@Oskar2KX no
Misterblue (axis) vs 666 bm3 20L
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Do you intend to make a stand in Persia? I’m pretty sure Japan got enough aligned to crush Persia at the price of making the cleanup in Indonesia take more time. If you’ve miscalculated how much Japan can throw at Persia feel free to adjust your ncm. :)
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@Misterblue sorry for this delay, returned home to find this covid pandemic wreaking havoc on my personal and business life. oh, boy hope to get back to this fun stuff soon and yes I intend to make a stand in Persia. If not the IC is taken by Germany anyway…
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@666 No rush. The game will be there when you got time to play it. :)
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in Java Battle in New Guinea Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry New Guinea : 2 infantry Celebes : 1 flag, 1 infantry Java : 1 flag, 1 infantry 42 Sea Zone : 1 transport 44 Sea Zone : 1 transport 46 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines 62 Sea Zone : 1 destroyer Egypt : 2 infantryProduction/PUs Summary :
Germans : 51 / 82 Russians : 23 / 30 Japanese : 54 / 83 Americans : 60 / 80 Chinese : 1 / 2 British : 33 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 17 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in Java Battle in New Guinea Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry New Guinea : 2 infantry Celebes : 1 flag, 1 infantry Java : 1 flag, 1 infantry 42 Sea Zone : 1 transport 44 Sea Zone : 1 transport 46 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines 62 Sea Zone : 1 destroyer Egypt : 3 infantry Tobruk : 1 flag, 1 infantry 110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 51 / 82 Russians : 23 / 30 Japanese : 54 / 83 Americans : 60 / 80 Chinese : 1 / 2 British : 33 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 17 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Turkmenistan to Caucasus 1 fighter moved from Turkmenistan to Caucasus 4 armour moved from Turkmenistan to Volgograd 3 bombers and 1 fighter moved from Western Ukraine to Volgograd 1 bomber moved from Western Ukraine to Caucasus 1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Novgorod to 125 Sea Zone 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 bomber moved from Philippines to 46 Sea Zone -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Turkmenistan to Caucasus 1 fighter moved from Turkmenistan to Caucasus 4 armour moved from Turkmenistan to Volgograd 3 bombers and 1 fighter moved from Western Ukraine to Volgograd 1 bomber moved from Western Ukraine to Caucasus 1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Novgorod to 125 Sea Zone 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 bomber moved from Philippines to 46 Sea Zone Combat - Germans Battle in 46 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 125 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 4 armour, 3 bombers and 1 fighter Russians defend with 1 artillery, 1 factory_minor and 5 infantry Germans roll dice for 4 armour, 3 bombers and 1 fighter in Volgograd, round 2 : 4/8 hits, 4,50 expected hits Russians roll dice for 1 artillery and 5 infantry in Volgograd, round 2 : 0/6 hits, 2,00 expected hits 4 infantry owned by the Russians lost in Volgograd Germans roll dice for 4 armour, 3 bombers and 1 fighter in Volgograd, round 3 : 4/8 hits, 4,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 19 Casualties for Russians: 1 artillery and 5 infantry Battle in Caucasus Germans attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from 46 Sea Zone to French Indo China 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 4 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar 1 aaGun, 1 artillery and 14 infantry moved from France to Normandy Bordeaux 1 fighter moved from 125 Sea Zone to Western Germany 2 aaGuns, 2 armour, 10 artilleries, 21 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 3 bombers moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Kazakhstan 1 fighter moved from Archangel to Ukraine 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Yenisey to Kansu 1 armour moved from Evenkiyskiy to Kansu Place Units - Germans 2 submarines placed in 113 Sea Zone 4 fighters placed in Western Germany 3 infantry placed in Novgorod 7 infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 0,17 Americans : -0,33 Russians : -4,00Territory Summary for Germans :
Kansu : 2 armour Sikang : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Timguska : 1 flag Kazakhstan : 1 fighter French Indo China : 1 bomber Gibraltar : 1 aaGun, 1 artillery, 4 fighters, 6 infantry and 2 tactical_bombers Normandy Bordeaux : 1 aaGun, 1 artillery and 14 infantry France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 6 infantry Germany : 1 factory_major and 7 infantry Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 1 mech_infantry Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 artillery and 1 infantry Eastern Poland : 1 flag, 5 armour and 5 mech_infantrys Ukraine : 2 aaGuns, 2 armour, 10 artilleries, 4 bombers, 2 fighters, 21 infantry and 11 mech_infantrys Western Ukraine : 1 flag, 1 infantry Volgograd : 1 flag, 4 armour and 1 factory_minor Turkmenistan : 1 flag Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry Caucasus : 1 flag, 2 armour and 1 mech_infantry 125 Sea Zone : 1 flag, 1 submarine 113 Sea Zone : 2 submarines 95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Bulgaria : 1 flag Eastern Persia : 1 flag 115 Sea Zone : 1 destroyer Yugoslavia : 1 flag Finland : 1 flag, 2 artilleries and 6 infantryProduction/PUs Summary :
Germans : 58 / 80 Russians : 16 / 30 Japanese : 54 / 83 Americans : 60 / 80 Chinese : 1 / 2 British : 33 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 17 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
All blanks for the allies. :face_with_rolling_eyes:
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@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
All blanks for the allies. :face_with_rolling_eyes:
yeah, I think they were all 4,5 & 6’s
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 1 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 1 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 fighter; Japanese defend with 1 artillery Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery Casualties for Germans: 1 fighter Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Rostov to Persia 2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia 5 artilleries and 8 infantry moved from Russia to Bryansk 2 armour and 4 mech_infantrys moved from Urals to Russia 2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -1.17 Japanese : 0.33Territory Summary for Russians :
Evenkiyskiy : 1 mech_infantry Yenisey : 1 infantry Yakut S.S.R. : 2 aaGuns and 11 infantry Timguska : 1 infantry Kazakhstan : 1 artillery Bryansk : 2 aaGuns, 18 artilleries and 50 infantry Rostov : 1 infantry Russia : 1 airfield, 2 armour, 1 factory_major, 10 infantry and 4 mech_infantrys Novosibirsk : 1 infantry Persia : 3 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 53 / 80 Russians : 22 / 29 Japanese : 53 / 83 Americans : 60 / 80 Chinese : 1 / 2 British : 33 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 17 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia 3 fighters and 1 mech_infantry moved from Turkmenistan to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Sikang to Persia 5 bombers moved from French Indo China to Persia 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai -
@666 I’ve reconsidered my purchase. Instead of redoing my turn I’ll trade in two arm and one saved PU for 3 inf, mech. I’ll edit it after deployment. Hmm I noticed there are no time stamp on the turn report. So I’ll re-post my pre-battle report with the one ipc edit included and do the the rest at the end…
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 1 to 0 EDIT: Turning off Edit Mode 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia 3 fighters and 1 mech_infantry moved from Turkmenistan to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Sikang to Persia 5 bombers moved from French Indo China to Persia 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 1 to 0 EDIT: Turning off Edit Mode 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia 3 fighters and 1 mech_infantry moved from Turkmenistan to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Sikang to Persia 5 bombers moved from French Indo China to Persia 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Java Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 2 armour, 4 artilleries, 7 bombers, 9 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers British defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers; Russians defend with 3 fighters and 1 tactical_bomber AA fire in Persia : 2/6 hits, 1,00 expected hits 2 fighters owned by the Japanese lost in Persia Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers in Persia, round 2 : 16/40 hits, 17,50 expected hits British roll dice for 2 aaGuns, 2 armour, 1 artillery, 7 fighters, 15 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 11/32 hits, 13,83 expected hits 9 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 14 infantry owned by the British lost in Persia Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 3 mech_infantrys and 6 tactical_bombers in Persia, round 3 : 19/29 hits, 15,50 expected hits British roll dice for 2 armour, 1 artillery, 7 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 9/18 hits, 9,17 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 2 tactical_bombers owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour, 7 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Japanese: 1 armour, 4 artilleries, 3 fighters, 9 infantry and 5 mech_infantrys Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers Casualties for Russians: 3 fighters and 1 tactical_bomber Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 submarines moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 9 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone 1 bomber moved from Persia to India 1 bomber moved from Persia to India 5 bombers moved from Persia to Eastern Persia 1 infantry moved from West India to Eastern Persia 3 fighters and 3 tactical_bombers moved from Persia to India 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 3 infantry moved from Manchuria to Amur 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Burma to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 3 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Japan to Chahar 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 infantry EDIT: Removing units owned by Japanese from Burma: 5 mech_infantrys EDIT: Adding units owned by Japanese to West India: 5 mech_infantrys EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Turning off Edit Mode 1 infantry and 2 mech_infantrys placed in Malaya 2 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 3 armour placed in India 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 2 armour EDIT: Adding units owned by Japanese to India: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Persia : : 1,00 British : -3,00 Americans : 0,67 ANZAC : 0,67 Chinese : -0,33 Japanese : 7,00 -
@Misterblue I was pleasantly surprised to see I hit with 2 AA but then rolling under on the first defense hurt. Was hoping for it to be more like 40-50 TVC change…
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@666 That would have been closer to the expected TUV than what we got.
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@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
@666 That would have been closer to the expected TUV than what we got.
There aren’t many good options for me at this point
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@666 Can’t disagree with that. :smiling_imp:





