Nerd Group
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6 Purchase Units - British British buy 3 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Union of South Africa to South West Africa 1 infantry moved from Rhodesia to South West Africa 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Malta to Algeria Combat - British Battle in South West Africa British attack with 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 infantry and 1 mech_infantry in South West Africa, round 2 : 1/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in South West Africa British win, taking South West Africa from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Place Units - British 1 armour placed in Union of South Africa 2 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
British : 0,50 Italians : 0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 mech_infantry moved from Egypt to Tobruk 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Eastern Persia to West India 1 armour moved from Eastern Persia to West India 1 fighter moved from Persia to Egypt 1 bomber moved from Egypt to Libya 1 armour moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Libya to Tunisia Italians take Tunisia from French 1 artillery moved from Libya to Tunisia 1 fighter moved from Northern Italy to Gibraltar 4 artilleries moved from Southern France to France 1 tactical_bomber moved from Northern Italy to Tunisia 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in West India Italians attack with 1 armour and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in West India, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West India Italians win, taking West India from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from 98 Sea Zone to Egypt 2 infantry moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Tunisia to Libya Place Units - Italians 2 armour placed in Egypt 1 fighter and 2 infantry placed in Southern France 1 mech_infantry and 1 tactical_bomber placed in Northern Italy Turn Complete - Italians Italians collect 33 PUs; end with 34 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : -0,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6 Combat Move - French 1 infantry moved from Tanganyika Territory to Belgian Congo 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - French Battle in Holland Belgium Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7 Politics - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from France to Normandy Bordeaux 7 infantry moved from France to Normandy Bordeaux 4 artilleries moved from France to Normandy Bordeaux 1 fighter moved from France to 104 Sea Zone 4 fighters moved from Western Germany to Normandy Bordeaux 3 armour moved from France to Normandy Bordeaux 5 armour moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Ukraine to Western Germany 1 tactical_bomber moved from Belarus to Western Germany 1 bomber moved from Eastern Poland to Holland Belgium 1 armour moved from Western Germany to Normandy Bordeaux 3 armour moved from Finland to Norway 3 artilleries moved from Karelia to Finland 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Tambov 3 armour moved from Russia to Western Ukraine 2 artilleries moved from Bryansk to Belarus 1 infantry moved from Smolensk to Russia 6 armour moved from Smolensk to Baltic States 1 tactical_bomber moved from Belarus to Western Germany 1 fighter moved from Western Ukraine to Western Germany 1 tactical_bomber moved from Bryansk to Yugoslavia Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter Americans defend with 1 infantry, 1 mech_infantry and 1 transport 1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport Battle in Normandy Bordeaux Germans attack with 9 armour, 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry British defend with 1 armour and 5 fighters; Americans defend with 2 armour, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 9 armour, 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 17/25 hits, 9,83 expected hits Americans roll dice for 3 armour, 1 artillery and 5 fighters in Normandy Bordeaux, round 2 : 5/9 hits, 5,17 expected hits 5 infantry owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans, 5 fighters owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 9 armour, 4 artilleries, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 57 Casualties for Germans: 5 infantry Casualties for Americans: 2 armour and 1 artillery Casualties for British: 1 armour and 5 fighters Battle in Holland Belgium Germans attack with 1 bomber and 2 infantry French defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits French roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium retreated to Holland Belgium French win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Norway Germans attack with 3 armour Russians defend with 2 infantry Germans roll dice for 3 armour in Norway, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Norway Germans roll dice for 3 armour in Norway, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Norway Germans win, taking Norway from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter could not land in 104 Sea Zone and was removed 2 fighters moved from Normandy Bordeaux to France 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 infantry moved from 98 Sea Zone to Egypt Place Units - Germans 5 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in France 1 bomber and 1 tactical_bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 60 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 6,17 French : 1,33 Americans : -0,17 Russians : -1,00
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 105 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 fighters moved from West Indies to 91 Sea Zone 3 fighters moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Ontario 4 fighters moved from Eastern United States to West Indies 1 fighter moved from Ontario to West Indies
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 105 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 fighters moved from West Indies to 91 Sea Zone 3 fighters moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Ontario 4 fighters moved from Eastern United States to West Indies 1 fighter moved from Ontario to West Indies Combat - Americans Battle in Gibraltar Americans attack with 1 armour Italians defend with 1 fighter, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits 1 armour owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Italians: 2 infantry Non Combat Move - Americans Place Units - Americans 2 fighters and 3 infantry placed in Eastern United States 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 55 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : 1,00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7 Purchase Units - British British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Denmark 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 artillery moved from 112 Sea Zone to Denmark 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 120 Sea Zone to 116 Sea Zone 1 mech_infantry moved from South West Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from South West Africa to Rhodesia Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in 112 Sea Zone British attack with 1 destroyer and 2 transports Germans defend with 3 fighters British roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 2 transports owned by the British lost in 112 Sea Zone 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Denmark Germans win with 2 fighters remaining. Battle score for attacker is -12 Casualties for British: 1 destroyer and 2 transports Casualties for Germans: 1 fighter Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British Place Units - British 2 armour, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : 0,67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to 81 Sea Zone 3 armour moved from Egypt to Belgian Congo 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 fighter moved from Egypt to Belgian Congo 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from Tobruk to Tunisia 1 fighter moved from Southern Italy to Algeria 1 fighter moved from Southern France to Algeria 1 fighter moved from Southern France to Algeria 1 armour moved from Tunisia to Algeria 1 artillery moved from Tunisia to Algeria 1 tactical_bomber moved from Libya to Algeria 1 bomber moved from Libya to Algeria 1 mech_infantry moved from Tambov to Caucasus 1 armour moved from West India to Persia 1 infantry moved from West India to Eastern Persia 1 fighter moved from Gibraltar to Southern Italy 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber British defend with 1 fighter; French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber in Algeria, round 2 : 3/7 hits, 3,67 expected hits French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits 2 infantry owned by the French, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 artillery Casualties for British: 1 fighter Casualties for French: 2 infantry Battle in Belgian Congo Italians attack with 3 armour, 1 artillery, 2 fighters and 2 infantry British defend with 1 armour, 1 infantry and 1 mech_infantry; French defend with 1 infantry Italians roll dice for 3 armour, 1 artillery, 2 fighters and 2 infantry in Belgian Congo, round 2 : 2/8 hits, 3,33 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/4 hits, 1,50 expected hits 1 infantry owned by the French, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo Italians roll dice for 3 armour, 1 artillery and 2 fighters in Belgian Congo, round 3 : 0/6 hits, 2,83 expected hits British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 3 : 2/2 hits, 0,83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Belgian Congo Italians roll dice for 2 armour and 2 fighters in Belgian Congo, round 4 : 2/4 hits, 2,00 expected hits British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 4 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 2 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour, 1 artillery and 2 infantry Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Casualties for French: 1 infantry Battle in 81 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 1 fighter British defend with 1 destroyer; French defend with 1 destroyer Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 81 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits French roll dice for 2 destroyers in 81 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 81 Sea Zone Italians roll dice for 1 cruiser in 81 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 81 Sea Zone Italians win with 1 cruiser remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer and 1 fighter Casualties for French: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from Belgian Congo to Anglo Egyptian Sudan 3 fighters moved from Algeria to Tunisia 1 bomber moved from Algeria to Southern France 1 tactical_bomber moved from Algeria to Tunisia Place Units - Italians 1 armour and 1 bomber placed in Southern France 2 armour, 1 bomber and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : -4,67 British : 0,83 French : 0,67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 8 Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from France to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 113 Sea Zone 5 armour moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 artillery moved from France to Holland Belgium 6 armour moved from Baltic States to Germany 1 infantry moved from Russia to Vologda 3 armour moved from Western Ukraine to Poland 1 armour moved from Tambov to Caucasus 2 artilleries moved from Belarus to Novgorod 2 infantry moved from France to Holland Belgium Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in 113 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 bomber and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 cruiser Battle in 110 Sea Zone Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers British defend with 1 armour, 1 artillery, 1 battleship, 1 fighter and 1 transport; French defend with 1 cruiser; Americans defend with 2 transports Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 fighter and 3 transports in 110 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits 1 transport owned by the British, 1 cruiser owned by the French, 3 fighters owned by the Germans, 1 transport owned by the Americans, 1 artillery owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 110 Sea Zone 1 transport owned by the Americans and 1 armour owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Germans: 3 fighters Casualties for British: 1 armour, 1 artillery, 1 battleship, 1 fighter and 1 transport Casualties for French: 1 cruiser Casualties for Americans: 2 transports Battle in Holland Belgium Germans attack with 5 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber French defend with 2 infantry Germans roll dice for 5 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/11 hits, 4,67 expected hits French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 5 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from 110 Sea Zone to France 1 bomber moved from 113 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Holland Belgium to France 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 4 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : 1,17 French : 0,33 Russians : 0,50 AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Greater Southern Germany to Southern France 2 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Western Germany to Southern France 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 2 armour moved from Holland Belgium to France 1 tactical_bomber moved from Germany to France 1 fighter moved from Western Germany to France 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 3 tactical_bombers moved from Western Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 fighter moved from Holland Belgium to France 2 bombers moved from Germany to France 1 artillery moved from Western Germany to France 1 armour moved from Poland to Romania 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Norway to France 1 infantry moved from Romania to Yugoslavia 3 infantry moved from Poland to Slovakia Hungary 11 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 2/13 hits, 3,50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Yugoslavia, round 3 : 4/11 hits, 3,17 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 2 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/3 hits, 0,50 expected hits Germans roll dice for 2 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 6/23 hits, 9,67 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France Germans roll dice for 2 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 11/19 hits, 9,00 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2,67 expected hits 1 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 2 armour, 1 artillery, 2 bombers, 4 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 5 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 3/4 hits, 2,00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 109 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone 1 submarine owned by the Germans retreated to 119 Sea Zone British win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Southern France to Western Germany 4 fighters moved from France to Western Germany 2 bombers moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany Place Units - Germans 1 infantry placed in Western Germany 2 armour, 1 artillery and 1 fighter placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Germans collect 41 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -3,17 British : -0,33 French : -0,33 AA fire in France : : -0,50 Neutral_Allies : -0,67
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 1 artillery moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Archangel to Novgorod 3 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 mech_infantry moved from Russia to Belarus 1 armour moved from Russia to Belarus 1 submarine moved from 127 Sea Zone to 125 Sea Zone 4 infantry moved from Sakha to Amur 5 infantry moved from Buryatia to Sakha 1 infantry moved from Buryatia to Sakha Combat - Russians Non Combat Move - Russians 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Russia to Ukraine Place Units - Russians 1 armour and 1 artillery placed in Ukraine 1 infantry placed in Ukraine 3 infantry placed in Novgorod 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor; Remaining resources: 14 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Kwangsi to Hunan 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 3 infantry moved from Kiangsu to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 infantry moved from Korea to Manchuria Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries and 6 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 2 : 2/8 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 factory_minor placed in Kiangsu Japanese undo move 1. 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 29 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 bomber moved from Central United States to 89 Sea Zone 1 bomber moved from 89 Sea Zone to West Indies 1 fighter moved from Eastern United States to West Indies 3 mech_infantrys moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States Non Combat Move - Americans Place Units - Americans 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 bomber moved from Central United States to 89 Sea Zone 1 bomber moved from 89 Sea Zone to West Indies 1 fighter moved from Eastern United States to West Indies 3 mech_infantrys moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States Non Combat Move - Americans Place Units - Americans 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy nothing; Remaining resources: 12 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Hopei 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 9 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs Purchase Units - British British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 119 Sea Zone 1 fighter moved from Scotland to 119 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from 96 Sea Zone to Malta 1 fighter moved from United Kingdom to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 109 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 119 Sea Zone 1 transport moved from 109 Sea Zone to 116 Sea Zone 1 armour and 1 infantry moved from Quebec to Newfoundland Labrador 1 artillery and 1 infantry moved from Ontario to Quebec 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from 98 Sea Zone to Alexandria 1 fighter moved from 98 Sea Zone to Alexandria 1 mech_infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan 2 infantry moved from Malaya to Shan State Combat - British Air Battle in Western Germany British attacks with 1 units heading to Western Germany Germans launches 5 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 1/5 hits, 0,83 expected hits 1 bomber owned by the British lost in Western Germany Air Battle is over, the attackers have all died Battle in 119 Sea Zone British attack with 2 battleships, 2 cruisers, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - British 1 fighter moved from 119 Sea Zone to United Kingdom 1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 armour and 1 fighter placed in Union of South Africa 1 armour placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : -0,33 Defenders Fire, : : 0,17 British : 2,00 Attackers Fire, : : -0,17
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Northern Italy to Egypt 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 2 infantry moved from Ethiopia to Kenya 1 artillery moved from Ethiopia to Kenya Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1,17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 43 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Egypt, round 2 : 2/7 hits, 2,33 expected hits British roll dice for 3 infantry in Egypt, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 3/4 hits, 1,83 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 4 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Tobruk 1 fighter moved from 98 Sea Zone to Tobruk 1 fighter moved from 98 Sea Zone to Tobruk Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5,5,2 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0,83 British : 1,50
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to Northern Territory 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to Northern Territory 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Syria to Trans-Jordan Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Bulgaria 2 armour moved from France to Greater Southern Germany 3 mech_infantrys moved from France to Greater Southern Germany 2 armour moved from Germany to Slovakia Hungary 2 artilleries moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to France 1 armour moved from Southern France to Greater Southern Germany 7 infantry moved from Yugoslavia to Romania 1 battleship moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 battleship moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to Egypt 2 tactical_bombers moved from Western Germany to Egypt 3 tactical_bombers moved from Western Germany to Egypt 1 fighter moved from Germany to Normandy Bordeaux 1 bomber moved from Western Germany to France Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom British launches 2 interceptors out of United Kingdom Attackers Fire, : 1/3 hits, 0,50 expected hits Defenders Fire, : 0/2 hits, 0,33 expected hits 1 fighter owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 artillery moved from 115 Sea Zone to Finland Place Units - Germans 1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany 4 armour, 2 infantry and 1 tactical_bomber placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,33 Attackers Fire, : : 0,50 AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Belarus 1 armour moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 1 armour moved from Belarus to Novgorod 1 armour moved from Bryansk to Novgorod Non Combat Move - Russians 1 infantry moved from Russia to Smolensk Place Units - Russians 1 armour and 2 artilleries placed in Ukraine 1 artillery, 1 fighter and 1 infantry placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 8 armour; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Chahar to Suiyuyan 6 infantry moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Chahar 1 armour, 2 artilleries and 3 infantry moved from Korea to 6 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 6 infantry moved from Hunan to Yunnan 2 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery and 4 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 2 tactical_bombers moved from Manchuria to Kweichow 1 fighter moved from Manchuria to Hopei 1 fighter moved from Manchuria to Suiyuyan 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Korea to Anhwe 1 fighter moved from Formosa to Anhwe 1 fighter moved from Okinawa to Anhwe 1 fighter moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/10 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 tactical_bombers moved from Kweichow to Anhwe 1 fighter moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Chahar Place Units - Japanese 3 armour placed in Shantung 5 armour placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : -2,00 Japanese : 3,00