Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Wiz (X) vs Dizz (L+12) BM3 G3
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Caroline Islands to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 bombers moved from Queensland to 46 Sea Zone 3 bombers moved from Queensland to Burma 4 bombers moved from India to Hunan Combat - Americans Battle in 46 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 46 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hunan Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Hunan, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Americans win with 3 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 22 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Burma Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 34 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from 34 Sea Zone to Queensland 1 bomber moved from 22 Sea Zone to Caroline Islands 2 submarines moved from 30 Sea Zone to 33 Sea Zone 2 bombers moved from 46 Sea Zone to India 2 bombers moved from Burma to India 3 bombers moved from Hunan to India 2 submarines moved from 10 Sea Zone to 30 Sea Zone 5 bombers moved from Western United States to Queensland 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 fighter and 12 infantry moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Caroline Islands to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 bombers moved from Queensland to 46 Sea Zone 3 bombers moved from Queensland to Burma 4 bombers moved from India to Hunan Combat - Americans Battle in 46 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 46 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hunan Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Hunan, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Americans win with 3 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 22 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Burma Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 34 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from 34 Sea Zone to Queensland 1 bomber moved from 22 Sea Zone to Caroline Islands 2 submarines moved from 30 Sea Zone to 33 Sea Zone 2 bombers moved from 46 Sea Zone to India 2 bombers moved from Burma to India 3 bombers moved from Hunan to India 2 submarines moved from 10 Sea Zone to 30 Sea Zone 5 bombers moved from Western United States to Queensland 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 fighter and 12 infantry moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 106 Sea Zone to 108 Sea Zone 1 fighter moved from United Kingdom to 108 Sea Zone 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British Battle in 108 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 80 Sea Zone to Persia 1 fighter moved from Union of South Africa to 80 Sea Zone 2 fighters moved from Egypt to Persia 1 fighter moved from Egypt to Persia 1 fighter moved from India to Persia 1 tactical_bomber moved from Egypt to 80 Sea Zone 1 fighter moved from 108 Sea Zone to United Kingdom Place Units - British 1 destroyer placed in 106 Sea Zone 3 infantry placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,1,4 British collect 26 PUs (3 lost to blockades); end with 26 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 0.17 Americans : -0.67 Japanese : 0.33
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 2 artilleries moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 3 marines moved from Southern Italy to 95 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 95 Sea Zone to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries, 2 infantry and 3 marines moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Gibraltar 2 armour moved from Bessarabia to Rostov 1 armour moved from Bryansk to Rostov 1 fighter moved from Belarus to Rostov 1 bomber moved from Germany to Rostov
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 2 artilleries moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 3 marines moved from Southern Italy to 95 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 95 Sea Zone to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries, 2 infantry and 3 marines moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Gibraltar 2 armour moved from Bessarabia to Rostov 1 armour moved from Bryansk to Rostov 1 fighter moved from Belarus to Rostov 1 bomber moved from Germany to Rostov Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 96 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Gibraltar Italians attack with 2 artilleries, 1 fighter, 2 infantry, 3 marines and 1 tactical_bomber British defend with 1 armour, 1 harbour and 1 infantry; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 1 fighter, 2 infantry, 3 marines and 1 tactical_bomber in Gibraltar, round 2 : 3/9 hits, 3.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 fighter, 1 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Rostov Italians attack with 3 armour, 1 bomber and 1 fighter Russians defend with 2 mech_infantrys Italians roll dice for 3 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Rostov to Bryansk 1 fighter moved from Rostov to Bryansk 2 mech_infantrys moved from Romania to Ukraine 2 aaGuns and 2 infantry moved from Romania to Bessarabia 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 artillery moved from Libya to Tunisia Place Units - Italians 1 transport placed in 93 Sea Zone 1 artillery and 1 infantry placed in Southern France 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.50 Russians : -0.83
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@DizzKneeLand33 I’m starting to see Mussolini in his silly little hat parading through the streets of Washington…:flag-it: :flag-it:
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 2 artilleries, 1 fighter and 4 infantry Neutral_Axis defend with 3 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 2/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the ANZAC and 2 infantry owned by the Neutral_Axis lost in Iraq ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Iraq, round 3 : 3/5 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in Iraq ANZAC win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 3 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - ANZAC 1 fighter moved from Iraq to Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Neutral_Axis : 1.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 2 artilleries, 1 fighter and 4 infantry Neutral_Axis defend with 3 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 2/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the ANZAC and 2 infantry owned by the Neutral_Axis lost in Iraq ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Iraq, round 3 : 3/5 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in Iraq ANZAC win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 3 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - ANZAC 1 fighter moved from Iraq to Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Neutral_Axis : 1.67
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 108 Sea Zone 1 bomber moved from Western Germany to 108 Sea Zone 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 2 infantry moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Vologda 3 infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 3 fighters and 2 tactical_bombers moved from Bryansk to Samara
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 108 Sea Zone 1 bomber moved from Western Germany to 108 Sea Zone 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 2 infantry moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Vologda 3 infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 3 fighters and 2 tactical_bombers moved from Bryansk to Samara Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 108 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 108 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Samara Germans attack with 3 fighters and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 3 fighters and 2 tactical_bombers in Samara, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 fighter owned by the Germans lost in Samara Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter Casualties for Russians: 3 infantry Battle in Vologda Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Samara to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 bomber moved from Vologda to Bryansk 1 bomber moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 2 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 6 artilleries and 3 infantry moved from Western Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun and 3 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Poland to Western Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 bomber moved from 108 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 2 submarines placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : 0.00 Russians : -1.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Olgiy to Kansu 2 infantry moved from Novosibirsk to Kansu 7 infantry moved from Novosibirsk to Vologda 2 artilleries moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 artillery, 1 fighter and 2 infantry moved from Russia to Tambov 1 mech_infantry and 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Kansu Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 5 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 6 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 artilleries and 7 infantry Germans defend with 3 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 7 infantry in Vologda, round 2 : 2/9 hits, 2.17 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians roll dice for 2 artilleries and 5 infantry in Vologda, round 3 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Vologda 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 1 infantry moved from Dzavhan to Tsagaan Olom Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -3.00 Japanese : 0.00
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Amur 2 infantry moved from Manchuria to Jehol 1 armour moved from Siberia to Buryatia Japanese take Sakha from Russians Japanese take Buryatia from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Japan to Amur 2 mech_infantrys moved from Kwangtung to Hunan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Kweichow to Jehol 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from French Indo China to Hunan 2 fighters moved from 36 Sea Zone to 34 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa 1 tactical_bomber moved from Kweichow to Buyant-Uhaa
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Amur 2 infantry moved from Manchuria to Jehol 1 armour moved from Siberia to Buryatia Japanese take Sakha from Russians Japanese take Buryatia from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Japan to Amur 2 mech_infantrys moved from Kwangtung to Hunan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Kweichow to Jehol 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from French Indo China to Hunan 2 fighters moved from 36 Sea Zone to 34 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa 1 tactical_bomber moved from Kweichow to Buyant-Uhaa Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Japanese attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buyant-Uhaa retreated to Buyant-Uhaa Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 fighter moved from Jehol to Manchuria 1 tactical_bomber moved from Buyant-Uhaa to Manchuria 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 4 transports moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 fighter moved from Hunan to 36 Sea Zone 1 tactical_bomber moved from Hunan to Yunnan 1 bomber moved from Hunan to Anhwe 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 destroyers placed in 36 Sea Zone 3 mech_infantrys placed in Kwangtung 1 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.50 Chinese : -0.67 Russians : 0.33 Japanese : 0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Queensland to 46 Sea Zone 4 bombers moved from Queensland to Burma Combat - Americans Battle in 46 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 46 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Burma Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Burma, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 7 bombers moved from India to Egypt 4 bombers moved from Burma to India 1 bomber moved from Caroline Islands to India 2 bombers moved from 46 Sea Zone to India 2 submarines moved from 30 Sea Zone to 28 Sea Zone 2 submarines moved from 10 Sea Zone to 89 Sea Zone 4 bombers moved from Western United States to Queensland 1 armour, 1 artillery, 2 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 3 marines, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 submarines placed in 101 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -1.67 Japanese : -1.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 14 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 3/15 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Queensland to 46 Sea Zone 4 bombers moved from Queensland to Burma Combat - Americans Battle in 46 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 46 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Burma Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Burma, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 7 bombers moved from India to Egypt 4 bombers moved from Burma to India 1 bomber moved from Caroline Islands to India 2 bombers moved from 46 Sea Zone to India 2 submarines moved from 30 Sea Zone to 28 Sea Zone 2 submarines moved from 10 Sea Zone to 89 Sea Zone 4 bombers moved from Western United States to Queensland 1 armour, 1 artillery, 2 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 3 marines, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 submarines placed in 101 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 14 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 3/15 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India Combat - British Non Combat Move - British 6 fighters moved from Persia to Russia 1 fighter moved from 80 Sea Zone to Persia 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from Union of South Africa to 79 Sea Zone 1 fighter moved from Egypt to Persia Place Units - British 1 airfield and 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 30 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : -1.67 Chinese : 0.17 Japanese : -1.33
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 6 PUs; Combat Move - Italians 1 artillery moved from Tunisia to Libya 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Ukraine to Tambov 1 bomber and 1 fighter moved from Bryansk to Tambov
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 6 PUs; Combat Move - Italians 1 artillery moved from Tunisia to Libya 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Ukraine to Tambov 1 bomber and 1 fighter moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 1 artillery Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Libya Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 3 marines moved from Gibraltar to 92 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 3 marines, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone 3 marines moved from 95 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Ukraine to Rostov 2 aaGuns and 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from Tambov to Rostov 1 bomber moved from Tambov to Southern Italy 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 factory_minor placed in Rostov Turn Complete - Italians Italians collect 23 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 5 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 1 infantry moved from Iraq to Persia 3 fighters moved from Caroline Islands to Hawaiian Islands Place Units - ANZAC 1 artillery and 2 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 5 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 1 infantry moved from Iraq to Persia 3 fighters moved from Caroline Islands to Hawaiian Islands Place Units - ANZAC 1 artillery and 2 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :