Whack bad LOTR vs dawg ....again


  • TripleA Turn Summary: Elves round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Elves
            Elves buy 1 griffin, 1 hobbits and 10 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            6 hobbitss moved from Celebran to Wold
            1 ents moved from Celebran to Wold
            3 griffins, 9 hunterss and 2 wizards moved from N. Dunland to Isengard
            1 eagles and 2 griffins moved from Moria to Isengard
            5 hunterss moved from Moria to Wold
            1 wizard moved from Lorien to Wold
            3 hobbitss moved from Lorien to Celebran
            2 hobbitss moved from Drimrill Dale to Celebran
            1 hobbits moved from S. Brown Lands to Wold
            1 hobbits moved from S. Mirkwood to N. Brown Lands
            2 hobbitss moved from Rhun to E. Rhovanion
            2 griffins moved from S. Rhovanion to Dagorlad
            1 ents, 1 hunters and 2 wizards moved from S. Rhovanion to Dagorlad
            1 hobbits moved from S. Rhovanion to S. Brown Lands
    
        Combat - Elves
            Battle in Wold
                Elves attack with 1 ents, 7 hobbitss, 5 hunterss and 1 wizard
                Mordor defend with 1 trolls
                    Elves roll dice for 1 ents, 7 hobbitss, 5 hunterss and 1 wizard in Wold, round 2 : 4/12 hits, 3.67 expected hits
                    Mordor roll dice for 1 trolls in Wold, round 2 : 0/1 hits, 0.50 expected hits
                    1 trolls owned by the Mordor lost in Wold
                Elves win, taking Wold from Mordor with 1 ents, 7 hobbitss, 5 hunterss and 1 wizard remaining. Battle score for attacker is 6
                Casualties for Mordor: 1 trolls
            Battle in Isengard
                Elves attack with 1 eagles, 5 griffins, 9 hunterss and 2 wizards
                Saruman defend with 1 castle, 6 fortificationss, 2 raiderss, 1 siegeTower and 1 tower; Mordor defend with 3 nazguls
                    Elves roll dice for 1 eagles, 5 griffins, 9 hunterss and 2 wizards in Isengard, round 2 : 9/17 hits, 7.17 expected hits
                Units damaged: 3 nazguls owned by the Mordor
                    Saruman roll dice for 6 fortificationss, 3 nazguls, 2 raiderss, 1 siegeTower and 1 tower in Isengard, round 2 : 4/13 hits, 3.67 expected hits
                    3 hunterss owned by the Elves, 1 eagles owned by the Elves and 6 fortificationss owned by the Saruman lost in Isengard
                    Elves roll dice for 5 griffins, 6 hunterss and 2 wizards in Isengard, round 3 : 6/13 hits, 5.83 expected hits
                    Saruman roll dice for 3 nazguls, 2 raiderss, 1 siegeTower and 1 tower in Isengard, round 3 : 2/7 hits, 2.67 expected hits
                    1 siegeTower owned by the Saruman, 3 nazguls owned by the Mordor, 2 griffins owned by the Elves and 2 raiderss owned by the Saruman lost in Isengard
                    Elves roll dice for 3 griffins, 6 hunterss and 2 wizards in Isengard, round 4 : 4/11 hits, 4.83 expected hits
                    Saruman roll dice for 1 tower in Isengard, round 4 : 0/1 hits, 0.67 expected hits
                    1 tower owned by the Saruman lost in Isengard
                Elves captures 11PUs while taking Saruman capital
                Elves win, taking Isengard from Saruman with 3 griffins, 6 hunterss and 2 wizards remaining. Battle score for attacker is 78
                Casualties for Elves: 1 eagles, 2 griffins and 3 hunterss
                Casualties for Saruman: 6 fortificationss, 2 raiderss, 1 siegeTower and 1 tower
                Casualties for Mordor: 3 nazguls
            Battle in Dagorlad
                Elves attack with 1 ents, 2 griffins, 1 hunters and 2 wizards
                Mordor defend with 1 orcs
                    Elves roll dice for 1 ents, 2 griffins, 1 hunters and 2 wizards in Dagorlad, round 2 : 4/6 hits, 3.17 expected hits
                    Mordor roll dice for 1 orcs in Dagorlad, round 2 : 1/1 hits, 0.17 expected hits
                    1 griffin owned by the Elves and 1 orcs owned by the Mordor lost in Dagorlad
                Elves win, taking Dagorlad from Mordor with 1 ents, 1 griffin, 1 hunters and 2 wizards remaining. Battle score for attacker is -4
                Casualties for Elves: 1 griffin
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
            1 griffin moved from Dagorlad to Celebran
            3 griffins moved from Isengard to S. Dunland
    
        Place Units - Elves
            1 griffin and 3 hunterss placed in Lorien
            7 hunterss placed in Moria
            1 hobbits placed in Moria
    
        Turn Complete - Elves
            Elves collect 61 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.33
    Saruman : -1.00
    Elves : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 oliphant and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 spearInfantry moved from Westfold to E. Emnet
            1 corsairs moved from Umbar to City of Corsairs
            2 spearInfantrys moved from Umbar Peninsula to City of Corsairs
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs, 1 oliphant and 2 spearInfantrys placed in E. Emnet
            2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Gondor
            Gondor buy 4 spearInfantrys, 4 towerGuards and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            2 towerGuards and 3 trebuches moved from Debatable Land to Harad Road
            1 spearInfantry moved from S. Ithilien to Harad Road
            1 spearInfantry moved from S. Gondor to Anduin Mouth
            1 galleon and 1 spearInfantry moved from Anduin Mouth to Umbar Coast
            1 spearInfantry moved from Umbar Coast to Umbar Peninsula
                  Gondor take Umbar Peninsula from Haradrim
            1 towerGuard moved from Lossarnach to Anduin Mouth
            1 galleon and 1 towerGuard moved from Anduin Mouth to Harnen
            1 towerGuard moved from Harnen to Umbar
                  Gondor take Umbar from Haradrim
            1 spearInfantry moved from Lossarnach to Anduin Mouth
            1 galleon and 1 spearInfantry moved from Anduin Mouth to Harnen
            1 spearInfantry moved from Harnen to N. Haradwaith
                  Gondor take N. Haradwaith from Haradrim
            2 trebuches moved from Lossarnach to Anduin Mouth
            2 galleons and 2 trebuches moved from Anduin Mouth to Harnen
            2 trebuches moved from Harnen to Harad Road
            1 heavyCavalry, 8 spearInfantrys, 4 towerGuards and 1 trebuche moved from Minas Tirith to Anorien
            6 heavyCavalrys moved from Lebennin to Anorien
            2 towerGuards moved from W. Osg. to Anorien
            2 spearInfantrys moved from W. Osg. to Anorien
    
        Combat - Gondor
            Battle in Anorien
                Gondor attack with 7 heavyCavalrys, 10 spearInfantrys, 6 towerGuards and 1 trebuche
                Mordor defend with 1 orcs
                    Gondor roll dice for 7 heavyCavalrys, 10 spearInfantrys, 6 towerGuards and 1 trebuche in Anorien, round 2 : 5/24 hits, 7.83 expected hits
                    Mordor roll dice for 1 orcs in Anorien, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Anorien
                Gondor win, taking Anorien from Mordor with 7 heavyCavalrys, 10 spearInfantrys, 6 towerGuards and 1 trebuche remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Harad Road
                Gondor attack with 1 spearInfantry, 2 towerGuards and 5 trebuches
                Khand defend with 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys
                    Gondor roll dice for 1 spearInfantry, 2 towerGuards and 5 trebuches in Harad Road, round 2 : 6/8 hits, 3.83 expected hits
                    Haradrim roll dice for 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys in Harad Road, round 2 : 2/5 hits, 1.33 expected hits
                    2 trebuches owned by the Gondor, 1 warWolves owned by the Khand, 1 raiderCavalry owned by the Khand and 3 xbowInfantrys owned by the Khand lost in Harad Road
                Gondor win, taking Harad Road from Haradrim with 1 spearInfantry, 2 towerGuards and 3 trebuches remaining. Battle score for attacker is 12
                Casualties for Gondor: 2 trebuches
                Casualties for Khand: 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towerGuards placed in W. Osg.
            4 spearInfantrys, 2 towerGuards and 2 trebuches placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Haradrim : 0.67
    Gondor : -0.67
    

    Savegame


  • TripleA Turn Summary: Rhun round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Turn Complete - Rhun
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            2 lightCavalrys moved from Rhovanion to N. Ithilien
            1 archers moved from Celebran to Wold
            1 spearInfantry moved from N. Brown Lands to Wold
            1 archers moved from Celduin to Rhovanion
            1 heavyCavalry moved from Celduin to S. Rhovanion
            2 lightCavalrys moved from Lake Town to Rhovanion
            1 heavyCavalry moved from Lake Town to Celduin
    
        Combat - Dale
            Battle in N. Ithilien
                Dale attack with 2 lightCavalrys
                Mordor defend with 2 orcss
                    Dale roll dice for 2 lightCavalrys in N. Ithilien, round 2 : 1/2 hits, 0.67 expected hits
                    Mordor roll dice for 2 orcss in N. Ithilien, round 2 : 0/2 hits, 0.33 expected hits
                    1 orcs owned by the Mordor lost in N. Ithilien
                    Dale roll dice for 2 lightCavalrys in N. Ithilien, round 3 : 0/2 hits, 0.67 expected hits
                    Mordor roll dice for 1 orcs in N. Ithilien, round 3 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 2 lightCavalrys in N. Ithilien, round 4 : 1/2 hits, 0.67 expected hits
                    Mordor roll dice for 1 orcs in N. Ithilien, round 4 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in N. Ithilien
                Dale win, taking N. Ithilien from Mordor with 2 lightCavalrys remaining. Battle score for attacker is 6
                Casualties for Mordor: 2 orcss
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 heavyCavalry and 2 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.67
    Dale : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Khand
            Khand buy 2 xbowInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - Khand
            2 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    I yield, Sir!


  • @Whackamatt wha wha whattt no way. i feel like i should tell you. I CAN’T FUCKING BELIEVE IT. sorry if it sounds like i’m gloating but i am. LOL.
    thank you sir. there’s 2 for you to set up.
    thank you. if it wasn’t for you i wouldn’t no what to do in these games. again thank you


  • @dawgoneit

    No problem. It’s been quite enjoyable on my end as well. You keep me busy at work, lol!

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