41780-AoW (X) v Stu (L)-ITA-3.tsvg
Intercept Egyptian SBR?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
2 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 fighter moved from Egypt to Iraq
1 bomber moved from Greece to Iraq
1 submarine moved from 81 Sea Zone to 71 Sea Zone
Combat - Italians
Battle in Iraq
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 81 Sea Zone
2 armour, 4 infantry and 2 marines moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Iraq to 81 Sea Zone
1 bomber moved from Iraq to Egypt
1 fighter moved from Southern Italy to 81 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
2 aaGuns moved from Belarus to Bryansk
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier placed in 81 Sea Zone
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
@Giallo I was hoping at least 1 of those dd/transport combos would live…poor rolling especially in Phil…slight consolation in that axis IPCs are nudging ahead of allies now…UK starting to feel hurt in particular
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from India to West India
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from India to West India
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark said in Wiz (X) vs Giallo (L+6) BM3 G1:
@Giallo I was hoping at least 1 of those dd/transport combos would live…poor rolling especially in Phil…slight consolation in that axis IPCs are nudging ahead of allies now…UK starting to feel hurt in particular
Overall you didn’t had bad dice round during the allies attack I think
@Giallo I guess…would have been nice to have the 50/50 in the phils go my way…although i guess UK, ANZACs or french would have got it!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
3 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Belarus to Ukraine
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
3 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Belarus to Ukraine
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 3 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
3 aaGuns, 10 armour, 13 artilleries, 25 infantry and 6 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 aaGun and 5 infantry moved from Novgorod to Belarus
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from 104 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
1 factory_minor placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
5 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -2.17
Americans : -0.17
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Tambov to Russia
8 infantry moved from Samara to Russia
9 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
2 aaGuns and 12 infantry moved from Kansu to Shensi
4 infantry moved from Olgiy to Kansu
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Celebes
2 fighters moved from 45 Sea Zone to Celebes
2 bombers moved from French Indo China to 55 Sea Zone
2 fighters moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
2 battleships moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 59 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Celebes
2 fighters moved from 45 Sea Zone to Celebes
2 bombers moved from French Indo China to 55 Sea Zone
2 fighters moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
2 battleships moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 59 Sea Zone
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 59 Sea Zone
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking Sumatra from UK_Pacific, taking 35 Sea Zone from Americans with 2 battleships, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.50 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Shan State to French Indo China
2 aaGuns, 4 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kweichow to Kwangsi
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 infantry moved from Chahar to Anhwe
2 armour and 1 mech_infantry moved from Central Mongolia to Anhwe
3 infantry moved from Central Mongolia to Chahar
2 bombers moved from 55 Sea Zone to Philippines
2 fighters moved from 55 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from French Indo China to Kwangsi
2 marines moved from Dutch New Guinea to 45 Sea Zone
3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 45 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from Eastern United States to 104 Sea Zone
4 bombers moved from Eastern United States to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 bombers, 1 destroyer, 6 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 8/15 hits, 8,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers, 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Tunisia
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
4 bombers, 6 fighters and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
4 bombers moved from 110 Sea Zone to United Kingdom
1 marine moved from Morocco to 91 Sea Zone
5 carriers, 1 cruiser, 1 marine and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from French Guiana to Suriname
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0,50
Italians : 0,67
Americans : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Kweichow
7 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Szechwan, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from Eastern United States to 104 Sea Zone
4 bombers moved from Eastern United States to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 bombers, 1 destroyer, 6 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 8/15 hits, 8,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers, 1 destroyer, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Tunisia
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
4 bombers, 6 fighters and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
4 bombers moved from 110 Sea Zone to United Kingdom
1 marine moved from Morocco to 91 Sea Zone
5 carriers, 1 cruiser, 1 marine and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from French Guiana to Suriname
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Kweichow
7 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Szechwan, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Persia to Iraq
2 infantry moved from Persia to Iraq
1 mech_infantry moved from French Central Africa to French West Africa
1 armour moved from Algeria to Libya
British take Libya from Italians
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Iraq
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 mech_infantrys
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,50 expected hits
Italians roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to Persia
2 artilleries moved from India to Burma
1 armour moved from India to West India
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
1 aaGun moved from Rhodesia to Union of South Africa
Place Units - British
1 artillery and 2 infantry placed in Persia
1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5
British collect 28 PUs (6 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : -0,50
Italians : 1,00
British : -0,50
Americans : -0,33
Chinese : 0,17
Japanese : 1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
2 armour, 2 infantry and 2 marines moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 bomber moved from Egypt to Rostov
1 fighter moved from Southern Italy to Rostov
2 armour moved from Bryansk to Rostov
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 cruiser, 3 infantry, 2 marines and 3 transports moved from 81 Sea Zone to 71 Sea Zone
2 armour, 1 artillery, 3 infantry and 2 marines moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from Nenetsia to Samara
Italians take Samara from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
2 armour, 2 infantry and 2 marines moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 bomber moved from Egypt to Rostov
1 fighter moved from Southern Italy to Rostov
2 armour moved from Bryansk to Rostov
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 cruiser, 3 infantry, 2 marines and 3 transports moved from 81 Sea Zone to 71 Sea Zone
2 armour, 1 artillery, 3 infantry and 2 marines moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from Nenetsia to Samara
Italians take Samara from Russians
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 2 fighters; Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Union of South Africa
Italians attack with 2 armour, 1 artillery, 3 infantry and 2 marines
British defend with 1 aaGun, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 2 marines in Union of South Africa, round 2 : 3/8 hits, 2.67 expected hits
British roll dice for 1 aaGun, 3 armour and 3 mech_infantrys in Union of South Africa, round 2 : 3/6 hits, 2.50 expected hits
3 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Union of South Africa
Italians roll dice for 2 armour, 1 artillery and 2 marines in Union of South Africa, round 3 : 1/5 hits, 2.00 expected hits
British roll dice for 2 armour in Union of South Africa, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Union of South Africa
Italians roll dice for 2 armour and 2 marines in Union of South Africa, round 4 : 2/4 hits, 1.67 expected hits
British roll dice for 1 armour in Union of South Africa, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Union of South Africa
Italians win, taking Union of South Africa from British with 2 armour and 2 marines remaining. Battle score for attacker is 22
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 1 aaGun, 3 armour and 3 mech_infantrys
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 2 mech_infantrys
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
1 bomber moved from Rostov to Romania
1 submarine moved from 71 Sea Zone to 77 Sea Zone
1 fighter moved from 81 Sea Zone to Southern Italy
3 infantry moved from Northern Italy to Western Germany
1 carrier, 1 destroyer and 1 fighter moved from 81 Sea Zone to 71 Sea Zone
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Egypt
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : 0.00
Americans : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from New Guinea to 54 Sea Zone
1 infantry moved from West India to Eastern Persia
1 fighter moved from 41 Sea Zone to India
2 fighters moved from India to Persia
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from New Guinea to 54 Sea Zone
1 infantry moved from West India to Eastern Persia
1 fighter moved from 41 Sea Zone to India
2 fighters moved from India to Persia
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,00
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 119 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Bryansk to Tambov
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 submarine moved from 70 Sea Zone to 82 Sea Zone
@Giallo submerge or fight with yr sub in SZ 104?