@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
Sink the two des.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 bombers moved from Hawaiian Islands to Northern Territory
2 fighters moved from 49 Sea Zone to Northern Territory
2 bombers and 1 fighter moved from Morocco to 109 Sea Zone
Combat - Americans
Battle in Northern Territory
Americans attack with 4 bombers and 2 fighters
Japanese defend with 1 artillery, 3 infantry and 1 marine
Americans roll dice for 4 bombers and 2 fighters in Northern Territory, round 2 : 3/6 hits, 3,67 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Northern Territory, round 2 : 0/5 hits, 1,67 expected hits
3 infantry owned by the Japanese lost in Northern Territory
Americans roll dice for 4 bombers and 2 fighters in Northern Territory, round 3 : 4/6 hits, 3,67 expected hits
Japanese roll dice for 1 artillery and 1 marine in Northern Territory, round 3 : 0/2 hits, 0,67 expected hits
1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery, 3 infantry and 1 marine
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
4 submarines owned by the Germans Submerged
Americans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/5 hits, 2,17 expected hits
2 destroyers owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 2 destroyers
Non Combat Move - Americans
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Northern Territory to Queensland
4 bombers moved from Northern Territory to Queensland
2 battleships, 5 carriers, 2 cruisers and 1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2,83
Americans : -0,17
Japanese : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
2 artilleries and 7 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Shensi, round 2 : 4/13 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 bombers moved from Hawaiian Islands to Northern Territory
2 fighters moved from 49 Sea Zone to Northern Territory
2 bombers and 1 fighter moved from Morocco to 109 Sea Zone
Combat - Americans
Battle in Northern Territory
Americans attack with 4 bombers and 2 fighters
Japanese defend with 1 artillery, 3 infantry and 1 marine
Americans roll dice for 4 bombers and 2 fighters in Northern Territory, round 2 : 3/6 hits, 3,67 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Northern Territory, round 2 : 0/5 hits, 1,67 expected hits
3 infantry owned by the Japanese lost in Northern Territory
Americans roll dice for 4 bombers and 2 fighters in Northern Territory, round 3 : 4/6 hits, 3,67 expected hits
Japanese roll dice for 1 artillery and 1 marine in Northern Territory, round 3 : 0/2 hits, 0,67 expected hits
1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery, 3 infantry and 1 marine
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
4 submarines owned by the Germans Submerged
Americans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/5 hits, 2,17 expected hits
2 destroyers owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 2 destroyers
Non Combat Move - Americans
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Northern Territory to Queensland
4 bombers moved from Northern Territory to Queensland
2 battleships, 5 carriers, 2 cruisers and 1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
2 artilleries and 7 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Shensi, round 2 : 4/13 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 13 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
5 artilleries and 14 infantry moved from West India to India
4 fighters and 2 tactical_bombers moved from Iraq to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
5 artilleries and 7 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Morocco to Holland Belgium
1 fighter moved from Morocco to United Kingdom
1 battleship and 2 carriers moved from 49 Sea Zone to 54 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 bomber
Germans defend with 1 airfield and 1 bomber
British roll dice for 1 bomber in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in Holland Belgium, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Holland Belgium
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Persia
British attack with 5 artilleries and 7 infantry
Germans defend with 1 mech_infantry
British roll dice for 5 artilleries and 7 infantry in Persia, round 2 : 7/12 hits, 3,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 7 artilleries, 4 fighters, 16 infantry and 2 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 6 mech_infantrys
AA fire in India : 1/6 hits, 1,00 expected hits
1 fighter owned by the British lost in India
British roll dice for 7 artilleries, 3 fighters, 16 infantry and 2 tactical_bombers in India, round 2 : 8/28 hits, 9,00 expected hits
Japanese roll dice for 2 aaGuns, 6 artilleries, 11 infantry and 6 mech_infantrys in India, round 2 : 8/23 hits, 7,67 expected hits
6 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 8 infantry owned by the British lost in India
British roll dice for 7 artilleries, 3 fighters, 8 infantry and 2 tactical_bombers in India, round 3 : 8/20 hits, 7,67 expected hits
Japanese roll dice for 6 artilleries, 5 infantry and 6 mech_infantrys in India, round 3 : 8/17 hits, 5,67 expected hits
5 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in India
British roll dice for 7 artilleries, 3 fighters and 2 tactical_bombers in India, round 4 : 4/12 hits, 5,17 expected hits
Japanese roll dice for 6 artilleries and 3 mech_infantrys in India, round 4 : 3/9 hits, 3,00 expected hits
1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 artilleries owned by the British lost in India
British roll dice for 4 artilleries, 3 fighters and 2 tactical_bombers in India, round 5 : 3/9 hits, 4,17 expected hits
Japanese roll dice for 5 artilleries in India, round 5 : 2/5 hits, 1,67 expected hits
3 artilleries owned by the Japanese and 2 artilleries owned by the British lost in India
British roll dice for 2 artilleries, 3 fighters and 2 tactical_bombers in India, round 6 : 3/7 hits, 3,50 expected hits
Japanese roll dice for 2 artilleries in India, round 6 : 2/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in India
British win, taking India from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 6 artilleries, 2 fighters and 16 infantry
Casualties for Japanese: 2 aaGuns, 6 artilleries, 11 infantry and 6 mech_infantrys
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from India to West India
4 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Syria
1 aaGun moved from Trans-Jordan to Syria
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Holland Belgium to United Kingdom
Place Units - British
10 infantry placed in United Kingdom
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,5,6,6,5,6,2,2,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 30 PUs (9 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 2,33
British : 0,17
Americans : -0,17
Chinese : 0,83
AA fire in India : : 0,00
Japanese : 1,67
I attack Gibraltar with 1 inf, 1 art, 1 marine, 2 fig. The sz is attacked with 2 des, 2 ac and 1 bs.
I hastily clicked “none” on scramble, but now I’m thinking it wasn’t obvious. Haven’t begun the battle and wait for your call. If you want to scramble I’ll just redo the turn.
Can’t save it now, so I’ll just restart and post.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 carriers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
Combat - Italians
Combat Hit Differential Summary :
no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 carriers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
British defend with 1 airfield and 1 harbour; Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
2 armour moved from Bryansk to Caucasus
Place Units - Italians
1 infantry and 2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1,33
British : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 destroyer and 2 submarines moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from Syria to Iraq
Combat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 31 Sea Zone to 54 Sea Zone
2 aaGuns, 3 artilleries and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 aaGun placed in Queensland
1 fighter placed in 54 Sea Zone
ANZAC undo move 2.
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 destroyer and 2 submarines moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from Syria to Iraq
Combat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 31 Sea Zone to 54 Sea Zone
2 aaGuns, 3 artilleries and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 aaGun placed in Queensland
1 fighter placed in 54 Sea Zone
ANZAC undo move 2.
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from Morocco to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 12 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
2 infantry moved from Volgograd to Samara
2 fighters and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Caucasus to Northwest Persia
2 bombers moved from Western Germany to Northwest Persia
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Samara
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Caucasus
5 armour moved from Caucasus to Rostov
6 armour and 4 mech_infantrys moved from Kazakhstan to Rostov
2 fighters and 1 tactical_bomber moved from Samara to Caucasus
1 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 carriers moved from 110 Sea Zone to 91 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western Germany
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -1,00
British : 1,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 armour, 3 artilleries and 5 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 armour, 3 artilleries and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 3 artilleries and 5 infantry in Samara, round 2 : 3/10 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Tambov to Northwest Persia
4 aaGuns moved from Russia to Samara
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 bomber, 2 fighters, 6 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Burma to India
1 bomber moved from Kweichow to 39 Sea Zone
1 bomber moved from Kweichow to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 39 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 25 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 tactical_bombers and 2 transports moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 armour moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Burma to Yunnan
1 bomber moved from India to Burma
1 bomber moved from 39 Sea Zone to Burma
1 bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Burma
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Timguska: 2 infantry
EDIT: Removing units owned by Japanese from Urals: 1 infantry
EDIT: Turning off Edit Mode
1 bomber, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber placed in Japan
1 battleship and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 78 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : -0,33
UK_Pacific : -0,33
Japanese : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Hawaiian Islands to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
4 bombers moved from Queensland to 25 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
Combat Hit Differential Summary :
scramble?
Yes, a full scramble by Midway.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Hawaiian Islands to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
4 bombers moved from Queensland to 25 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
Combat - Americans
Japanese scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 25 Sea Zone
Americans attack with 4 bombers, 3 destroyers and 4 fighters
Japanese defend with 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 4 bombers, 3 destroyers and 4 fighters in 25 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits
Combat Hit Differential Summary :
Americans : 1,33
7 hits…
Max def.
dmg 2 ac
ac
2 sub
1 des