@Karl7 edited UK fleet at wake as agreed upon.
minors are up
I made a mistake, I should have bought a put boat with Anzac. If ok, I will edit in. Sorry, nubbie error.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
2 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bolivia
1 Marine moved from Amazon to Bolivia
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 1 PUs;
Combat - Dutch
Battle in Bolivia
Dutch attack with 2 ArmoredCars, 1 Marine and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 1 Marine and 1 Tank in Bolivia, round 2 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
Dutch loses 0 PUs for violating Bolivias neutrality.
Dutch win, taking Bolivia from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is -2
Casualties for Dutch: 2 ArmoredCars
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
Place Units - Dutch
1 Adv.Fighter and 2 Tanks placed in Suriname
Turn Complete - Dutch
Dutch collect 19 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Townsville: 3 Infantrys
EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 T.Boat
EDIT: Removing units owned by Anzac from Broome: 1 Infantry
EDIT: Adding units owned by Anzac to Canberra: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 1.00
Dutch : 1.33
Must be nice.
Rolling dice, and then turns later editing purchases ;)
@Gargantua said in WaW Team Game VI:
Must be nice.
Rolling dice, and then turns later editing purchases ;)
First time playing, give me a break. Snort.
ok had a weird error…
I half did my turn, and did 3 of my 4 battles, then wasn’t sure if it was in local or not. sure enough it was. so I hit SAVE in case and then reloaded.
it autostarted my turn and auto rolled dice for my 4th battle… but there is no dice for my other battles. I am going to finish it and post it for the record. but then redo the entire turn because that only seems fair. (3 perfect battles for me with no dice record is too suspicious!)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Infantry moved from Lapland to Murmansk
1 Elite moved from Oulu to N.Karelia
1 Tank moved from Lapland to Murmansk
1 Tank moved from Lapland to N.Karelia
1 ArmoredCar moved from Oulu to Vyborg
1 Elite moved from Helsinki to 24 Sea Zone
1 Infantry moved from Helsinki to 24 Sea Zone
1 Elite moved from 24 Sea Zone to Kotka
1 Infantry moved from 24 Sea Zone to Kotka
1 Fighter moved from Oulu to Vyborg
2 Tanks moved from Oulu to N.Karelia
1 ArmoredCar moved from Oulu to Vyborg
Purchase Units - Finns
Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs;
Combat - Finns
Battle in Murmansk
Finns attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Murmansk
Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Finns attack with 1 Elite and 3 Tanks
Russians defend with 1 Infantry
Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vyborg
Finns attack with 2 ArmoredCars and 1 Fighter
Russians defend with 1 Infantry
Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
Finns win, taking Vyborg from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Finns: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Kotka
Finns attack with 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Kotka
Finns roll dice for 1 Elite in Kotka, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kotka, round 4 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Finns lost in Kotka
Russians win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Finns: 1 Elite and 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Vyborg to Stockholm
Place Units - Finns
2 Artillerys placed in Helsinki
1 Transport placed in 24 Sea Zone
Turn Complete - Finns
Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns : 1.33
Russians : 1.00
@Gargantua There is a bug in the current version that automatically starts a battle if there is only 1 remaining.
aRGH! I loaded the same damn save again… with different results (in my favour in Kotka… FULL RESTART coming. apologies.
@Gargantua You should be able to just load the start of turn save, redo the same moves, roll the battles, and then just edit the result for Kotka based on the original dice.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Infantry and 1 Tank moved from Lapland to Murmansk
1 Tank moved from Lapland to N.Karelia
1 Elite and 2 Tanks moved from Oulu to N.Karelia
1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
1 ArmoredCar and 1 Fighter moved from Oulu to Vyborg
1 ArmoredCar moved from Oulu to Kotka
1 Elite and 1 Infantry moved from 24 Sea Zone to Kotka
Purchase Units - Finns
Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs;
Combat - Finns
Battle in Murmansk
Finns attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Murmansk
Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Kotka
Finns attack with 1 ArmoredCar, 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
Finns win, taking Kotka from Russians with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Finns attack with 1 Elite and 3 Tanks
Russians defend with 1 Infantry
Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vyborg
Finns attack with 1 ArmoredCar and 1 Fighter
Russians defend with 1 Infantry
Finns roll dice for 1 ArmoredCar and 1 Fighter in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
Finns win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Finns: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Vyborg to Danzig
Place Units - Finns
1 Transport placed in 24 Sea Zone
2 Artillerys placed in Helsinki
Turn Complete - Finns
Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns : -0.83
Russians : 0.33
That’s the FULL turn redone. Romania coming up.
@Gargantua I’d prefer if we edit in any original dice rolls that went to MARTI.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Fighter and 1 Infantry moved from E.Romania to Odessa
Purchase Units - Romanians
Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 3 : 1/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
Romanians win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Odessa to E.Romania
2 Elites and 2 Tanks moved from Bucharest to E.Romania
Place Units - Romanians
1 Adv.Fighter and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Romanians : 0.00
Russians : 0.33
A full restart seemd to be what was most fair so thats what I did.
Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.
Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.
@Gargantua said in WaW Team Game VI:
A full restart seemd to be what was most fair so thats what I did.
Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.
Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.
I would be fine with an exchange of errors. Whack messaged me halfway through Anzac (I didn’t roll any dice so nothin set) to buy the pt. Anyway, I planned to back up but got distracted with kids waking up and just totally for reasons even unclear to myself forgot. Total fail.
Fair sir! Fair! lets carry on, this is actually a really good gam. Redrum has epic plans for the defense of russia, and I’m sure the conquest of Europe if I so much as blink…
And the pacific looks damn exciting.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Fighter and 1 Tank moved from Yunnan to Shensi
2 Artillerys and 4 Infantrys moved from Yunnan to Assam
3 Infantrys moved from Burma to Assam
1 Elite and 4 Infantrys moved from Bangkok to S.Thailand
4 Infantrys moved from S.Thailand to Burma
Purchase Units - Thai
Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Shensi
Thai attack with 1 Fighter and 1 Tank
Chinese defend with 1 Infantry
Thai roll dice for 1 Fighter and 1 Tank in Shensi, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Shensi
Thai win with 1 Fighter remaining. Battle score for attacker is -3
Casualties for Thai: 1 Tank
Casualties for Chinese: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from Shensi to Yunnan
1 AAGun moved from Bangkok to S.Thailand
Place Units - Thai
1 Elite and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Thai : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
2 Fighters moved from Delhi to Alma Ata
1 Fighter moved from Northern Territory to Canberra
1 Submarine moved from 95 Sea Zone to 86 Sea Zone
3 Bombers moved from Broome to Rongelap
4 Infantrys moved from Bahia to 32 Sea Zone
1 Marine moved from Bahia to 32 Sea Zone
1 Cruiser and 1 Marine moved from 32 Sea Zone to 34 Sea Zone
1 Marine moved from 34 Sea Zone to Rio de Oro
1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
4 Infantrys moved from 34 Sea Zone to Rio de Oro
2 Fighters moved from 32 Sea Zone to Rio de Oro
1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
1 Carrier moved from 32 Sea Zone to 34 Sea Zone
2 Infantrys moved from Amazon to Bahia
1 Artillery, 4 Infantrys and 1 Tank moved from Bahia to Salvador
1 Fighter moved from Amazon to Salvador
Purchase Units - Americans
Americans buy 1 B.Transport, 3 Destroyers, 4 Fighters, 6 Infantrys, 1 S.Submarine, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in Rio de Oro
Americans attack with 2 Fighters, 4 Infantrys and 1 Marine
Neutral defend with 3 Infantrys
Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 Fighters, 4 Infantrys and 1 Marine in Rio de Oro, round 2 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro
Americans roll dice for 2 Fighters, 3 Infantrys and 1 Marine in Rio de Oro, round 3 : 0/6 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Rio de Oro
Americans roll dice for 2 Fighters, 2 Infantrys and 1 Marine in Rio de Oro, round 4 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Rio de Oro from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Alma Ata
Americans attack with 2 Fighters
Hisaichi defend with 1 Mech.Inf
Americans roll dice for 2 Fighters in Alma Ata, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Fighters in Alma Ata, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in Alma Ata
Americans win with 2 Fighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Mech.Inf
Battle in Salvador
Americans attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
AA fire in Salvador : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Salvador, round 2 : 4/7 hits, 2.00 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12
Casualties for Americans: 1 Infantry
Casualties for Neutral: 2 Infantrys and 2 Tanks
Non Combat Move - Americans
1 Fighter moved from Salvador to Bahia
2 Fighters moved from Rio de Oro to 34 Sea Zone
2 Transports moved from 32 Sea Zone to 26 Sea Zone
2 Transports moved from 26 Sea Zone to 25 Sea Zone
4 Infantrys moved from Washington to 13 Sea Zone
1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 AAGun moved from Central America to Colombia
1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 AAGun moved from South Central USA to 25 Sea Zone
1 AAGun and 1 Infantry moved from 25 Sea Zone to Colombia
1 Infantry moved from Midway to 88 Sea Zone
1 Marine moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
1 Tank moved from Kauai to 91 Sea Zone
4 Infantrys moved from Pearl Harbor to 91 Sea Zone
2 Infantrys, 1 Marine and 3 S.Submarines moved from 91 Sea Zone to 95 Sea Zone
2 Infantrys moved from 95 Sea Zone to Wake
1 Marine moved from 95 Sea Zone to Wake
2 Artillerys moved from Rongelap to 95 Sea Zone
1 Infantry moved from Rongelap to 95 Sea Zone
1 Artillery moved from Eniwetok to 95 Sea Zone
1 Submarine moved from 88 Sea Zone to 76 Sea Zone
1 Infantry moved from 95 Sea Zone to Wake
3 Artillerys moved from 95 Sea Zone to Wake
1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
1 Artillery moved from Minamitori to 95 Sea Zone
1 Infantry moved from Minamitori to 95 Sea Zone
1 Infantry moved from Minamitori to 95 Sea Zone
1 Artillery and 3 Infantrys moved from 95 Sea Zone to Wake
1 B.Transport, 1 Cruiser, 3 Infantrys and 1 Tank moved from 91 Sea Zone to 88 Sea Zone
3 Infantrys and 1 Tank moved from 88 Sea Zone to Wake
1 Submarine moved from 96 Sea Zone to 87 Sea Zone
1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone
4 Infantrys moved from San Francisco to 83 Sea Zone
1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone
4 Infantrys moved from 91 Sea Zone to Kauai
2 Fighters moved from Alma Ata to Baluchistan
Place Units - Americans
2 Fighters placed in 95 Sea Zone
1 Infantry and 2 Tanks placed in South Atlantic USA
1 S.Submarine placed in 91 Sea Zone
2 Fighters placed in Pearl Harbor
1 B.Transport placed in 83 Sea Zone
5 Infantrys placed in San Francisco
3 Destroyers and 2 Submarines placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Hisaichi : -0.67
Americans : 1.17
AA fire in Salvador : : -0.17
the US needs to make some ncm edits before Germany goes.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
2 Fighters moved from Delhi to Alma Ata
1 Fighter moved from Northern Territory to Canberra
1 Submarine moved from 95 Sea Zone to 86 Sea Zone
3 Bombers moved from Broome to Rongelap
4 Infantrys moved from Bahia to 32 Sea Zone
1 Marine moved from Bahia to 32 Sea Zone
1 Cruiser and 1 Marine moved from 32 Sea Zone to 34 Sea Zone
1 Marine moved from 34 Sea Zone to Rio de Oro
1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
4 Infantrys moved from 34 Sea Zone to Rio de Oro
2 Fighters moved from 32 Sea Zone to Rio de Oro
1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
1 Carrier moved from 32 Sea Zone to 34 Sea Zone
2 Infantrys moved from Amazon to Bahia
1 Artillery, 4 Infantrys and 1 Tank moved from Bahia to Salvador
1 Fighter moved from Amazon to Salvador
Purchase Units - Americans
Americans buy 1 B.Transport, 3 Destroyers, 4 Fighters, 6 Infantrys, 1 S.Submarine, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in Rio de Oro
Americans attack with 2 Fighters, 4 Infantrys and 1 Marine
Neutral defend with 3 Infantrys
Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 Fighters, 4 Infantrys and 1 Marine in Rio de Oro, round 2 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro
Americans roll dice for 2 Fighters, 3 Infantrys and 1 Marine in Rio de Oro, round 3 : 0/6 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Rio de Oro
Americans roll dice for 2 Fighters, 2 Infantrys and 1 Marine in Rio de Oro, round 4 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Rio de Oro from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Alma Ata
Americans attack with 2 Fighters
Hisaichi defend with 1 Mech.Inf
Americans roll dice for 2 Fighters in Alma Ata, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Fighters in Alma Ata, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in Alma Ata
Americans win with 2 Fighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Mech.Inf
Battle in Salvador
Americans attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
AA fire in Salvador : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Salvador, round 2 : 4/7 hits, 2.00 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12
Casualties for Americans: 1 Infantry
Casualties for Neutral: 2 Infantrys and 2 Tanks
Non Combat Move - Americans
1 Fighter moved from Salvador to Bahia
2 Fighters moved from Rio de Oro to 34 Sea Zone
2 Transports moved from 32 Sea Zone to 26 Sea Zone
2 Transports moved from 26 Sea Zone to 25 Sea Zone
4 Infantrys moved from Washington to 13 Sea Zone
1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 AAGun moved from Central America to Colombia
1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 AAGun moved from South Central USA to 25 Sea Zone
1 AAGun and 1 Infantry moved from 25 Sea Zone to Colombia
1 Infantry moved from Midway to 88 Sea Zone
1 Marine moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
1 Tank moved from Kauai to 91 Sea Zone
4 Infantrys moved from Pearl Harbor to 91 Sea Zone
2 Infantrys, 1 Marine and 3 S.Submarines moved from 91 Sea Zone to 95 Sea Zone
2 Infantrys moved from 95 Sea Zone to Wake
1 Marine moved from 95 Sea Zone to Wake
2 Artillerys moved from Rongelap to 95 Sea Zone
1 Infantry moved from Rongelap to 95 Sea Zone
1 Artillery moved from Eniwetok to 95 Sea Zone
1 Submarine moved from 88 Sea Zone to 76 Sea Zone
1 Infantry moved from 95 Sea Zone to Wake
3 Artillerys moved from 95 Sea Zone to Wake
1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
1 Artillery moved from Minamitori to 95 Sea Zone
1 Infantry moved from Minamitori to 95 Sea Zone
1 Infantry moved from Minamitori to 95 Sea Zone
1 Artillery and 3 Infantrys moved from 95 Sea Zone to Wake
1 B.Transport, 1 Cruiser, 3 Infantrys and 1 Tank moved from 91 Sea Zone to 88 Sea Zone
3 Infantrys and 1 Tank moved from 88 Sea Zone to Wake
1 Submarine moved from 96 Sea Zone to 87 Sea Zone
1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone
4 Infantrys moved from San Francisco to 83 Sea Zone
1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone
4 Infantrys moved from 91 Sea Zone to Kauai
2 Fighters moved from Alma Ata to Baluchistan
Place Units - Americans
2 Fighters placed in 95 Sea Zone
1 Infantry and 2 Tanks placed in South Atlantic USA
1 S.Submarine placed in 91 Sea Zone
2 Fighters placed in Pearl Harbor
1 B.Transport placed in 83 Sea Zone
5 Infantrys placed in San Francisco
3 Destroyers and 2 Submarines placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 114 PUs; end with 114 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 B.Transport and 1 Destroyer
EDIT: Removing units owned by Americans from Kauai: 4 Infantrys
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 B.Transport and 1 Destroyer
EDIT: Adding units owned by Americans to Midway: 4 Infantrys
EDIT: Removing units owned by Americans from Wake: 4 Infantrys and 1 Marine
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 B.Transport and 1 Cruiser
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 B.Transport and 1 Cruiser
EDIT: Adding units owned by Americans to Midway: 4 Infantrys and 1 Marine
EDIT: Removing units owned by Americans from 87 Sea Zone: 1 Submarine
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Submarine
EDIT: Removing units owned by Americans from 25 Sea Zone: 2 Transports
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 Transports
EDIT: Removing units owned by Americans from Colombia: 1 AAGun and 1 Infantry
EDIT: Adding units owned by Americans to Venezuela: 1 AAGun and 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -0.33
Hisaichi : -0.67
Americans : 1.17
AA fire in Salvador : : -0.17