Dir und deiner Familie wünsche ich ebenfalls frohe Weihnachten.
Liebe Grüße von Harry
Oh, wait. Didn’t see Denmark. Might do France differently.
Well, couldn’t land the inf due to scramble, so it is as it is.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 bomber and 1 infantry moved from Caucasus to Rostov
1 bomber and 1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
6 armour, 11 artilleries, 23 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq
1 artillery moved from Caucasus to Rostov
1 bomber moved from Caucasus to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 62 PUs;
Germans buy 3 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 3 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 bomber in Rostov, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 6 armour, 11 artilleries, 23 infantry and 9 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 11 artilleries, 23 infantry and 9 mech_infantrys in Iraq, round 2 : 18/49 hits, 13.83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 armour, 11 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Kazakhstan
1 mech_infantry moved from Tsinghai to Timguska
2 bombers moved from Kazakhstan to Southern Italy
1 bomber moved from Rostov to Western Germany
1 artillery moved from Eastern Poland to Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 tactical_bombers moved from Novgorod to 115 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Germany to Baltic States
9 infantry moved from Germany to Poland
2 mech_infantrys moved from Novgorod to Finland
3 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
3 infantry placed in France
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 51 PUs (1 lost to blockades); end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 2.50
British : 0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Volgograd to Rostov
3 artilleries and 6 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Russia to Timguska
4 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
3 armour and 6 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Italians
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 3 artilleries and 6 infantry in Rostov, round 2 : 2/9 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 5 artilleries and 10 infantry
Germans defend with 2 aaGuns and 2 artilleries
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 2 : 3/15 hits, 4,17 expected hits
Germans roll dice for 2 aaGuns and 2 artilleries in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 aaGuns owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 3 : 2/15 hits, 4,17 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 aaGuns and 2 artilleries
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians roll dice for 3 fighters and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 2,17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,83 expected hits
2 fighters owned by the Russians lost in Timguska
retreated to Timguska
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Russians: 2 fighters
Battle in Bessarabia
Russians attack with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/20 hits, 5,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
2 infantry moved from Russia to Vologda
1 aaGun moved from Volgograd to Kazakhstan
8 artilleries and 22 infantry moved from Volgograd to Rostov
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,17
Russians : -6,00
I was ok with losing a fig there, but that was just pathetic! :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Volgograd to Rostov
3 artilleries and 6 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Russia to Timguska
4 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
3 armour and 6 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Italians
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 3 artilleries and 6 infantry in Rostov, round 2 : 2/9 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 5 artilleries and 10 infantry
Germans defend with 2 aaGuns and 2 artilleries
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 2 : 3/15 hits, 4,17 expected hits
Germans roll dice for 2 aaGuns and 2 artilleries in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 aaGuns owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 3 : 2/15 hits, 4,17 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 aaGuns and 2 artilleries
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians roll dice for 3 fighters and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 2,17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,83 expected hits
2 fighters owned by the Russians lost in Timguska
retreated to Timguska
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Russians: 2 fighters
Battle in Bessarabia
Russians attack with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/20 hits, 5,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
2 infantry moved from Russia to Vologda
1 aaGun moved from Volgograd to Kazakhstan
8 artilleries and 22 infantry moved from Volgograd to Rostov
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,17
Russians : -6,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from Japan to Kiangsi
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
1 bomber moved from French Indo China to Novosibirsk
1 battleship and 1 destroyer moved from 55 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 3 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 2 mech_infantrys in Kiangsi, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Kiangsi to French Indo China
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
6 artilleries and 9 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 cruiser and 4 transports moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 aaGun, 3 armour and 1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from French Indo China to Shan State
2 armour moved from Burma to Shan State
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,5,1,6,2,6,5,3,3,1
Japanese collect 41 PUs (13 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 2.00
Russians : 0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from Japan to Kiangsi
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
1 bomber moved from French Indo China to Novosibirsk
1 battleship and 1 destroyer moved from 55 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 3 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 2 mech_infantrys in Kiangsi, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Kiangsi to French Indo China
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
6 artilleries and 9 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 cruiser and 4 transports moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 aaGun, 3 armour and 1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from French Indo China to Shan State
2 armour moved from Burma to Shan State
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,5,1,6,2,6,5,3,3,1
Japanese collect 41 PUs (13 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Northern Territory: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to New Zealand: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 2.00
Russians : 0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 carriers moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 bomber moved from Norway to 91 Sea Zone
1 bomber moved from Norway to Germany
8 fighters moved from Norway to Western Germany
1 bomber moved from Korea to Japan
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Air Battle in Western Germany
Americans attacks with 9 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to Norway
8 fighters moved from Western Germany to Norway
2 carriers, 1 destroyer and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Western United States to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Korea to Hawaiian Islands
2 submarines moved from 6 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 carriers and 1 destroyer placed in 6 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
3 infantry placed in Norway
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Yunnan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Yunnan to Hunan
2 infantry moved from Anhwe to Kiangsi
3 infantry moved from Anhwe to Hunan
Place Units - Chinese
3 infantry placed in Anhwe
3 infantry placed in Hunan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hunan: 3 infantry
EDIT: Turning off Edit Mode
Chinese undo move 2.
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Combat Move - British
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
British take Slovakia Hungary from Germans
1 mech_infantry moved from Western Ukraine to Romania
British take Romania from Germans
3 fighters moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 bomber moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 91 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber; Americans loiter and taunt; Russians loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Norway
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Iraq to Egypt
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 destroyer and 1 submarine placed in 81 Sea Zone
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,5,3,4,4,1
British collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,67
Italians : -0,50
AA fire in Western Germany : : -0,17
Chinese : 2,00
AA fire in Iraq : : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 armour moved from Timguska to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
2 fighters moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Novgorod to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 marine moved from Crete to 99 Sea Zone
1 marine moved from 99 Sea Zone to Syria
1 fighter moved from Greece to 98 Sea Zone
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat - Italians
Battle in Syria
Battle in 98 Sea Zone
Italians attack with 5 fighters
British defend with 1 destroyer
Italians roll dice for 5 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win, taking Syria from British with 4 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Eastern Poland
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Eastern Poland to Novgorod
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Iraq
1 artillery and 2 infantry moved from Tunisia to Libya
4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
6 armour and 6 mech_infantrys moved from Iraq to Egypt
Germans take Trans-Jordan from British
2 bombers moved from Southern Italy to Egypt
1 bomber moved from Western Germany to Egypt
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Poland to Romania
1 fighter moved from Novgorod to Romania
4 tactical_bombers moved from 115 Sea Zone to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
2 fighters moved from Novgorod to Archangel
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Romania
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
retreated to Romania
British win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Egypt
Germans attack with 6 armour, 3 bombers and 6 mech_infantrys
British defend with 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Germans roll dice for 6 armour, 3 bombers and 6 mech_infantrys in Egypt, round 2 : 6/15 hits, 6.00 expected hits
British roll dice for 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Egypt, round 2 : 6/13 hits, 4.67 expected hits
1 bomber owned by the British, 6 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Egypt
Germans roll dice for 6 armour and 3 bombers in Egypt, round 3 : 2/9 hits, 5.00 expected hits
British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 1/7 hits, 2.83 expected hits
1 armour owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 5 armour and 3 bombers in Egypt, round 4 : 4/8 hits, 4.50 expected hits
British roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/5 hits, 2.17 expected hits
1 tactical_bomber owned by the British, 2 armour owned by the Germans and 3 artilleries owned by the British lost in Egypt
Germans roll dice for 3 armour and 3 bombers in Egypt, round 5 : 1/6 hits, 3.50 expected hits
British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 3 armour and 3 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 3 armour and 6 mech_infantrys
Casualties for British: 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
Battle in Archangel
Germans attack with 2 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 4 tactical_bombers in Archangel, round 2 : 4/7 hits, 3.50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 4 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 mech_infantrys moved from Poland to Novgorod
1 mech_infantry moved from Baltic States to Vyborg
2 mech_infantrys moved from Novgorod to Finland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
4 tactical_bombers moved from Archangel to 115 Sea Zone
2 fighters moved from Archangel to Novgorod
1 fighter moved from Romania to Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Iraq
3 bombers moved from Egypt to Iraq
4 infantry moved from France to Western Germany
1 artillery and 9 infantry moved from Poland to Slovakia Hungary
5 mech_infantrys moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
Place Units - Germans
1 artillery placed in Novgorod
2 artilleries placed in Germany
3 armour placed in Iraq
2 mech_infantrys placed in Novgorod
1 fighter, 4 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -6.33
British : -1.00
Russians : -0.33
How can I not set a blocker in Jordan! I don’t believe myself. Really stupid mistakes over and over again. Not only this game…
@trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:
How can I not set a blocker in Jordan! I don’t believe myself. Really stupid mistakes over and over again. Not only this game…
I’ve gotten better on this point with more experience but I haven’t completely eliminated them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 mech_infantry moved from Bessarabia to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Bessarabia to Bulgaria
Russians take Bulgaria from Germans
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Kazakhstan to Novosibirsk
18 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Archangel to Russia
4 infantry moved from Rostov to Bryansk
11 artilleries and 23 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
1 aaGun, 3 artilleries and 3 infantry moved from Kazakhstan to Caucasus
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber, 2 infantry and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,33
Russians : 4,50
Japanese : 1,33
Wait. I must check Norway and the situation there. Maybe adjust Russia NCM.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 mech_infantry moved from Bessarabia to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Bessarabia to Bulgaria
Russians take Bulgaria from Germans
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Kazakhstan to Novosibirsk
18 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Archangel to Russia
4 infantry moved from Rostov to Bryansk
11 artilleries and 23 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
1 aaGun, 3 artilleries and 3 infantry moved from Kazakhstan to Caucasus
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber, 2 infantry and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bessarabia: 5 armour and 4 mech_infantrys
EDIT: Adding units owned by Russians to Bulgaria: 5 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,33
Russians : 4,50
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
2 armour, 2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 armour moved from Northern Territory to Queensland
Japanese take South Australia from ANZAC
Japanese take Queensland from ANZAC
1 marine moved from New Zealand to 63 Sea Zone
1 battleship, 1 fighter, 1 marine and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 54 Sea Zone
2 armour, 2 artilleries, 4 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
3 bombers moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to Kwangsi
6 artilleries, 6 infantry and 1 marine moved from Northern Territory to Queensland
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 artillery moved from Shensi to Szechwan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 43 Sea Zone to 54 Sea Zone
1 aaGun, 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Burma to Shan State
1 armour, 1 artillery and 2 infantry moved from India to Burma
1 armour moved from Burma to Shan State
1 carrier moved from 63 Sea Zone to 54 Sea Zone
2 carriers moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 37 Sea Zone
3 bombers moved from Yunnan to Java
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 infantry placed in Malaya
Japanese undo move 4.
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,1,1,5,1,2,6,4,3,3,4,2
Japanese collect 36 PUs (18 lost to blockades); end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : -0.17
Chinese : -1.67
Japanese : -1.33
If you attack the sub in SZ6, I can Kami. Although you can move units out.
@simon33 said in trulpen (Allies+10) vs simon33 (Axis) BM3:
If you attack the sub in SZ6, I can Kami. Although you can move units out.
Yes, thanks for the heads up. I seem to need it.