Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Novosibirsk to Samara
3 aaGuns, 5 artilleries, 19 infantry and 2 mech_infantrys moved from Tambov to Russia
Place Units - Russians
9 infantry and 1 tactical_bomber placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Samara: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.67
@trulpenplay 3/4 german hits on 2 :angry:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 11 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsi to Philippines
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 bomber moved from Hunan to Sikang
1 armour moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Jehol to Shensi
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 bomber, 4 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 bomber, 4 infantry and 1 marine in Philippines, round 2 : 1/6 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 bomber, 4 infantry and 1 marine in Philippines, round 3 : 1/6 hits, 1,67 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 3 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Shensi, round 2 : 4/9 hits, 4,00 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 bomber moved from Sikang to Yunnan
1 bomber moved from Philippines to Kwangsi
1 bomber moved from Yunnan to Kwangsi
2 carriers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 fighters and 2 tactical_bombers moved from Shensi to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
2 infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Shan State to Yunnan
1 artillery and 5 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to Shan State
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 41 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
4 infantry placed in Japan
1 carrier and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0,00
Chinese : -1,33
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to Tunisia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Borneo
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tunisia
Americans attack with 1 artillery, 2 bombers and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Tunisia to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
1 airfield, 1 armour and 2 fighters placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -1.17
Neutral_Axis : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -2.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to Tunisia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Borneo
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tunisia
Americans attack with 1 artillery, 2 bombers and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Tunisia to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
1 airfield, 1 armour and 2 fighters placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to French West Africa
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from French Central Africa to French West Africa
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French West Africa
British attack with 1 armour, 1 bomber and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French West Africa, round 2 : 3/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber moved from French West Africa to French Equatorial Africa
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Burma to India
Place Units - British
1 marine placed in Egypt
2 transports placed in 81 Sea Zone
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 1.50
Americans : -1.17
Chinese : -2.83
Neutral_Axis : 0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Rostov to Northwest Persia
1 bomber moved from Eastern Poland to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 armour, 1 bomber and 1 fighter
British defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 3/4 hits, 2,17 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the British and 2 armour owned by the Italians lost in Northwest Persia
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour
Casualties for British: 2 infantry
Battle in Holland Belgium
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports moved from 95 Sea Zone to 93 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 artilleries and 6 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Bessarabia to Rostov
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : 1,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Rostov to Northwest Persia
1 bomber moved from Eastern Poland to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 armour, 1 bomber and 1 fighter
British defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 3/4 hits, 2,17 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the British and 2 armour owned by the Italians lost in Northwest Persia
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour
Casualties for British: 2 infantry
Battle in Holland Belgium
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports moved from 95 Sea Zone to 93 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 artilleries and 6 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Bessarabia to Rostov
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from British to Italians
EDIT: Removing units owned by Italians from Caucasus: 1 fighter
EDIT: Adding units owned by Italians to Northwest Persia: 1 armour
EDIT: Changing PUs for Italians from 13 to 15
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,67
British : 1,33
Americans : -0,33
@trulpenplay UK did well there…forcing you to take the fighter loss to allow the mech inf through to hit both iraq and persia…
Disregard the edit. Italy loses both tanks.
Wait, I have to contemplate it.
@trulpen lol no good answers to that one! Well done the brits!
Yes, lose the fig. it’s a tough call.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from South Australia to Queensland
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from South Australia to Queensland
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
May I change Italy NCM? Thinking about Rome.
No dice rolled, but France has moved. Also I understand that the french units revert back if they’re liberated by the free french. Missed that. If you allow a change, would you like to do France differently?
@trulpen Fine to change italian ncm…doesnt affect anzacs. French troops cant reach s france from the channel…they are on an american boat so cant reach. Maybe next turn!
@trulpen At least i dont think they can…
Maybe they have trampolins?