TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 62 PUs;
Germans buy 1 armour, 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Kazakhstan to Samara
1 artillery moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Samara
3 infantry moved from Tambov to Russia
14 armour, 7 artilleries, 12 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 armour, 3 mech_infantrys and 5 tactical_bombers moved from Ukraine to Russia
4 infantry moved from Belarus to Smolensk
1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
2 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
6 infantry moved from Novgorod to Belarus
1 bomber moved from Germany to Russia
2 bombers, 1 fighter and 3 tactical_bombers moved from Novgorod to Russia
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Smolensk
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Smolensk, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 4 infantry in Smolensk, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry in Smolensk, round 4 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 17 armour, 7 artilleries, 3 bombers, 1 fighter, 15 infantry, 14 mech_infantrys and 8 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 5/12 hits, 2.00 expected hits
1 fighter owned by the Germans and 4 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 17 armour, 7 artilleries, 3 bombers, 15 infantry, 14 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 24/60 hits, 21.50 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 8 artilleries, 2 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 14/49 hits, 17.33 expected hits
20 infantry owned by the Russians, 14 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 17 armour, 7 artilleries, 3 bombers, 1 infantry, 14 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 21/46 hits, 19.17 expected hits
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 11/29 hits, 10.67 expected hits
1 mech_infantry owned by the Russians, 16 infantry owned by the Russians, 4 artilleries owned by the Russians, 1 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 7 artilleries, 3 bombers, 4 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 15/35 hits, 16.83 expected hits
Russians roll dice for 1 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 3/8 hits, 3.67 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 7 artilleries, 3 bombers, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 fighter, 15 infantry, 13 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 1 armour, 8 artilleries, 2 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns and 3 infantry moved from Volgograd to Tambov
2 bombers and 4 tactical_bombers moved from Russia to Belarus
1 bomber moved from Russia to Tambov
6 infantry moved from 113 Sea Zone to Denmark
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 55 PUs (3 lost to blockades); end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 2.00
AA fire in Russia : : 3.00
Americans : -0.50
Russians : -3.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Combat Hit Differential Summary :
@dawgoneit sorry i went to far and forgot to post. did not do a thing for russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
3 fighters moved from Japan to 25 Sea Zone
2 fighters moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Hopei
2 tactical_bombers moved from Anhwe to Hopei
2 tactical_bombers moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
3 artilleries and 7 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 transport moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
ANZAC defend with 2 destroyers
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 0
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 2 destroyers
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 armour in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 3 fighters
Americans defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers and 3 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 2 destroyers and 2 transports in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 30
Casualties for Americans: 2 destroyers and 2 transports
Non Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Kweichow to Burma
1 fighter moved from Hopei to Burma
2 tactical_bombers moved from Kweichow to Anhwe
2 tactical_bombers moved from Hopei to Anhwe
Place Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Americans : -0.67
Chinese : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 105 PUs;
Americans buy 5 artilleries, 8 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to 34 Sea Zone
1 fighter moved from Kansu to Chahar
3 bombers moved from Kansu to Caucasus
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 5 destroyers moved from 24 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
6 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Norway
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Caucasus, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 bombers owned by the Americans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Americans: 2 bombers
Casualties for Germans: 1 artillery and 1 infantry
Battle in Chahar
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 6 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/13 hits, 5.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Western Germany to 110 Sea Zone
6 fighters moved from Western Germany to France
1 fighter moved from Chahar to Suiyuyan
1 bomber moved from 34 Sea Zone to Dutch New Guinea
1 bomber moved from Germany to France
1 bomber moved from Caucasus to Trans-Jordan
Place Units - Americans
9 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 5 artilleries and 5 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 5 artilleries and 5 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
3 infantry placed in Northern Italy
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.83
Japanese : -0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
20 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 20 infantry in Hopei, round 2 : 5/21 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
20 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 20 infantry in Hopei, round 2 : 5/21 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 4 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
@LennardF sorry for the edit. i put my deployment in the wrong spot.
No worries.
@LennardF your up:+1:
Did you post the UK move? I’m on my iPad but I thought you were still mid move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 105 PUs;
Americans buy 5 artilleries, 8 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to 34 Sea Zone
1 fighter moved from Kansu to Chahar
3 bombers moved from Kansu to Caucasus
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 5 destroyers moved from 24 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
6 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Norway
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Caucasus, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 bombers owned by the Americans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Americans: 2 bombers
Casualties for Germans: 1 artillery and 1 infantry
Battle in Chahar
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 6 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/13 hits, 5.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Western Germany to 110 Sea Zone
6 fighters moved from Western Germany to France
1 fighter moved from Chahar to Suiyuyan
1 bomber moved from 34 Sea Zone to Dutch New Guinea
1 bomber moved from Germany to France
1 bomber moved from Caucasus to Trans-Jordan
Place Units - Americans
9 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 5 artilleries and 5 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 5 artilleries and 5 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
3 infantry placed in Northern Italy
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
20 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 20 infantry in Hopei, round 2 : 5/21 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 4 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 4 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 16 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
10 infantry moved from Holland Belgium to Western Germany
1 artillery, 24 infantry and 1 mech_infantry moved from France to Western Germany
1 bomber moved from France to Germany
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
5 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 artilleries and 6 infantry moved from Trans-Jordan to Iraq
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Germany to Western Germany
1 bomber moved from Western Germany to France
2 aaGuns moved from France to Western Germany
1 aaGun moved from United Kingdom to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 9 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 carrier and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
3 transports moved from 98 Sea Zone to 80 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
10 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Persia
British undo move 1.
2 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.83
Chinese : 1.17
Japanese : -0.67
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 105 PUs;
Americans buy 5 artilleries, 8 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to 34 Sea Zone
1 fighter moved from Kansu to Chahar
3 bombers moved from Kansu to Caucasus
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 5 destroyers moved from 24 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
6 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Norway
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Caucasus, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 bombers owned by the Americans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Americans: 2 bombers
Casualties for Germans: 1 artillery and 1 infantry
Battle in Chahar
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 6 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/13 hits, 5.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Western Germany to 110 Sea Zone
6 fighters moved from Western Germany to France
1 fighter moved from Chahar to Suiyuyan
1 bomber moved from 34 Sea Zone to Dutch New Guinea
1 bomber moved from Germany to France
1 bomber moved from Caucasus to Trans-Jordan
Place Units - Americans
9 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 5 artilleries and 5 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 5 artilleries and 5 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
3 infantry placed in Northern Italy
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
20 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 20 infantry in Hopei, round 2 : 5/21 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 4 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 4 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 16 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
10 infantry moved from Holland Belgium to Western Germany
1 artillery, 24 infantry and 1 mech_infantry moved from France to Western Germany
1 bomber moved from France to Germany
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
5 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 artilleries and 6 infantry moved from Trans-Jordan to Iraq
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Germany to Western Germany
1 bomber moved from Western Germany to France
2 aaGuns moved from France to Western Germany
1 aaGun moved from United Kingdom to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 9 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 carrier and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
3 transports moved from 98 Sea Zone to 80 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
10 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Persia
British undo move 1.
2 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Holland Belgium: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.83
Chinese : 1.17
Japanese : -0.67
AA fire in Germany : : -0.33
@LennardF said in Lennard Vs Dawg (Allies +15) #2:
Did you post the UK move? I’m on my iPad but I thought you were still mid move.
sorry about that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 112 Sea Zone
3 armour, 10 artilleries and 11 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 3 armour, 10 artilleries and 11 infantry
Americans defend with 1 factory_minor and 3 infantry
Italians roll dice for 3 armour, 10 artilleries and 11 infantry in Northern Italy, round 2 : 13/24 hits, 8.33 expected hits
Americans roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 armour, 10 artilleries and 11 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Non Combat Move - Italians
4 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from 112 Sea Zone to Germany
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 4.67
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - French
3 infantry placed in Southern France
2 artilleries placed in Normandy Bordeaux
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 94 PUs;
Germans buy 1 artillery, 6 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
4 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Samara to Volgograd
2 infantry moved from Volgograd to Caucasus
2 bombers moved from Belarus to Norway
1 bomber moved from Tambov to Caucasus
4 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 tactical_bombers moved from Belarus to Germany
12 armour moved from Russia to Volgograd
7 artilleries moved from Russia to Tambov
3 infantry moved from Tambov to Volgograd
4 infantry moved from Smolensk to Bryansk
6 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Belarus to Germany
1 tactical_bomber moved from Belarus to Novgorod
1 tactical_bomber moved from Novgorod to Germany
Combat - Germans
Battle in Norway
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Norway, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Norway
Germans roll dice for 2 bombers and 2 infantry in Norway, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 4 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Russia
4 infantry moved from 115 Sea Zone to Finland
2 bombers moved from Norway to Germany
Place Units - Germans
6 fighters and 4 infantry placed in Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : -0.33
Americans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Manchuria to Korea
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 12 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
3 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
6 tactical_bombers moved from Anhwe to Kweichow
3 infantry moved from Burma to Shan State
3 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
6 infantry moved from Burma to Shan State
1 armour moved from Burma to Szechwan
1 mech_infantry moved from Burma to Szechwan
2 fighters moved from Burma to Szechwan
8 artilleries, 13 infantry and 4 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
4 fighters moved from 6 Sea Zone to Guam
2 battleships moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
2 infantry moved from 21 Sea Zone to Guam
3 carriers moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Japan to Guam
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Manchuria
Battle in Alaska
Battle in 16 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Manchuria from Chinese, taking Alaska from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 2 destroyers
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in Kweichow
Japanese attack with 2 infantry and 6 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 6 tactical_bombers in Kweichow, round 2 : 6/8 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 2 bombers, 4 fighters and 2 infantry
Americans defend with 1 airfield, 1 armour and 1 infantry
Japanese roll dice for 2 battleships in Guam, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Guam, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
2 bombers moved from Guam to Kiangsu
6 tactical_bombers moved from Kweichow to Hunan
2 fighters moved from Szechwan to Hunan
4 fighters moved from Guam to 21 Sea Zone
2 fighters moved from 16 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 19 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in Kwangtung
3 artilleries placed in Shantung
3 artilleries placed in Kiangsu
3 artilleries placed in French Indo China
2 artilleries placed in Malaya
Japanese undo move 1.
1 artillery placed in Malaya
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0.83
ANZAC : 0.67
Chinese : -0.67
Japanese : 3.17