As your proxy, this made the most sense once I thought about it. Keeping the wounded UK BB would have given the German sub a preemptive attack.
L20 Giallo(x) vs Sovietishcat(Y) BM game II
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania Germans take Romania from British Combat - Italians Non Combat Move - Italians 1 aaGun moved from Rostov to Caucasus Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,1,2,3 Italians collect 5 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Burma to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Burma 1 battleship, 1 carrier, 1 cruiser and 3 submarines moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Iraq to India Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from British 1 mech_infantry moved from Slovakia Hungary to Bulgaria 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 bomber moved from Bryansk to Bulgaria 1 bomber moved from Western Germany to Bulgaria 1 bomber moved from Bryansk to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 4 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Northwest Persia 1 submarine moved from 124 Sea Zone to 110 Sea Zone Combat - Germans Battle in Northwest Persia Germans attack with 4 armour and 9 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 4 armour and 9 mech_infantrys in Northwest Persia, round 2 : 5/13 hits, 3,50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Bulgaria Germans attack with 2 bombers and 1 mech_infantry British defend with 1 marine Germans roll dice for 2 bombers and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 marine in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Kazakhstan Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Bryansk 2 bombers moved from Bulgaria to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 8 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Novgorod 3 artilleries placed in Western Ukraine 3 infantry placed in Ukraine 3 infantry placed in Volgograd 5 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,6,4,3 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0,00 British : -0,67 Russians : -0,67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Sikang to Kazakhstan 2 fighters moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan retreated to Kazakhstan Germans win with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Kazakhstan to Russia 2 aaGuns and 16 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -1,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Yunnan 1 infantry moved from Hunan to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 6 artilleries moved from Buryatia to Yakut S.S.R. 2 infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Amur to Buryatia 11 mech_infantrys moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Buryatia 1 bomber moved from French Indo China to Kansu 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 bomber moved from French Indo China to Kweichow 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 2 tactical_bombers moved from French Indo China to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 3 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 5 Sea Zone to 8 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Anhwe to Kweichow 2 artilleries moved from Anhwe to Hunan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kansu Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 37 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 8 Sea Zone Japanese attack with 3 destroyers and 2 submarines Americans defend with 1 submarine Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 destroyers in 8 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Japanese win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Kansu to Chahar 1 bomber moved from Kweichow to French Indo China 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 airfield placed in French Indo China 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0,83 Chinese : -1,00 Japanese : -0,67
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 44 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone Combat - Americans Battle in Philippines
Combat Hit Differential Summary :
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@Giallo submerge sub sz 43?
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@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:
@Giallo submerge sub sz 43?
yes pls
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 44 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone Combat - Americans Battle in Philippines Battle in 43 Sea Zone Americans attack with 2 submarines and 1 transport Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Battle in Borneo Non Combat Move - Americans 1 battleship, 6 carriers, 1 cruiser, 11 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 aaGun moved from Queensland to South Australia 9 submarines moved from 54 Sea Zone to 56 Sea Zone 4 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 3 marines moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 4 infantry moved from Malta to 96 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery, 5 infantry, 1 marine and 4 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 marines moved from 96 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Trans-Jordan 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 2 fighters moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Eastern United States to 10 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Morocco to 98 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 airfield placed in Morocco 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 1 infantry moved from Sikang to Szechwan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 carrier and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour and 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 96 Sea Zone to Crete Combat - British Battle in Crete British attack with 1 armour, 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Crete, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British roll dice for 1 armour and 2 fighters in Crete, round 3 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 fighters in Crete, round 4 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Crete, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 fighters in Crete, round 5 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Crete, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 fighters in Crete, round 6 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Crete, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Crete British win, taking Crete from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from Crete to 98 Sea Zone 1 carrier and 2 destroyers moved from 96 Sea Zone to 98 Sea Zone 2 fighters moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 5 mech_infantrys moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 aaGuns, 3 artilleries, 1 bomber and 10 infantry moved from Burma to India Place Units - British 1 carrier placed in 106 Sea Zone 1 airfield placed in Trans-Jordan 1 armour and 1 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6 UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -5,67 Italians : 0,00 Americans : -0,67 Chinese : 0,33 Japanese : 0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Caucasus to Northwest Persia Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,4,1,2 Italians collect 6 PUs (7 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Persia Non Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Burma to 56 Sea Zone 2 fighters moved from Burma to India Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 marine EDIT: Adding units owned by ANZAC to South Australia: 1 marine EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from South Australia: 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 infantry EDIT: Turning off Edit Mode 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Vologda Germans take Vologda from Russians 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 3 bombers moved from Bryansk to Russia 4 fighters moved from Bryansk to Russia 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bulgaria to Bessarabia 1 mech_infantry moved from Greece to Romania 8 mech_infantrys moved from Poland to Western Ukraine 5 armour moved from Germany to Eastern Poland
Combat Hit Differential Summary :
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intercept?
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@Giallo no thanks!
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Vologda Germans take Vologda from Russians 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 3 bombers moved from Bryansk to Russia 4 fighters moved from Bryansk to Russia 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bulgaria to Bessarabia 1 mech_infantry moved from Greece to Romania 8 mech_infantrys moved from Poland to Western Ukraine 5 armour moved from Germany to Eastern Poland Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 4,6,6 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Cleaning up after air battles Non Combat Move - Germans 4 fighters moved from Russia to Bryansk 3 bombers moved from Russia to Western Ukraine 2 infantry moved from Volgograd to Rostov 1 submarine moved from 110 Sea Zone to 124 Sea Zone Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 1 infantry placed in Novgorod 3 bombers placed in Western Germany 2 transports placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,4,2 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 0 PUs; Russians buy nothing; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Burma to India 2 fighters moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys in Samara, round 2 : 25/98 hits, 23,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 2 fighters moved from Tambov to Iraq 2 aaGuns and 16 infantry moved from Yenisey to Timguska 1 infantry moved from Szechwan to Sikang Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 mech_infantry moved from Buryatia to Yenisey 6 artilleries, 2 infantry and 11 mech_infantrys moved from Yakut S.S.R. to Yenisey 1 infantry moved from French Indo China to Shan State 11 artilleries moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Szechwan 1 artillery and 1 infantry moved from Kweichow to Szechwan 2 artilleries moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Shan State 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 3 fighters moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 destroyers and 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 1 destroyer and 7 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 2 submarines and 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 2 submarines and 1 transport Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/6 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 1/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 13 artilleries and 1 infantry British defend with 1 infantry Japanese roll dice for 13 artilleries and 1 infantry in Yunnan, round 2 : 2/14 hits, 4,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 13 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Battle in 35 Sea Zone Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 1 fighter, 7 submarines and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 7 submarines in 35 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking Celebes from Americans with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 1 fighter, 7 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3,00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 3 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from 41 Sea Zone to Hunan 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R. 1 bomber moved from Chahar to Hunan 1 armour moved from French Indo China to Hunan Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0,50 ANZAC : 1,00 Chinese : 1,33 UK_Pacific : -0,33 Japanese : -8,17
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 artillery, 5 infantry and 3 marines moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 6 fighters moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 56 Sea Zone to 43 Sea Zone Americans take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 43 Sea Zone 1 fighter moved from 56 Sea Zone to 44 Sea Zone 4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
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@Giallo Submerge sub sz 43?
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@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:
@Giallo Submerge sub sz 43?
yes please