TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 2 destroyers, 8 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
6 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 bombers moved from Korea to Hopei
2 fighters moved from Korea to Chahar
1 fighter moved from Korea to Chahar
1 bomber moved from Korea to Hopei
1 submarine moved from 22 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Philippines
Battle in 21 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Philippines from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Americans attack with 3 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Hopei, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chahar
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Chahar, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/9 hits, 3.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
6 fighters moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to United Kingdom
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Korea
3 fighters moved from Chahar to Suiyuyan
3 bombers moved from Hopei to Suiyuyan
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Wake Island to Korea
3 destroyers moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 19 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Algeria to 92 Sea Zone
2 artilleries moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Libya
1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
3 artilleries, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Iraq to Northwest Persia
5 armour and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Algeria to Tunisia
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from India to Burma
Combat - British
Battle in Libya
British attack with 3 artilleries and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 3 artilleries and 3 infantry in Libya, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Iraq
2 fighters moved from India to Persia
1 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Burma to Persia
Place Units - British
10 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 2.00
Italians : -0.33
British : -3.00
AA fire in Western Germany : : -0.17
Americans : -0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 4 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
Place Units - Italians
3 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 5 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Caucasus to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
8 armour and 6 mech_infantrys moved from Volgograd to Bryansk
2 infantry moved from Rostov to Bryansk
6 armour moved from Caucasus to Bryansk
7 artilleries moved from Belarus to Bryansk
8 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Ukraine to Tambov
4 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Holland Belgium to France
1 artillery and 15 infantry moved from Western Germany to Germany
1 fighter moved from Germany to Novgorod
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
5 mech_infantrys moved from Caucasus to Bryansk
3 tactical_bombers moved from Ukraine to Tambov
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Tambov
Combat - Germans
Battle in Bryansk
Germans attack with 14 armour, 7 artilleries, 13 infantry and 11 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 14 armour, 7 artilleries, 13 infantry and 11 mech_infantrys in Bryansk, round 2 : 12/45 hits, 14.50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 7 artilleries, 12 infantry and 11 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 1 bomber, 3 infantry and 5 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 3 infantry and 5 tactical_bombers in Tambov, round 2 : 5/9 hits, 3.67 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 5 infantry in Kazakhstan, round 2 : 2/7 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Caucasus to Volgograd
1 bomber moved from Tambov to Novgorod
1 bomber moved from Archangel to Novgorod
5 tactical_bombers moved from Tambov to Ukraine
6 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery and 1 bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 6 artilleries, 19 infantry and 1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Samara to Russia
1 infantry moved from Tsinghai to Novosibirsk
Non Combat Move - Russians
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 11 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 4 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 armour moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
2 bombers moved from Anhwe to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Anhwe to Hopei
2 tactical_bombers moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Chahar
1 fighter moved from Anhwe to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
3 artilleries moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Chahar
1 fighter moved from Hunan to Chahar
1 fighter moved from Hunan to Chahar
2 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from Kwangtung to Hopei
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
4 artilleries, 12 infantry and 1 mech_infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Chahar
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 5/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 5 tactical_bombers in Hopei, round 2 : 4/8 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits, 3.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 16 infantry and 5 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 5 artilleries, 16 infantry and 5 mech_infantrys in Burma, round 2 : 4/27 hits, 6.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 15 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters and 5 tactical_bombers moved from Hopei to Anhwe
3 fighters and 2 tactical_bombers moved from Chahar to Anhwe
5 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
2 bombers moved from 21 Sea Zone to Japan
Place Units - Japanese
3 transports placed in 20 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 3.
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
Japanese undo move 5.
Japanese undo move 4.
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0.17
ANZAC : -0.50
Chinese : 0.33
UK_Pacific : 0.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 armour moved from Normandy Bordeaux to Western Germany
Americans take Holland Belgium from Germans
Americans take Western Germany from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
6 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Germany
1 armour, 1 artillery and 6 infantry moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
1 bomber and 1 fighter moved from Suiyuyan to Szechwan
1 bomber and 1 fighter moved from Suiyuyan to Kweichow
1 bomber and 1 fighter moved from Suiyuyan to Hopei
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in France
Americans attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in France, round 2 : 1/10 hits, 3.17 expected hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in France, round 3 : 2/8 hits, 2.83 expected hits
Germans roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Italians lost in France
Americans win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking Algeria from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Hopei
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Hopei, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Szechwan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/10 hits, 4.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
6 fighters moved from Northern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to Korea
1 battleship, 2 carriers, 2 cruisers and 6 destroyers moved from 31 Sea Zone to 24 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Szechwan to Kansu
1 bomber moved from Kweichow to Kansu
1 bomber and 1 fighter moved from Hopei to Kansu
1 transport moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
5 artilleries and 5 infantry placed in Eastern United States
2 bombers, 3 fighters and 1 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.00
Americans : -0.50
Japanese : 1.00
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 armour moved from Normandy Bordeaux to Western Germany
Americans take Holland Belgium from Germans
Americans take Western Germany from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
6 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Germany
1 armour, 1 artillery and 6 infantry moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
1 bomber and 1 fighter moved from Suiyuyan to Szechwan
1 bomber and 1 fighter moved from Suiyuyan to Kweichow
1 bomber and 1 fighter moved from Suiyuyan to Hopei
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in France
Americans attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in France, round 2 : 1/10 hits, 3.17 expected hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in France, round 3 : 2/8 hits, 2.83 expected hits
Germans roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Italians lost in France
Americans win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking Algeria from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Hopei
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Hopei, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Szechwan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/10 hits, 4.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
6 fighters moved from Northern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to Korea
1 battleship, 2 carriers, 2 cruisers and 6 destroyers moved from 31 Sea Zone to 24 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Szechwan to Kansu
1 bomber moved from Kweichow to Kansu
1 bomber and 1 fighter moved from Hopei to Kansu
1 transport moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
5 artilleries and 5 infantry placed in Eastern United States
2 bombers, 3 fighters and 1 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 18 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Normandy Bordeaux to Germany
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Germany to France
2 aaGuns, 1 artillery, 24 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
10 infantry moved from United Kingdom to 110 Sea Zone
10 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries and 2 infantry moved from Libya to 96 Sea Zone
3 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Trans-Jordan
3 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
6 armour moved from Iraq to Northwest Persia
10 infantry moved from Iraq to Northwest Persia
3 artilleries, 9 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 fighters moved from Iraq to India
2 fighters and 1 tactical_bomber moved from Persia to India
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
9 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.00
Americans : -0.50
Japanese : 1.00
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery and 1 bomber in Northern Italy, round 4 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 3 PUs (3 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Tobruk to Alexandria
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Tobruk to Alexandria
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to France
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 62 PUs;
Germans buy 1 armour, 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Kazakhstan to Samara
1 artillery moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Samara
3 infantry moved from Tambov to Russia
14 armour, 7 artilleries, 12 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 armour, 3 mech_infantrys and 5 tactical_bombers moved from Ukraine to Russia
4 infantry moved from Belarus to Smolensk
1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
2 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
6 infantry moved from Novgorod to Belarus
1 bomber moved from Germany to Russia
2 bombers, 1 fighter and 3 tactical_bombers moved from Novgorod to Russia
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Smolensk
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Smolensk, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 4 infantry in Smolensk, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry in Smolensk, round 4 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 17 armour, 7 artilleries, 3 bombers, 1 fighter, 15 infantry, 14 mech_infantrys and 8 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 5/12 hits, 2.00 expected hits
1 fighter owned by the Germans and 4 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 17 armour, 7 artilleries, 3 bombers, 15 infantry, 14 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 24/60 hits, 21.50 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 8 artilleries, 2 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 14/49 hits, 17.33 expected hits
20 infantry owned by the Russians, 14 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 17 armour, 7 artilleries, 3 bombers, 1 infantry, 14 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 21/46 hits, 19.17 expected hits
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 11/29 hits, 10.67 expected hits
1 mech_infantry owned by the Russians, 16 infantry owned by the Russians, 4 artilleries owned by the Russians, 1 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 7 artilleries, 3 bombers, 4 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 15/35 hits, 16.83 expected hits
Russians roll dice for 1 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 3/8 hits, 3.67 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 7 artilleries, 3 bombers, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 fighter, 15 infantry, 13 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 1 armour, 8 artilleries, 2 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns and 3 infantry moved from Volgograd to Tambov
2 bombers and 4 tactical_bombers moved from Russia to Belarus
1 bomber moved from Russia to Tambov
6 infantry moved from 113 Sea Zone to Denmark
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 55 PUs (3 lost to blockades); end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 2.00
AA fire in Russia : : 3.00
Americans : -0.50
Russians : -3.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Combat Hit Differential Summary :
@dawgoneit sorry i went to far and forgot to post. did not do a thing for russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
3 fighters moved from Japan to 25 Sea Zone
2 fighters moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Hopei
2 tactical_bombers moved from Anhwe to Hopei
2 tactical_bombers moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
3 artilleries and 7 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 transport moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
ANZAC defend with 2 destroyers
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 0
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 2 destroyers
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 armour in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 3 fighters
Americans defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers and 3 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 2 destroyers and 2 transports in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 30
Casualties for Americans: 2 destroyers and 2 transports
Non Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Kweichow to Burma
1 fighter moved from Hopei to Burma
2 tactical_bombers moved from Kweichow to Anhwe
2 tactical_bombers moved from Hopei to Anhwe
Place Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Americans : -0.67
Chinese : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 105 PUs;
Americans buy 5 artilleries, 8 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to 34 Sea Zone
1 fighter moved from Kansu to Chahar
3 bombers moved from Kansu to Caucasus
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 5 destroyers moved from 24 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
6 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Norway
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Caucasus, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 bombers owned by the Americans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Americans: 2 bombers
Casualties for Germans: 1 artillery and 1 infantry
Battle in Chahar
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 6 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/13 hits, 5.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Western Germany to 110 Sea Zone
6 fighters moved from Western Germany to France
1 fighter moved from Chahar to Suiyuyan
1 bomber moved from 34 Sea Zone to Dutch New Guinea
1 bomber moved from Germany to France
1 bomber moved from Caucasus to Trans-Jordan
Place Units - Americans
9 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 5 artilleries and 5 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 5 artilleries and 5 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
3 infantry placed in Northern Italy
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.83
Japanese : -0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
20 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 20 infantry in Hopei, round 2 : 5/21 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
20 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 20 infantry in Hopei, round 2 : 5/21 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 4 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33