• '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            3 Artillerys, 16 Infantrys and 2 Tanks moved from West Papua to Port Moresby
            4 Infantrys moved from Java to Sumatra
            1 AAGun and 8 Infantrys moved from Northern Territory to Townsville
            1 Infantry moved from Canberra to New South Wales
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            1 Adv.Fighter and 2 Infantrys placed in Port Moresby
            5 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            2 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bolivia
            1 Marine moved from Amazon to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 2 ArmoredCars, 1 Marine and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Marine and 1 Tank in Bolivia, round 2 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
    
        Place Units - Dutch
            1 Adv.Fighter and 2 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Dutch : 1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    I made a mistake, I should have bought a put boat with Anzac. If ok, I will edit in. Sorry, nubbie error.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            2 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bolivia
            1 Marine moved from Amazon to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 2 ArmoredCars, 1 Marine and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Marine and 1 Tank in Bolivia, round 2 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
    
        Place Units - Dutch
            1 Adv.Fighter and 2 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Townsville: 3 Infantrys
            EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 T.Boat
            EDIT: Removing units owned by Anzac from Broome: 1 Infantry
            EDIT: Adding units owned by Anzac to Canberra: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Dutch : 1.33
    

    Savegame

  • Liaison TripleA '11 '10

    Must be nice.

    Rolling dice, and then turns later editing purchases ;)


  • @Gargantua said in WaW Team Game VI:

    Must be nice.

    Rolling dice, and then turns later editing purchases ;)

    First time playing, give me a break. Snort.

  • Liaison TripleA '11 '10

    ok had a weird error…

    I half did my turn, and did 3 of my 4 battles, then wasn’t sure if it was in local or not. sure enough it was. so I hit SAVE in case and then reloaded.

    it autostarted my turn and auto rolled dice for my 4th battle… but there is no dice for my other battles. I am going to finish it and post it for the record. but then redo the entire turn because that only seems fair. (3 perfect battles for me with no dice record is too suspicious!)

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Murmansk
            1 Elite moved from Oulu to N.Karelia
            1 Tank moved from Lapland to Murmansk
            1 Tank moved from Lapland to N.Karelia
            1 ArmoredCar moved from Oulu to Vyborg
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite moved from 24 Sea Zone to Kotka
            1 Infantry moved from 24 Sea Zone to Kotka
            1 Fighter moved from Oulu to Vyborg
            2 Tanks moved from Oulu to N.Karelia
            1 ArmoredCar moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 Elite and 3 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 2 ArmoredCars and 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Kotka
                Finns attack with 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 1 Elite in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Kotka
                Russians win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Finns: 1 Elite and 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Stockholm
    
        Place Units - Finns
            2 Artillerys placed in Helsinki
            1 Transport placed in 24 Sea Zone
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.33
    Russians : 1.00
    

    Savegame

  • TripleA

    @Gargantua There is a bug in the current version that automatically starts a battle if there is only 1 remaining.

  • Liaison TripleA '11 '10

    aRGH! I loaded the same damn save again… with different results (in my favour in Kotka… FULL RESTART coming. apologies.

  • TripleA

    @Gargantua You should be able to just load the start of turn save, redo the same moves, roll the battles, and then just edit the result for Kotka based on the original dice.

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry and 1 Tank moved from Lapland to Murmansk
            1 Tank moved from Lapland to N.Karelia
            1 Elite and 2 Tanks moved from Oulu to N.Karelia
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 ArmoredCar and 1 Fighter moved from Oulu to Vyborg
            1 ArmoredCar moved from Oulu to Kotka
            1 Elite and 1 Infantry moved from 24 Sea Zone to Kotka
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kotka
                Finns attack with 1 ArmoredCar, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                Finns win, taking Kotka from Russians with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 Elite and 3 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 1 ArmoredCar and 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar and 1 Fighter in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
                Finns win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Danzig
    
        Place Units - Finns
            1 Transport placed in 24 Sea Zone
            2 Artillerys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.83
    Russians : 0.33
    

    Savegame

  • Liaison TripleA '11 '10

    That’s the FULL turn redone. Romania coming up.

  • TripleA

    @Gargantua I’d prefer if we edit in any original dice rolls that went to MARTI.

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Fighter and 1 Infantry moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 3 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Romanians win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to E.Romania
            2 Elites and 2 Tanks moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Adv.Fighter and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Russians : 0.33
    

    Savegame


  • A full restart seemd to be what was most fair so thats what I did.

    Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.

    Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.


  • @Gargantua said in WaW Team Game VI:

    A full restart seemd to be what was most fair so thats what I did.

    Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.

    Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.

    I would be fine with an exchange of errors. Whack messaged me halfway through Anzac (I didn’t roll any dice so nothin set) to buy the pt. Anyway, I planned to back up but got distracted with kids waking up and just totally for reasons even unclear to myself forgot. Total fail.

  • Liaison TripleA '11 '10

    Fair sir! Fair! lets carry on, this is actually a really good gam. Redrum has epic plans for the defense of russia, and I’m sure the conquest of Europe if I so much as blink…

    And the pacific looks damn exciting.

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Fighter and 1 Tank moved from Yunnan to Shensi
            2 Artillerys and 4 Infantrys moved from Yunnan to Assam
            3 Infantrys moved from Burma to Assam
            1 Elite and 4 Infantrys moved from Bangkok to S.Thailand
            4 Infantrys moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Shensi
                Thai attack with 1 Fighter and 1 Tank
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 1 Tank in Shensi, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Shensi
                Thai win with 1 Fighter remaining. Battle score for attacker is -3
                Casualties for Thai: 1 Tank
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Shensi to Yunnan
            1 AAGun moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Elite and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Thai : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Fighters moved from Delhi to Alma Ata
            1 Fighter moved from Northern Territory to Canberra
            1 Submarine moved from 95 Sea Zone to 86 Sea Zone
            3 Bombers moved from Broome to Rongelap
            4 Infantrys moved from Bahia to 32 Sea Zone
            1 Marine moved from Bahia to 32 Sea Zone
            1 Cruiser and 1 Marine moved from 32 Sea Zone to 34 Sea Zone
            1 Marine moved from 34 Sea Zone to Rio de Oro
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Rio de Oro
            2 Fighters moved from 32 Sea Zone to Rio de Oro
            1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 Carrier moved from 32 Sea Zone to 34 Sea Zone
            2 Infantrys moved from Amazon to Bahia
            1 Artillery, 4 Infantrys and 1 Tank moved from Bahia to Salvador
            1 Fighter moved from Amazon to Salvador
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 3 Destroyers, 4 Fighters, 6 Infantrys, 1 S.Submarine, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 2 Fighters, 4 Infantrys and 1 Marine
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Fighters, 4 Infantrys and 1 Marine in Rio de Oro, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 2 Fighters, 3 Infantrys and 1 Marine in Rio de Oro, round 3 : 0/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Rio de Oro
                    Americans roll dice for 2 Fighters, 2 Infantrys and 1 Marine in Rio de Oro, round 4 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Alma Ata
                Americans attack with 2 Fighters
                Hisaichi defend with 1 Mech.Inf
                    Americans roll dice for 2 Fighters in Alma Ata, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters in Alma Ata, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Alma Ata
                Americans win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Salvador
                Americans attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    AA fire in Salvador : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Salvador, round 2 : 4/7 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            1 Fighter moved from Salvador to Bahia
            2 Fighters moved from Rio de Oro to 34 Sea Zone
            2 Transports moved from 32 Sea Zone to 26 Sea Zone
            2 Transports moved from 26 Sea Zone to 25 Sea Zone
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 AAGun moved from Central America to Colombia
            1 Infantry moved from South Atlantic USA to 25 Sea Zone
            1 AAGun moved from South Central USA to 25 Sea Zone
            1 AAGun and 1 Infantry moved from 25 Sea Zone to Colombia
            1 Infantry moved from Midway to 88 Sea Zone
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Kauai to 91 Sea Zone
            1 Tank moved from Kauai to 91 Sea Zone
            4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            2 Infantrys, 1 Marine and 3 S.Submarines moved from 91 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Wake
            1 Marine moved from 95 Sea Zone to Wake
            2 Artillerys moved from Rongelap to 95 Sea Zone
            1 Infantry moved from Rongelap to 95 Sea Zone
            1 Artillery moved from Eniwetok to 95 Sea Zone
            1 Submarine moved from 88 Sea Zone to 76 Sea Zone
            1 Infantry moved from 95 Sea Zone to Wake
            3 Artillerys moved from 95 Sea Zone to Wake
            1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery moved from Minamitori to 95 Sea Zone
            1 Infantry moved from Minamitori to 95 Sea Zone
            1 Infantry moved from Minamitori to 95 Sea Zone
            1 Artillery and 3 Infantrys moved from 95 Sea Zone to Wake
            1 B.Transport, 1 Cruiser, 3 Infantrys and 1 Tank moved from 91 Sea Zone to 88 Sea Zone
            3 Infantrys and 1 Tank moved from 88 Sea Zone to Wake
            1 Submarine moved from 96 Sea Zone to 87 Sea Zone
            1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone
            4 Infantrys moved from 91 Sea Zone to Kauai
            2 Fighters moved from Alma Ata to Baluchistan
    
        Place Units - Americans
            2 Fighters placed in 95 Sea Zone
            1 Infantry and 2 Tanks placed in South Atlantic USA
            1 S.Submarine placed in 91 Sea Zone
            2 Fighters placed in Pearl Harbor
            1 B.Transport placed in 83 Sea Zone
            5 Infantrys placed in San Francisco
            3 Destroyers and 2 Submarines placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Hisaichi : -0.67
    Americans : 1.17
    AA fire in Salvador : : -0.17
    

    Savegame

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