TripleA version 2.7.14934
1940 2nd edition OOB - with technology
Dutchman vs Pejon_88 BM3
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Turkey Russians take Turkey from Germans 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 infantry moved from Bessarabia to Romania 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 2 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Bryansk to Slovakia Hungary 1 fighter moved from Russia to Romania 1 fighter moved from Bryansk to Romania 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans Combat - Russians Battle in Romania Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 fighters moved from Romania to Eastern Poland 3 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Caucasus to Kazakhstan 5 armour moved from Archangel to Belarus 6 mech_infantrys moved from Russia to Belarus 1 submarine moved from 98 Sea Zone to 81 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Novgorod 3 mech_infantrys placed in Volgograd 1 armour placed in Russia 1 mech_infantry placed in Novgorod Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 1,17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 carriers, 1 fighter, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Burma to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Hunan 1 armour moved from Shantung to Hunan 2 tactical_bombers moved from French Indo China to Hunan 2 infantry moved from Afghanistan to Kazakhstan 1 bomber moved from India to Kazakhstan 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Olgiy to Evenkiyskiy 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy 1 armour moved from Yenisey to Evenkiyskiy 1 bomber moved from India to Kazakhstan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 armour and 2 tactical_bombers in Hunan, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 2 infantry Battle in Evenkiyskiy Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Japan 2 tactical_bombers moved from Hunan to 35 Sea Zone 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 battleship, 4 carriers, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Malaya to Shan State 5 mech_infantrys moved from Burma to Yunnan 2 infantry moved from Shantung to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Kansu to Hopei 2 bombers moved from Kazakhstan to India 1 artillery moved from Burma to Yunnan 2 infantry moved from Afghanistan to Eastern Persia 1 mech_infantry moved from Afghanistan to Eastern Persia Place Units - Japanese 3 carriers placed in 36 Sea Zone 1 fighter and 1 infantry placed in Japan 1 infantry and 1 mech_infantry placed in Shantung 1 submarine placed in 6 Sea Zone 2 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.33 Chinese : 1.00 Russians : -1.00 Japanese : -2.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Northern Italy 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Northern Italy 4 artilleries moved from Southern Italy to Northern Italy 2 transports moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Spain to Northern Italy 1 artillery and 2 infantry moved from Spain to 93 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Northern Italy Americans attack with 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 armour and 8 mech_infantrys; Italians defend with 1 factory_major Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/14 hits, 6,17 expected hits Italians roll dice for 2 armour and 8 mech_infantrys in Northern Italy, round 2 : 6/10 hits, 3,67 expected hits 2 infantry owned by the Americans, 4 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Northern Italy Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber in Northern Italy, round 3 : 6/8 hits, 4,17 expected hits Italians roll dice for 2 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits 2 armour owned by the Germans, 2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 4 artilleries, 2 fighters and 2 infantry Casualties for Germans: 2 armour and 8 mech_infantrys Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Marshall Islands from Japanese to Americans EDIT: Adding units owned by Americans to Marshall Islands: 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 1 battleship EDIT: Removing units owned by Americans from Marianas: 1 marine EDIT: Adding units owned by Americans to 32 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone 1 bomber moved from Western United States to Queensland 6 transports moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Northern Italy to Gibraltar 1 carrier moved from 91 Sea Zone to 95 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Southern Italy 3 infantry placed in Southern France 1 artillery and 2 infantry placed in Spain 2 carriers and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Italians : 2,67 Americans : 2,17 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Northern Italy 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Northern Italy 4 artilleries moved from Southern Italy to Northern Italy 2 transports moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Spain to Northern Italy 1 artillery and 2 infantry moved from Spain to 93 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Northern Italy Americans attack with 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 armour and 8 mech_infantrys; Italians defend with 1 factory_major Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/14 hits, 6,17 expected hits Italians roll dice for 2 armour and 8 mech_infantrys in Northern Italy, round 2 : 6/10 hits, 3,67 expected hits 2 infantry owned by the Americans, 4 artilleries owned by the Americans and 6 mech_infantrys owned by the Germans lost in Northern Italy Americans roll dice for 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber in Northern Italy, round 3 : 6/8 hits, 4,17 expected hits Italians roll dice for 2 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits 2 armour owned by the Germans, 2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 4 artilleries, 2 fighters and 2 infantry Casualties for Germans: 2 armour and 8 mech_infantrys Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Marshall Islands from Japanese to Americans EDIT: Adding units owned by Americans to Marshall Islands: 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 1 battleship EDIT: Removing units owned by Americans from Marianas: 1 marine EDIT: Adding units owned by Americans to 32 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone 1 bomber moved from Western United States to Queensland 6 transports moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Northern Italy to Gibraltar 1 carrier moved from 91 Sea Zone to 95 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Southern Italy 3 infantry placed in Southern France 1 artillery and 2 infantry placed in Spain 2 carriers and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Persia to India Combat - British Battle in India British attack with 1 bomber Japanese defend with 1 airfield, 3 bombers, 1 factory_minor and 1 harbour British roll dice for 1 bomber in India, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 3 bombers in India, round 2 : 0/3 hits, 0,50 expected hits British roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 3 bombers in India, round 3 : 2/3 hits, 0,50 expected hits 1 bomber owned by the British lost in India Japanese win with 3 bombers remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Iraq to Persia 2 mech_infantrys moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 1 carrier and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from United Kingdom to Spain Place Units - British 1 artillery and 2 infantry placed in Persia 1 factory_minor placed in Egypt 2 infantry placed in Quebec 1 fighter placed in United Kingdom 3 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by British to Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from Germans to British EDIT: Turning off Edit Mode Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : 2,67 British : -1,33 Americans : 2,17 Chinese : 1,17 Japanese : 1,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 2 aaGuns and 2 infantry moved from South Australia to Queensland 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : 0,67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 2 aaGuns and 2 infantry moved from South Australia to Queensland 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : 0,67 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 42 PUs; Germans buy 2 artilleries, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 mech_infantry moved from Western Germany to Southern France 4 mech_infantrys moved from Western Germany to Northern Italy 2 armour moved from Western Germany to Northern Italy 6 mech_infantrys moved from Greater Southern Germany to Northern Italy 2 mech_infantrys moved from Greater Southern Germany to Northern Italy 2 mech_infantrys moved from Greater Southern Germany to Northern Italy 2 mech_infantrys moved from Bulgaria to Romania 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Southern France 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Western Germany to Romania 1 fighter moved from Western Germany to Slovakia Hungary 1 bomber moved from Western Germany to Romania 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Southern France Combat - Germans Battle in Northern Italy Germans attack with 2 armour and 14 mech_infantrys Americans defend with 1 artillery and 1 factory_minor Germans roll dice for 2 armour and 14 mech_infantrys in Northern Italy, round 2 : 1/16 hits, 3.33 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 armour and 14 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux retreated to Normandy Bordeaux British win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 artillery and 2 mech_infantrys Casualties for British: 2 infantry Battle in Romania Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 1 fighter and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium retreated to Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Southern France Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Southern France, round 4 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Slovakia Hungary to Western Germany 2 bombers moved from Romania to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from Southern France to Western Germany 4 armour and 3 mech_infantrys moved from Bulgaria to Greater Southern Germany 4 infantry moved from Greece to Bulgaria Place Units - Germans 1 transport placed in 113 Sea Zone 3 infantry placed in France 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -5.17 British : 2.33 Americans : -1.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 artillery and 2 infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Slovakia Hungary 3 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 3 armour, 16 artilleries, 26 infantry and 4 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 3 armour, 16 artilleries, 26 infantry and 4 mech_infantrys in Romania, round 2 : 10/49 hits, 14,50 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 armour, 16 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan Russians attack with 18 infantry Japanese defend with 2 infantry Russians roll dice for 18 infantry in Kazakhstan, round 2 : 2/18 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Slovakia Hungary Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 aaGuns moved from Caucasus to Kazakhstan 1 mech_infantry moved from Novosibirsk to Urals 1 mech_infantry moved from Volgograd to Novosibirsk 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Russia to Kazakhstan 1 aaGun, 4 artilleries, 8 infantry and 1 mech_infantry moved from Novgorod to Karelia 2 armour moved from Belarus to Karelia 1 mech_infantry moved from Belarus to Karelia 3 aaGuns moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Novgorod 1 mech_infantry moved from Volgograd to Kazakhstan 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Belarus to Karelia 2 armour and 5 mech_infantrys moved from Belarus to Romania Place Units - Russians 3 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine Russians undo move 1. 1 armour and 2 mech_infantrys placed in Novgorod 1 tactical_bomber placed in Russia 3 mech_infantrys placed in Volgograd Russians undo move 4. 1 armour and 2 mech_infantrys placed in Volgograd 1 mech_infantry placed in Russia Russians undo move 4. 1 armour placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : -6,67 Japanese : 0,33 -
Sorry I haven’t done my turn yet! I was out of town for a few days. I’ll do my turn tonight
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 6 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 armour and 2 mech_infantrys moved from Evenkiyskiy to Yenisey 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 2 artilleries and 4 mech_infantrys moved from Yunnan to Szechwan 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Kansu to Tsinghai 3 bombers moved from India to Tsinghai 1 infantry moved from Eastern Persia to Afghanistan Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yenisey Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 2 artilleries and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 4 mech_infantrys in Szechwan, round 2 : 3/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 3 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 3 bombers and 1 infantry in Tsinghai, round 2 : 1/4 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 bombers and 1 infantry in Tsinghai, round 3 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 mech_infantry moved from Szechwan to Yunnan 3 bombers moved from Tsinghai to Yunnan 1 artillery and 1 infantry moved from Shan State to French Indo China 1 armour, 1 battleship, 4 carriers, 3 destroyers, 2 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 3 carriers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 4 transports placed in 6 Sea Zone 5 artilleries placed in Japan 1 transport placed in 6 Sea Zone 1 transport placed in 36 Sea Zone Japanese undo move 2. 4 artilleries and 1 fighter placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery placed in French Indo China Turning on Edit Mode Turn Complete - Japanese Japanese collect 76 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -1.33 Russians : 0.67 Japanese : 1.17 -
@Dutchman No problem.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Spain to Southern France 1 fighter moved from Gibraltar to Southern France 1 bomber moved from Eastern Poland to Germany 1 bomber moved from Gibraltar to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Germany causes 10 damage total. Battle in Southern France Americans attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France retreated to Southern France Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Americans 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Southern France to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 marine moved from Marshall Islands to 32 Sea Zone 1 battleship and 1 marine moved from 32 Sea Zone to 26 Sea Zone 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 bombers moved from Germany to Romania Place Units - Americans 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Spain 2 destroyers and 2 submarines placed in 10 Sea Zone 2 bombers and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : 1,00 Americans : -3,67 AA fire in Germany : : -0,33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 1 fighter moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : -1,50 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Spain to Southern France 1 fighter moved from Gibraltar to Southern France 1 bomber moved from Eastern Poland to Germany 1 bomber moved from Gibraltar to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Germany causes 10 damage total. Battle in Southern France Americans attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France retreated to Southern France Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Americans 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Southern France to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 marine moved from Marshall Islands to 32 Sea Zone 1 battleship and 1 marine moved from 32 Sea Zone to 26 Sea Zone 4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 bombers moved from Germany to Romania Place Units - Americans 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Spain 2 destroyers and 2 submarines placed in 10 Sea Zone 2 bombers and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 1 fighter moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 45 PUs; British buy 2 armour, 5 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Spain to Southern France 2 fighters moved from Spain to Southern France 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 5 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys Japanese defend with 1 armour, 1 infantry and 13 mech_infantrys British roll dice for 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 10/25 hits, 6,83 expected hits Japanese roll dice for 1 armour, 1 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 3/15 hits, 5,17 expected hits 1 infantry owned by the Japanese, 9 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia British roll dice for 1 armour, 6 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys in Eastern Persia, round 3 : 7/22 hits, 6,33 expected hits Japanese roll dice for 1 armour and 4 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1,83 expected hits 4 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour, 6 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 43 Casualties for British: 6 infantry Casualties for Japanese: 1 armour, 1 infantry and 13 mech_infantrys Battle in Southern France British attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Southern France to United Kingdom 1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Eastern Persia to Persia 1 artillery moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Southern France to Spain 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain Place Units - British 2 armour placed in Persia 1 artillery placed in Persia 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 fighter placed in United Kingdom British undo move 1. 2 armour placed in Egypt 2 artilleries placed in Persia Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,33 British : 5,00 Americans : -3,67 Chinese : -1,50 Japanese : -2,00 AA fire in Germany : : -0,33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Syria to Turkey Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Northern Italy to Southern Italy 6 mech_infantrys moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Southern Italy 6 bombers and 2 fighters moved from Western Germany to Karelia 1 artillery and 10 infantry moved from Finland to Karelia 2 infantry moved from Germany to 113 Sea Zone 3 infantry moved from France to Southern France 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in Karelia Germans attack with 1 artillery, 6 bombers, 2 fighters and 10 infantry Russians defend with 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys AA fire in Karelia : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 10 infantry in Karelia, round 2 : 11/19 hits, 7.17 expected hits Russians roll dice for 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Karelia, round 2 : 5/18 hits, 6.50 expected hits 1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 5 infantry in Karelia, round 3 : 7/14 hits, 6.33 expected hits Russians roll dice for 3 armour, 4 artilleries and 1 mech_infantry in Karelia, round 3 : 5/8 hits, 3.17 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Karelia Germans roll dice for 1 artillery, 6 bombers and 2 fighters in Karelia, round 4 : 6/9 hits, 5.33 expected hits Russians roll dice for 1 armour in Karelia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Karelia Germans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 40 Casualties for Germans: 1 artillery and 10 infantry Casualties for Russians: 1 aaGun, 3 armour, 4 artilleries, 9 infantry and 2 mech_infantrys Battle in Southern France Germans attack with 1 armour and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Southern Italy Germans attack with 2 armour and 10 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 2 armour and 10 mech_infantrys in Southern Italy, round 2 : 1/12 hits, 2.67 expected hits Americans roll dice for 5 infantry in Southern Italy, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans roll dice for 2 armour and 10 mech_infantrys in Southern Italy, round 3 : 3/12 hits, 2.67 expected hits Americans roll dice for 4 infantry in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy Germans roll dice for 2 armour and 9 mech_infantrys in Southern Italy, round 4 : 4/11 hits, 2.50 expected hits Americans roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Americans: 5 infantry Casualties for Germans: 1 mech_infantry Battle in Slovakia Hungary Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Greece to Albania 2 infantry moved from Bulgaria to Albania 2 fighters moved from Karelia to Finland 6 bombers moved from Karelia to Sweden 2 infantry moved from 113 Sea Zone to Sweden 3 armour moved from Greater Southern Germany to Northern Italy 1 armour moved from Greater Southern Germany to Western Germany 5 mech_infantrys moved from Greater Southern Germany to Northern Italy 4 mech_infantrys moved from Greater Southern Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 3 artilleries and 6 mech_infantrys placed in Western Germany Germans undo move 2. 3 artilleries and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 7.67 British : 1.33 AA fire in Karelia : : -0.50 Americans : -2.33 Russians : 0.50





