@Adam514 scramble and submerge orders for 6?
Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from Dutch New Guinea to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter and 3 submarines Japanese defend with 1 battleship, 2 destroyers and 1 transport ANZAC roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 20 Sea Zone ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 20 Sea Zone ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 fighter and 3 submarines Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Russia to Persia 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Egypt to 99 Sea Zone Combat - French Battle in 99 Sea Zone British loiter and taunt; French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 99 Sea Zone to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 1.33
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Bleh! The BS turned in your favor this time. Got one back :( .
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@BobbaRossa Yeah for me! I whined enough to make MARTI feel bad.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from 97 Sea Zone to 99 Sea Zone 3 armour moved from Timguska to Novosibirsk Germans take Novosibirsk from Russians 3 armour moved from Novosibirsk to Tsinghai Germans take Tsinghai from Chinese 2 tactical_bombers moved from Rostov to Caucasus 2 infantry moved from Rostov to Caucasus 17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys moved from Rostov to Volgograd 1 armour moved from Vologda to Tsinghai 1 bomber moved from Malaya to 54 Sea Zone Combat - Germans ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 54 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 fighter and 1 transport Germans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 bomber owned by the Germans lost in 54 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -2 Casualties for Germans: 1 bomber Casualties for ANZAC: 1 fighter Battle in Volgograd Germans attack with 17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys in Volgograd, round 2 : 16/48 hits, 15.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Rostov to Volgograd 2 tactical_bombers moved from Caucasus to Rostov 1 infantry moved from Ukraine to Rostov 1 armour and 4 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Urals to Timguska 1 infantry moved from Vologda to Nenetsia 1 armour and 1 mech_infantry moved from Nenetsia to Timguska 4 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Novgorod to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Norway to Finland 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 transport moved from 112 Sea Zone to 111 Sea Zone 4 infantry moved from Scotland to 111 Sea Zone 4 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 113 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Western Germany 1 fighter moved from 99 Sea Zone to 97 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 10 mech_infantrys placed in Germany 2 armour and 1 infantry placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.00 ANZAC : 0.33 Russians : -0.67
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@BobbaRossa Assumed you would want to scramble with ANZAC. You can edit otherwise.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 5 PUs; Combat Move - Russians 18 infantry moved from Manchuria to Korea 2 armour, 45 infantry and 2 mech_infantrys moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Vologda Combat - Russians Battle in Smolensk Russians attack with 2 armour, 45 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 45 infantry and 2 mech_infantrys in Smolensk, round 2 : 9/49 hits, 8.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 armour, 45 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 18 infantry Japanese defend with 1 marine Russians roll dice for 18 infantry in Korea, round 2 : 2/18 hits, 3.00 expected hits Japanese roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 marine Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Smolensk 2 aaGuns, 6 artilleries and 42 infantry moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Vologda to Russia 2 aaGuns moved from Manchuria to Korea Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,5,3,2,4,4,5,6,4,1,1,4,4,1,4,6,6,1 Russians collect 12 PUs (3 lost to blockades); end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.83 Japanese : 0.67
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@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa Assumed you would want to scramble with ANZAC. You can edit otherwise.
Yup, you got it right.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 mech_infantrys moved from Jehol to Manchuria 1 armour moved from Jehol to Manchuria 2 bombers moved from Jehol to Manchuria 1 mech_infantry moved from Jehol to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 5 fighters moved from Kwangtung to Yunnan 1 tactical_bomber moved from Malaya to Yunnan 1 infantry moved from Jehol to Chahar 7 infantry moved from Jehol to Manchuria 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone Japanese take 36 Sea Zone from Americans 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Java Battle in Manchuria Japanese attack with 1 armour, 2 bombers, 7 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers, 7 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 5/21 hits, 7.67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Java from Americans, taking Manchuria from Chinese with 1 armour, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Yunnan Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Manchuria 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 fighters moved from Yunnan to Kwangtung 2 fighters moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung 1 destroyer moved from 18 Sea Zone to 21 Sea Zone 7 fighters moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 tactical_bomber moved from Manchuria to 6 Sea Zone 2 bombers moved from Manchuria to Japan Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 infantry placed in Kwangtung 1 destroyer placed in 20 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Japanese collect 42 PUs (6 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 1.00 Japanese : -2.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 2 bombers moved from Hawaiian Islands to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 4 fighters moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Celebes Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 42 Sea Zone ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine Japanese defend with 1 battleship and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 21 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 20 Sea Zone to 35 Sea Zone 2 bombers moved from 21 Sea Zone to Philippines 1 bomber moved from Celebes to Shan State 2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 4 fighters moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from France to United Kingdom 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery and 2 infantry placed in Central United States 1 bomber placed in Western United States 1 bomber and 1 fighter placed in Eastern United States 2 destroyers placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 Americans : 0.00 Japanese : -2.50
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 9 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 2 bombers moved from Hawaiian Islands to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 4 fighters moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Celebes Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 42 Sea Zone ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine Japanese defend with 1 battleship and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 21 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 20 Sea Zone to 35 Sea Zone 2 bombers moved from 21 Sea Zone to Philippines 1 bomber moved from Celebes to Shan State 2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 4 fighters moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from France to United Kingdom 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery and 2 infantry placed in Central United States 1 bomber placed in Western United States 1 bomber and 1 fighter placed in Eastern United States 2 destroyers placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 9 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Crete 2 mech_infantrys moved from Iraq to Caucasus 1 bomber and 1 fighter moved from Iraq to Caucasus 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 5 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from India to Malaya 3 artilleries and 20 infantry moved from Shan State to Yunnan 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians Combat - British Battle in Crete British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Crete, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 3 artilleries and 23 infantry Japanese defend with 1 artillery British roll dice for 3 artilleries and 23 infantry in Yunnan, round 2 : 9/26 hits, 5.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 artilleries and 23 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Caucasus British attack with 1 bomber, 1 fighter and 2 mech_infantrys Germans defend with 2 infantry British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Malaya British attack with 1 fighter, 5 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 2 aaGuns moved from Shan State to Yunnan 1 aaGun moved from Burma to Yunnan 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Malaya to Burma 1 artillery and 2 infantry moved from Persia to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Crete to 98 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Caucasus to Egypt 1 fighter moved from Caucasus to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 1 armour moved from Belgian Congo to Egypt 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 submarine moved from 98 Sea Zone to 92 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 airfield placed in Gibraltar 3 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 5.67 Italians : -0.33 AA fire in France : : -0.17 Americans : 0.00 Chinese : 0.67 Japanese : -4.17
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FYI, I added the sub back to SZ26. He was never meant to fight ;) . And more poor dice for the Japanese :( . They had their one moment and then decided to rest on their laurels.
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@BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
FYI, I added the sub back to SZ26. He was never meant to fight ;) . And more poor dice for the Japanese :( . They had their one moment and then decided to rest on their laurels.
Wow! That was quite awful! MARTI wants to punish me for my strategic error. Crazy how the pacific has changed due to my early naval mistake. Italy is coming. They have a lot of soul searching to do. Need to find a quiet moment between the kids and the honey to do list.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Yakut S.S.R. to Sakha Italians take Buryatia from Russians Italians take Sakha from Russians 2 armour and 1 mech_infantry moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from 97 Sea Zone to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to 97 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Rostov to Tambov 1 artillery and 2 infantry moved from Bryansk to Tambov 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Western Ukraine Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern Italy 1 airfield placed in Northern Italy Turn Complete - Italians Italians collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : -0.17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from Iraq to Persia 1 submarine moved from 43 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
FYI, I added the sub back to SZ26. He was never meant to fight ;) . And more poor dice for the Japanese :( . They had their one moment and then decided to rest on their laurels.
Wow! That was quite awful! MARTI wants to punish me for my strategic error. Crazy how the pacific has changed due to my early naval mistake. Italy is coming. They have a lot of soul searching to do. Need to find a quiet moment between the kids and the honey to do list.
No worries. Take all the time you need.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs; Germans buy 1 armour, 1 destroyer, 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Tsinghai to Suiyuyan Germans take Kansu from Chinese 1 armour and 1 mech_infantry moved from Timguska to Suiyuyan 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Tambov 1 infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 2 tactical_bombers moved from Rostov to Caucasus 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Caucasus Germans attack with 1 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Suiyuyan Germans attack with 5 armour and 1 mech_infantry Chinese defend with 3 infantry Germans roll dice for 5 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Suiyuyan Germans roll dice for 5 armour in Suiyuyan, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 5 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Germans 2 tactical_bombers moved from Caucasus to Tambov 13 infantry moved from Volgograd to Tambov 2 aaGuns moved from Volgograd to Tambov 4 artilleries moved from Volgograd to Tambov 10 mech_infantrys moved from Volgograd to Tambov 10 armour moved from Volgograd to Tambov 1 aaGun moved from Volgograd to Caucasus 6 armour and 8 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 2 mech_infantrys moved from Ukraine to Tambov 4 mech_infantrys moved from Eastern Poland to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Archangel 2 armour moved from Novgorod to Eastern Poland 1 artillery and 1 infantry moved from Finland to Karelia 3 fighters moved from Western Germany to Northern Italy 3 artilleries and 5 infantry moved from France to Northern Italy 3 aaGuns moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 fighter moved from 113 Sea Zone to Northern Italy 1 fighter moved from 99 Sea Zone to 97 Sea Zone 3 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Novgorod 1 armour and 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Timguska: 2 infantry EDIT: Adding units owned by Germans to Kansu: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 Chinese : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Urals Russians take Urals from Italians 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Belarus to Russia 2 aaGuns and 17 infantry moved from Korea to Amur Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,2,4,1,2,3,5,6,1,3,3,3,1,2,4,5 Russians collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -1.00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 44 Sea Zone 1 armour moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur 6 infantry and 3 mech_infantrys moved from Manchuria to Amur 1 bomber moved from Japan to Amur 1 tactical_bomber moved from Japan to Amur 1 fighter moved from Japan to Amur 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 armour, 1 artillery, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns and 17 infantry AA fire in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 10/22 hits, 8.17 expected hits Russians roll dice for 2 aaGuns and 17 infantry in Amur, round 2 : 4/17 hits, 5.67 expected hits 4 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 6/18 hits, 7.50 expected hits Russians roll dice for 9 infantry in Amur, round 3 : 4/9 hits, 3.00 expected hits 3 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 bomber, 7 fighters, 3 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 3/14 hits, 6.50 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 bomber, 7 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 1 artillery, 1 fighter and 7 infantry Casualties for Russians: 2 aaGuns and 17 infantry Non Combat Move - Japanese 1 bomber moved from Amur to Japan 7 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Manchuria 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 armour moved from Kiangsu to Kwangtung 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Manchuria to Jehol 1 tactical_bomber moved from Manchuria to Jehol 1 bomber moved from 44 Sea Zone to Java Place Units - Japanese 1 destroyer placed in 19 Sea Zone 2 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Japanese collect 40 PUs (1 lost to blockades); end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.00 Russians : -1.67 Japanese : -3.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi 1 bomber moved from Shan State to Szechwan 1 bomber moved from Philippines to Szechwan 1 bomber moved from Philippines to Hunan 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 2 fighters moved from 92 Sea Zone to 104 Sea Zone 3 fighters moved from Gibraltar to 104 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Szechwan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Kiangsi Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in Kiangsi, round 3 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 bombers, 5 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 5 fighters in 104 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Szechwan to Yunnan 3 fighters and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from 5 Sea Zone to Siberia 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from 104 Sea Zone to Gibraltar 2 bombers moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 92 Sea Zone 1 bomber moved from Gibraltar to Persia Place Units - Americans 1 bomber placed in Western United States 1 infantry placed in Central United States 4 fighters placed in Eastern United States 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -2.17 Japanese : 0.33