L20 #1 trulpen (X) vs Giallo (A+12) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 11 artilleries, 5 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
            2 infantry moved from Novosibirsk to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Samara, round 4 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 2 armour, 11 artilleries, 5 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 aaGuns, 5 armour, 12 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber; Italians defend with 2 armour and 1 mech_infantry
                    AA fire in Bryansk : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Russians lost in Bryansk
                    Russians roll dice for 2 armour, 11 artilleries, 4 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 21/88 hits, 20,83 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0,00
    AA fire in Bryansk : : 0,00
    Russians : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    21 hits in Bryansk


  • Max def, like 4 aa and 17 inf.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 11 artilleries, 5 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
            2 infantry moved from Novosibirsk to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Samara, round 4 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 2 armour, 11 artilleries, 5 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 aaGuns, 5 armour, 12 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber; Italians defend with 2 armour and 1 mech_infantry
                    AA fire in Bryansk : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Russians lost in Bryansk
                    Russians roll dice for 2 armour, 11 artilleries, 4 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 21/88 hits, 20,83 expected hits
                    Germans roll dice for 4 aaGuns, 7 armour, 12 artilleries, 2 fighters, 41 infantry, 9 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 22/72 hits, 26,00 expected hits
                    22 infantry owned by the Russians, 4 aaGuns owned by the Germans and 17 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 11 artilleries, 4 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 17/66 hits, 17,17 expected hits
                    Germans roll dice for 7 armour, 12 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 25/55 hits, 20,33 expected hits
                    25 infantry owned by the Russians and 17 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 11 artilleries, 4 fighters, 16 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/41 hits, 13,00 expected hits
                    Germans roll dice for 7 armour, 12 artilleries, 2 fighters, 7 infantry, 9 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 20/38 hits, 14,67 expected hits
                    4 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 7 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 11 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 7/21 hits, 8,33 expected hits
                    Germans roll dice for 7 armour, 12 artilleries, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 11/29 hits, 11,67 expected hits
                    3 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians, 8 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Bryansk
                2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
                Germans win with 7 armour, 12 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -80
                Casualties for Russians: 8 artilleries, 1 fighter, 63 infantry and 7 mech_infantrys
                Casualties for Germans: 4 aaGuns, 41 infantry and 8 mech_infantrys
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 5,33
    AA fire in Bryansk : : 0,00
    Russians : -5,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Pfff, well that couldn´t have gone worse…


  • A tough blow for Russia, but I thought I was fairly solid in defense.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Burma to India
                  Japanese take India from UK_Pacific
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                  Japanese take 41 Sea Zone from Americans
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            2 battleships, 1 cruiser, 1 destroyer and 1 marine moved from 42 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Northern Territory
            1 infantry moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
            2 bombers moved from Kwangsi to Suiyuyan
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 39 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                British defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    British roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the British lost in 39 Sea Zone
                Japanese win, taking Wake Island from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for British: 2 submarines
            Battle in 55 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 55 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Suiyuyan
                Japanese attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/7 hits, 3,00 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 4/4 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 1 artillery and 3 infantry
            Battle in Northern Territory
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 carriers moved from 41 Sea Zone to 55 Sea Zone
            2 carriers moved from 42 Sea Zone to 55 Sea Zone
            2 carriers moved from 43 Sea Zone to 55 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Suiyuyan to Hopei
            2 bombers moved from Suiyuyan to Kweichow
            6 artilleries and 10 infantry moved from Burma to India
            2 mech_infantrys moved from Burma to India
            2 aaGuns and 3 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            2 mech_infantrys moved from Hunan to Burma
            1 infantry moved from Anhwe to Chahar
            1 armour moved from Anhwe to Yunnan
            3 infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Jehol to Japan
            1 fighter moved from 6 Sea Zone to Hopei
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from Yenisey to Timguska
            2 fighters and 2 tactical_bombers moved from Northern Territory to 55 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
            1 infantry and 2 mech_infantrys placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 86 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    ANZAC : -0,33
    Chinese : 2,67
    Japanese : 2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Still thinking if it has any sense to continue…

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            4 bombers moved from Hawaiian Islands to Northern Territory
            2 fighters moved from 49 Sea Zone to Northern Territory
            2 bombers and 1 fighter moved from Morocco to 109 Sea Zone
    
        Combat - Americans
            Battle in Northern Territory
                Americans attack with 4 bombers and 2 fighters
                Japanese defend with 1 artillery, 3 infantry and 1 marine
                    Americans roll dice for 4 bombers and 2 fighters in Northern Territory, round 2 : 3/6 hits, 3,67 expected hits
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Northern Territory, round 2 : 0/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese lost in Northern Territory
                    Americans roll dice for 4 bombers and 2 fighters in Northern Territory, round 3 : 4/6 hits, 3,67 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Northern Territory, round 3 : 0/2 hits, 0,67 expected hits
                    1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 artillery, 3 infantry and 1 marine
            Battle in 109 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Germans defend with 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                4 submarines owned by the Germans Submerged
                    Americans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Japanese : -2,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    2 hits in 109


  • Sink the two des.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            4 bombers moved from Hawaiian Islands to Northern Territory
            2 fighters moved from 49 Sea Zone to Northern Territory
            2 bombers and 1 fighter moved from Morocco to 109 Sea Zone
    
        Combat - Americans
            Battle in Northern Territory
                Americans attack with 4 bombers and 2 fighters
                Japanese defend with 1 artillery, 3 infantry and 1 marine
                    Americans roll dice for 4 bombers and 2 fighters in Northern Territory, round 2 : 3/6 hits, 3,67 expected hits
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Northern Territory, round 2 : 0/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese lost in Northern Territory
                    Americans roll dice for 4 bombers and 2 fighters in Northern Territory, round 3 : 4/6 hits, 3,67 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Northern Territory, round 3 : 0/2 hits, 0,67 expected hits
                    1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 artillery, 3 infantry and 1 marine
            Battle in 109 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Germans defend with 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                4 submarines owned by the Germans Submerged
                    Americans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/5 hits, 2,17 expected hits
                    2 destroyers owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
                Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 2 destroyers
    
        Non Combat Move - Americans
            2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Northern Territory to Queensland
            4 bombers moved from Northern Territory to Queensland
            2 battleships, 5 carriers, 2 cruisers and 1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            4 bombers placed in Eastern United States
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,83
    Americans : -0,17
    Japanese : -2,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
            2 artilleries and 7 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 10 infantry in Shensi, round 2 : 4/13 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            4 bombers moved from Hawaiian Islands to Northern Territory
            2 fighters moved from 49 Sea Zone to Northern Territory
            2 bombers and 1 fighter moved from Morocco to 109 Sea Zone
    
        Combat - Americans
            Battle in Northern Territory
                Americans attack with 4 bombers and 2 fighters
                Japanese defend with 1 artillery, 3 infantry and 1 marine
                    Americans roll dice for 4 bombers and 2 fighters in Northern Territory, round 2 : 3/6 hits, 3,67 expected hits
                    Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Northern Territory, round 2 : 0/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese lost in Northern Territory
                    Americans roll dice for 4 bombers and 2 fighters in Northern Territory, round 3 : 4/6 hits, 3,67 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Northern Territory, round 3 : 0/2 hits, 0,67 expected hits
                    1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 artillery, 3 infantry and 1 marine
            Battle in 109 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Germans defend with 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                4 submarines owned by the Germans Submerged
                    Americans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/5 hits, 2,17 expected hits
                    2 destroyers owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
                Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 2 destroyers
    
        Non Combat Move - Americans
            2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Northern Territory to Queensland
            4 bombers moved from Northern Territory to Queensland
            2 battleships, 5 carriers, 2 cruisers and 1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            4 bombers placed in Eastern United States
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
            2 artilleries and 7 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 10 infantry in Shensi, round 2 : 4/13 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 13 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            5 artilleries and 14 infantry moved from West India to India
            4 fighters and 2 tactical_bombers moved from Iraq to India
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            5 artilleries and 7 infantry moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from Morocco to Holland Belgium
            1 fighter moved from Morocco to United Kingdom
            1 battleship and 2 carriers moved from 49 Sea Zone to 54 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 bomber
                Germans defend with 1 airfield and 1 bomber
                    British roll dice for 1 bomber in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber in Holland Belgium, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Germans lost in Holland Belgium
                British win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
            Battle in Persia
                British attack with 5 artilleries and 7 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 5 artilleries and 7 infantry in Persia, round 2 : 7/12 hits, 3,67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in India
                British attack with 7 artilleries, 4 fighters, 16 infantry and 2 tactical_bombers
                Japanese defend with 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 6 mech_infantrys
                    AA fire in India : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the British lost in India
                    British roll dice for 7 artilleries, 3 fighters, 16 infantry and 2 tactical_bombers in India, round 2 : 8/28 hits, 9,00 expected hits
                    Japanese roll dice for 2 aaGuns, 6 artilleries, 11 infantry and 6 mech_infantrys in India, round 2 : 8/23 hits, 7,67 expected hits
                    6 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 8 infantry owned by the British lost in India
                    British roll dice for 7 artilleries, 3 fighters, 8 infantry and 2 tactical_bombers in India, round 3 : 8/20 hits, 7,67 expected hits
                    Japanese roll dice for 6 artilleries, 5 infantry and 6 mech_infantrys in India, round 3 : 8/17 hits, 5,67 expected hits
                    5 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in India
                    British roll dice for 7 artilleries, 3 fighters and 2 tactical_bombers in India, round 4 : 4/12 hits, 5,17 expected hits
                    Japanese roll dice for 6 artilleries and 3 mech_infantrys in India, round 4 : 3/9 hits, 3,00 expected hits
                    1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 artilleries owned by the British lost in India
                    British roll dice for 4 artilleries, 3 fighters and 2 tactical_bombers in India, round 5 : 3/9 hits, 4,17 expected hits
                    Japanese roll dice for 5 artilleries in India, round 5 : 2/5 hits, 1,67 expected hits
                    3 artilleries owned by the Japanese and 2 artilleries owned by the British lost in India
                    British roll dice for 2 artilleries, 3 fighters and 2 tactical_bombers in India, round 6 : 3/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 artilleries in India, round 6 : 2/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in India
                British win, taking India from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for British: 6 artilleries, 2 fighters and 16 infantry
                Casualties for Japanese: 2 aaGuns, 6 artilleries, 11 infantry and 6 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from India to West India
            4 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            4 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Syria
            1 aaGun moved from Trans-Jordan to Syria
            2 infantry moved from Rhodesia to Belgian Congo
            1 bomber moved from Holland Belgium to United Kingdom
    
        Place Units - British
            10 infantry placed in United Kingdom
            3 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,5,6,6,5,6,2,2,1,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
            British collect 30 PUs (9 lost to blockades); end with 31 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,33
    British : 0,17
    Americans : -0,17
    Chinese : 0,83
    AA fire in India : : 0,00
    Japanese : 1,67
    

    Savegame


  • I attack Gibraltar with 1 inf, 1 art, 1 marine, 2 fig. The sz is attacked with 2 des, 2 ac and 1 bs.

    I hastily clicked “none” on scramble, but now I’m thinking it wasn’t obvious. Haven’t begun the battle and wait for your call. If you want to scramble I’ll just redo the turn.


  • Can’t save it now, so I’ll just restart and post.


  • TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 carriers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to Gibraltar
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    no scramble.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 carriers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                British defend with 1 airfield and 1 harbour; Americans defend with 2 artilleries and 1 infantry
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 3/5 hits, 2,00 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Americans: 2 artilleries and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 armour moved from Bryansk to Caucasus
    
        Place Units - Italians
            1 infantry and 2 tactical_bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,33
    British : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 destroyer and 2 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            5 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from Syria to Iraq
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 31 Sea Zone to 54 Sea Zone
            2 aaGuns, 3 artilleries and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 aaGun placed in Queensland
            1 fighter placed in 54 Sea Zone
            ANZAC undo move 2.
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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