Slackaveli, the tech is the same as old rules and continued in to Global, except research is not lost like it is in Global.
NOs are:
Germany: 5 if Axis control all of: France, NW, Germany, Hung, Rom and Poland.
5 if Axis control 3 of these: Baltic, E Poland, Ukraine, E Ukraine and Belorussia.
5 if Axis control either Karelia or Caucasus.
Russia: 5 if Russia controls Archangel &no Allied units present onRussian controlled Territory
10 if Allies control 3 of: Norway, Finland, Poland, Romania, Hung or Balkans.
UK: 5 if Allies control E and W Canada, Gib, Egy, Aus and S Africa.
5 if Allies control any original Japanese territory.
5 if Allies control either FrNce or Balkans.
Japan: 5 if control all: Manc, Kiangsu and French Indo- China.
5 if con 4 of: Kwant, EI, Borneo, Phil, New Guinea or Solomons.
5 if control one of: Hawaii, Aus or India.
US. 5 if con all West, Central and Eastern US.
5 if con Philippines.
5 if Allies control France.
5 if control 3 of: Midway, Wake, Hawaii or Solomons.
Italy: Do you need this?
Game design review
-
Most of the topics here deal with the game play portion on the game. I started this topic to discuss the physical attributes of the game.
I started another topic about the absence of marshaling cards, but the biggest thing that got me about the game was the currency is to wide to fit into the handy little boxes. Yeah I make it fit as I am sure you will all do but it just seems to me that that wasn’t a difficult task to prepare for.
I would also like to comment on the pro’s of the game. I do like that every country has its own box to put its “belongings” in.
I like the size of the new map and I also like the way the map goes together.
I know I am missing a lot of finer points but I think this is enough to get the ball rolling.
LT
-
I started using quality poker chips instead of the currency provided.
-
That might not be a bad idea…
Until you break the cash in it tends to stick together. :mrgreen:





