@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Maxi vs Mountainswamp
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Trans-Jordan to Syria 1 fighter moved from Egypt to Syria Combat - Italians Battle in Syria Italians attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1,17 expected hits French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Syria to Greece 1 mech_infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0,83 French : 0,67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Scotland to Eire French take Eire from Neutral_Allies Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 64 PUs; Germans buy 3 armour, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 2 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 14 armour, 3 artilleries, 21 infantry and 11 mech_infantrys moved from Belarus to Bryansk Combat - Germans Battle in Bryansk Germans attack with 14 armour, 3 artilleries, 21 infantry and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 14 armour, 3 artilleries, 21 infantry and 11 mech_infantrys in Bryansk, round 2 : 15/49 hits, 13,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 14 armour, 3 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 5 infantry in Western Ukraine, round 2 : 4/7 hits, 1,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Belarus to Bryansk 2 aaGuns moved from Novgorod to Belarus 2 infantry moved from Baltic States to Belarus 3 armour moved from Novgorod to Bryansk 2 infantry moved from Karelia to Novgorod 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland 2 tactical_bombers moved from Ukraine to Eastern Poland 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 1 bomber moved from Southern France to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 3 fighters moved from Egypt to Southern Italy 2 artilleries and 1 infantry moved from Southern France to France Place Units - Germans 3 armour placed in Novgorod 6 infantry placed in Western Germany Germans undo move 2. 2 infantry placed in Germany 4 infantry and 2 mech_infantrys placed in Western Germany 1 bomber and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 4,00 Russians : 0,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Smolensk 3 fighters moved from Russia to Smolensk 1 fighter moved from Samara to Smolensk Combat - Russians Battle in Smolensk Russians attack with 4 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 4 fighters and 1 infantry in Smolensk, round 2 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters moved from Smolensk to Russia 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,83
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 9 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hopei to Kweichow 3 infantry moved from Anhwe to Kweichow 1 infantry moved from French Indo China to Siam 1 fighter and 2 tactical_bombers moved from French Indo China to Siam 1 bomber moved from French Indo China to 41 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kiangsi to Hunan 2 fighters moved from French Indo China to Hunan Combat - Japanese Battle in Kweichow Japanese attack with 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 3 infantry and 1 mech_infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 4 : 1/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 3/3 hits, 1,17 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Siam Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Siam, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 1 fighter and 2 tactical_bombers moved from Siam to French Indo China 2 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from Hunan to 36 Sea Zone 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Japanese undo move 1. 1 destroyer, 1 submarine and 1 transport placed in 19 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 3 infantry placed in Shantung 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1 Japanese collect 35 PUs (6 lost to blockades); end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer, 1 submarine and 1 transport EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from Japan: 3 infantry EDIT: Adding units owned by Japanese to Manchuria: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : -0,33 Japanese : 1,17
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Gik op for mig at mit køb var håbløst, så ændrede det i sidste øjeblik.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to Greece Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in Normandy Bordeaux Battle in Norway Battle in Denmark Battle in Greece Americans attack with 1 bomber Italians defend with 1 fighter Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Americans lost in Greece Germans win, taking 22 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 artillery and 2 infantry moved from Algeria to Tunisia 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 91 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Midway to 54 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : -0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to Greece Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in Normandy Bordeaux Battle in Norway Battle in Denmark Battle in Greece Americans attack with 1 bomber Italians defend with 1 fighter Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Americans lost in Greece Germans win, taking 22 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 artillery and 2 infantry moved from Algeria to Tunisia 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 91 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Midway to 54 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 artillery moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Kansu to Kweichow 1 infantry moved from Yunnan to Kweichow 2 artilleries and 2 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 2/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 artilleries in Kwangsi, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Yunnan 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tunisia to Tobruk British take Tobruk from Italians 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Rostov 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from Morocco to 125 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - British Battle in Holland Belgium Battle in 125 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Holland Belgium from Germans, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Hunan British attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry Italians defend with 1 harbour and 1 infantry British roll dice for 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Egypt, round 2 : 6/16 hits, 4,33 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Algeria to Tunisia 1 bomber moved from 125 Sea Zone to Norway 1 infantry moved from India to West India 1 fighter moved from Hunan to India 2 aaGuns moved from Yunnan to Kweichow 1 infantry moved from India to West India 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - British 2 destroyers placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Germans : 0,17 British : 2,17 Italians : -0,33 Americans : -0,67 Chinese : -2,00 Japanese : 2,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Persia Italians take Persia from British Combat - Italians Battle in Northwest Persia Italians attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Syria to Iraq 1 fighter moved from Greece to Iraq 3 fighters moved from Southern Italy to Iraq 1 mech_infantry moved from Southern Italy to France 1 infantry moved from Northern Italy to France 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 factory_minor placed in Iraq 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3 Italians collect 11 PUs (3 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : -0,33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Eire to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; Germans buy 3 armour, 2 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 2 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 fighter moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 2 infantry moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Germany to Denmark 1 infantry moved from Bryansk to Tambov 2 tactical_bombers moved from Eastern Poland to Tambov 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 3 transports 3 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 4 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 bombers and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Holland Belgium, round 3 : 4/5 hits, 2,17 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Denmark Germans attack with 1 bomber and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 infantry British defend with 2 infantry Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Rostov Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Eastern Poland to Baltic States 2 aaGuns and 2 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 1 fighter and 3 tactical_bombers moved from Western Germany to Bryansk 3 fighters moved from Southern Italy to Bryansk 1 bomber moved from Normandy Bordeaux to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 bomber moved from Denmark to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 2 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 1. 2 bombers placed in Germany 4 infantry and 2 mech_infantrys placed in Western Germany 3 armour placed in Ukraine Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0,50 British : 0,00 Americans : 0,67 Russians : -0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 fighters moved from Russia to Persia 1 fighter moved from Russia to Tambov Combat - Russians Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Persia Russians attack with 2 fighters Italians defend with 1 infantry Russians roll dice for 2 fighters in Persia, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Persia Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 carrier, 1 cruiser and 1 fighter Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 fighter in 113 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 carrier and 1 cruiser in 113 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 carrier owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser in 113 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone 1 submarine owned by the Russians Submerged Germans win with 1 fighter remaining. Battle score for attacker is 16 Casualties for Russians: 1 cruiser Casualties for Germans: 1 carrier and 1 cruiser Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 4 aaGuns, 4 armour, 4 artilleries, 58 infantry and 1 mech_infantry moved from Russia to Samara 2 fighters moved from Persia to Eastern Persia 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Tambov to Shensi 1 fighter moved from Tambov to Samara Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1,83 Italians : -0,33 Russians : 1,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 bomber, 1 fighter and 4 tactical_bombers moved from French Indo China to Kweichow 2 artilleries and 17 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 2 fighters and 3 tactical_bombers moved from Japan to Amur 1 artillery and 1 infantry moved from French Indo China to Kwangsi 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 3 infantry moved from French Indo China to Yunnan 1 fighter moved from 36 Sea Zone to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from French Indo China to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Borneo 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Borneo 2 fighters moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Malaya Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 4 tactical_bombers British defend with 2 aaGuns; Chinese defend with 1 artillery and 1 infantry; Russians defend with 2 infantry AA fire in Kweichow : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 5/10 hits, 4,00 expected hits Chinese roll dice for 2 aaGuns, 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians, 2 aaGuns owned by the British and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Kweichow, round 3 : 5/9 hits, 3,83 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 infantry Casualties for British: 2 aaGuns Casualties for Chinese: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Amur Japanese attack with 2 artilleries, 2 fighters, 18 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 17 infantry AA fire in Amur : 0/5 hits, 0,83 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 18 infantry and 3 tactical_bombers in Amur, round 2 : 8/25 hits, 6,83 expected hits Russians roll dice for 2 aaGuns and 17 infantry in Amur, round 2 : 4/17 hits, 5,67 expected hits 4 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 artilleries, 2 fighters, 14 infantry and 3 tactical_bombers in Amur, round 3 : 10/21 hits, 6,17 expected hits Russians roll dice for 11 infantry in Amur, round 3 : 4/11 hits, 3,67 expected hits 4 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Amur Japanese roll dice for 2 artilleries, 2 fighters, 10 infantry and 3 tactical_bombers in Amur, round 4 : 4/17 hits, 5,50 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 artilleries, 2 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 9 infantry Casualties for Russians: 2 aaGuns and 17 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 3/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 battleship, 3 carriers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 3 fighters moved from Borneo to 37 Sea Zone 2 fighters moved from Yunnan to 37 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 bomber, 1 fighter and 4 tactical_bombers moved from Kweichow to French Indo China 1 infantry moved from Kiangsu to Kiangsi 3 infantry moved from Shantung to Jehol 1 aaGun moved from Manchuria to Jehol 2 fighters and 3 tactical_bombers moved from Amur to Manchuria 2 fighters and 3 tactical_bombers moved from Manchuria to Jehol Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung 2 infantry placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0,83 Chinese : -0,67 UK_Pacific : -0,67 AA fire in Kweichow : : -1,00 Russians : -0,67 Japanese : 6,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Libya to Alexandria British take Alexandria from Italians 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 2 artilleries and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 35 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 6 Sea Zone from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2,33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Caroline Islands Americans attack with 2 artilleries, 2 fighters and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/6 hits, 2,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 2 infantry moved from Tunisia to Libya 1 bomber moved from France to United Kingdom 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 cruiser, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0,67 AA fire in France : : -0,17 Americans : 1,50 AA fire in Caroline Islands : : -0,33 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Libya to Alexandria British take Alexandria from Italians 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 2 artilleries and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 35 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 6 Sea Zone from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2,33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Caroline Islands Americans attack with 2 artilleries, 2 fighters and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/6 hits, 2,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 2 infantry moved from Tunisia to Libya 1 bomber moved from France to United Kingdom 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 cruiser, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Kweichow 1 artillery moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry and 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 4 infantry moved from Chahar to Hopei 1 fighter moved from Kweichow to Hopei Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Norway to Germany 3 fighters moved from United Kingdom to Holland Belgium 1 armour moved from Egypt to Syria British take Trans-Jordan from Italians British take Syria from Italians 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Hunan to Kweichow 1 armour moved from India to Shan State 2 fighters moved from 39 Sea Zone to Shan State 1 fighter moved from India to Shan State Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Kweichow British attack with 2 artilleries Japanese defend with 1 mech_infantry British roll dice for 2 artilleries in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win with 3 fighters remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Shan State British attack with 1 armour and 3 fighters Japanese defend with 1 infantry British roll dice for 1 armour and 3 fighters in Shan State, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 2 infantry moved from West India to Eastern Persia 1 artillery moved from India to West India 1 infantry moved from India to West India 1 armour moved from Tobruk to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 3 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Germany to United Kingdom 1 destroyer moved from 125 Sea Zone to 110 Sea Zone Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Belgian Congo: 1 artillery and 1 infantry EDIT: Adding units owned by British to Tanganyika Territory: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 71 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,1,1,6,2,6,3,3,5,3,1,4,1,6,6,3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 armour and 4 infantry
Combat Hit Differential Summary :
Germans : 2,00 British : 1,50 AA fire in France : : -0,17 Americans : 1,50 AA fire in Caroline Islands : : -0,33 Chinese : 0,83 Japanese : 0,67 AA fire in Germany : : -0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits, 0,50 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq 1 fighter moved from Southern Italy to Iraq 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 fighters and 1 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 fighter and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 fighter and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Scotland to United Kingdom 1 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :