@Oskar2KX no
Misterblue vs Sovietishcat (allies+3) BM3 L20
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Germans 3 infantry moved from Rostov to Volgograd 4 bombers moved from Novgorod to Volgograd 3 bombers moved from Southern Italy to Volgograd 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Volgograd Germans attack with 7 bombers and 3 infantry Russians defend with 1 factory_minor and 3 mech_infantrys Germans roll dice for 7 bombers and 3 infantry in Volgograd, round 2 : 8/10 hits, 5,17 expected hits Russians roll dice for 3 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 3 mech_infantrys Non Combat Move - Germans 1 armour, 3 artilleries and 5 mech_infantrys moved from Ukraine to Bryansk 9 armour and 3 mech_infantrys moved from Caucasus to Ukraine 1 mech_infantry moved from Tambov to Bryansk 1 aaGun moved from Rostov to Caucasus 2 aaGuns, 12 artilleries and 15 infantry moved from Rostov to Bryansk 4 bombers moved from Volgograd to Bessarabia 3 bombers moved from Volgograd to Ukraine 2 infantry moved from Eastern Poland to Romania 6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun and 5 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 5 fighters moved from Germany to Bessarabia 4 fighters and 4 tactical_bombers moved from Western Germany to Bessarabia 1 aaGun and 1 infantry moved from Germany to Western Germany 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Novgorod to Vyborg Place Units - Germans 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Germans collect 62 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 2,83 Russians : 1,00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 2 infantry moved from Samara to Volgograd 2 tactical_bombers moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 9 artilleries and 16 infantry moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 2 tactical_bombers moved from Volgograd to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : -0,67 -
@Sovietishcat I must admit I didn’t expect you to try and hold Russia.
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@Misterblue Even if you add 4 fig, tac of the Royal Air Force I got it at 100% and +150 TUV. :)
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@Misterblue said in Misterblue vs Sovietishcat (allies+3) BM3 L20:
@Misterblue Even if you add 4 fig, tac of the Royal Air Force I got it at 100% and +150 TUV. :)
@Misterblue I agree, but so many times I have tried to run away with Russia and then I get the whole German army in Caucasaus and even If I combine all 4 nations to Hold Persia and etc I will get crush more badly, I have to kill your inf and some planes with AA, so if only your tanks and some planes are left, I might be okay will see
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IF Germany goes 100% towards Moscow, there is nothing I can do, Sadly I was expecting to do better in Pacific, but oh well
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@Sovietishcat said in Misterblue vs Sovietishcat (allies+3) BM3 L20:
IF Germany goes 100% towards Moscow, there is nothing I can do, Sadly I was expecting to do better in Pacific, but oh well
I did get lucky in the only big battle in the Pacific that certainly don’t help.
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@Misterblue And Kweichow
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Well yes but I figure the fleet battle had a greater impact. :)
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@Misterblue and I spent so much time deciding if I were to block you with Anzac but I was too cheap to send a cruiser, shame on me:anguished:
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 destroyers, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Kwangsi to 36 Sea Zone 7 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 armour, 7 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 8 infantry, 1 mech_infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 8 infantry and 1 mech_infantry moved from 39 Sea Zone to India 1 artillery and 1 mech_infantry moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Shensi 1 artillery and 1 mech_infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 fighter moved from Anhwe to Hopei 1 tactical_bomber moved from Burma to Hopei 1 bomber moved from Siam to Shensi 1 bomber moved from Siam to Sikang 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Burma to India 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 2 tactical_bombers moved from Siam to 55 Sea Zone -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 destroyers, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Kwangsi to 36 Sea Zone 7 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 armour, 7 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 8 infantry, 1 mech_infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 8 infantry and 1 mech_infantry moved from 39 Sea Zone to India 1 artillery and 1 mech_infantry moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Shensi 1 artillery and 1 mech_infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 fighter moved from Anhwe to Hopei 1 tactical_bomber moved from Burma to Hopei 1 bomber moved from Siam to Shensi 1 bomber moved from Siam to Sikang 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Burma to India 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 2 tactical_bombers moved from Siam to 55 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 armour, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/15 hits, 4,00 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 submarines moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 2 carriers moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from Yunnan to Siam 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 aaGun moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 bomber moved from Shensi to Yunnan 1 bomber moved from Sikang to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 1 mech_infantry moved from Manchuria to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 1 armour, 1 fighter and 3 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 0,67 Chinese : 1,67 UK_Pacific : 0,00 Japanese : 3,50 -
@Sovietishcat Hold on a sec may put in an alteration of the ncm; those annoying Anzac fighters on American carriers make things more complicated.
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@Sovietishcat Never mind they are on proper carriers. :)
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour and 1 mech_infantry moved from Tunisia to Libya 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Libya 2 marines moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Libya 1 artillery moved from Algeria to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 33 Sea Zone 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Caroline Islands Americans attack with 7 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 7 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Caroline Islands, round 2 : 3/14 hits, 5,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 7 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans roll dice for 2 cruisers in Libya, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry in Libya, round 2 : 5/10 hits, 3,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/7 hits, 2,50 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Libya Americans roll dice for 1 armour, 2 artilleries, 2 marines and 1 mech_infantry in Libya, round 3 : 1/6 hits, 2,17 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Libya Americans roll dice for 1 armour, 1 artillery, 2 marines and 1 mech_infantry in Libya, round 4 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya Americans win, taking Libya from Italians with 1 armour, 1 artillery and 2 marines remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - Americans 1 aaGun moved from Algeria to Tunisia 2 transports moved from 92 Sea Zone to 89 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 5 carriers, 5 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 7 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Chahar, round 2 : 2/4 hits, 2,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 harbour and 7 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 41 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 artilleries, 6 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq 3 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 mech_infantry moved from Eastern Persia to Persia 1 artillery moved from Eastern Persia to Persia Combat - British Battle in Persia British attack with 2 artilleries and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 2 artilleries and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Iraq British attack with 3 armour, 2 artilleries, 6 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 3 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in Iraq, round 2 : 5/15 hits, 4,17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Germans with 3 armour, 2 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Eastern Persia to Russia 1 fighter moved from Kansu to Russia 1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq 3 aaGuns moved from Eastern Persia to Persia 1 aaGun moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Algeria to Libya 3 infantry moved from Algeria to 92 Sea Zone 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 3 infantry moved from 96 Sea Zone to Tobruk 2 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone Place Units - British 1 harbour placed in Malta 4 infantry placed in United Kingdom 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0,33 Italians : 2,17 British : 0,83 AA fire in Western Germany : : 0,83 Americans : -3,67 AA fire in Caroline Islands : : -0,50 Chinese : -0,17 Japanese : -0,33 -
TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour and 2 mech_infantrys moved from Caucasus to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 bomber moved from Southern Italy to Persia -
@Sovietishcat Was going to ask for an OOL but on second though I’ll think I’ll let you keep your aa units in order to preserve Italian forces. New Italian turn in a bit…
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Italians take Novosibirsk from Russians Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Caucasus 1 infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Romania to Ukraine 1 armour moved from Romania to Ukraine 3 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to Caucasus 5 infantry moved from Normandy Bordeaux to France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 mech_infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
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@Sovietishcat Provided Germany throws literally every unit that can reach at Russia can I assume that you will go with best defense or should I halt for an OOL? :)





