@Oskar2KX no
Misterblue (axis) vs 666 bm3 20L
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in Java Battle in New Guinea Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry New Guinea : 2 infantry Celebes : 1 flag, 1 infantry Java : 1 flag, 1 infantry 42 Sea Zone : 1 transport 44 Sea Zone : 1 transport 46 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines 62 Sea Zone : 1 destroyer Egypt : 2 infantryProduction/PUs Summary :
Germans : 51 / 82 Russians : 23 / 30 Japanese : 54 / 83 Americans : 60 / 80 Chinese : 1 / 2 British : 33 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 17 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in Java Battle in New Guinea Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry New Guinea : 2 infantry Celebes : 1 flag, 1 infantry Java : 1 flag, 1 infantry 42 Sea Zone : 1 transport 44 Sea Zone : 1 transport 46 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines 62 Sea Zone : 1 destroyer Egypt : 3 infantry Tobruk : 1 flag, 1 infantry 110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 51 / 82 Russians : 23 / 30 Japanese : 54 / 83 Americans : 60 / 80 Chinese : 1 / 2 British : 33 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 17 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Turkmenistan to Caucasus 1 fighter moved from Turkmenistan to Caucasus 4 armour moved from Turkmenistan to Volgograd 3 bombers and 1 fighter moved from Western Ukraine to Volgograd 1 bomber moved from Western Ukraine to Caucasus 1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Novgorod to 125 Sea Zone 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 bomber moved from Philippines to 46 Sea Zone -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Turkmenistan to Caucasus 1 fighter moved from Turkmenistan to Caucasus 4 armour moved from Turkmenistan to Volgograd 3 bombers and 1 fighter moved from Western Ukraine to Volgograd 1 bomber moved from Western Ukraine to Caucasus 1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Novgorod to 125 Sea Zone 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 bomber moved from Philippines to 46 Sea Zone Combat - Germans Battle in 46 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 125 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 4 armour, 3 bombers and 1 fighter Russians defend with 1 artillery, 1 factory_minor and 5 infantry Germans roll dice for 4 armour, 3 bombers and 1 fighter in Volgograd, round 2 : 4/8 hits, 4,50 expected hits Russians roll dice for 1 artillery and 5 infantry in Volgograd, round 2 : 0/6 hits, 2,00 expected hits 4 infantry owned by the Russians lost in Volgograd Germans roll dice for 4 armour, 3 bombers and 1 fighter in Volgograd, round 3 : 4/8 hits, 4,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 19 Casualties for Russians: 1 artillery and 5 infantry Battle in Caucasus Germans attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from 46 Sea Zone to French Indo China 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 4 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar 1 aaGun, 1 artillery and 14 infantry moved from France to Normandy Bordeaux 1 fighter moved from 125 Sea Zone to Western Germany 2 aaGuns, 2 armour, 10 artilleries, 21 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 3 bombers moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Kazakhstan 1 fighter moved from Archangel to Ukraine 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Yenisey to Kansu 1 armour moved from Evenkiyskiy to Kansu Place Units - Germans 2 submarines placed in 113 Sea Zone 4 fighters placed in Western Germany 3 infantry placed in Novgorod 7 infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0,17 Americans : -0,33 Russians : -4,00Territory Summary for Germans :
Kansu : 2 armour Sikang : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Timguska : 1 flag Kazakhstan : 1 fighter French Indo China : 1 bomber Gibraltar : 1 aaGun, 1 artillery, 4 fighters, 6 infantry and 2 tactical_bombers Normandy Bordeaux : 1 aaGun, 1 artillery and 14 infantry France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 6 infantry Germany : 1 factory_major and 7 infantry Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 1 mech_infantry Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 artillery and 1 infantry Eastern Poland : 1 flag, 5 armour and 5 mech_infantrys Ukraine : 2 aaGuns, 2 armour, 10 artilleries, 4 bombers, 2 fighters, 21 infantry and 11 mech_infantrys Western Ukraine : 1 flag, 1 infantry Volgograd : 1 flag, 4 armour and 1 factory_minor Turkmenistan : 1 flag Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry Caucasus : 1 flag, 2 armour and 1 mech_infantry 125 Sea Zone : 1 flag, 1 submarine 113 Sea Zone : 2 submarines 95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Bulgaria : 1 flag Eastern Persia : 1 flag 115 Sea Zone : 1 destroyer Yugoslavia : 1 flag Finland : 1 flag, 2 artilleries and 6 infantryProduction/PUs Summary :
Germans : 58 / 80 Russians : 16 / 30 Japanese : 54 / 83 Americans : 60 / 80 Chinese : 1 / 2 British : 33 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 17 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
All blanks for the allies. :face_with_rolling_eyes:
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@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
All blanks for the allies. :face_with_rolling_eyes:
yeah, I think they were all 4,5 & 6’s
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 1 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 1 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 fighter; Japanese defend with 1 artillery Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery Casualties for Germans: 1 fighter Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Rostov to Persia 2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia 5 artilleries and 8 infantry moved from Russia to Bryansk 2 armour and 4 mech_infantrys moved from Urals to Russia 2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -1.17 Japanese : 0.33Territory Summary for Russians :
Evenkiyskiy : 1 mech_infantry Yenisey : 1 infantry Yakut S.S.R. : 2 aaGuns and 11 infantry Timguska : 1 infantry Kazakhstan : 1 artillery Bryansk : 2 aaGuns, 18 artilleries and 50 infantry Rostov : 1 infantry Russia : 1 airfield, 2 armour, 1 factory_major, 10 infantry and 4 mech_infantrys Novosibirsk : 1 infantry Persia : 3 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 53 / 80 Russians : 22 / 29 Japanese : 53 / 83 Americans : 60 / 80 Chinese : 1 / 2 British : 33 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 17 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia 3 fighters and 1 mech_infantry moved from Turkmenistan to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Sikang to Persia 5 bombers moved from French Indo China to Persia 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai -
@666 I’ve reconsidered my purchase. Instead of redoing my turn I’ll trade in two arm and one saved PU for 3 inf, mech. I’ll edit it after deployment. Hmm I noticed there are no time stamp on the turn report. So I’ll re-post my pre-battle report with the one ipc edit included and do the the rest at the end…
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 1 to 0 EDIT: Turning off Edit Mode 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia 3 fighters and 1 mech_infantry moved from Turkmenistan to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Sikang to Persia 5 bombers moved from French Indo China to Persia 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 1 to 0 EDIT: Turning off Edit Mode 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia 3 fighters and 1 mech_infantry moved from Turkmenistan to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Sikang to Persia 5 bombers moved from French Indo China to Persia 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Java Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 2 armour, 4 artilleries, 7 bombers, 9 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers British defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers; Russians defend with 3 fighters and 1 tactical_bomber AA fire in Persia : 2/6 hits, 1,00 expected hits 2 fighters owned by the Japanese lost in Persia Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers in Persia, round 2 : 16/40 hits, 17,50 expected hits British roll dice for 2 aaGuns, 2 armour, 1 artillery, 7 fighters, 15 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 11/32 hits, 13,83 expected hits 9 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 14 infantry owned by the British lost in Persia Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 3 mech_infantrys and 6 tactical_bombers in Persia, round 3 : 19/29 hits, 15,50 expected hits British roll dice for 2 armour, 1 artillery, 7 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 9/18 hits, 9,17 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 2 tactical_bombers owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour, 7 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Japanese: 1 armour, 4 artilleries, 3 fighters, 9 infantry and 5 mech_infantrys Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers Casualties for Russians: 3 fighters and 1 tactical_bomber Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 submarines moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 9 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone 1 bomber moved from Persia to India 1 bomber moved from Persia to India 5 bombers moved from Persia to Eastern Persia 1 infantry moved from West India to Eastern Persia 3 fighters and 3 tactical_bombers moved from Persia to India 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 3 infantry moved from Manchuria to Amur 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Burma to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 3 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Japan to Chahar 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 infantry EDIT: Removing units owned by Japanese from Burma: 5 mech_infantrys EDIT: Adding units owned by Japanese to West India: 5 mech_infantrys EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Turning off Edit Mode 1 infantry and 2 mech_infantrys placed in Malaya 2 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 3 armour placed in India 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 2 armour EDIT: Adding units owned by Japanese to India: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Persia : : 1,00 British : -3,00 Americans : 0,67 ANZAC : 0,67 Chinese : -0,33 Japanese : 7,00 -
@Misterblue I was pleasantly surprised to see I hit with 2 AA but then rolling under on the first defense hurt. Was hoping for it to be more like 40-50 TVC change…
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@666 That would have been closer to the expected TUV than what we got.
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@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
@666 That would have been closer to the expected TUV than what we got.
There aren’t many good options for me at this point
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@666 Can’t disagree with that. :smiling_imp:
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 54 Sea Zone to Caroline Islands 1 transport moved from 41 Sea Zone to 74 Sea Zone -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 54 Sea Zone to Caroline Islands 1 transport moved from 41 Sea Zone to 74 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 5 fighters, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone 3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone 14 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - Americans 1 bomber and 6 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.33 AA fire in Caroline Islands : : 0.50 Japanese : 0.33Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines Borneo : 1 flag, 1 infantry Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 7 fighters, 6 submarines and 1 transport 6 Sea Zone : 2 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters and 1 harbour United Kingdom : 1 bomber, 3 fighters and 1 tactical_bomber 104 Sea Zone : 4 artilleries, 3 carriers, 3 destroyers, 6 fighters, 8 infantry and 6 transports 74 Sea Zone : 1 transport 101 Sea Zone : 1 destroyer Brazil : 1 flag 110 Sea Zone : 1 aaGun, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys, 17 submarines and 4 transportsProduction/PUs Summary :
Germans : 53 / 80 Russians : 20 / 29 Japanese : 66 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 31 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 13 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Iraq to Persia 1 bomber moved from Egypt to Persia





