@SuperbattleshipYamato said in Units, Mechanics, etc.:
. I’ll also mention though that when I say the UK is “cash-strapped”, I don’t mean because they spent a lot of money on industrial complexes but because having so many complexes incentivizes you to use them to the max
This makes me think of a game I had recently, where the UK got bombed a lot, early on.
Honestly, I just spent a few rounds building up navy in Canada (2 subs and 1 destroyer at a time, after a carrier buy on the 1st round) while keeping my South Africa factory humming along as usual. I often don’t end up building much in the UK until the US has a presence in the war, or at least until the Germans swing all their air power over to the USSR.
Is the Taranto raid still “in fashion” or has the conventional wisdom changed on that? I honestly find it’s better as the UK to conserve your planes and ships in the early game, and then just overwhelm the Italians through weight of numbers.
Edit: (to add)
As the UK, I find that keeping 3 transport loads full around the home island is about the most you can expect to do. Later in the game, you could maybe bump that up to 4, but with your factory output only being 10 (unlike the US having 20) you’re probably not going to put out more than 8 land units, anyway. I tend to like having “space” in my budget for a bomber, here and there – so 6-8 infantry suits me just fine.