• TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor; Remaining resources: 14 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsu to Anhwe
            1 artillery and 3 infantry moved from Kwangsi to Hunan
            1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
            3 infantry moved from Kiangsu to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from Korea to Manchuria
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 artilleries and 6 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 2 : 2/8 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            Japanese undo move 1.
            1 factory_minor placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 43 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from 31 Sea Zone to Wake Island
            1 tactical_bomber moved from 10 Sea Zone to Wake Island
            1 bomber moved from Central United States to 89 Sea Zone
            1 bomber moved from 89 Sea Zone to West Indies
            1 fighter moved from Eastern United States to West Indies
            3 mech_infantrys moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 armour moved from Central United States to Eastern United States
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from 31 Sea Zone to Wake Island
            1 tactical_bomber moved from 10 Sea Zone to Wake Island
            1 bomber moved from Central United States to 89 Sea Zone
            1 bomber moved from 89 Sea Zone to West Indies
            1 fighter moved from Eastern United States to West Indies
            3 mech_infantrys moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 armour moved from Central United States to Eastern United States
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Sikang
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Western Germany
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 fighter moved from United Kingdom to 106 Sea Zone
            1 battleship and 1 cruiser moved from 110 Sea Zone to 119 Sea Zone
            1 fighter moved from Scotland to 119 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from 96 Sea Zone to Malta
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 91 Sea Zone to 109 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 119 Sea Zone
            1 transport moved from 109 Sea Zone to 116 Sea Zone
            1 armour and 1 infantry moved from Quebec to Newfoundland Labrador
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from 98 Sea Zone to Alexandria
            1 fighter moved from 98 Sea Zone to Alexandria
            1 mech_infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
            2 infantry moved from Malaya to Shan State
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 1 units heading to Western Germany
                Germans launches 5 interceptors out of Western Germany
                    Attackers Fire,  : 0/1 hits, 0,17 expected hits
                    Defenders Fire,  : 1/5 hits, 0,83 expected hits
                    1 bomber owned by the British lost in Western Germany
                Air Battle is over, the attackers have all died
            Battle in 119 Sea Zone
                British attack with 2 battleships, 2 cruisers, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 106 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - British
            1 fighter moved from 119 Sea Zone to United Kingdom
            1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 destroyer moved from 76 Sea Zone to 72 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 armour and 1 fighter placed in Union of South Africa
            1 armour placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Defenders Fire,  : : 0,17
    British : 2,00
    Attackers Fire,  : : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Northern Italy to Egypt
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            2 infantry moved from Ethiopia to Kenya
            1 artillery moved from Ethiopia to Kenya
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1,17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                    1 transport owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 43
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
                British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Egypt, round 2 : 2/7 hits, 2,33 expected hits
                    British roll dice for 3 infantry in Egypt, round 2 : 3/3 hits, 1,00 expected hits
                    2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 3/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 4 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Tobruk
            1 fighter moved from 98 Sea Zone to Tobruk
            1 fighter moved from 98 Sea Zone to Tobruk
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5,5,2
            Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    British : 1,50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Northern Territory
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Northern Territory
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 cruiser moved from 110 Sea Zone to 92 Sea Zone
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Yugoslavia to Romania
            2 artilleries moved from Yugoslavia to Bulgaria
            2 armour moved from France to Greater Southern Germany
            3 mech_infantrys moved from France to Greater Southern Germany
            2 armour moved from Germany to Slovakia Hungary
            2 artilleries moved from Normandy Bordeaux to France
            1 armour moved from Normandy Bordeaux to France
            1 armour moved from Southern France to Greater Southern Germany
            7 infantry moved from Yugoslavia to Romania
            1 battleship moved from 115 Sea Zone to 114 Sea Zone
            1 artillery moved from Germany to 114 Sea Zone
            1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 battleship moved from 114 Sea Zone to 115 Sea Zone
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to Egypt
            2 tactical_bombers moved from Western Germany to Egypt
            3 tactical_bombers moved from Western Germany to Egypt
            1 fighter moved from Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to France
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 3 units heading to United Kingdom
                British launches 2 interceptors out of United Kingdom
                    Attackers Fire,  : 1/3 hits, 0,50 expected hits
                    Defenders Fire,  : 0/2 hits, 0,33 expected hits
                    1 fighter owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to France
            1 artillery moved from 115 Sea Zone to Finland
    
        Place Units - Germans
            1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
            4 armour, 2 infantry and 1 tactical_bomber placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0,33
    Attackers Fire,  : : 0,50
    AA fire in United Kingdom : : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Belarus
            1 armour moved from Russia to Bryansk
            1 artillery moved from Russia to Smolensk
            1 armour moved from Belarus to Novgorod
            1 armour moved from Bryansk to Novgorod
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 armour and 2 artilleries placed in Ukraine
            1 artillery, 1 fighter and 1 infantry placed in Novgorod
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 8 armour; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            6 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Chahar
            1 artillery moved from Jehol to Chahar
            1 armour, 2 artilleries and 3 infantry moved from Korea to 6 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 6 infantry moved from Hunan to Yunnan
            2 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 artillery and 4 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            2 tactical_bombers moved from Manchuria to Kweichow
            1 fighter moved from Manchuria to Hopei
            1 fighter moved from Manchuria to Suiyuyan
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Korea to Anhwe
            1 fighter moved from Formosa to Anhwe
            1 fighter moved from Okinawa to Anhwe
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 2 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/10 hits, 3,17 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 tactical_bombers moved from Kweichow to Anhwe
            1 fighter moved from Hopei to Anhwe
            1 fighter moved from Suiyuyan to Chahar
    
        Place Units - Japanese
            3 armour placed in Shantung
            5 armour placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 38 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,00
    Japanese : 3,00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Wake Island to Guam
            2 fighters moved from Wake Island to Guam
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer and 1 submarine moved from 48 Sea Zone to 31 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Eastern United States to West Indies
            2 cruisers moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
            1 destroyer moved from 101 Sea Zone to 102 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 fighters placed in Western United States
            1 cruiser placed in 10 Sea Zone
            Americans undo move 3.
            1 fighter placed in Western United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Wake Island to Guam
            2 fighters moved from Wake Island to Guam
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer and 1 submarine moved from 48 Sea Zone to 31 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Eastern United States to West Indies
            2 cruisers moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
            1 destroyer moved from 101 Sea Zone to 102 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 fighters placed in Western United States
            1 cruiser placed in 10 Sea Zone
            Americans undo move 3.
            1 fighter placed in Western United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 27 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
            4 infantry moved from Szechwan to Sikang
            1 fighter moved from Szechwan to Sikang
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 32 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_major; Remaining resources: 27 PUs; 
            British buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            British takes Political Action: Political Action Allies To War With TrueNeutrals
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - British
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 artillery, 1 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
            2 armour moved from Union of South Africa to Tanganyika Territory
            1 fighter moved from Union of South Africa to Kenya
            2 battleships, 2 cruisers and 1 destroyer moved from 119 Sea Zone to 110 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from New Brunswick Nova Scotia to Iceland
            1 armour moved from Newfoundland Labrador to 116 Sea Zone
            1 infantry moved from Newfoundland Labrador to 116 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 116 Sea Zone to 123 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from Scotland to United Kingdom
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kenya, round 3 : 0/3 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British lost in Kenya
                    British roll dice for 1 fighter and 1 tactical_bomber in Kenya, round 4 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the British, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Kenya
                Italians win with 1 artillery remaining. Battle score for attacker is -19
                Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Italians: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Alexandria to Malta
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,1,4,5,5,3
            British collect 24 PUs (1 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    British : -1,50
    Italians : 1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 artillery moved from Kenya to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Tobruk to Alexandria
            1 artillery moved from Tobruk to Alexandria
            1 mech_infantry moved from Tobruk to Alexandria
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Tobruk to Alexandria
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries moved from 97 Sea Zone to Greece
            2 infantry moved from 97 Sea Zone to Greece
            2 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 bomber moved from Tobruk to 92 Sea Zone
            2 fighters moved from Tobruk to Alexandria
            1 armour moved from Egypt to Alexandria
            1 fighter moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 artilleries and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 3 : 1/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 4 : 1/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Alexandria
                Italians attack with 2 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians roll dice for 2 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 5/10 hits, 3,67 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 3/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 2 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 3 infantry
                Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
                French defend with 2 cruisers and 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    French roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the French, 2 cruisers owned by the French and 1 submarine owned by the Italians lost in 92 Sea Zone
                Italians win with 1 battleship, 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 26
                Casualties for Italians: 1 submarine
                Casualties for French: 2 cruisers and 1 destroyer
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern France
            1 bomber moved from 92 Sea Zone to Southern Italy
            1 fighter moved from Alexandria to Egypt
            1 fighter moved from Alexandria to Egypt
            1 fighter moved from Alexandria to Egypt
    
        Place Units - Italians
            1 armour and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5,1,4
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : 1,17
    French : 0,67
    Neutral_Allies : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northern Territory to Western Australia
            1 artillery moved from Northern Territory to Western Australia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Western Australia
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Bulgaria to 100 Sea Zone
            1 armour moved from Romania to 100 Sea Zone
            4 infantry moved from Bulgaria to Romania
            2 artilleries moved from Bulgaria to Romania
            3 armour moved from Greater Southern Germany to Romania
            3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Western Germany to Germany
            2 mech_infantrys moved from Western Germany to Poland
            1 fighter moved from Normandy Bordeaux to 109 Sea Zone
            2 fighters moved from Normandy Bordeaux to 109 Sea Zone
            1 bomber moved from France to 109 Sea Zone
            1 bomber moved from France to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to 109 Sea Zone
            1 fighter moved from Egypt to Yugoslavia
            1 fighter moved from Egypt to Yugoslavia
            4 tactical_bombers moved from Egypt to Yugoslavia
            1 armour moved from France to Germany
            4 armour moved from Germany to Poland
            1 armour moved from Southern France to Greater Southern Germany
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 battleship moved from 115 Sea Zone to 114 Sea Zone
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 fighter moved from Egypt to Bulgaria
            1 tactical_bomber moved from Egypt to Bulgaria
    
        Combat - Germans
            British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Air Battle in United Kingdom
                Germans attacks with 2 units heading to United Kingdom
                British launches 1 interceptors out of United Kingdom
                    Attackers Fire,  : 1/2 hits, 0,33 expected hits
                    Defenders Fire,  : 0/1 hits, 0,17 expected hits
                    1 fighter owned by the French lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in 109 Sea Zone
                Germans attack with 2 bombers and 3 fighters
                British defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Germans roll dice for 2 bombers and 3 fighters in 109 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
                    Germans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 fighter and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 3 fighters
                Casualties for British: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from 109 Sea Zone to Western Germany
            1 bomber moved from 109 Sea Zone to Western Germany
            1 artillery moved from France to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Norway to Finland
            2 aaGuns moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            2 aaGuns moved from Germany to Western Germany
    
        Place Units - Germans
            1 fighter placed in Western Germany
            2 armour placed in Germany
            2 infantry placed in France
            4 artilleries and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Defenders Fire,  : : -0,17
    British : 0,17
    Attackers Fire,  : : 0,67
    AA fire in United Kingdom : : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Russians takes Political Action: Political Action Allies To War With Mongolians
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 artillery moved from Smolensk to Belarus
            1 infantry moved from Belarus to Baltic States
            1 artillery moved from Novgorod to Baltic States
            1 infantry moved from Smolensk to Belarus
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Vyborg
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 artillery moved from Ukraine to Bessarabia
    
        Place Units - Russians
            1 armour, 1 fighter and 1 infantry placed in Ukraine
            2 armour placed in Novgorod
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 4 armour and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Olgiy
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Dzavhan
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tsagaan Olom
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Central Mongolia
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Buyant-Uhaa
            Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Japanese
            3 transports moved from 19 Sea Zone to 6 Sea Zone
            3 armour moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Suiyuyan to Kansu
            2 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Chahar to Kansu
            1 artillery and 2 infantry moved from Hopei to Shensi
            1 artillery and 4 infantry moved from Kweichow to Szechwan
            2 artilleries and 6 infantry moved from Yunnan to Szechwan
            1 artillery, 6 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
            2 artilleries and 3 infantry moved from Kiangsu to Anhwe
            3 armour moved from Shantung to Hopei
            1 armour moved from Kiangsu to Kweichow
            1 fighter moved from Anhwe to Kansu
            1 fighter moved from Anhwe to Shensi
            1 fighter moved from Anhwe to Shensi
            1 tactical_bomber moved from Anhwe to Shensi
            2 fighters moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Anhwe to Szechwan
            1 fighter moved from Anhwe to Kansu
            1 tactical_bomber moved from Kwangsi to Shensi
            1 tactical_bomber moved from Kwangsi to Szechwan
            2 fighters and 2 tactical_bombers moved from Japan to Hopei
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 1 artillery, 3 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Kansu, round 2 : 4/6 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 3 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers in Szechwan, round 2 : 6/17 hits, 5,50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/7 hits, 3,17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 armour moved from 19 Sea Zone to Kiangsu
            1 fighter moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
            2 tactical_bombers moved from Shensi to Hopei
            2 tactical_bombers moved from Szechwan to Yunnan
            2 fighters moved from Shensi to Hopei
            2 fighters moved from Szechwan to Yunnan
    
        Place Units - Japanese
            3 armour placed in Shantung
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : 2,00
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Guam to Philippines
            1 fighter moved from Wake Island to 21 Sea Zone
            1 fighter moved from 21 Sea Zone to Guam
            1 fighter moved from Hawaiian Islands to Wake Island
            2 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Guam to Philippines
            1 fighter moved from Wake Island to 21 Sea Zone
            1 fighter moved from 21 Sea Zone to Guam
            1 fighter moved from Hawaiian Islands to Wake Island
            2 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 32 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 34 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_major; Remaining resources: 18 PUs; 
            British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 armour moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            2 fighters moved from India to Yunnan
            2 infantry moved from Burma to Yunnan
            3 infantry moved from India to Burma
            3 artilleries moved from India to Burma
            1 infantry moved from Malaya to Shan State
            1 battleship moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 armour moved from Tanganyika Territory to Ethiopia
                  British take Kenya from Italians
                  British take Ethiopia from Italians
            2 infantry moved from Tanganyika Territory to Kenya
            2 fighters moved from Malta to 97 Sea Zone
            2 battleships, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
            1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 artillery moved from Quebec to New Brunswick Nova Scotia
            1 fighter moved from Iceland to United Kingdom
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 2 fighters
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 97 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Yunnan
                British attack with 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 2 fighters and 2 tactical_bombers
                    British roll dice for 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 3/4 hits, 2,33 expected hits
                    2 tactical_bombers owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/6 hits, 2,83 expected hits
                    Japanese roll dice for 2 fighters in Yunnan, round 3 : 0/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for British: 3 infantry
                Casualties for Japanese: 2 fighters and 2 tactical_bombers
    
        Non Combat Move - British
            3 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 fighter moved from 97 Sea Zone to Malta
            1 fighter moved from 97 Sea Zone to Malta
    
        Place Units - British
            1 bomber placed in United Kingdom
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
            British collect 26 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 artilleries and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour, 2 artilleries and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0,83
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
    
        Combat Move - Italians
            1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
            2 armour moved from Alexandria to Egypt
            1 artillery moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Alexandria to Egypt
            1 artillery moved from Alexandria to Egypt
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Egypt to Trans-Jordan
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 artillery and 2 fighters
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 fighters in Trans-Jordan, round 2 : 2/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Egypt
            1 fighter moved from Egypt to Southern Italy
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 transport placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : -0,33
    

    Savegame

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