• 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            3 hoplites and 4 peltastss moved from Larissa to Athens
            1 peltasts moved from Delphi to Athens
            3 hoplites and 1 peltasts moved from Thessalonica to SZ 69
            3 hoplites and 1 peltasts moved from SZ 69 to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 1 city, 4 hoplites and 2 swordmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 city placed in Athens
            4 hoplites and 2 swordmen placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            8 archers moved from Paraetonium to Paliurus
            5 archers and 2 spearmen moved from Alexandria to Memphis
            8 spearmen moved from Memphis to Pharan
            3 axemen moved from Salamis to SZ 62
            3 axemen, 3 biremes and 2 triremes moved from SZ 62 to SZ 61
            1 axeman and 2 spearmen moved from Attalia to Sardis
            3 axemen moved from SZ 61 to Tarsus
    
        Purchase Units - Egypt
            Egypt buy 8 axemen, 1 city and 7 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paliurus
                Egypt attack with 8 archers
                Numidia defend with 1 spearman
                    Egypt roll dice for 8 archers in Paliurus, round 2 : 2/8 hits, 1.33 expected hits
                    Numidia roll dice for 1 spearman in Paliurus, round 2 : 1/1 hits, 0.33 expected hits
                    1 archer owned by the Egypt and 1 spearman owned by the Numidia lost in Paliurus
                Egypt win, taking Paliurus from Numidia with 7 archers remaining. Battle score for attacker is -1
                Casualties for Egypt: 1 archer
                Casualties for Numidia: 1 spearman
            Battle in SZ 61
                Egypt attack with 3 biremes and 2 triremes
                Seleucid defend with 1 bireme and 1 trireme
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits
                    1 bireme owned by the Seleucid lost in SZ 61
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 trireme in SZ 61, round 3 : 1/1 hits, 0.33 expected hits
                    1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 61
                Egypt win with 2 biremes and 2 triremes remaining. Battle score for attacker is 12
                Casualties for Seleucid: 1 bireme and 1 trireme
                Casualties for Egypt: 1 bireme
            Battle in Tarsus
                Egypt attack with 3 axemen
                Seleucid defend with 2 peltastss
                    Egypt roll dice for 3 axemen in Tarsus, round 2 : 2/3 hits, 1.00 expected hits
                    Seleucid roll dice for 2 peltastss in Tarsus, round 2 : 1/2 hits, 0.33 expected hits
                    1 axeman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Tarsus
                Egypt win, taking Tarsus from Seleucid with 2 axemen remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 axeman
                Casualties for Seleucid: 2 peltastss
            Battle in Sardis
                Egypt attack with 1 axeman and 2 spearmen
                Macedonia defend with 1 peltasts
                    Egypt roll dice for 1 axeman and 2 spearmen in Sardis, round 2 : 1/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Sardis, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Sardis
                Egypt win, taking Sardis from Seleucid with 1 axeman and 2 spearmen remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Salamis
            7 spearmen placed in Alexandria
            8 axemen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.00
    Numidia : 0.67
    Seleucid : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            2 hoplites and 9 legionaires moved from Antioch to Edessa
            3 hoplites moved from Sidon to Jerusalem
            1 peltasts moved from Edessa to Emesa
            3 hoplites moved from Damascus to Jerusalem
            2 cataphracts moved from Sidon to Tarsus
            1 legionaire moved from Melitene to Tarsus
            1 peltasts moved from Edessa to Amida
            2 cataphracts, 1 cavalry, 3 hoplites and 1 legionaire moved from Melitene to Sinope
    
        Purchase Units - Seleucid
            Seleucid buy 8 hoplites and 8 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Tarsus
                Seleucid attack with 2 cataphracts and 1 legionaire
                Egypt defend with 2 axemen
                    Seleucid roll dice for 2 cataphracts and 1 legionaire in Tarsus, round 2 : 2/3 hits, 1.50 expected hits
                    Egypt roll dice for 2 axemen in Tarsus, round 2 : 1/2 hits, 0.33 expected hits
                    2 axemen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Tarsus
                Seleucid win, taking Tarsus from Egypt with 2 cataphracts remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 legionaire
                Casualties for Egypt: 2 axemen
            Battle in Jerusalem
                Seleucid attack with 6 hoplites
                Egypt defend with 3 spearmen
                    Seleucid roll dice for 6 hoplites in Jerusalem, round 2 : 2/6 hits, 2.00 expected hits
                    Egypt roll dice for 3 spearmen in Jerusalem, round 2 : 0/3 hits, 1.00 expected hits
                    2 spearmen owned by the Egypt lost in Jerusalem
                    Seleucid roll dice for 6 hoplites in Jerusalem, round 3 : 3/6 hits, 2.00 expected hits
                    Egypt roll dice for 1 spearman in Jerusalem, round 3 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 5 hoplites remaining. Battle score for attacker is 4
                Casualties for Egypt: 3 spearmen
                Casualties for Seleucid: 1 hoplite
            Battle in Sinope
                Seleucid attack with 2 cataphracts, 1 cavalry, 3 hoplites and 1 legionaire
                Neutral defend with 3 archers, 1 axeman and 5 spearmen
                    Seleucid roll dice for 2 cataphracts, 1 cavalry, 3 hoplites and 1 legionaire in Sinope, round 2 : 3/7 hits, 2.83 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 5 spearmen in Sinope, round 2 : 4/9 hits, 3.33 expected hits
                    1 cavalry owned by the Seleucid, 3 hoplites owned by the Seleucid, 1 axeman owned by the Neutral and 2 spearmen owned by the Neutral lost in Sinope
                1 legionaire owned by the Seleucid and 2 cataphracts owned by the Seleucid retreated to Melitene
                Neutral win with 3 archers and 3 spearmen remaining. Battle score for attacker is -10
                Casualties for Seleucid: 1 cavalry and 3 hoplites
                Casualties for Neutral: 1 axeman and 2 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 hoplites placed in Edessa
            3 hoplites and 8 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Egypt : 0.33
    Seleucid : 1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            7 cavalrys moved from Persepolis to Seleucia
            6 archers and 1 spearman moved from Babylon to Seleucia
            2 archers and 4 spearmen moved from Seleucia to Hatra
            1 archer and 3 spearmen moved from Ctesiphon to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 7 cataphracts and 3 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            7 cataphracts and 3 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            4 archers moved from Leptis Magna to Berenice
            3 archers, 1 cavalry and 12 spearmen moved from Capsa to Thenae
            2 cavalrys moved from Zama to Thenae
            6 cavalrys, 2 spearmen and 3 swordmen moved from Siga to Tingis
            2 biremes moved from SZ 31 to SZ 32
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 6 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Tingis, round 2 : 6/11 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 0/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 6 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 15
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Thenae
                Numidia attack with 3 archers, 3 cavalrys and 12 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 3 archers, 3 cavalrys and 12 spearmen in Thenae, round 2 : 3/18 hits, 3.50 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
                    2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 3 archers, 3 cavalrys and 11 spearmen remaining. Battle score for attacker is 7
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 2 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 22 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Numidia : 2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            6 cavalrys, 8 spearmen and 8 swordmen moved from Valentia to Tarraco
            1 cavalry moved from Corduba to Valentia
            2 biremes moved from SZ 16 to SZ 17
            1 spearman moved from Palma to SZ 17
            1 spearman moved from SZ 17 to Tarraco
    
        Purchase Units - Carthage
            Carthage buy 4 biremes, 1 hoplite and 6 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Tarraco
                Carthage attack with 6 cavalrys, 9 spearmen and 8 swordmen
                Neutral defend with 3 axemen and 3 swordmen
                    Carthage roll dice for 6 cavalrys, 9 spearmen and 8 swordmen in Tarraco, round 2 : 9/23 hits, 6.17 expected hits
                    Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 3/6 hits, 1.50 expected hits
                    3 axemen owned by the Neutral, 3 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Tarraco
                Carthage loses 0 PUs for violating Tarracos neutrality.
                Carthage win, taking Tarraco from Neutral with 6 cavalrys, 6 spearmen and 8 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 3 spearmen
                Casualties for Neutral: 3 axemen and 3 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 biremes placed in SZ 32
            1 hoplite and 5 swordmen placed in Carthago
            1 swordman placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.83
    Neutral : 1.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            1 legionaire and 2 velitess moved from Genua to Verona
            1 ballista, 1 cavalry and 5 legionaires moved from Mediolanum to Verona
            6 velitess moved from Salapia to Ariminum
            3 legionaires moved from Lilybaeum to SZ 33
            7 biremes, 3 legionaires and 9 triremes moved from SZ 33 to SZ 32
            3 legionaires moved from SZ 32 to Caralis
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 13 legionaires and 2 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 1 cavalry, 6 legionaires and 2 velitess
                Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 2 velitess in Verona, round 2 : 3/10 hits, 3.50 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 1/5 hits, 1.33 expected hits
                    1 velites owned by the RomanRepublic, 2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Verona
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 1 velites in Verona, round 3 : 2/9 hits, 3.33 expected hits
                    Neutral roll dice for 2 swordmen in Verona, round 3 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Verona
                RomanRepublic loses 0 PUs for violating Veronas neutrality.
                RomanRepublic win, taking Verona from Neutral with 1 ballista, 1 cavalry, 6 legionaires and 1 velites remaining. Battle score for attacker is 15
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 2 axemen and 3 swordmen
            Battle in SZ 32
                RomanRepublic attack with 7 biremes and 9 triremes
                Carthage defend with 6 biremes and 3 triremes; Numidia defend with 2 biremes
                    RomanRepublic roll dice for 7 biremes and 9 triremes in SZ 32, round 2 : 5/16 hits, 5.67 expected hits
                    Carthage roll dice for 8 biremes and 3 triremes in SZ 32, round 2 : 4/11 hits, 3.67 expected hits
                    3 biremes owned by the Carthage, 2 biremes owned by the Numidia and 4 biremes owned by the RomanRepublic lost in SZ 32
                    RomanRepublic roll dice for 3 biremes and 9 triremes in SZ 32, round 3 : 3/12 hits, 5.00 expected hits
                    Carthage roll dice for 3 biremes and 3 triremes in SZ 32, round 3 : 3/6 hits, 2.00 expected hits
                    3 biremes owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 32
                    RomanRepublic roll dice for 9 triremes in SZ 32, round 4 : 5/9 hits, 4.50 expected hits
                    Carthage roll dice for 3 triremes in SZ 32, round 4 : 3/3 hits, 1.00 expected hits
                    3 triremes owned by the Carthage and 3 triremes owned by the RomanRepublic lost in SZ 32
                RomanRepublic win with 6 triremes remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 7 biremes and 3 triremes
                Casualties for Carthage: 6 biremes and 3 triremes
                Casualties for Numidia: 2 biremes
            Battle in Caralis
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 legionaires and 2 velitess placed in Genua
            9 legionaires placed in Roma
            2 legionaires placed in Lilybaeum
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Carthage : 3.33
    Neutral : -1.00
    RomanRepublic : -4.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            6 cavalrys moved from Sparta to SZ 67
            1 hoplite moved from Corinth to SZ 67
            6 cavalrys and 1 hoplite moved from SZ 67 to Cydonia
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 bireme and 6 slingerss; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Cydonia
                GreekCityStates attack with 6 cavalrys and 1 hoplite
                Neutral defend with 2 archers and 2 spearmen
                    GreekCityStates roll dice for 6 cavalrys and 1 hoplite in Cydonia, round 2 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 2 : 2/4 hits, 1.67 expected hits
                    1 archer owned by the Neutral, 2 spearmen owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Cydonia
                    GreekCityStates roll dice for 4 cavalrys and 1 hoplite in Cydonia, round 3 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer in Cydonia, round 3 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Cydonia
                GreekCityStates loses 0 PUs for violating Cydonias neutrality.
                GreekCityStates win, taking Cydonia from Neutral with 3 cavalrys and 1 hoplite remaining. Battle score for attacker is 2
                Casualties for GreekCityStates: 3 cavalrys
                Casualties for Neutral: 2 archers and 2 spearmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 archer and 6 slingerss placed in Corinth
            1 bireme placed in SZ 53
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    GreekCityStates : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            4 hoplites and 2 swordmen moved from Thessalonica to SZ 69
            4 hoplites and 2 swordmen moved from SZ 69 to Sardis
    
        Purchase Units - Macedonia
            Macedonia buy 7 hoplites and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Sardis
                Macedonia attack with 4 hoplites and 2 swordmen
                Egypt defend with 1 axeman and 2 spearmen
                    Macedonia roll dice for 4 hoplites and 2 swordmen in Sardis, round 2 : 2/6 hits, 2.00 expected hits
                    Egypt roll dice for 1 axeman and 2 spearmen in Sardis, round 2 : 2/3 hits, 0.83 expected hits
                    2 swordmen owned by the Macedonia, 1 axeman owned by the Egypt and 1 spearman owned by the Egypt lost in Sardis
                    Macedonia roll dice for 4 hoplites in Sardis, round 3 : 0/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 3 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 4 hoplites in Sardis, round 4 : 1/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Sardis, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Sardis
                Macedonia win, taking Sardis from Egypt with 4 hoplites remaining. Battle score for attacker is 1
                Casualties for Macedonia: 2 swordmen
                Casualties for Egypt: 1 axeman and 2 spearmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            7 hoplites placed in Athens
            1 swordman placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.50
    Macedonia : -1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            5 archers, 8 axemen and 2 spearmen moved from Memphis to Pharan
            7 spearmen moved from Alexandria to Paraetonium
            1 bireme and 2 triremes moved from SZ 61 to SZ 60
    
        Purchase Units - Egypt
            Egypt buy 9 archers and 6 axemen; Remaining resources: 2 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 axemen placed in Salamis
            1 archer placed in Alexandria
            8 archers placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Seleucid
            1 cataphract moved from Tarsus to Attalia
                  Seleucid take Attalia from Egypt
            1 cataphract moved from Attalia to Tavium
            4 hoplites moved from Jerusalem to Damascus
            1 peltasts moved from Antioch to Sidon
            3 hoplites and 7 peltastss moved from Antioch to Edessa
            2 cataphracts and 1 legionaire moved from Melitene to Edessa
            1 cataphract moved from Tarsus to Edessa
    
        Purchase Units - Seleucid
            Seleucid buy 6 hoplites, 1 legionaire and 9 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Tavium
                Seleucid attack with 1 cataphract
                Neutral defend with 1 cavalry and 3 spearmen
                    Seleucid roll dice for 1 cataphract in Tavium, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral and 1 cataphract owned by the Seleucid lost in Tavium
                Neutral win with 3 spearmen remaining. Battle score for attacker is -3
                Casualties for Seleucid: 1 cataphract
                Casualties for Neutral: 1 cavalry
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 hoplites placed in Edessa
            1 hoplite, 1 legionaire and 9 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Seleucid : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Parthia
            7 cataphracts and 10 cavalrys moved from Seleucia to Edessa
            8 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 17 spearmen moved from Hatra to Edessa
            7 archers and 4 spearmen moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 10 cavalrys and 2 horsearchers; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Edessa
                Parthia attack with 8 archers, 10 cataphracts, 13 cavalrys, 5 horsearchers and 17 spearmen
                Seleucid defend with 3 cataphracts, 1 city, 20 hoplites, 12 legionaires and 8 peltastss
                    Parthia roll dice for 8 archers, 10 cataphracts, 13 cavalrys, 5 horsearchers and 17 spearmen in Edessa, round 2 : 17/53 hits, 15.17 expected hits
                    Seleucid roll dice for 3 cataphracts, 20 hoplites, 12 legionaires and 8 peltastss in Edessa, round 2 : 18/43 hits, 16.83 expected hits
                    9 legionaires owned by the Seleucid, 1 archer owned by the Parthia, 17 spearmen owned by the Parthia and 8 peltastss owned by the Seleucid lost in Edessa
                    Parthia roll dice for 7 archers, 10 cataphracts, 13 cavalrys and 5 horsearchers in Edessa, round 3 : 5/35 hits, 12.17 expected hits
                    Seleucid roll dice for 3 cataphracts, 20 hoplites and 3 legionaires in Edessa, round 3 : 17/26 hits, 12.50 expected hits
                    3 legionaires owned by the Seleucid, 7 archers owned by the Parthia, 2 hoplites owned by the Seleucid and 10 cavalrys owned by the Parthia lost in Edessa
                    Parthia roll dice for 10 cataphracts, 3 cavalrys and 5 horsearchers in Edessa, round 4 : 10/18 hits, 7.67 expected hits
                    Seleucid roll dice for 3 cataphracts and 18 hoplites in Edessa, round 4 : 13/21 hits, 10.50 expected hits
                    5 horsearchers owned by the Parthia, 10 hoplites owned by the Seleucid, 5 cataphracts owned by the Parthia and 3 cavalrys owned by the Parthia lost in Edessa
                5 cataphracts owned by the Parthia retreated to Hatra
                Seleucid win with 3 cataphracts and 8 hoplites remaining. Battle score for attacker is -76
                Casualties for Parthia: 8 archers, 5 cataphracts, 13 cavalrys, 5 horsearchers and 17 spearmen
                Casualties for Seleucid: 12 hoplites, 12 legionaires and 8 peltastss
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            2 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.00
    Seleucid : 8.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            3 archers, 3 cavalrys and 11 spearmen moved from Thenae to Sabrata
            6 cavalrys, 2 spearmen and 3 swordmen moved from Tingis to Banasa
            4 archers moved from Leptis Magna to Berenice
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 12 PUs; 
    
        Combat - Numidia
            Battle in Banasa
                Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Banasa, round 2 : 4/11 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa
                Numidia loses 0 PUs for violating Banasas neutrality.
                Numidia win, taking Banasa from Neutral with 6 cavalrys and 3 swordmen remaining. Battle score for attacker is 1
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer and 1 spearman
            Battle in Sabrata
                Numidia attack with 3 archers, 3 cavalrys and 11 spearmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 3 archers, 3 cavalrys and 11 spearmen in Sabrata, round 2 : 5/17 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata
                Numidia loses 0 PUs for violating Sabratas neutrality.
                Numidia win, taking Sabrata from Neutral with 3 archers, 3 cavalrys and 10 spearmen remaining. Battle score for attacker is 4
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 25 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    Numidia : 2.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            6 cavalrys, 6 spearmen and 8 swordmen moved from Tarraco to Barcino
            1 cavalry moved from Valentia to Barcino
            1 swordman moved from Corduba to Carthago Nova
    
        Purchase Units - Carthage
            Carthage buy 8 biremes and 1 hoplite; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Barcino
                Carthage attack with 7 cavalrys, 6 spearmen and 8 swordmen
                Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                    Carthage roll dice for 7 cavalrys, 6 spearmen and 8 swordmen in Barcino, round 2 : 7/21 hits, 6.00 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 3/5 hits, 1.33 expected hits
                    1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 3 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Barcino
                Carthage loses 0 PUs for violating Barcinos neutrality.
                Carthage win, taking Barcino from Neutral with 7 cavalrys, 3 spearmen and 8 swordmen remaining. Battle score for attacker is 10
                Casualties for Carthage: 3 spearmen
                Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            8 biremes placed in SZ 36
            1 hoplite placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 61 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Carthage from SZ 17: 2 biremes
            EDIT: Adding units owned by Carthage to SZ 18: 2 biremes
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Carthage : 1.00
    Neutral : 1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            6 velitess moved from Ariminum to Patavium
            1 ballista, 1 cavalry, 6 legionaires and 1 velites moved from Verona to Patavium
            9 legionaires moved from Roma to Arretium
            6 triremes moved from SZ 32 to SZ 33
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 6 biremes, 1 trireme and 4 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 1 cavalry, 6 legionaires and 7 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 7 velitess in Patavium, round 2 : 4/15 hits, 4.33 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 4/12 hits, 3.67 expected hits
                    4 velitess owned by the RomanRepublic and 4 axemen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 6 legionaires and 3 velitess in Patavium, round 3 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 4/8 hits, 3.00 expected hits
                    3 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 1 axeman owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista and 6 legionaires in Patavium, round 4 : 3/7 hits, 2.83 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Patavium, round 4 : 2/4 hits, 1.83 expected hits
                    2 archers owned by the Neutral, 1 swordman owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 1 ballista and 4 legionaires in Patavium, round 5 : 1/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 archer in Patavium, round 5 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 1 cavalry, 3 legionaires and 7 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            5 biremes placed in SZ 33
            1 bireme and 1 trireme placed in SZ 28
            4 velitess placed in Genua
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 74 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.00
    RomanRepublic : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            3 cavalrys and 1 hoplite moved from Cydonia to SZ 67
            3 cavalrys and 1 hoplite moved from SZ 67 to Corinth
            1 bireme moved from SZ 53 to SZ 50
            1 archer moved from Corinth to SZ 50
            1 archer moved from SZ 50 to Delphi
                  GreekCityStates take Delphi from Macedonia
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 7 archers; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            7 archers placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Macedonia
            1 hoplite moved from Sardis to SZ 69
            1 bireme and 1 hoplite moved from SZ 69 to SZ 68
            1 hoplite moved from SZ 68 to Rhodos
                  Macedonia take Rhodos from GreekCityStates
            3 hoplites moved from Sardis to SZ 69
            1 swordman moved from Thessalonica to SZ 69
            2 peltastss and 1 swordman moved from Athens to Delphi
            3 hoplites and 1 swordman moved from SZ 69 to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 3 hoplites, 8 peltastss and 2 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 2 peltastss and 1 swordman
                GreekCityStates defend with 1 archer
                    Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 2 : 0/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 archer in Delphi, round 2 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 3 : 1/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 archer in Delphi, round 3 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the GreekCityStates lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 4
                Casualties for GreekCityStates: 1 archer
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            3 hoplites, 2 peltastss and 2 swordmen placed in Athens
            6 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.33
    GreekCityStates : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Egypt
            5 archers, 8 axemen and 10 spearmen moved from Pharan to Jerusalem
            3 axemen moved from Salamis to SZ 60
            3 axemen moved from SZ 60 to Sidon
            3 axemen moved from Salamis to SZ 60
            3 axemen, 1 bireme and 1 trireme moved from SZ 60 to SZ 61
            1 bireme moved from SZ 61 to SZ 60
            1 axeman moved from SZ 61 to Tarsus
                  Egypt take Tarsus from Seleucid
            2 axemen moved from SZ 61 to Attalia
                  Egypt take Attalia from Seleucid
            4 spearmen moved from Paraetonium to Siwa
            3 spearmen moved from Paraetonium to Paliurus
            1 archer moved from Alexandria to Paraetonium
            8 archers moved from Memphis to Pharan
    
        Purchase Units - Egypt
            Egypt buy 6 axemen and 6 spearmen; Remaining resources: 2 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 3 axemen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 3 axemen in Sidon, round 2 : 2/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 peltasts in Sidon, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 3 axemen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Jerusalem
                Egypt attack with 5 archers, 8 axemen and 10 spearmen
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 5 archers, 8 axemen and 10 spearmen in Jerusalem, round 2 : 6/23 hits, 5.17 expected hits
                    Seleucid roll dice for 1 hoplite in Jerusalem, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Jerusalem
                Egypt win, taking Jerusalem from Seleucid with 5 archers, 8 axemen and 9 spearmen remaining. Battle score for attacker is 2
                Casualties for Egypt: 1 spearman
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 axemen placed in Salamis
            3 spearmen placed in Alexandria
            3 spearmen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 58 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.83
    Seleucid : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Seleucid
            2 hoplites moved from Damascus to Sidon
            1 peltasts moved from Antioch to Sidon
            2 hoplites moved from Damascus to Emesa
            1 peltasts moved from Emesa to Damascus
            1 peltasts moved from Amida to Hatra
            3 cataphracts and 8 hoplites moved from Edessa to Hatra
            1 hoplite and 2 peltastss moved from Antioch to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 10 hoplites and 6 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Tarsus
                Seleucid attack with 1 hoplite and 2 peltastss
                Egypt defend with 1 axeman
                    Seleucid roll dice for 1 hoplite and 2 peltastss in Tarsus, round 2 : 1/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 axeman in Tarsus, round 2 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Tarsus
                Seleucid win, taking Tarsus from Egypt with 1 hoplite and 2 peltastss remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 axeman
            Battle in Sidon
                Seleucid attack with 2 hoplites and 1 peltasts
                Egypt defend with 3 axemen
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Sidon, round 2 : 2/3 hits, 0.83 expected hits
                    Egypt roll dice for 3 axemen in Sidon, round 2 : 1/3 hits, 0.50 expected hits
                    2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                    Seleucid roll dice for 2 hoplites in Sidon, round 3 : 1/2 hits, 0.67 expected hits
                    Egypt roll dice for 1 axeman in Sidon, round 3 : 1/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 hoplite remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 hoplite and 1 peltasts
                Casualties for Egypt: 3 axemen
            Battle in Hatra
                Seleucid attack with 3 cataphracts, 8 hoplites and 1 peltasts
                Parthia defend with 7 archers, 5 cataphracts and 4 spearmen
                    Seleucid roll dice for 3 cataphracts, 8 hoplites and 1 peltasts in Hatra, round 2 : 8/12 hits, 4.33 expected hits
                    Parthia roll dice for 7 archers, 5 cataphracts and 4 spearmen in Hatra, round 2 : 11/16 hits, 7.33 expected hits
                    4 archers owned by the Parthia, 2 cataphracts owned by the Seleucid, 4 spearmen owned by the Parthia, 8 hoplites owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Hatra
                1 cataphract owned by the Seleucid retreated to Edessa
                Parthia win with 3 archers and 5 cataphracts remaining. Battle score for attacker is -28
                Casualties for Seleucid: 2 cataphracts, 8 hoplites and 1 peltasts
                Casualties for Parthia: 4 archers and 4 spearmen
    
        Non Combat Move - Seleucid
            1 legionaire and 6 peltastss moved from Antioch to Edessa
    
        Place Units - Seleucid
            5 hoplites placed in Edessa
            5 hoplites and 6 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.17
    Parthia : 3.67
    Seleucid : 5.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Parthia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Parthia
            10 cavalrys moved from Seleucia to Edessa
            2 horsearchers moved from Persepolis to Hatra
            1 cataphract moved from Hatra to Amida
                  Parthia take Amida from Seleucid
            1 cataphract moved from Amida to Edessa
            3 archers and 4 cataphracts moved from Hatra to Edessa
    
        Purchase Units - Parthia
            Parthia buy 12 cavalrys and 1 horsearcher; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Edessa
                Parthia attack with 3 archers, 5 cataphracts and 10 cavalrys
                Seleucid defend with 1 cataphract, 1 city, 5 hoplites, 1 legionaire and 6 peltastss
                    Parthia roll dice for 3 archers, 5 cataphracts and 10 cavalrys in Edessa, round 2 : 4/18 hits, 6.33 expected hits
                    Seleucid roll dice for 1 cataphract, 5 hoplites, 1 legionaire and 6 peltastss in Edessa, round 2 : 4/13 hits, 4.33 expected hits
                    3 archers owned by the Parthia, 4 peltastss owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa
                    Parthia roll dice for 5 cataphracts and 9 cavalrys in Edessa, round 3 : 5/14 hits, 5.50 expected hits
                    Seleucid roll dice for 1 cataphract, 5 hoplites, 1 legionaire and 2 peltastss in Edessa, round 3 : 4/9 hits, 3.67 expected hits
                    1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid, 2 peltastss owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Edessa
                    Parthia roll dice for 5 cataphracts and 5 cavalrys in Edessa, round 4 : 4/10 hits, 4.17 expected hits
                    Seleucid roll dice for 1 cataphract and 3 hoplites in Edessa, round 4 : 0/4 hits, 2.00 expected hits
                    1 cataphract owned by the Seleucid and 3 hoplites owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 5 cataphracts and 5 cavalrys remaining. Battle score for attacker is 16
                Casualties for Parthia: 3 archers and 5 cavalrys
                Casualties for Seleucid: 1 cataphract, 5 hoplites, 1 legionaire and 6 peltastss
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            2 cavalrys and 1 horsearcher placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.00
    Seleucid : -2.00
    

    Savegame

Suggested Topics

  • 76
  • 26
  • 78
  • 44
  • 84
  • 83
  • 231
  • 175
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.9k

Users

40.7k

Topics

1.8m

Posts