TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
@Karl7 Your transports still got to fire back. They just separate the casualty selection for submarines first. So in the first round of subs only, mine scored 2 hits (transports), and yours got 1 hit (my BB hit). You’ll notice in the history log it states it rolled for your transports.
Now if you had no DDs, then they would not have gotten to roll.
Understood, thanks
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Infantry moved from Rajputana to Baluchistan
British take Baluchistan from Hisaichi
1 Infantry moved from Rajputana to Punjab
1 Tank moved from Bombay to Punjab
1 Tank moved from Hyderabad to Assam
British take Calcutta from Yamamoto
2 Mot.Infs and 5 Tanks moved from Delhi to Assam
British take Bihar from Hisaichi
2 Transports moved from 63 Sea Zone to 60 Sea Zone
1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone
1 Artillery and 3 Infantrys moved from 60 Sea Zone to Assam
1 Cruiser moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 2 Infantrys moved from W.Iran to 58 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
1 Artillery and 2 Infantrys moved from 57 Sea Zone to Lower Egypt
3 Artillerys, 4 Infantrys and 1 Tank moved from Nubia to Lower Egypt
3 Fighters moved from Cairo to Lower Egypt
2 Tanks moved from Cairo to Lower Egypt
6 Infantrys moved from Cairo to Lower Egypt
2 Infantrys moved from Cairo to Lower Egypt
1 Destroyer and 1 Submarine moved from 58 Sea Zone to 57 Sea Zone
1 Infantry moved from Rajputana to Punjab
1 Tank moved from Bombay to 59 Sea Zone
1 Tank and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
1 Tank moved from 57 Sea Zone to Lower Egypt
1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Tank moved from Munster to 18 Sea Zone
1 Infantry moved from Manchester to 18 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
2 Infantrys and 1 Tank moved from 20 Sea Zone to Belgium
3 Fighters moved from 20 Sea Zone to Belgium
1 Bomber moved from Manchester to Belgium
Purchase Units - British
British buy 2 Artillerys, 3 Bunkers, 1 Cruiser, 1 Elite, 1 Factory, 15 Infantrys, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Belgium
British attack with 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank
Germans defend with 1 AAGun, 1 Infantry and 1 Tank
AA fire in Belgium : 0/4 hits, 0.67 expected hits
British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank in Belgium, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 Tank in Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
Casualties for Germans: 1 Infantry and 1 Tank
Battle in Punjab
British attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Mech.Inf
British roll dice for 2 Infantrys and 1 Tank in Punjab, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Mech.Inf in Punjab, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the British lost in Punjab
British win, taking Punjab from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Mech.Inf
Battle in Lower Egypt
British attack with 4 Artillerys, 3 Fighters, 14 Infantrys and 4 Tanks
Italians defend with 2 Artillerys, 1 Elite, 3 Infantrys, 4 Mot.Infs and 3 Tanks
British roll dice for 1 Cruiser in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Italians lost in Lower Egypt
British roll dice for 4 Artillerys, 3 Fighters, 14 Infantrys and 4 Tanks in Lower Egypt, round 2 : 6/25 hits, 7.33 expected hits
Italians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys, 4 Mot.Infs and 3 Tanks in Lower Egypt, round 2 : 4/12 hits, 5.17 expected hits
1 Elite owned by the Italians, 1 Mot.Inf owned by the Italians, 2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Lower Egypt
British roll dice for 4 Artillerys, 3 Fighters, 10 Infantrys and 4 Tanks in Lower Egypt, round 3 : 11/21 hits, 6.67 expected hits
Italians roll dice for 3 Mot.Infs and 3 Tanks in Lower Egypt, round 3 : 2/6 hits, 3.00 expected hits
3 Mot.Infs owned by the Italians, 3 Tanks owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
British win, taking Lower Egypt from Italians with 4 Artillerys, 3 Fighters, 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 40
Casualties for Italians: 2 Artillerys, 1 Elite, 3 Infantrys, 4 Mot.Infs and 3 Tanks
Casualties for British: 6 Infantrys
Battle in Assam
British attack with 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks
Hisaichi defend with 4 Fighters and 8 Tanks; Yamamoto defend with 1 AAGun
British roll dice for 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks in Assam, round 2 : 3/12 hits, 4.33 expected hits
Hisaichi roll dice for 4 Fighters and 8 Tanks in Assam, round 2 : 5/12 hits, 6.00 expected hits
2 Mot.Infs owned by the British, 3 Tanks owned by the Hisaichi and 3 Infantrys owned by the British lost in Assam
British roll dice for 1 Artillery and 6 Tanks in Assam, round 3 : 2/7 hits, 3.33 expected hits
Hisaichi roll dice for 4 Fighters and 5 Tanks in Assam, round 3 : 3/9 hits, 4.50 expected hits
2 Tanks owned by the Hisaichi, 2 Tanks owned by the British and 1 Artillery owned by the British lost in Assam
British roll dice for 4 Tanks in Assam, round 4 : 1/4 hits, 2.00 expected hits
Hisaichi roll dice for 4 Fighters and 3 Tanks in Assam, round 4 : 3/7 hits, 3.50 expected hits
1 Tank owned by the Hisaichi and 3 Tanks owned by the British lost in Assam
British roll dice for 1 Tank in Assam, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 Fighters and 2 Tanks in Assam, round 5 : 0/6 hits, 3.00 expected hits
British roll dice for 1 Tank in Assam, round 6 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 Fighters and 2 Tanks in Assam, round 6 : 3/6 hits, 3.00 expected hits
1 Tank owned by the Hisaichi and 1 Tank owned by the British lost in Assam
Hisaichi win with 4 Fighters and 1 Tank remaining. Battle score for attacker is -15
Casualties for British: 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks
Casualties for Hisaichi: 7 Tanks
Non Combat Move - British
2 Infantrys moved from Hyderabad to Calcutta
1 Artillery moved from Hyderabad to Bihar
5 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Delhi to Bihar
3 Fighters moved from Belgium to 20 Sea Zone
1 Bomber moved from Belgium to Wales
1 AAGun and 1 Infantry moved from Kenya to Italian East Africa
3 Fighters moved from Lower Egypt to Cairo
Place Units - British
1 Bunker placed in Cairo
1 Bunker and 1 Factory placed in Italian East Africa
1 Bunker, 4 Infantrys and 1 Tank placed in Madras
1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
1 T.Boat placed in 21 Sea Zone
1 Cruiser placed in 20 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in W.Iran
5 Infantrys placed in Cairo
2 Infantrys placed in Wales
Turn Complete - British
British collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.50
AA fire in Belgium : : -0.67
British : -0.67
Hisaichi : -5.33
Italians : -2.17
Territory Summary for British :
London : 1 AAGun and 1 Factory
British Guiana : 1 Infantry
Italian East Africa : 1 flag, 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
Vancouver : 1 AAGun and 1 Factory
Darfur : 1 Infantry
Baluchistan : 1 Infantry
Bombay : 1 AAGun and 1 Factory
Yukon : 1 Infantry
Dover : 2 Infantrys
Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory and 3 Infantrys
Calcutta : 2 Infantrys
Punjab : 1 Infantry and 1 Tank
Fiji : 1 Artillery and 1 Infantry
Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
Nubia : 1 Infantry
Madras : 1 AAGun, 2 Bunkers, 1 Factory, 5 Infantrys and 1 Tank
Montreal : 1 AAGun, 1 Factory and 2 Infantrys
Delhi : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory, 3 Infantrys and 1 Tank
Bihar : 1 Artillery and 10 Infantrys
Nauru : 1 Infantry
Tarawa : 1 Infantry
Cairo : 1 AAGun, 2 Bunkers, 1 Factory, 3 Fighters and 10 Infantrys
Lower Egypt : 4 Artillerys, 8 Infantrys and 4 Tanks
Gibraltar : 1 Bunker and 2 Infantrys
Alaska : 2 Infantrys and 1 Tank
Attu : 2 Infantrys
Cape Town : 1 Factory
Dublin : 1 flag
Iceland : 1 flag
W.Iran : 1 flag, 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 1 Infantry
Finnmark : 1 flag, 3 Infantrys
Belgium : 1 flag, 1 AAGun, 2 Infantrys and 1 Tank
Munster : 1 flag, 1 Tank
21 Sea Zone : 1 T.Boat
20 Sea Zone : 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine, 1 T.Boat and 1 Transport
71 Sea Zone : 1 Destroyer and 1 Transport
60 Sea Zone : 2 Transports
57 Sea Zone : 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports
63 Sea Zone : 1 Submarine
Production/PUs Summary :
Germans : 106 / 112
Russians : 115 / 119
Italians : 57 / 58
French : 22 / 22
Yamamoto : 77 / 78
Chinese : 25 / 28
Hisaichi : 64 / 67
British : 92 / 92
Anzac : 36 / 36
Dutch : 17 / 21
Finns : 10 / 13
Romanians : 12 / 16
Thai : 11 / 11
Americans : 109 / 110
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Infantry moved from Rajputana to Baluchistan
British take Baluchistan from Hisaichi
1 Infantry moved from Rajputana to Punjab
1 Tank moved from Bombay to Punjab
1 Tank moved from Hyderabad to Assam
British take Calcutta from Yamamoto
2 Mot.Infs and 5 Tanks moved from Delhi to Assam
British take Bihar from Hisaichi
2 Transports moved from 63 Sea Zone to 60 Sea Zone
1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone
1 Artillery and 3 Infantrys moved from 60 Sea Zone to Assam
1 Cruiser moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 2 Infantrys moved from W.Iran to 58 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
1 Artillery and 2 Infantrys moved from 57 Sea Zone to Lower Egypt
3 Artillerys, 4 Infantrys and 1 Tank moved from Nubia to Lower Egypt
3 Fighters moved from Cairo to Lower Egypt
2 Tanks moved from Cairo to Lower Egypt
6 Infantrys moved from Cairo to Lower Egypt
2 Infantrys moved from Cairo to Lower Egypt
1 Destroyer and 1 Submarine moved from 58 Sea Zone to 57 Sea Zone
1 Infantry moved from Rajputana to Punjab
1 Tank moved from Bombay to 59 Sea Zone
1 Tank and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
1 Tank moved from 57 Sea Zone to Lower Egypt
1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Tank moved from Munster to 18 Sea Zone
1 Infantry moved from Manchester to 18 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
2 Infantrys and 1 Tank moved from 20 Sea Zone to Belgium
3 Fighters moved from 20 Sea Zone to Belgium
1 Bomber moved from Manchester to Belgium
Purchase Units - British
British buy 2 Artillerys, 3 Bunkers, 1 Cruiser, 1 Elite, 1 Factory, 15 Infantrys, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Belgium
British attack with 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank
Germans defend with 1 AAGun, 1 Infantry and 1 Tank
AA fire in Belgium : 0/4 hits, 0.67 expected hits
British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank in Belgium, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 Tank in Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
Casualties for Germans: 1 Infantry and 1 Tank
Battle in Punjab
British attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Mech.Inf
British roll dice for 2 Infantrys and 1 Tank in Punjab, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Mech.Inf in Punjab, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the British lost in Punjab
British win, taking Punjab from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Mech.Inf
Battle in Lower Egypt
British attack with 4 Artillerys, 3 Fighters, 14 Infantrys and 4 Tanks
Italians defend with 2 Artillerys, 1 Elite, 3 Infantrys, 4 Mot.Infs and 3 Tanks
British roll dice for 1 Cruiser in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Italians lost in Lower Egypt
British roll dice for 4 Artillerys, 3 Fighters, 14 Infantrys and 4 Tanks in Lower Egypt, round 2 : 6/25 hits, 7.33 expected hits
Italians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys, 4 Mot.Infs and 3 Tanks in Lower Egypt, round 2 : 4/12 hits, 5.17 expected hits
1 Elite owned by the Italians, 1 Mot.Inf owned by the Italians, 2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Lower Egypt
British roll dice for 4 Artillerys, 3 Fighters, 10 Infantrys and 4 Tanks in Lower Egypt, round 3 : 11/21 hits, 6.67 expected hits
Italians roll dice for 3 Mot.Infs and 3 Tanks in Lower Egypt, round 3 : 2/6 hits, 3.00 expected hits
3 Mot.Infs owned by the Italians, 3 Tanks owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
British win, taking Lower Egypt from Italians with 4 Artillerys, 3 Fighters, 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 40
Casualties for Italians: 2 Artillerys, 1 Elite, 3 Infantrys, 4 Mot.Infs and 3 Tanks
Casualties for British: 6 Infantrys
Battle in Assam
British attack with 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks
Hisaichi defend with 4 Fighters and 8 Tanks; Yamamoto defend with 1 AAGun
British roll dice for 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks in Assam, round 2 : 3/12 hits, 4.33 expected hits
Hisaichi roll dice for 4 Fighters and 8 Tanks in Assam, round 2 : 5/12 hits, 6.00 expected hits
2 Mot.Infs owned by the British, 3 Tanks owned by the Hisaichi and 3 Infantrys owned by the British lost in Assam
British roll dice for 1 Artillery and 6 Tanks in Assam, round 3 : 2/7 hits, 3.33 expected hits
Hisaichi roll dice for 4 Fighters and 5 Tanks in Assam, round 3 : 3/9 hits, 4.50 expected hits
2 Tanks owned by the Hisaichi, 2 Tanks owned by the British and 1 Artillery owned by the British lost in Assam
British roll dice for 4 Tanks in Assam, round 4 : 1/4 hits, 2.00 expected hits
Hisaichi roll dice for 4 Fighters and 3 Tanks in Assam, round 4 : 3/7 hits, 3.50 expected hits
1 Tank owned by the Hisaichi and 3 Tanks owned by the British lost in Assam
British roll dice for 1 Tank in Assam, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 Fighters and 2 Tanks in Assam, round 5 : 0/6 hits, 3.00 expected hits
British roll dice for 1 Tank in Assam, round 6 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 Fighters and 2 Tanks in Assam, round 6 : 3/6 hits, 3.00 expected hits
1 Tank owned by the Hisaichi and 1 Tank owned by the British lost in Assam
Hisaichi win with 4 Fighters and 1 Tank remaining. Battle score for attacker is -15
Casualties for British: 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks
Casualties for Hisaichi: 7 Tanks
Non Combat Move - British
2 Infantrys moved from Hyderabad to Calcutta
1 Artillery moved from Hyderabad to Bihar
5 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Delhi to Bihar
3 Fighters moved from Belgium to 20 Sea Zone
1 Bomber moved from Belgium to Wales
1 AAGun and 1 Infantry moved from Kenya to Italian East Africa
3 Fighters moved from Lower Egypt to Cairo
Place Units - British
1 Bunker placed in Cairo
1 Bunker and 1 Factory placed in Italian East Africa
1 Bunker, 4 Infantrys and 1 Tank placed in Madras
1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
1 T.Boat placed in 21 Sea Zone
1 Cruiser placed in 20 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in W.Iran
5 Infantrys placed in Cairo
2 Infantrys placed in Wales
Turn Complete - British
British collect 92 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Delhi: 1 AAGun
EDIT: Adding units owned by British to Bihar: 1 AAGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
AA fire in Belgium : : -0.67
British : -0.67
Hisaichi : -5.33
Italians : -2.17
Territory Summary for British :
London : 1 AAGun and 1 Factory
British Guiana : 1 Infantry
Italian East Africa : 1 flag, 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
Vancouver : 1 AAGun and 1 Factory
Darfur : 1 Infantry
Baluchistan : 1 Infantry
Bombay : 1 AAGun and 1 Factory
Yukon : 1 Infantry
Dover : 2 Infantrys
Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory and 3 Infantrys
Calcutta : 2 Infantrys
Punjab : 1 Infantry and 1 Tank
Fiji : 1 Artillery and 1 Infantry
Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
Nubia : 1 Infantry
Madras : 1 AAGun, 2 Bunkers, 1 Factory, 5 Infantrys and 1 Tank
Montreal : 1 AAGun, 1 Factory and 2 Infantrys
Delhi : 1 Artillery, 1 Bunker, 1 Factory, 3 Infantrys and 1 Tank
Bihar : 1 AAGun, 1 Artillery and 10 Infantrys
Nauru : 1 Infantry
Tarawa : 1 Infantry
Cairo : 1 AAGun, 2 Bunkers, 1 Factory, 3 Fighters and 10 Infantrys
Lower Egypt : 4 Artillerys, 8 Infantrys and 4 Tanks
Gibraltar : 1 Bunker and 2 Infantrys
Alaska : 2 Infantrys and 1 Tank
Attu : 2 Infantrys
Cape Town : 1 Factory
Dublin : 1 flag
Iceland : 1 flag
W.Iran : 1 flag, 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 1 Infantry
Finnmark : 1 flag, 3 Infantrys
Belgium : 1 flag, 1 AAGun, 2 Infantrys and 1 Tank
Munster : 1 flag, 1 Tank
21 Sea Zone : 1 T.Boat
20 Sea Zone : 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine, 1 T.Boat and 1 Transport
71 Sea Zone : 1 Destroyer and 1 Transport
60 Sea Zone : 2 Transports
57 Sea Zone : 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports
63 Sea Zone : 1 Submarine
Production/PUs Summary :
Germans : 106 / 112
Russians : 115 / 119
Italians : 57 / 58
French : 22 / 22
Yamamoto : 77 / 78
Chinese : 25 / 28
Hisaichi : 64 / 67
British : 92 / 92
Anzac : 36 / 36
Dutch : 17 / 21
Finns : 10 / 13
Romanians : 12 / 16
Thai : 11 / 11
Americans : 109 / 110
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter and 13 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Anzac
3 Artillerys, 16 Infantrys and 2 Tanks moved from West Papua to Port Moresby
4 Infantrys moved from Java to Sumatra
1 AAGun and 8 Infantrys moved from Northern Territory to Townsville
1 Infantry moved from Canberra to New South Wales
Place Units - Anzac
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
1 Adv.Fighter and 2 Infantrys placed in Port Moresby
5 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
2 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bolivia
1 Marine moved from Amazon to Bolivia
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 1 PUs;
Combat - Dutch
Battle in Bolivia
Dutch attack with 2 ArmoredCars, 1 Marine and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 1 Marine and 1 Tank in Bolivia, round 2 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
Dutch loses 0 PUs for violating Bolivias neutrality.
Dutch win, taking Bolivia from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is -2
Casualties for Dutch: 2 ArmoredCars
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
Place Units - Dutch
1 Adv.Fighter and 2 Tanks placed in Suriname
Turn Complete - Dutch
Dutch collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : 1.00
Dutch : 1.33
I made a mistake, I should have bought a put boat with Anzac. If ok, I will edit in. Sorry, nubbie error.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
2 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bolivia
1 Marine moved from Amazon to Bolivia
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 1 PUs;
Combat - Dutch
Battle in Bolivia
Dutch attack with 2 ArmoredCars, 1 Marine and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 1 Marine and 1 Tank in Bolivia, round 2 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
Dutch loses 0 PUs for violating Bolivias neutrality.
Dutch win, taking Bolivia from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is -2
Casualties for Dutch: 2 ArmoredCars
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
Place Units - Dutch
1 Adv.Fighter and 2 Tanks placed in Suriname
Turn Complete - Dutch
Dutch collect 19 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Townsville: 3 Infantrys
EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 T.Boat
EDIT: Removing units owned by Anzac from Broome: 1 Infantry
EDIT: Adding units owned by Anzac to Canberra: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 1.00
Dutch : 1.33
Must be nice.
Rolling dice, and then turns later editing purchases ;)
@Gargantua said in WaW Team Game VI:
Must be nice.
Rolling dice, and then turns later editing purchases ;)
First time playing, give me a break. Snort.
ok had a weird error…
I half did my turn, and did 3 of my 4 battles, then wasn’t sure if it was in local or not. sure enough it was. so I hit SAVE in case and then reloaded.
it autostarted my turn and auto rolled dice for my 4th battle… but there is no dice for my other battles. I am going to finish it and post it for the record. but then redo the entire turn because that only seems fair. (3 perfect battles for me with no dice record is too suspicious!)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Infantry moved from Lapland to Murmansk
1 Elite moved from Oulu to N.Karelia
1 Tank moved from Lapland to Murmansk
1 Tank moved from Lapland to N.Karelia
1 ArmoredCar moved from Oulu to Vyborg
1 Elite moved from Helsinki to 24 Sea Zone
1 Infantry moved from Helsinki to 24 Sea Zone
1 Elite moved from 24 Sea Zone to Kotka
1 Infantry moved from 24 Sea Zone to Kotka
1 Fighter moved from Oulu to Vyborg
2 Tanks moved from Oulu to N.Karelia
1 ArmoredCar moved from Oulu to Vyborg
Purchase Units - Finns
Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs;
Combat - Finns
Battle in Murmansk
Finns attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Murmansk
Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Finns attack with 1 Elite and 3 Tanks
Russians defend with 1 Infantry
Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vyborg
Finns attack with 2 ArmoredCars and 1 Fighter
Russians defend with 1 Infantry
Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
Finns win, taking Vyborg from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Finns: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Kotka
Finns attack with 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Kotka
Finns roll dice for 1 Elite in Kotka, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kotka, round 4 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Finns lost in Kotka
Russians win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Finns: 1 Elite and 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Vyborg to Stockholm
Place Units - Finns
2 Artillerys placed in Helsinki
1 Transport placed in 24 Sea Zone
Turn Complete - Finns
Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns : 1.33
Russians : 1.00
@Gargantua There is a bug in the current version that automatically starts a battle if there is only 1 remaining.
aRGH! I loaded the same damn save again… with different results (in my favour in Kotka… FULL RESTART coming. apologies.
@Gargantua You should be able to just load the start of turn save, redo the same moves, roll the battles, and then just edit the result for Kotka based on the original dice.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Infantry and 1 Tank moved from Lapland to Murmansk
1 Tank moved from Lapland to N.Karelia
1 Elite and 2 Tanks moved from Oulu to N.Karelia
1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
1 ArmoredCar and 1 Fighter moved from Oulu to Vyborg
1 ArmoredCar moved from Oulu to Kotka
1 Elite and 1 Infantry moved from 24 Sea Zone to Kotka
Purchase Units - Finns
Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs;
Combat - Finns
Battle in Murmansk
Finns attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Murmansk
Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Kotka
Finns attack with 1 ArmoredCar, 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
Finns win, taking Kotka from Russians with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Finns attack with 1 Elite and 3 Tanks
Russians defend with 1 Infantry
Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vyborg
Finns attack with 1 ArmoredCar and 1 Fighter
Russians defend with 1 Infantry
Finns roll dice for 1 ArmoredCar and 1 Fighter in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
Finns win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Finns: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Vyborg to Danzig
Place Units - Finns
1 Transport placed in 24 Sea Zone
2 Artillerys placed in Helsinki
Turn Complete - Finns
Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns : -0.83
Russians : 0.33
That’s the FULL turn redone. Romania coming up.
@Gargantua I’d prefer if we edit in any original dice rolls that went to MARTI.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Fighter and 1 Infantry moved from E.Romania to Odessa
Purchase Units - Romanians
Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 3 : 1/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
Romanians win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Odessa to E.Romania
2 Elites and 2 Tanks moved from Bucharest to E.Romania
Place Units - Romanians
1 Adv.Fighter and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Romanians : 0.00
Russians : 0.33
A full restart seemd to be what was most fair so thats what I did.
Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.
Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.