Nerd Group
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 cruiser, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Wake Island to Guam 2 fighters moved from Wake Island to Guam 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 48 Sea Zone to 31 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to West Indies 2 cruisers moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 fighters placed in Western United States 1 cruiser placed in 10 Sea Zone Americans undo move 3. 1 fighter placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 cruiser, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Wake Island to Guam 2 fighters moved from Wake Island to Guam 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 48 Sea Zone to 31 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to West Indies 2 cruisers moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 fighters placed in Western United States 1 cruiser placed in 10 Sea Zone Americans undo move 3. 1 fighter placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 27 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 4 infantry moved from Szechwan to Sikang 1 fighter moved from Szechwan to Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 32 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 27 PUs; British buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly British takes Political Action: Political Action Allies To War With TrueNeutrals British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery, 1 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya 2 armour moved from Union of South Africa to Tanganyika Territory 1 fighter moved from Union of South Africa to Kenya 2 battleships, 2 cruisers and 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from New Brunswick Nova Scotia to Iceland 1 armour moved from Newfoundland Labrador to 116 Sea Zone 1 infantry moved from Newfoundland Labrador to 116 Sea Zone 1 armour, 1 infantry and 1 transport moved from 116 Sea Zone to 123 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from Scotland to United Kingdom Combat - British Battle in Kenya British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kenya, round 3 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British lost in Kenya British roll dice for 1 fighter and 1 tactical_bomber in Kenya, round 4 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the British, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Kenya Italians win with 1 artillery remaining. Battle score for attacker is -19 Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Italians: 3 infantry Non Combat Move - British 1 fighter moved from Alexandria to Malta Place Units - British 1 transport placed in 109 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,1,4,5,5,3 British collect 24 PUs (1 lost to blockades); end with 24 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry
Combat Hit Differential Summary :
British : -1,50 Italians : 1,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 artillery moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 mech_infantry moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries moved from 97 Sea Zone to Greece 2 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 bomber moved from Tobruk to 92 Sea Zone 2 fighters moved from Tobruk to Alexandria 1 armour moved from Egypt to Alexandria 1 fighter moved from Southern Italy to Alexandria Combat - Italians Battle in Greece Italians attack with 1 armour, 2 artilleries and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 3 : 1/5 hits, 1,83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 4 : 1/5 hits, 1,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Alexandria Italians attack with 2 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians roll dice for 2 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 5/10 hits, 3,67 expected hits British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 3/5 hits, 1,83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 2 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 3 infantry Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 submarine French defend with 2 cruisers and 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits French roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French, 2 cruisers owned by the French and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 1 battleship, 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 26 Casualties for Italians: 1 submarine Casualties for French: 2 cruisers and 1 destroyer Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt Place Units - Italians 1 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5,1,4 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : 1,17 French : 0,67 Neutral_Allies : -0,33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Northern Territory to Western Australia 1 artillery moved from Northern Territory to Western Australia Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Western Australia Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Bulgaria to 100 Sea Zone 1 armour moved from Romania to 100 Sea Zone 4 infantry moved from Bulgaria to Romania 2 artilleries moved from Bulgaria to Romania 3 armour moved from Greater Southern Germany to Romania 3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Normandy Bordeaux to 109 Sea Zone 2 fighters moved from Normandy Bordeaux to 109 Sea Zone 1 bomber moved from France to 109 Sea Zone 1 bomber moved from France to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Egypt to Yugoslavia 1 fighter moved from Egypt to Yugoslavia 4 tactical_bombers moved from Egypt to Yugoslavia 1 armour moved from France to Germany 4 armour moved from Germany to Poland 1 armour moved from Southern France to Greater Southern Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 battleship moved from 115 Sea Zone to 114 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Egypt to Bulgaria 1 tactical_bomber moved from Egypt to Bulgaria Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits 1 fighter owned by the French lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in 109 Sea Zone Germans attack with 2 bombers and 3 fighters British defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 2 bombers and 3 fighters in 109 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits British roll dice for 1 fighter and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 17 Casualties for Germans: 3 fighters Casualties for British: 1 cruiser, 1 destroyer, 2 fighters and 1 transport Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from 109 Sea Zone to Western Germany 1 bomber moved from 109 Sea Zone to Western Germany 1 artillery moved from France to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Norway to Finland 2 aaGuns moved from Western Germany to France 1 aaGun moved from Western Germany to France 2 aaGuns moved from Germany to Western Germany Place Units - Germans 1 fighter placed in Western Germany 2 armour placed in Germany 2 infantry placed in France 4 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,33 Defenders Fire, : : -0,17 British : 0,17 Attackers Fire, : : 0,67 AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians takes Political Action: Political Action Allies To War With Mongolians Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 artillery moved from Smolensk to Belarus 1 infantry moved from Belarus to Baltic States 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Smolensk to Belarus 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg Combat - Russians Non Combat Move - Russians 1 artillery moved from Ukraine to Bessarabia Place Units - Russians 1 armour, 1 fighter and 1 infantry placed in Ukraine 2 armour placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 armour and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar Combat Move - Japanese 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 armour moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Suiyuyan to Kansu 2 infantry moved from Suiyuyan to Kansu 1 fighter moved from Chahar to Kansu 1 artillery and 2 infantry moved from Hopei to Shensi 1 artillery and 4 infantry moved from Kweichow to Szechwan 2 artilleries and 6 infantry moved from Yunnan to Szechwan 1 artillery, 6 infantry and 1 mech_infantry moved from Chahar to Suiyuyan 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 3 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Kweichow 1 fighter moved from Anhwe to Kansu 1 fighter moved from Anhwe to Shensi 1 fighter moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Shensi 2 fighters moved from Kwangsi to Szechwan 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter moved from Anhwe to Kansu 1 tactical_bomber moved from Kwangsi to Shensi 1 tactical_bomber moved from Kwangsi to Szechwan 2 fighters and 2 tactical_bombers moved from Japan to Hopei Combat - Japanese Battle in Kansu Japanese attack with 1 artillery, 3 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Kansu, round 2 : 4/6 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 3 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers in Szechwan, round 2 : 6/17 hits, 5,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 armour moved from 19 Sea Zone to Kiangsu 1 fighter moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan 2 tactical_bombers moved from Shensi to Hopei 2 tactical_bombers moved from Szechwan to Yunnan 2 fighters moved from Shensi to Hopei 2 fighters moved from Szechwan to Yunnan Place Units - Japanese 3 armour placed in Shantung 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 2,00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Guam to Philippines 1 fighter moved from Wake Island to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam 1 fighter moved from Hawaiian Islands to Wake Island 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Guam to Philippines 1 fighter moved from Wake Island to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam 1 fighter moved from Hawaiian Islands to Wake Island 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 32 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 34 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 18 PUs; British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Shan State to Yunnan 1 fighter moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 2 fighters moved from India to Yunnan 2 infantry moved from Burma to Yunnan 3 infantry moved from India to Burma 3 artilleries moved from India to Burma 1 infantry moved from Malaya to Shan State 1 battleship moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 2 armour moved from Tanganyika Territory to Ethiopia British take Kenya from Italians British take Ethiopia from Italians 2 infantry moved from Tanganyika Territory to Kenya 2 fighters moved from Malta to 97 Sea Zone 2 battleships, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 fighter moved from Iceland to United Kingdom Combat - British Battle in 97 Sea Zone British attack with 2 fighters Italians defend with 2 transports 2 transports owned by the Italians lost in 97 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Yunnan British attack with 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 2 fighters and 2 tactical_bombers British roll dice for 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 3,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 3/4 hits, 2,33 expected hits 2 tactical_bombers owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/6 hits, 2,83 expected hits Japanese roll dice for 2 fighters in Yunnan, round 3 : 0/2 hits, 1,33 expected hits 2 fighters owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for British: 3 infantry Casualties for Japanese: 2 fighters and 2 tactical_bombers Non Combat Move - British 3 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta Place Units - British 1 bomber placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6 British collect 26 PUs; end with 26 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0,83 Japanese : -0,67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Combat Move - Italians 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 2 armour moved from Alexandria to Egypt 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 mech_infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Egypt to Trans-Jordan 1 artillery moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery and 2 fighters French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 fighters in Trans-Jordan, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from Egypt to Southern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 transport placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : -0,33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 2 fighters moved from Northern Territory to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 battleship moved from 114 Sea Zone to 115 Sea Zone 11 infantry moved from Poland to Baltic States 3 artilleries moved from Poland to Baltic States 2 mech_infantrys moved from Poland to Baltic States 4 armour moved from Poland to Baltic States 3 artilleries moved from Germany to Poland 3 infantry moved from Germany to Poland 3 armour moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Baltic States 1 fighter moved from Yugoslavia to Baltic States 5 infantry moved from Slovakia Hungary to Eastern Poland 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Greater Southern Germany to Eastern Poland 7 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 5 armour moved from Romania to Bessarabia 4 infantry moved from Romania to Bessarabia 1 fighter moved from Bulgaria to Bessarabia 1 tactical_bomber moved from Yugoslavia to Baltic States 1 tactical_bomber moved from Yugoslavia to Eastern Poland 1 fighter moved from Yugoslavia to Bessarabia 1 tactical_bomber moved from Yugoslavia to Baltic States 1 tactical_bomber moved from Yugoslavia to Eastern Poland 1 bomber moved from Western Germany to 115 Sea Zone 1 artillery moved from Finland to Karelia 5 infantry moved from Finland to Karelia 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 1 artillery moved from Western Germany to Germany 1 tactical_bomber moved from Bulgaria to Baltic States Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/2 hits, 0,33 expected hits Defenders Fire, : 1/1 hits, 0,17 expected hits 1 fighter owned by the Germans lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in 115 Sea Zone Germans attack with 1 artillery, 1 battleship, 1 bomber, 1 cruiser, 1 infantry and 1 transport Russians defend with 1 cruiser and 1 submarine Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Eastern Poland Germans attack with 4 armour, 5 infantry, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 4 armour, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 5/14 hits, 4,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 5 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Karelia Germans attack with 1 artillery and 5 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 0/6 hits, 1,33 expected hits Russians roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 artillery and 4 infantry in Karelia, round 3 : 1/5 hits, 1,17 expected hits Russians roll dice for 3 infantry in Karelia, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 artillery and 3 infantry in Karelia, round 4 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Karelia Germans roll dice for 1 artillery and 3 infantry in Karelia, round 5 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Karelia, round 6 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Karelia, round 7 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Karelia, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Bessarabia Germans attack with 5 armour, 2 artilleries, 2 fighters and 11 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 5 armour, 2 artilleries, 2 fighters and 11 infantry in Bessarabia, round 2 : 2/20 hits, 6,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 5 armour, 2 artilleries, 2 fighters and 10 infantry in Bessarabia, round 3 : 4/19 hits, 6,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 armour, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Baltic States Germans attack with 6 armour, 3 artilleries, 1 bomber, 2 fighters, 11 infantry, 2 mech_infantrys and 4 tactical_bombers Russians defend with 2 artilleries and 8 infantry Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 2 fighters, 11 infantry, 2 mech_infantrys and 4 tactical_bombers in Baltic States, round 2 : 9/29 hits, 11,00 expected hits Russians roll dice for 2 artilleries and 8 infantry in Baltic States, round 2 : 1/10 hits, 3,33 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 2 fighters, 10 infantry, 2 mech_infantrys and 4 tactical_bombers in Baltic States, round 3 : 11/28 hits, 10,83 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour, 3 artilleries, 1 bomber, 2 fighters, 10 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 8 infantry Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from 115 Sea Zone to Baltic States 1 artillery moved from 115 Sea Zone to Baltic States 1 infantry moved from Norway to Finland 1 bomber moved from 115 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Baltic States to Poland 1 fighter moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Slovakia Hungary 1 tactical_bomber moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Poland 1 bomber moved from Baltic States to Poland 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to Poland 1 fighter moved from Bessarabia to Slovakia Hungary 1 fighter moved from Bessarabia to Slovakia Hungary 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from France to Southern France Place Units - Germans 1 fighter placed in Western Germany 5 armour and 2 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -10,33 Defenders Fire, : : 0,83 Attackers Fire, : : -0,33 Russians : -6,00 AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 4 infantry moved from Vyborg to Finland 2 fighters moved from Novgorod to Finland 2 fighters moved from Ukraine to Novgorod 1 tactical_bomber moved from Novgorod to Finland 1 armour moved from Novgorod to Finland 1 armour moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 mech_infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 1 infantry moved from Belarus to Novgorod 1 infantry moved from Smolensk to Belarus 1 infantry moved from Smolensk to Belarus 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Rostov to Ukraine 1 infantry moved from Caucasus to Rostov 1 infantry moved from Russia to Bryansk 1 infantry moved from Amur to Korea Russians take Korea from Japanese 9 infantry moved from Amur to Manchuria 8 infantry moved from Sakha to Amur Combat - Russians Battle in Manchuria Russians attack with 9 infantry Japanese defend with 1 aaGun and 4 infantry Russians roll dice for 9 infantry in Manchuria, round 2 : 2/9 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 3 : 2/8 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 7 infantry in Manchuria, round 4 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Japanese: 1 aaGun and 4 infantry Battle in Finland Russians attack with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 2 : 4/8 hits, 2,83 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 tactical_bomber moved from Finland to Novgorod 2 fighters moved from Finland to Novgorod 1 infantry moved from Russia to Samara 2 aaGuns moved from Sakha to Amur Place Units - Russians 2 armour and 1 artillery placed in Novgorod 2 infantry placed in Ukraine 1 armour and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,2,5,3,1,4,6,6,2,3,4,1,6 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 2,17 Japanese : -0,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 2 tactical_bombers moved from Hopei to Yunnan 2 fighters moved from Hopei to Yunnan 1 artillery and 2 infantry moved from Shensi to Tsinghai 3 artilleries and 8 infantry moved from Szechwan to Sikang 1 fighter moved from Hopei to Sikang 1 tactical_bomber moved from Hopei to Sikang 3 armour moved from Kiangsu to Kwangsi 1 fighter moved from Hopei to Kwangsi 1 tactical_bomber moved from Hopei to Kwangsi 1 armour moved from Hopei to Tsinghai 1 armour moved from Hopei to Sikang 1 armour moved from Hopei to Yunnan 1 artillery, 6 infantry and 1 mech_infantry moved from Suiyuyan to Kansu 1 fighter moved from Suiyuyan to Tsinghai 1 fighter moved from Suiyuyan to Tsinghai 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Tsinghai, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 armour and 1 infantry Japanese roll dice for 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3,67 expected hits Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Kwangsi Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 armour, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Sikang, round 2 : 5/14 hits, 4,50 expected hits Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 2 : 2/6 hits, 2,33 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Sikang, round 3 : 5/12 hits, 4,17 expected hits Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 5 infantry Non Combat Move - Japanese 2 fighters moved from Tsinghai to Suiyuyan 1 fighter moved from Sikang to Suiyuyan 1 tactical_bomber moved from Sikang to Suiyuyan 2 tactical_bombers moved from Yunnan to Hopei 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Yunnan to Hopei 1 fighter moved from Yunnan to Hopei 1 fighter moved from Kwangsi to Hunan Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 3 armour placed in Shantung 1 armour and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : 1,50 Japanese : 0,67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from Philippines to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Wake Island to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam 2 fighters moved from Hawaiian Islands to Wake Island 1 carrier, 2 cruisers, 3 destroyers and 2 submarines moved from 31 Sea Zone to 33 Sea Zone 1 battleship moved from 31 Sea Zone to 33 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Wake Island to Caroline Islands 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 102 Sea Zone to 104 Sea Zone 4 infantry moved from 104 Sea Zone to Spain 1 armour moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 2 cruisers moved from 102 Sea Zone to 104 Sea Zone 1 artillery moved from 104 Sea Zone to Spain 1 destroyer moved from 102 Sea Zone to 104 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from 104 Sea Zone to Spain 1 mech_infantry moved from 104 Sea Zone to Spain 1 infantry moved from Central United States to Eastern United States 1 fighter moved from West Indies to Gibraltar 1 bomber moved from West Indies to Morocco 1 bomber moved from West Indies to Gibraltar 2 fighters moved from Eastern United States to Gibraltar Combat - Americans Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 2 infantry and 2 transports 2 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 20 Casualties for Japanese: 2 infantry and 2 transports Battle in 36 Sea Zone Americans attack with 3 fighters Japanese defend with 1 carrier, 1 infantry and 1 transport Americans roll dice for 3 fighters in 36 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone 1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 26 Casualties for Japanese: 1 carrier, 1 infantry and 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Spain, round 2 : 1/10 hits, 2,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Spain, round 3 : 2/8 hits, 2,00 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Spain, round 4 : 3/7 hits, 1,83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 fighters moved from 36 Sea Zone to Kwangtung 1 fighter moved from Philippines to Kwangtung 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 cruisers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0,17 AA fire in Caroline Islands : : -0,17 Neutral_True : -1,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from Philippines to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Wake Island to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam 2 fighters moved from Hawaiian Islands to Wake Island 1 carrier, 2 cruisers, 3 destroyers and 2 submarines moved from 31 Sea Zone to 33 Sea Zone 1 battleship moved from 31 Sea Zone to 33 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Wake Island to Caroline Islands 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 102 Sea Zone to 104 Sea Zone 4 infantry moved from 104 Sea Zone to Spain 1 armour moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 2 cruisers moved from 102 Sea Zone to 104 Sea Zone 1 artillery moved from 104 Sea Zone to Spain 1 destroyer moved from 102 Sea Zone to 104 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from 104 Sea Zone to Spain 1 mech_infantry moved from 104 Sea Zone to Spain 1 infantry moved from Central United States to Eastern United States 1 fighter moved from West Indies to Gibraltar 1 bomber moved from West Indies to Morocco 1 bomber moved from West Indies to Gibraltar 2 fighters moved from Eastern United States to Gibraltar Combat - Americans Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 2 infantry and 2 transports 2 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 20 Casualties for Japanese: 2 infantry and 2 transports Battle in 36 Sea Zone Americans attack with 3 fighters Japanese defend with 1 carrier, 1 infantry and 1 transport Americans roll dice for 3 fighters in 36 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone 1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 26 Casualties for Japanese: 1 carrier, 1 infantry and 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Spain, round 2 : 1/10 hits, 2,33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Spain, round 3 : 2/8 hits, 2,00 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Spain, round 4 : 3/7 hits, 1,83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 fighters moved from 36 Sea Zone to Kwangtung 1 fighter moved from Philippines to Kwangtung 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 cruisers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 34 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 37 PUs Purchase Units - British British buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 battleships moved from 109 Sea Zone to 110 Sea Zone 2 cruisers moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 bomber moved from United Kingdom to Northern Italy 2 fighters moved from Malta to 98 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from 96 Sea Zone to Malta 2 fighters moved from 98 Sea Zone to Malta 1 artillery moved from Burma to Shan State 1 armour moved from India to Burma 1 mech_infantry moved from India to Burma 1 mech_infantry moved from India to Burma Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Holland Belgium Non Combat Move - British 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Holland Belgium to United Kingdom 1 bomber moved from Northern Italy to Malta Place Units - British 1 armour and 2 fighters placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 2 armour and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 2 armour and 1 fighter
Combat Hit Differential Summary :
Americans : 0,17 AA fire in Caroline Islands : : -0,17 Neutral_True : -1,00 AA fire in Northern Italy : : -0,17 Japanese : 0,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians repair damage of 3x factory_major; Remaining resources: 22 PUs; Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 battleship moved from 95 Sea Zone to 92 Sea Zone 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 armour moved from 100 Sea Zone to Caucasus 1 infantry moved from 100 Sea Zone to Caucasus 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Egypt to Tobruk 1 armour moved from Egypt to Tobruk 1 mech_infantry moved from Northern Italy to Southern France Combat - Italians Battle in Caucasus Battle in Gibraltar Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 harbour; Americans defend with 1 bomber and 3 fighters Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 bomber and 3 fighters in Gibraltar, round 2 : 2/4 hits, 2,17 expected hits 1 bomber owned by the Italians, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Gibraltar British win, taking Caucasus from Russians with no units remaining. Battle score for attacker is 21 Casualties for Italians: 1 armour, 1 bomber and 1 infantry Casualties for Americans: 1 bomber and 3 fighters Non Combat Move - Italians 1 artillery moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis Place Units - Italians 1 artillery and 4 infantry placed in Northern Italy 2 infantry placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : 0,17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone 3 fighters moved from Queensland to Malaya 1 fighter moved from Western Australia to Malaya 1 infantry moved from Queensland to New South Wales 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - French 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 76 Sea Zone to 79 Sea Zone