@Booper hold on.
I have to redownload triple a. For some reason i ran into trouble on my PC with it.
It mostlyhappens with PtV bc it is taking more space on Data than the usual triple games.
L20 Giallo(x) vs Sovietishcat(Y) BM game II
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania Germans take Romania from British Combat - Italians Non Combat Move - Italians 1 aaGun moved from Rostov to Caucasus Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,1,2,3 Italians collect 5 PUs (8 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Burma to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Burma 1 battleship, 1 carrier, 1 cruiser and 3 submarines moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Iraq to India Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from British 1 mech_infantry moved from Slovakia Hungary to Bulgaria 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 bomber moved from Bryansk to Bulgaria 1 bomber moved from Western Germany to Bulgaria 1 bomber moved from Bryansk to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 4 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Northwest Persia 1 submarine moved from 124 Sea Zone to 110 Sea Zone Combat - Germans Battle in Northwest Persia Germans attack with 4 armour and 9 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 4 armour and 9 mech_infantrys in Northwest Persia, round 2 : 5/13 hits, 3,50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Bulgaria Germans attack with 2 bombers and 1 mech_infantry British defend with 1 marine Germans roll dice for 2 bombers and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 marine in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Kazakhstan Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Bryansk 2 bombers moved from Bulgaria to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 8 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Novgorod 3 artilleries placed in Western Ukraine 3 infantry placed in Ukraine 3 infantry placed in Volgograd 5 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,6,4,3 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0,00 British : -0,67 Russians : -0,67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Sikang to Kazakhstan 2 fighters moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan retreated to Kazakhstan Germans win with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Kazakhstan to Russia 2 aaGuns and 16 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans : 0,67 Russians : -1,67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Yunnan 1 infantry moved from Hunan to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 6 artilleries moved from Buryatia to Yakut S.S.R. 2 infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Amur to Buryatia 11 mech_infantrys moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Buryatia 1 bomber moved from French Indo China to Kansu 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 bomber moved from French Indo China to Kweichow 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 2 tactical_bombers moved from French Indo China to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 3 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 5 Sea Zone to 8 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Anhwe to Kweichow 2 artilleries moved from Anhwe to Hunan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kansu Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 37 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 8 Sea Zone Japanese attack with 3 destroyers and 2 submarines Americans defend with 1 submarine Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 destroyers in 8 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Japanese win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Kansu to Chahar 1 bomber moved from Kweichow to French Indo China 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 airfield placed in French Indo China 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : 0,83 Chinese : -1,00 Japanese : -0,67 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 44 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone Combat - Americans Battle in PhilippinesCombat Hit Differential Summary :
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@Giallo submerge sub sz 43?
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@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:
@Giallo submerge sub sz 43?
yes pls
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 44 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone Combat - Americans Battle in Philippines Battle in 43 Sea Zone Americans attack with 2 submarines and 1 transport Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Battle in Borneo Non Combat Move - Americans 1 battleship, 6 carriers, 1 cruiser, 11 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 aaGun moved from Queensland to South Australia 9 submarines moved from 54 Sea Zone to 56 Sea Zone 4 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 3 marines moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 4 infantry moved from Malta to 96 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery, 5 infantry, 1 marine and 4 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 marines moved from 96 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Trans-Jordan 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 2 fighters moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Eastern United States to 10 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Morocco to 98 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 airfield placed in Morocco 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 1 infantry moved from Sikang to Szechwan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 carrier and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour and 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 96 Sea Zone to Crete Combat - British Battle in Crete British attack with 1 armour, 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Crete, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British roll dice for 1 armour and 2 fighters in Crete, round 3 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 fighters in Crete, round 4 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Crete, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 fighters in Crete, round 5 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Crete, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 fighters in Crete, round 6 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Crete, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Crete British win, taking Crete from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from Crete to 98 Sea Zone 1 carrier and 2 destroyers moved from 96 Sea Zone to 98 Sea Zone 2 fighters moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 5 mech_infantrys moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 aaGuns, 3 artilleries, 1 bomber and 10 infantry moved from Burma to India Place Units - British 1 carrier placed in 106 Sea Zone 1 airfield placed in Trans-Jordan 1 armour and 1 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6 UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -5,67 Italians : 0,00 Americans : -0,67 Chinese : 0,33 Japanese : 0,67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Caucasus to Northwest Persia Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,4,1,2 Italians collect 6 PUs (7 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Persia Non Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Burma to 56 Sea Zone 2 fighters moved from Burma to India Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 marine EDIT: Adding units owned by ANZAC to South Australia: 1 marine EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from South Australia: 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 infantry EDIT: Turning off Edit Mode 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Vologda Germans take Vologda from Russians 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 3 bombers moved from Bryansk to Russia 4 fighters moved from Bryansk to Russia 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bulgaria to Bessarabia 1 mech_infantry moved from Greece to Romania 8 mech_infantrys moved from Poland to Western Ukraine 5 armour moved from Germany to Eastern PolandCombat Hit Differential Summary :
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intercept?
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@Giallo no thanks!
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Vologda Germans take Vologda from Russians 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 3 bombers moved from Bryansk to Russia 4 fighters moved from Bryansk to Russia 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bulgaria to Bessarabia 1 mech_infantry moved from Greece to Romania 8 mech_infantrys moved from Poland to Western Ukraine 5 armour moved from Germany to Eastern Poland Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 4,6,6 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Cleaning up after air battles Non Combat Move - Germans 4 fighters moved from Russia to Bryansk 3 bombers moved from Russia to Western Ukraine 2 infantry moved from Volgograd to Rostov 1 submarine moved from 110 Sea Zone to 124 Sea Zone Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 1 infantry placed in Novgorod 3 bombers placed in Western Germany 2 transports placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,4,2 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -0,50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 0 PUs; Russians buy nothing; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Burma to India 2 fighters moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys in Samara, round 2 : 25/98 hits, 23,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 2 fighters moved from Tambov to Iraq 2 aaGuns and 16 infantry moved from Yenisey to Timguska 1 infantry moved from Szechwan to Sikang Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 1,50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 mech_infantry moved from Buryatia to Yenisey 6 artilleries, 2 infantry and 11 mech_infantrys moved from Yakut S.S.R. to Yenisey 1 infantry moved from French Indo China to Shan State 11 artilleries moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Szechwan 1 artillery and 1 infantry moved from Kweichow to Szechwan 2 artilleries moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Shan State 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 3 fighters moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 destroyers and 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 1 destroyer and 7 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 2 submarines and 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 2 submarines and 1 transport Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/6 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 1/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 13 artilleries and 1 infantry British defend with 1 infantry Japanese roll dice for 13 artilleries and 1 infantry in Yunnan, round 2 : 2/14 hits, 4,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 13 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Battle in 35 Sea Zone Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 1 fighter, 7 submarines and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 7 submarines in 35 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking Celebes from Americans with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 1 fighter, 7 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3,00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 3 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from 41 Sea Zone to Hunan 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R. 1 bomber moved from Chahar to Hunan 1 armour moved from French Indo China to Hunan Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : -0,50 ANZAC : 1,00 Chinese : 1,33 UK_Pacific : -0,33 Japanese : -8,17 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 artillery, 5 infantry and 3 marines moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 6 fighters moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 56 Sea Zone to 43 Sea Zone Americans take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 43 Sea Zone 1 fighter moved from 56 Sea Zone to 44 Sea Zone 4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transportCombat Hit Differential Summary :
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@Giallo Submerge sub sz 43?
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@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:
@Giallo Submerge sub sz 43?
yes please





