Ironfish and ally (Axis) vs erinmores (Allies)
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.33
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Germany to Eastern Poland Germans take Eastern Poland from Russians 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 2 armour moved from Slovakia Hungary to Eastern Poland 7 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 bomber moved from Germany to Novgorod 1 tactical_bomber moved from Germany to Novgorod 1 fighter moved from Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 armour in Novgorod, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 2 armour Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 2 infantry moved from Finland to Karelia 1 tactical_bomber moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Germany to Poland 5 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 4 infantry moved from Western Germany to Germany 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 115 Sea Zone to 113 Sea Zone 3 transports moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys placed in Germany 3 infantry placed in Western Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Germans collect 4 PUs from War Bonds; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -1.00
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 2 aaGuns, 2 armour, 1 infantry and 7 mech_infantrys moved from Belarus to Bryansk 3 armour, 6 infantry and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Tambov Place Units - Russians 2 armour and 1 artillery placed in Volgograd 3 armour, 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.83
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery and 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery and 2 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska Japanese take Timguska from Russians 1 fighter moved from Celebes to 43 Sea Zone 1 artillery and 1 infantry moved from Shensi to Sikang 1 bomber moved from Malaya to Sikang Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from 43 Sea Zone to Malaya 1 tactical_bomber moved from Celebes to Malaya 1 bomber moved from Sikang to Kweichow 1 fighter and 1 tactical_bomber moved from Jehol to Kweichow 1 aaGun moved from Hunan to Kweichow 1 bomber moved from Celebes to Kiangsi 1 fighter moved from Kiangsu to Kweichow 1 submarine moved from 15 Sea Zone to 6 Sea Zone 2 fighters moved from Kiangsu to Kiangsi Place Units - Japanese 1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily Combat - Americans Battle in Sicily Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Szechwan 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily Combat - Americans Battle in Sicily Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Szechwan 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese 1 artillery and 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 bomber and 1 fighter moved from India to Yunnan Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 aaGun and 2 mech_infantrys moved from India to Burma 1 bomber and 1 tactical_bomber moved from Yunnan to Burma 3 fighters moved from Yunnan to India 1 fighter moved from 91 Sea Zone to Malta 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia 1 bomber moved from Burma to India Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.83 Neutral_Axis : 1.00 Japanese : 1.00
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 95 Sea Zone 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Albania to Greece Italians take Greece from Russians 4 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Southern Italy 1 aaGun moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Bulgaria to Romania 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Greater Southern Germany to Yugoslavia Place Units - Italians 1 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 2 infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 fighter moved from Karelia to Novgorod 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/10 hits, 2.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/8 hits, 2.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 artillery moved from Poland to Eastern Poland 2 aaGuns, 1 artillery and 5 infantry moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 infantry moved from Yugoslavia to Romania 4 infantry moved from Germany to Poland 1 infantry moved from Scotland to United Kingdom 4 submarines moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to United Kingdom 1 bomber moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to Eastern Poland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 carrier placed in 110 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Germans collect 6 PUs from War Bonds; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 0.33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Volgograd to Sikang 1 armour moved from Volgograd to Sikang 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang Russians attack with 2 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 2 armour and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sikang 1 armour owned by the Russians retreated to Kazakhstan Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 armour, 2 artilleries and 5 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 1 artillery moved from Volgograd to Rostov Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 7 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.33 Japanese : 1.33
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Timguska to Yakut S.S.R. Japanese take Yenisey from Russians Japanese take Yakut S.S.R. from Russians 1 bomber moved from Kiangsi to 44 Sea Zone 1 artillery moved from Sikang to Szechwan 1 fighter, 1 infantry and 1 tactical_bomber moved from Kweichow to Szechwan 1 artillery, 1 fighter and 1 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Kweichow to Shensi 1 fighter moved from Kiangsi to Szechwan 1 fighter moved from Kiangsi to Shensi 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Shensi, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kweichow to Hunan 1 fighter moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 1 bomber and 1 fighter moved from Shensi to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from 44 Sea Zone to 20 Sea Zone 1 bomber moved from 20 Sea Zone to Formosa Place Units - Japanese 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 2 mech_infantrys placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5 Japanese collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.33 Japanese : -4.00
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Borneo, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 54 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 0.67
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Borneo, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 54 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Indo China to Shan State 1 mech_infantry moved from Shan State to Malaya 2 mech_infantrys moved from Burma to Malaya 1 tactical_bomber moved from Burma to Malaya 1 bomber and 3 fighters moved from India to Malaya Combat - British Battle in Malaya British attack with 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 4 fighters, 1 harbour and 3 tactical_bombers British roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 3.33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in Malaya, round 2 : 4/7 hits, 4.17 expected hits 3 tactical_bombers owned by the Japanese, 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in Malaya retreated to Malaya Japanese win with 4 fighters remaining. Battle score for attacker is 11 Casualties for British: 1 fighter and 3 mech_infantrys Casualties for Japanese: 3 tactical_bombers Non Combat Move - British 1 infantry moved from Siam to French Indo China 1 artillery moved from Yunnan to Burma 2 fighters moved from Malaya to Burma 1 bomber moved from Malaya to India 1 infantry and 1 mech_infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma 1 fighter moved from Eastern Persia to India 1 artillery moved from Iraq to 80 Sea Zone 1 armour moved from Iraq to Eastern Persia 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 fighter moved from Malta to Iraq 1 tactical_bomber moved from Malaya to Burma Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1 UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.33 Americans : 1.00 Japanese : 0.50
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 4 infantry moved from Bessarabia to Ukraine 2 artilleries moved from Bessarabia to Ukraine 1 bomber moved from Southern Italy to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 artilleries, 1 bomber and 5 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Ukraine, round 2 : 2/8 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Romania 1 aaGun moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 aaGun, 1 artillery and 6 infantry moved from Yugoslavia to Romania 1 infantry moved from Greece to Bulgaria 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -0.67
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :