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Ksmckay (Allies+14) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 marine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians Combat - Italians Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 bomber moved from Tunisia to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 1 artillery and 3 infantry moved from Greece to Bulgaria 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : 0.67
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@simon33 said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:
Urgh. Should have bought a DD. Ah well, shouldn’t cause too much damage.
What were you worried about?
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@ksmckay said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:
Urgh. Should have bought a DD. Ah well, shouldn’t cause too much damage.
What were you worried about?
There’s only one DD south of the Philippines. Not usually enough. I wanted to reinforce the navy with the one from SZ6 but it wasn’t possible.
I could theoretically have lost the one in SZ21 if you’d have attacked it with sub+ftr+tac but that would most likely have required the sacrifice of a CV. So I gambled that you probably wouldn’t do that or if you did it would most likely cost you.
I think I’ll need to use a CV without a DD in SZ41 next turn, which I really dislike doing. Or maybe a sacrificial transport. If I do the latter, then I guess I haven’t lost anything by not buying the DD - but I did from buying a harbour instead of a CV to strengthen SZ6.
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Ok yeah, that was my guess, just lack of southern dds. Want sure if you were worried about something else.
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More conservative j2 than I expected.
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@ksmckay said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:
More conservative j2 than I expected.
I probably prefer attacking Malaya than Java+Sumatra. Getting Guam too for cheap was nice. Perhaps I won’t hold it.
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I’m in two minds about that. Sometimes you regret not grabbing the money islands J3 but putting down the IC on Malaya can also be helpful.
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nice not losing the transports and taking out Malaya is important. I think it was a good move.
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meant to move the us dd in 63 to 54. assume thats ok.
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also, i wasnt quite thinking. I wasnt thinking straight. I thought that if italy declared war then germany and russia were at war but that isnt the case and so you wouldnt be able to load your tt for a combat move, not that you were going to do one since I stacked Nov. But either way I would have put the cruiser in z115 to be protected by the russian air. Originally I wasnt going to stack Nov (see first post) and was going to use the cruiser to keep you from loading your tt, but that doesnt work since germany has to DOW russia (right?) and that means it can load tts in combat zones. Was confusing anzac/uk relations with japan with G/I.
Not a big deal, but if you dont care then I would definitely want the cruiser in 115 since it serves no purpose at all where it is. the sub is good though.
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No problem. Just move them wherever you want.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 marine placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Algeria to Tunisia 1 fighter moved from Iceland to United Kingdom Combat - French Battle in Tunisia French attack with 2 infantry Italians defend with 1 artillery French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Tunisia, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 79 Sea Zone to 80 Sea Zone EDIT: 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.00 French : 0.00
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@simon33 said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:
No problem. Just move them wherever you want.
thanks.
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Can you post a map with it the way you want? Or tell me where you want the sub?
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it is the way i want now, i just wanted the cruiser in z115.
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that map is good to go.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Baltic States 1 bomber moved from Western Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 2 bombers moved from Western Germany to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 fighters and 3 tactical_bombers moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport Russians defend with 1 submarine Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 114 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber moved from Baltic States to Bessarabia 2 bombers moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Baltic States to Finland 1 fighter and 3 tactical_bombers moved from 114 Sea Zone to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 armour moved from Poland to Bessarabia 3 aaGuns, 2 armour, 5 artilleries and 25 infantry moved from Romania to Bessarabia 6 artilleries and 3 infantry moved from Slovakia Hungary to Romania 5 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 1 tactical_bomber moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Germany to Romania 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 2 artilleries and 1 infantry placed in France 2 artilleries and 2 infantry placed in Germany 1 transport placed in 114 Sea Zone 5 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -0.83
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Buying that harbour for FIC instead of a CV was an absolute mistake. Hopefully I won’t do that again.
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yeah, no need for it currently, and who knows when it will be needed. Airbase there is nice, but naval base isnt always necessary.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 2 infantry moved from Belarus to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland Combat - Russians Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Russia 1 fighter moved from Karelia to Russia 1 aaGun and 2 infantry moved from Novgorod to Archangel 2 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Rostov to Bryansk 1 mech_infantry moved from Bryansk to Smolensk 1 aaGun moved from Belarus to Smolensk 3 artilleries and 17 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Eastern Poland to Smolensk 1 tactical_bomber moved from Smolensk to Russia 6 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 3 infantry moved from Ukraine to Bryansk Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.67