries, 25 infantry and 6 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 1 aaGun and 5 infantry moved from Novgorod to Belarus 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from 104 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 1 factory_minor placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -2.17 Americans : -0.17 Russians : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Tambov to Russia 8 infantry moved from Samara to Russia 9 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan 2 aaGuns and 12 infantry moved from Kansu to Shensi 4 infantry moved from Olgiy to Kansu Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 0,83
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Celebes 2 fighters moved from 45 Sea Zone to Celebes 2 bombers moved from French Indo China to 55 Sea Zone 2 fighters moved from 45 Sea Zone to 55 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 2 battleships moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 59 Sea Zone
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Celebes 2 fighters moved from 45 Sea Zone to Celebes 2 bombers moved from French Indo China to 55 Sea Zone 2 fighters moved from 45 Sea Zone to 55 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 2 battleships moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 59 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 59 Sea Zone Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking 35 Sea Zone from Americans with 2 battleships, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 infantry moved from Shan State to French Indo China 2 aaGuns, 4 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kweichow to Kwangsi 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 1 infantry moved from Chahar to Anhwe 2 armour and 1 mech_infantry moved from Central Mongolia to Anhwe 3 infantry moved from Central Mongolia to Chahar 2 bombers moved from 55 Sea Zone to Philippines 2 fighters moved from 55 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo China to Kwangsi 2 marines moved from Dutch New Guinea to 45 Sea Zone 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 45 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines Place Units - Japanese 1 transport placed in 20 Sea Zone 1 infantry and 1 mech_infantry placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 infantry placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from Eastern United States to 104 Sea Zone 4 bombers moved from Eastern United States to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia Combat - Americans Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 4 bombers, 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 bombers, 1 destroyer, 6 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 8/15 hits, 8,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 4 bombers, 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Tunisia Americans attack with 1 bomber and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Gibraltar 4 bombers, 6 fighters and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 4 bombers moved from 110 Sea Zone to United Kingdom 1 marine moved from Morocco to 91 Sea Zone 5 carriers, 1 cruiser, 1 marine and 3 submarines moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from French Guiana to Suriname Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0,50 Italians : 0,67 Americans : -0,33 Japanese : 0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Kweichow 7 infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Szechwan, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from Eastern United States to 104 Sea Zone 4 bombers moved from Eastern United States to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Algeria to Tunisia 1 bomber moved from Gibraltar to Tunisia Combat - Americans Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 4 bombers, 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 bombers, 1 destroyer, 6 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 8/15 hits, 8,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 4 bombers, 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Tunisia Americans attack with 1 bomber and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Gibraltar 4 bombers, 6 fighters and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 4 bombers moved from 110 Sea Zone to United Kingdom 1 marine moved from Morocco to 91 Sea Zone 5 carriers, 1 cruiser, 1 marine and 3 submarines moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from French Guiana to Suriname Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Kweichow 7 infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Szechwan, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Persia to Iraq 2 infantry moved from Persia to Iraq 1 mech_infantry moved from French Central Africa to French West Africa 1 armour moved from Algeria to Libya British take Libya from Italians 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Iraq British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,50 expected hits Italians roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Iraq British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Italians: 2 mech_infantrys Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Iraq to Persia 2 artilleries moved from India to Burma 1 armour moved from India to West India 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Persia 1 aaGun moved from Rhodesia to Union of South Africa Place Units - British 1 artillery and 2 infantry placed in Persia 1 transport placed in 110 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5 British collect 28 PUs (6 lost to blockades); end with 30 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : -0,50 Italians : 1,00 British : -0,50 Americans : -0,33 Chinese : 0,17 Japanese : 1,00
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 2 armour, 2 infantry and 2 marines moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 bomber moved from Egypt to Rostov 1 fighter moved from Southern Italy to Rostov 2 armour moved from Bryansk to Rostov 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 cruiser, 3 infantry, 2 marines and 3 transports moved from 81 Sea Zone to 71 Sea Zone 2 armour, 1 artillery, 3 infantry and 2 marines moved from 71 Sea Zone to Union of South Africa 1 mech_infantry moved from Nenetsia to Samara Italians take Samara from Russians
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 2 armour, 2 infantry and 2 marines moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 bomber moved from Egypt to Rostov 1 fighter moved from Southern Italy to Rostov 2 armour moved from Bryansk to Rostov 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 cruiser, 3 infantry, 2 marines and 3 transports moved from 81 Sea Zone to 71 Sea Zone 2 armour, 1 artillery, 3 infantry and 2 marines moved from 71 Sea Zone to Union of South Africa 1 mech_infantry moved from Nenetsia to Samara Italians take Samara from Russians Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 2 fighters; Americans defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in Union of South Africa Italians attack with 2 armour, 1 artillery, 3 infantry and 2 marines British defend with 1 aaGun, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys Italians roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 armour, 1 artillery, 3 infantry and 2 marines in Union of South Africa, round 2 : 3/8 hits, 2.67 expected hits British roll dice for 1 aaGun, 3 armour and 3 mech_infantrys in Union of South Africa, round 2 : 3/6 hits, 2.50 expected hits 3 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Union of South Africa Italians roll dice for 2 armour, 1 artillery and 2 marines in Union of South Africa, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 2 armour in Union of South Africa, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Union of South Africa Italians roll dice for 2 armour and 2 marines in Union of South Africa, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour in Union of South Africa, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Union of South Africa Italians win, taking Union of South Africa from British with 2 armour and 2 marines remaining. Battle score for attacker is 22 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 1 aaGun, 3 armour and 3 mech_infantrys Battle in Rostov Italians attack with 2 armour, 1 bomber and 1 fighter Russians defend with 2 mech_infantrys Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Rostov to Bryansk 1 bomber moved from Rostov to Romania 1 submarine moved from 71 Sea Zone to 77 Sea Zone 1 fighter moved from 81 Sea Zone to Southern Italy 3 infantry moved from Northern Italy to Western Germany 1 carrier, 1 destroyer and 1 fighter moved from 81 Sea Zone to 71 Sea Zone Place Units - Italians 1 submarine placed in 95 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Egypt 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 2.00 British : 0.00 Americans : 0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from New Guinea to 54 Sea Zone 1 infantry moved from West India to Eastern Persia 1 fighter moved from 41 Sea Zone to India 2 fighters moved from India to Persia Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0,00 Japanese : 0,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from New Guinea to 54 Sea Zone 1 infantry moved from West India to Eastern Persia 1 fighter moved from 41 Sea Zone to India 2 fighters moved from India to Persia Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,00 Japanese : 0,33
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 119 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 infantry moved from Bryansk to Tambov 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 submarine moved from 70 Sea Zone to 82 Sea Zone
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@Giallo submerge or fight with yr sub in SZ 104?