dice…
1914 Whack vs dawg
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TripleA Turn Summary: Communists round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Communists Communists roll 2,4,1,4 and gets 0 hits Combat Move - Communists 2 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Irkutsk to Buryatia 1 infantry moved from Buryatia to Chita 1 heavy_gun moved from Yakutsk to Sakhe 1 heavy_gun moved from Yakutsk to Aldan 1 conscript moved from Yakutsk to Sakhe 1 conscript moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 9 conscripts, 1 heavy_gun and 5 trenchs; Remaining resources: 0 PUs; 4 techTokens; Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Aldan 2 trenchs placed in Sakhe 3 conscripts placed in Irkutsk 6 conscripts and 1 heavy_gun placed in Yakutsk Activate Technology - Communists Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs Communists collect 4 PUs from War Bonds; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: USA round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 2 battlecruisers and 2 cruisers moved from Sea Zone 33 Mid Atlantic to Sea Zone 15 English Channel 1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 53 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 field_gun and 3 infantry moved from Madeira to Sea Zone 34 Mid Atlantic 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 34 Mid Atlantic 3 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 field_gun and 3 infantry moved from Sea Zone 53 Mid Atlantic to Morocco 4 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 4 infantry moved from California to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 infantry moved from Sea Zone 112 Pacific Ocean to Samoa USA take Samoa from Germany 1 field_gun and 1 infantry moved from Guam to Sea Zone 135 Pacific Ocean 1 field_gun and 1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 135 Pacific Ocean to Sea Zone 133 Pacific Ocean 2 field_guns and 2 infantry moved from Sea Zone 133 Pacific Ocean to Gilbert Island 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Sea Zone 137 Yellow Sea to Tsingtao 7 field_guns and 9 infantry moved from Magadan to Sakhe 4 field_guns and 4 infantry moved from Chukotka to Sakhe 1 field_gun and 1 infantry moved from Khabarovsk to Sakhe 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka Purchase Units - USA USA buy 1 destroyer, 6 field_guns, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat - USA Battle in Gilbert Island USA attack with 2 field_guns and 2 infantry Germany defend with 1 infantry USA roll dice for 2 field_guns and 2 infantry in Gilbert Island, round 2 : 1/4 hits, 1.33 expected hits Germany roll dice for 1 infantry in Gilbert Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the USA lost in Gilbert Island USA win, taking Gilbert Island from Germany with 2 field_guns and 1 infantry remaining. Battle score for attacker is 0 Casualties for USA: 1 infantry Casualties for Germany: 1 infantry Battle in Sakhe USA attack with 12 field_guns and 14 infantry Communists defend with 11 conscripts, 1 heavy_gun, 2 infantry and 13 trenchs USA roll dice for 12 field_guns and 14 infantry in Sakhe, round 2 : 8/26 hits, 8.33 expected hits Units damaged: 8 trenchs owned by the Communists Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 13 trenchs in Sakhe, round 2 : 2/14 hits, 3.33 expected hits 2 infantry owned by the USA lost in Sakhe USA roll dice for 12 field_guns and 12 infantry in Sakhe, round 3 : 9/24 hits, 8.00 expected hits Units damaged: 5 trenchs owned by the Communists Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 13 trenchs in Sakhe, round 3 : 2/14 hits, 3.33 expected hits 4 trenchs owned by the Communists and 2 infantry owned by the USA lost in Sakhe USA roll dice for 12 field_guns and 10 infantry in Sakhe, round 4 : 6/22 hits, 7.33 expected hits Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 9 trenchs in Sakhe, round 4 : 3/14 hits, 3.33 expected hits 6 trenchs owned by the Communists and 3 infantry owned by the USA lost in Sakhe USA roll dice for 12 field_guns and 7 infantry in Sakhe, round 5 : 6/19 hits, 6.33 expected hits Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 3 trenchs in Sakhe, round 5 : 6/14 hits, 3.33 expected hits 3 trenchs owned by the Communists, 3 conscripts owned by the Communists and 6 infantry owned by the USA lost in Sakhe USA roll dice for 12 field_guns and 1 infantry in Sakhe, round 6 : 1/13 hits, 4.33 expected hits Communists roll dice for 8 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 6 : 2/11 hits, 2.83 expected hits 1 field_gun owned by the USA, 1 conscript owned by the Communists and 1 infantry owned by the USA lost in Sakhe USA roll dice for 11 field_guns in Sakhe, round 7 : 2/11 hits, 3.67 expected hits Communists roll dice for 7 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 7 : 2/10 hits, 2.67 expected hits 2 field_guns owned by the USA and 2 conscripts owned by the Communists lost in Sakhe USA roll dice for 9 field_guns in Sakhe, round 8 : 3/9 hits, 3.00 expected hits Communists roll dice for 5 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 8 : 3/8 hits, 2.33 expected hits 3 field_guns owned by the USA and 3 conscripts owned by the Communists lost in Sakhe USA roll dice for 6 field_guns in Sakhe, round 9 : 2/6 hits, 2.00 expected hits Communists roll dice for 2 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 9 : 3/5 hits, 1.83 expected hits 3 field_guns owned by the USA and 2 conscripts owned by the Communists lost in Sakhe USA roll dice for 3 field_guns in Sakhe, round 10 : 1/3 hits, 1.00 expected hits Communists roll dice for 1 heavy_gun and 2 infantry in Sakhe, round 10 : 2/3 hits, 1.50 expected hits 2 field_guns owned by the USA and 1 infantry owned by the Communists lost in Sakhe USA roll dice for 1 field_gun in Sakhe, round 11 : 1/1 hits, 0.33 expected hits Communists roll dice for 1 heavy_gun and 1 infantry in Sakhe, round 11 : 1/2 hits, 1.17 expected hits 1 field_gun owned by the USA and 1 infantry owned by the Communists lost in Sakhe Communists win with 1 heavy_gun remaining. Battle score for attacker is -23 Casualties for USA: 12 field_guns and 14 infantry Casualties for Communists: 11 conscripts, 2 infantry and 13 trenchs Battle in Morocco USA attack with 1 field_gun and 3 infantry Neutral defend with 4 cavalrys USA roll dice for 1 field_gun and 3 infantry in Morocco, round 2 : 1/4 hits, 1.00 expected hits Neutral roll dice for 4 cavalrys in Morocco, round 2 : 0/4 hits, 0.67 expected hits 1 cavalry owned by the Neutral lost in Morocco USA roll dice for 1 field_gun and 3 infantry in Morocco, round 3 : 1/4 hits, 1.00 expected hits Neutral roll dice for 3 cavalrys in Morocco, round 3 : 0/3 hits, 0.50 expected hits 1 cavalry owned by the Neutral lost in Morocco USA roll dice for 1 field_gun and 3 infantry in Morocco, round 4 : 1/4 hits, 1.00 expected hits Neutral roll dice for 2 cavalrys in Morocco, round 4 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral lost in Morocco USA roll dice for 1 field_gun and 3 infantry in Morocco, round 5 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 cavalry in Morocco, round 5 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Morocco USA loses 0 PUs for violating Moroccos neutrality. USA win, taking Morocco from Neutral with 1 field_gun and 3 infantry remaining. Battle score for attacker is 16 Casualties for Neutral: 4 cavalrys Non Combat Move - USA Place Units - USA 2 transports placed in Sea Zone 153 Pacific Ocean 6 field_guns placed in San Francisco 4 infantry placed in California 2 infantry placed in Oregon 1 destroyer and 1 submarine placed in Sea Zone 29 Mid Atlantic Turn Complete - USA USA collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Neutral : -1.67 USA : -4.67 USA rolls : : 0.00 Communists : 0.33 Germany : 0.67 -
TripleA Turn Summary: Germany round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Germany Germany spend 25 on tech rolls Germany roll 5,6,4,5,4,2 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover workingWomen Combat Move - Germany 3 field_guns and 1 infantry moved from Warsaw to Eastern Poland 3 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea 3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 3 field_guns, 3 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 3 field_guns and 3 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm 3 stormtruppens moved from Berlin to Mecklenburg 8 infantry moved from Alsace to Champagne 1 fighter moved from Wurttemburg to Champagne Purchase Units - Germany Germany buy 8 cruisers, 10 infantry and 9 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Germany Battle in Stockholm Germany attack with 3 field_guns and 3 stormtruppens Russia defend with 1 infantry Germany roll dice for 3 field_guns and 3 stormtruppens in Stockholm, round 2 : 2/6 hits, 2.50 expected hits Russia roll dice for 1 infantry in Stockholm, round 2 : 1/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany and 1 infantry owned by the Russia lost in Stockholm Germany win, taking Stockholm from Russia with 3 field_guns and 2 stormtruppens remaining. Battle score for attacker is 0 Casualties for Germany: 1 stormtruppen Casualties for Russia: 1 infantry Non Combat Move - Germany Place Units - Germany 3 trenchs placed in Champagne 3 trenchs placed in Eastern Poland 3 trenchs placed in Lithuania 4 infantry placed in Warsaw 6 cruisers placed in Sea Zone 14 Helgoland Bight 2 cruisers placed in Sea Zone 14 Helgoland Bight 5 infantry placed in Brittany 1 infantry placed in Belgium Activate Technology - Germany Germany activating workingWomen Trigger GermanyT1: buyfield_gun_w added to productionGermany Trigger GermanyT1: buyheavy_gun_w added to productionGermany Trigger GermanyT1: buyfield_gun removed from productionGermany Trigger GermanyT1: buyheavy_gun removed from productionGermany Trigger GermanyT1: buygas_w added to productionGermany Trigger GermanyT1: buyfighter_w added to productionGermany Trigger GermanyT1: buygas removed from productionGermany Trigger GermanyT1: buyfighter removed from productionGermany Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 146 PUs; end with 148 PUs Germany collect 7 PUs from War Bonds; end with 155 PUsCombat Hit Differential Summary :
Germany : -0.50 Russia : 0.67 -
TripleA Turn Summary: France round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Combat Move - France 1 battleship and 1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 2 cruisers and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean 1 heavy_gun moved from Tobruk to Sea Zone 60 Central Mediterranean 1 heavy_gun moved from Sea Zone 60 Central Mediterranean to Greece Purchase Units - France France buy 8 heavy_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - France Place Units - France 8 heavy_guns and 1 trench placed in Paris Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Purchase Units - Serbia Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 1 heavy_gun and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 5,2,2 and gets 0 hits Combat Move - Austria 6 tanks moved from Hungary to Montenegro 2 infantry moved from Croatia to Montenegro 3 field_guns and 1 infantry moved from Trieste to Croatia 3 infantry moved from Venice to Trieste 2 infantry moved from Rome to Naples 2 infantry moved from Rome to Apulia 2 field_guns moved from Naples to Rome 2 field_guns moved from Apulia to Latium 2 field_guns moved from Rome to Latium 3 field_guns moved from Latium to Tuscany 2 infantry moved from Tuscany to Venice 28 tanks moved from Tuscany to Trieste Purchase Units - Austria Austria buy 2 heavy_guns, 7 infantry, 9 tanks and 9 trenchs; Remaining resources: 4 PUs; 3 techTokens; Combat - Austria Non Combat Move - Austria Place Units - Austria 1 trench placed in Naples 2 trenchs placed in Apulia 1 trench placed in Naples 2 heavy_guns and 2 trenchs placed in Rome 3 infantry and 1 trench placed in Marseilles 1 trench placed in Languedoc 1 trench placed in Aquitaine 4 infantry placed in Albania 4 tanks placed in Bulgaria 5 tanks placed in Hungary Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Austria Austria collect 115 PUs; end with 119 PUs Austria collect 9 PUs from War Bonds; end with 128 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Turn Complete - ItalyCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Turn Complete - ArabiaCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 5,2,3 and gets 0 hits Combat Move - Turkey 6 field_guns moved from Mecca to Hejaz 5 infantry moved from Damascus to Palestine 2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea 3 infantry moved from Constantinople to Sea Zone 67 Black Sea 1 infantry moved from Constantinople to Sea Zone 67 Black Sea 4 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 4 infantry moved from Sea Zone 66 Black Sea to Armenia 2 field_guns and 3 infantry moved from Lurs to Khurasan 3 infantry moved from Baghdad to Lurs 1 infantry moved from Fars to Khurasan 1 infantry moved from Constantinople to Dardanelles 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Smyrna to Syria 1 heavy_gun moved from Syria to Lebanon 1 infantry moved from Lebanon to Palestine 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Constantinople to Dardanelles Purchase Units - Turkey Turkey buy 6 field_guns, 14 infantry and 2 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Battle in Khurasan Turkey attack with 2 field_guns and 4 infantry Neutral defend with 2 infantry Turkey roll dice for 2 field_guns and 4 infantry in Khurasan, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Turkey Place Units - Turkey 6 field_guns placed in Mecca 1 trench placed in Syria 10 infantry and 1 trench placed in Constantinople 2 infantry placed in Baghdad 2 infantry placed in Damascus Activate Technology - Turkey Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Turkey Turkey collect 74 PUs; end with 74 PUs Turkey collect 6 PUs from War Bonds; end with 80 PUsCombat Hit Differential Summary :
Neutral : 0.33 Turkey : 0.33 -
TripleA Turn Summary: Britain round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 2 transports moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 2 heavy_guns moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 2 heavy_guns moved from Sea Zone 69 Sea of Crete to Greece 2 cavalrys moved from Lower Egypt to Sinai 2 infantry moved from Cairo-Suez to Sinai 3 cavalrys moved from Uganda to Lower Egypt 2 cavalrys moved from Congo to Lower Egypt 3 cavalrys moved from Dar es Salaam to Uganda 2 cavalrys moved from German Southwest Africa to Congo 2 cavalrys moved from Cape Town to German Southwest Africa 1 colonial moved from New Hebrides to Sea Zone 113 Pacific Ocean 2 field_guns moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 colonial moved from New Caledonia to Sea Zone 115 Tasman Sea 1 colonial, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea 1 colonial and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 field_gun moved from Caroline Islands to Sea Zone 122 Bismarck Sea 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea 1 cavalry and 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea 1 cavalry, 1 colonial and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 1 cavalry, 3 colonials, 3 field_guns and 1 infantry moved from Sea Zone 122 Bismarck Sea to German New Guinea 1 colonial moved from New Zealand to Sea Zone 114 Pacific Ocean 1 colonial and 1 transport moved from Sea Zone 114 Pacific Ocean to Sea Zone 113 Pacific Ocean 1 colonial moved from Sea Zone 113 Pacific Ocean to Guadalcanal Britain take Guadalcanal from Germany 2 infantry moved from Khabarovsk to Sakhe 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico 1 colonial and 1 field_gun moved from Sea Zone 38 Gulf of Mexico to Acapulco 4 cavalrys moved from Mexico City to Acapulco 1 cruiser moved from Sea Zone 102 South Atlantic to Sea Zone 53 Mid Atlantic Purchase Units - Britain Britain buy 5 cavalrys, 1 field_gun, 4 fighters, 2 heavy_guns, 1 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Britain Battle in Sakhe Britain attack with 2 infantry Communists defend with 1 heavy_gun Britain roll dice for 2 infantry in Sakhe, round 2 : 1/2 hits, 0.33 expected hits Communists roll dice for 1 heavy_gun in Sakhe, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Britain and 1 heavy_gun owned by the Communists lost in Sakhe Britain win, taking Sakhe from Communists with 1 infantry remaining. Battle score for attacker is 2 Casualties for Britain: 1 infantry Casualties for Communists: 1 heavy_gun Battle in German New Guinea Britain attack with 1 cavalry, 3 colonials, 3 field_guns and 1 infantry Germany defend with 1 Factory, 6 infantry and 1 trench Britain roll dice for 1 cavalry, 3 colonials, 3 field_guns and 1 infantry in German New Guinea, round 2 : 3/8 hits, 2.83 expected hits Germany roll dice for 6 infantry and 1 trench in German New Guinea, round 2 : 5/7 hits, 2.17 expected hits 1 infantry owned by the Germany, 2 colonials owned by the Britain, 1 trench owned by the Germany, 1 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 field_gun owned by the Britain lost in German New Guinea Britain roll dice for 1 colonial and 2 field_guns in German New Guinea, round 3 : 2/3 hits, 1.17 expected hits Germany roll dice for 5 infantry in German New Guinea, round 3 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Germany and 1 field_gun owned by the Britain lost in German New Guinea Britain roll dice for 1 colonial and 1 field_gun in German New Guinea, round 4 : 2/2 hits, 0.83 expected hits Germany roll dice for 3 infantry in German New Guinea, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germany and 1 colonial owned by the Britain lost in German New Guinea Britain roll dice for 1 field_gun in German New Guinea, round 5 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in German New Guinea, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in German New Guinea Britain win, taking German New Guinea from Germany with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Britain: 1 cavalry, 3 colonials, 2 field_guns and 1 infantry Casualties for Germany: 6 infantry and 1 trench Non Combat Move - Britain Place Units - Britain 3 trenchs placed in Sinai 2 heavy_guns placed in Cairo-Suez 3 transports placed in Sea Zone 15 English Channel 2 cavalrys placed in Cape Town 3 cavalrys placed in Dar es Salaam 4 fighters placed in London Britain undo move 3. 1 transport placed in Sea Zone 15 English Channel 2 transports placed in Sea Zone 15 English Channel 1 field_gun placed in England 1 infantry placed in Sydney-Canberra Turn Complete - Britain Britain collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
Britain rolls : : 0.00 Britain : 3.50 Communists : 0.17 Germany : 1.83 -
TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 3,1,2,1 and gets 0 hits Combat Move - Russia 4 conscripts, 1 field_gun and 3 infantry moved from Finland to Sweden 2 conscripts, 4 field_guns and 4 infantry moved from Oslo to Sweden 2 conscripts and 3 infantry moved from St. Petersburg to Finland 1 field_gun moved from St. Petersburg to Finland 1 conscript, 1 field_gun and 6 infantry moved from St. Petersburg to Pskov 2 conscripts and 1 infantry moved from Don to Caucasus 1 heavy_gun and 1 infantry moved from Caucasus to Georgia 4 conscripts moved from Caucasus to Georgia 1 heavy_gun and 1 infantry moved from Omsk to Novosibirsk 1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don 1 field_gun, 1 heavy_gun and 1 infantry moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 14 conscripts, 2 field_guns, 2 fighters, 1 heavy_gun, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 4 techTokens; Non Combat Move - Russia Place Units - Russia 2 fighters placed in St. Petersburg 3 trenchs placed in Novosibirsk 3 trenchs placed in Krasnoyarsk 1 conscript, 1 field_gun and 1 heavy_gun placed in Vladivostok 1 conscript and 1 infantry placed in Omsk 3 conscripts placed in Caucasus 3 conscripts placed in Kiev 3 conscripts placed in Minsk 1 conscript, 1 field_gun and 1 infantry placed in Moscow 2 conscripts and 2 infantry placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communists round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Communists Communists roll 4,1,6,5,2 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover bunkers Combat Move - Communists 6 conscripts and 1 heavy_gun moved from Yakutsk to Sakhe 3 conscripts moved from Irkutsk to Bratsk 3 conscripts moved from Bratsk to Aldan 3 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Aldan to Sakhe 1 infantry moved from Buryatia to Chita 1 infantry moved from Chita to Aldan 1 conscript moved from Aldan to Sakhe 1 conscript moved from Aldan to Sakhe Purchase Units - Communists Communists buy 5 conscripts, 3 field_guns and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Sakhe Communists attack with 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry Britain defend with 1 infantry Communists roll dice for 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry in Sakhe, round 2 : 2/7 hits, 1.67 expected hits Russia roll dice for 1 infantry in Sakhe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Sakhe Communists win, taking Sakhe from Russia with 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Non Combat Move - Communists Place Units - Communists 1 trench placed in Bratsk 1 trench placed in Buryatia 1 trench placed in Tiksi 1 trench placed in Aldan 5 conscripts and 3 field_guns placed in Yakutsk Activate Technology - Communists Communists activating bunkers Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs Communists collect 6 PUs from War Bonds; end with 36 PUsCombat Hit Differential Summary :
Communists : 0.33 Russia : -0.33 -
TripleA Turn Summary: USA round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - USA USA spend 5 on tech rolls USA roll 1,2 and gets 0 hits Combat Move - USA 3 cruisers and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer and 1 submarine moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 infantry moved from Morocco to Sea Zone 53 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 50 Mid Atlantic 1 infantry moved from Sea Zone 50 Mid Atlantic to French Guinea France take French Guinea from Germany 1 field_gun and 2 infantry moved from Morocco to Ceuta 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 cruiser and 1 destroyer moved from Sea Zone 122 Bismarck Sea to Sea Zone 111 Pacific Ocean 2 field_guns and 1 infantry moved from Gilbert Island to Sea Zone 133 Pacific Ocean 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 133 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu 1 field_gun and 1 transport moved from Sea Zone 133 Pacific Ocean to Sea Zone 121 Coral Sea 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands USA take Solomon Islands from Germany 6 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 4 infantry moved from California to Sea Zone 153 Pacific Ocean 2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 139 Sea of Okhotsk 1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 1 infantry moved from Amur to Khabarovsk 6 field_guns and 6 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 42 Caribbean Sea 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 30 Mid Atlantic Purchase Units - USA USA buy 1 cruiser, 6 field_guns, 7 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens; Combat - USA Battle in Tuamotu USA attack with 2 field_guns and 2 infantry Germany defend with 1 field_gun USA roll dice for 2 field_guns and 2 infantry in Tuamotu, round 2 : 1/4 hits, 1.33 expected hits Germany roll dice for 1 field_gun in Tuamotu, round 2 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Germany and 1 infantry owned by the USA lost in Tuamotu USA win, taking Tuamotu from Germany with 2 field_guns and 1 infantry remaining. Battle score for attacker is 1 Casualties for USA: 1 infantry Casualties for Germany: 1 field_gun Battle in Ceuta USA attack with 1 field_gun and 2 infantry Neutral defend with 2 infantry USA roll dice for 1 field_gun and 2 infantry in Ceuta, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Ceuta, round 2 : 0/2 hits, 0.67 expected hits USA roll dice for 1 field_gun and 2 infantry in Ceuta, round 3 : 1/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Ceuta, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Ceuta USA roll dice for 1 field_gun and 1 infantry in Ceuta, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Ceuta, round 4 : 0/1 hits, 0.33 expected hits USA roll dice for 1 field_gun and 1 infantry in Ceuta, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Ceuta, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Ceuta USA loses 0 PUs for violating Ceutas neutrality. USA win, taking Ceuta from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA Place Units - USA 2 transports placed in Sea Zone 153 Pacific Ocean 6 field_guns placed in San Francisco 4 infantry placed in California 2 infantry placed in Oregon 1 transport placed in Sea Zone 130 Philippine Sea 1 infantry placed in Manila 1 cruiser placed in Sea Zone 29 Mid Atlantic Turn Complete - USA USA collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Neutral : -1.00 USA : -1.33 Germany : 0.67 -
TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 5,2,3,1 and gets 0 hits Combat Move - Germany 3 stormtruppens moved from Berlin to Mecklenburg 1 infantry moved from Gold Coast to Togo Germany take Togo from France 4 infantry moved from Warsaw to Eastern Poland 3 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 11 Baltic Sea 3 field_guns moved from Lithuania to Sea Zone 11 Baltic Sea 3 field_guns and 3 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 3 field_guns and 3 stormtruppens moved from Sea Zone 12 Baltic Sea to Denmark Purchase Units - Germany Germany buy 8 cruisers, 2 field_guns, 2 heavy_guns, 1 infantry, 1 transport and 11 trenchs; Remaining resources: 1 PUs; 4 techTokens; Combat - Germany Battle in Denmark Germany attack with 3 field_guns and 3 stormtruppens Neutral defend with 2 infantry Germany roll dice for 3 field_guns and 3 stormtruppens in Denmark, round 2 : 3/6 hits, 2.50 expected hits Neutral roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Denmark Germany loses 0 PUs for violating Denmarks neutrality. Germany win, taking Denmark from Neutral with 3 field_guns and 3 stormtruppens remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Germany Place Units - Germany 6 cruisers placed in Sea Zone 14 Helgoland Bight 2 cruisers placed in Sea Zone 14 Helgoland Bight 1 transport placed in Sea Zone 12 Baltic Sea 2 field_guns and 1 infantry placed in Mecklenburg 1 trench placed in Picardy 1 trench placed in Champagne 1 trench placed in Burgundy 1 trench placed in Normandy 2 trenchs placed in Lithuania 2 trenchs placed in Eastern Poland 3 trenchs placed in Stockholm 2 heavy_guns placed in Warsaw Activate Technology - Germany Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Germany Germany collect 144 PUs; end with 145 PUs Germany collect 9 PUs from War Bonds; end with 154 PUsCombat Hit Differential Summary :
Neutral : -0.67 Germany : 0.50 -
I have to say, dawg, this is quite the game! Well done. I feel stuck on every front. I can’t take Paris, Turkey hasn’t done anything in ages, and the commies are trapped. Austria is looking to expand, but doesn’t have very many places to go.
I think the destruction of my German fleet, twice I think, was the biggest set back. And now Russia has taken Norway/Sweden, and it will be a long time before I start pushing into there again. Bunker that up slowly each round and Germany cant come back while also building up navy.
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TripleA Turn Summary: France round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - France France spend 5 on tech rolls France rolls : 0/1 hits, 0.00 expected hits Combat Move - France 1 battleship and 2 destroyers moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean 2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 heavy_gun moved from Sinai to Sea Zone 70 Eastern Mediterranean 1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 heavy_gun moved from Sea Zone 69 Sea of Crete to Greece 1 cruiser and 2 transports moved from Sea Zone 126 Java Sea to Sea Zone 83 Indian Ocean 2 infantry moved from Mali to Upper Volta 1 transport moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea Purchase Units - France France buy 7 heavy_guns and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - France Place Units - France 7 heavy_guns and 2 trenchs placed in Paris Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
France rolls : : 0.00 -
@Whackamatt i quit this game ounce. you made me keep going.
thanks for the lesson. -
@dawgoneit I think i told you to bust out of Paris, had you done that several rounds before my suggestion, I think I’d be done by now. I’m still limping along, though. Just keep checking every once in awhile for if France attacks here and are left with only what you purchase, the bunkers, and UK support, how much can Germany still attack with.
If that battle calc says I have 0 chance, then bust those units out and head somewhere, preferably a factory. Your best bet would be to say “In X rounds France will move out towards the factory on the coast, and by that time, the US will have X units on transports to land for extra defense, making it impossible for Germany to retake it.” I can’t defend everywhere, so if you pick Belgium or that far Western factory, I doubt I can defend both. Not without having to retreat my navy, etc.
The thing you have left to look out for is those 28 tanks in Austria. They could go to Russia or towards Serbia. So Russia should be thinking defensive right now vs. Austria.
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TripleA Turn Summary: Austria round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 4,6,6,2,1,4 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover propaganda Combat Move - Austria 28 tanks moved from Trieste to Montenegro 3 infantry moved from Trieste to Croatia 3 field_guns moved from Croatia to Hungary 5 tanks moved from Hungary to Montenegro 12 gass moved from Belgrade to Albania 1 fighter moved from Languedoc to Aquitaine 9 infantry moved from Carpathia to Galicia Purchase Units - Austria Austria buy 1 Factory, 16 gass, 2 heavy_guns, 4 infantry, 1 tank and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Non Combat Move - Austria Place Units - Austria 1 trench placed in Languedoc 1 Factory and 3 trenchs placed in Galicia 4 infantry placed in Albania 2 heavy_guns and 1 trench placed in Rome 8 gass and 1 tank placed in Hungary 8 gass placed in Vienna Activate Technology - Austria Austria activating propaganda Trigger AustriaP: Austria has 3 infantry placed in Vienna Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 115 PUs; end with 115 PUs Austria collect 4 PUs from War Bonds; end with 119 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Non Combat Move - Italy Turn Complete - ItalyCombat Hit Differential Summary :





